Forum:Dream Eater attack pages: Difference between revisions

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Specific to this case, I accept Dream Eater attacks being commands after TSH's evidence. Concerning categories, the attacks are grouped by different icons in the stats menu so there could be many types of Dream Eater commands, just like how there's different deck commands.}}
Specific to this case, I accept Dream Eater attacks being commands after TSH's evidence. Concerning categories, the attacks are grouped by different icons in the stats menu so there could be many types of Dream Eater commands, just like how there's different deck commands.}}
{{KrytenKoro|What I meant was that the things the series has called "commands" would imply that those others would be included -- it's fundamentally the same system as sleights, choosing to activate a preprogrammed technique rather than having to do combos like in a fighting game; however, bosses in BbS, etc., definitely have commands with cooldown time, etc. I don't see the need to add a new parser, "Technique", when they've been consistently using "command" for what is recognizably the same thing in the last few games. It's a lot like [[Serenity]] -- the Japanese material generally calls them "Commands" or a variation on "techniques" (since CoM, in fact), while the English material goes through a variety of names. It's still the same system.
As far as categorization, do the icons for the Dream Eater commands signify type or element? I can't remember. If they don't signify type, then we can't really make a claim on it, and we'd have to go with "Dream Eater commands" for each one, including ones that Sora/Riku can also use. If they do, then they don't need a separate category.}}
{{TheSilentHero|time=15:55, 21 December 2015 (UTC)|robin=In-game they have icons for elements (Attack commands show the same icon in the stat menu, but the actual element in FR menu.) The Ultimania uses black text for attack commands and green text for magic commands.}}
{{KrytenKoro|If we have the ultimania for it, that's good enough for me. No need for a new category.}}
{{TheSilentHero|time=18:48, 23 December 2015 (UTC)|shulk=I've started creating the pages. If there is something that needs to be changed, please let me know in time, so I don't have to go back and change them all again.}}
{{TheSilentHero|time=14:29, 3 January 2016 (UTC)|gren=More questions: should I create separate (Command) pages for attacks like Drain, since the current page is about the passive ability, and if so, should that page stay as Drain or be moved to Drain (ability)? And what should be done about Elixir? It is an evolved command in Flick Rush, so should it get a separate (Command) page? Technically, the Elixir is an item command in KH3D already, so I don't know if it's necessary.}}
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 15:25, 3 January 2016 (UTC)|default=I'd say yes to separate Drive pages, but no to a separate Elixir page.}}
{{TheSilentHero|time=17:40, 7 January 2016 (UTC)|roy=So, should the current pages for attacks like Drain be moved to Drain (ability), while Drain will be a disambig page, or should it stay as it is?}}
{{KrytenKoro|Isn't the command version essentially the same as the passive version? I don't see a good reason to cover them as split pages, since the quick summary would be the same -- an ability that drains HP from the target and rewards it to the user.
I don't really think we should split things with the same names unless they are clearly different concepts, like Diamond Dust the ability and Diamond Dust the physical object.}}
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