Hollow Bastion: Difference between revisions

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==Settings and Areas==
==Settings and Areas==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
[[File:Lift Stop (Art).png|thumb|150px|The Lift Stop.]]
[[File:Lift Stop (Art).png|thumb|200px|left|The Lift Stop.]]
[[Sora]] and the rest of the party enter Hollow Bastion at the '''{{a|Rising Falls}}''', appropriately named as there are waterfalls that run up instead of down. Jumping on mystical floating rocks and ledges takes the party to the first of many magical platforms that are scattered throughout the castle. The platform takes Sora to the '''{{a|Castle Gates}}''', the main entrance of Hollow Bastion which is made up of a set of balconies and lifts running outside the castle. From here, the party can travel down into the underground water system or enter the castle itself.
[[Sora]] and the rest of the party enter Hollow Bastion at the '''{{a|Rising Falls}}''', appropriately named as there are waterfalls that run up instead of down. Jumping on mystical floating rocks and ledges takes the party to the first of many magical platforms that are scattered throughout the castle. The platform takes Sora to the '''{{a|Castle Gates}}''', the main entrance of Hollow Bastion which is made up of a set of balconies and lifts running outside the castle. From here, the party can travel down into the underground water system or enter the castle itself.


Going down the nearby platform or leaping off the edge of the balcony takes the party to '''{{a|Base Level}}''', an area full of ledges, switches, and enemies. Successfully climbing to the balcony near the entrance earns extra treasures, while taking a nearby bubble carries them to the '''{{a|Waterway}}''', where a series of gates, switches, and bubbles must be navigated to operate the castle gate controls. Off of the Waterway is a small room, the '''{{a|Dungeon}}'''.
Going down the nearby platform or leaping off the edge of the balcony takes the party to '''{{a|Base Level}}''', an area full of ledges, switches, and enemies. Successfully climbing to the balcony near the entrance earns extra treasures, while taking a nearby bubble carries them to the '''{{a|Waterway}}''', where a series of gates, switches, and bubbles must be navigated to operate the castle gate controls. Off of the Waterway is a small room, the '''{{a|Dungeon}}'''.


[[File:Entrance Hall (Art).png|thumb|left|150px|The Entrance Hall.]]
[[File:Entrance Hall (Art).png|thumb|right|200px|The Entrance Hall.]]
Going through the doors at the other end of the Castle Gates area takes the party to the massive two-level '''{{a|Entrance Hall}}''', where a fight against Riku takes place. To continue onwards through the castle the puzzle at the end of the hall must be solved; solved, it allows access to the second half of the Castle Gates. Taking the left door in the Entrance Hall leads the party to  '''{{a|Library}}''', also the site of a large puzzle involving organizing [[Hollow Bastion Library books|misplaced books]]. [[Belle]], [[Yuffie]], [[Leon]] and [[Aerith]] can later be found here after the Hollow Bastion [[Keyhole]] is locked. Also accessible from the Library is the first of many entrances to the '''{{a|Lift Stop}}''', a series of magic lifts separated by mystical barriers. The ceiling of the Lift Stop is decorated like the stained glass that characterizes the Station of Awakening.
Going through the doors at the other end of the Castle Gates area takes the party to the massive two-level '''{{a|Entrance Hall}}''', where a fight against Riku takes place. To continue onwards through the castle the puzzle at the end of the hall must be solved; solved, it allows access to the second half of the Castle Gates. Taking the left door in the Entrance Hall leads the party to  '''{{a|Library}}''', also the site of a large puzzle involving organizing [[Hollow Bastion Library books|misplaced books]]. [[Belle]], [[Yuffie]], [[Leon]] and [[Aerith]] can later be found here after the Hollow Bastion [[Keyhole]] is locked. Also accessible from the Library is the first of many entrances to the '''{{a|Lift Stop}}''', a series of magic lifts separated by mystical barriers. The ceiling of the Lift Stop is decorated like the stained glass that characterizes the Station of Awakening.


[[File:Castle Chapel (Art).png|thumb|200px|left|The Castle Chapel.]]
Continuing up the castle by taking the lift on the other side of the Castle Gates area is the '''{{a|Great Crest}}''' (an enormous Heartless emblem), where the largest of the magic lifts is located. After a long and slow journey across the front of the bastion, the party is dropped on the other side, where they can take the Lift Stop to the next area, the '''{{a|High Tower}}''', where a smaller crest can be moved to create a way up to the upper levels of the castle. Through the Lift Stop at the opposite end of the High Tower is the entrance to the '''{{a|Castle Chapel}}''', where the exit to the next room is sealed until Maleficent is defeated. There is also a secret area, where the Dragon and Xemnas are fought.
Continuing up the castle by taking the lift on the other side of the Castle Gates area is the '''{{a|Great Crest}}''' (an enormous Heartless emblem), where the largest of the magic lifts is located. After a long and slow journey across the front of the bastion, the party is dropped on the other side, where they can take the Lift Stop to the next area, the '''{{a|High Tower}}''', where a smaller crest can be moved to create a way up to the upper levels of the castle. Through the Lift Stop at the opposite end of the High Tower is the entrance to the '''{{a|Castle Chapel}}''', where the exit to the next room is sealed until Maleficent is defeated. There is also a secret area, where the Dragon and Xemnas are fought.


[[File:Hollow Bastion Machine End of the World KH.png|right|thumb|The computer.]]
Once the seal is broken, the party arrives in the '''{{a|Grand Hall}}''', where the [[Princesses of Heart]] are held captive and the Keyhole to Darkness forms. Inside the Grand Hall is a Heartless Emblem-shaped portal leading to a small dimension known as the ''{{a|Dark Depths}}''. Here, Sora and company fight off the Behemoth guarding the Keyhole from being sealed.
Once the seal is broken, the party arrives in the '''{{a|Grand Hall}}''', where the [[Princesses of Heart]] are held captive and the Keyhole to Darkness forms. Inside the Grand Hall is a Heartless Emblem-shaped portal leading to a small dimension known as the ''{{a|Dark Depths}}''. Here, Sora and company fight off the Behemoth guarding the Keyhole from being sealed.


[[File:Castle Chapel (Art).png|thumb|150px|The Castle Chapel.]]
In the [[End of the World]]'s [[World Terminus]], Sora is transported to an unseen section of what is supposedly Hollow Bastion. All that is there is a hallway that appears similar to the corridors near Ansem's study in ''Kingdom Hearts II''. One end of the hall fades to darkness in the distance, leading back to the World Terminus. The other end has a giant Heartless emblem floating in it, not allowing passage. To the left of the entrance is a chamber with a strange apparatus and multiple holes of darkness. It has a large computer and several human-sized pods attached. This may be where Xehanort and his cohorts tore their hearts from their bodies and became Heartless. The computer has a message that must be read before Sora can leave.
In the [[End of the World]]'s [[World Terminus]], Sora is transported to an unseen section of what is supposedly Hollow Bastion. All that is there is a hallway that appears similar to the corridors near Ansem's study in ''Kingdom Hearts II''. One end of the hall fades to darkness in the distance, leading back to the World Terminus. The other end has a giant Heartless emblem floating in it, not allowing passage. To the left of the entrance is a chamber with a strange apparatus and multiple holes of darkness. It has a large computer and several human-sized pods attached. This may be where Xehanort and his cohorts tore their hearts from their bodies and became Heartless. The computer has a message that must be read before Sora can leave.
[[File:Hollow Bastion Machine End of the World KH.png|left|thumb|The computer.]]
<!--Is this transcript necessary to the page? Find a place to put it elsewhere.
<!--Is this transcript necessary to the page? Find a place to put it elsewhere.
:''Ones born of the heart and darkness, devoid of hearts, ravage all worlds and bring desolation.''
:''Ones born of the heart and darkness, devoid of hearts, ravage all worlds and bring desolation.''
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'''{{a|Riku's Room}}''' is an area not available to Sora that is revealed during Riku's journey in ''Kingdom Hearts: Chain of Memories''.
'''{{a|Riku's Room}}''' is an area not available to Sora that is revealed during Riku's journey in ''Kingdom Hearts: Chain of Memories''.
 
{{-}}
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Access to the castle is very limited in ''Kingdom Hearts II''. During the second trip to the world, the way to the castle is unlocked and leads to the '''{{a|Postern}}''', the site of a save point and the base entrance to the bastion itself. Going inside, the party must navigate the twisting '''{{a|Corridors}}''' before reaching the end at '''{{a|Ansem's Study}}''', where many of the mysteries surrounding Ansem can be solved, but many more created.
Access to the castle is very limited in ''Kingdom Hearts II''. During the second trip to the world, the way to the castle is unlocked and leads to the '''{{a|Postern}}''', the site of a save point and the base entrance to the bastion itself. Going inside, the party must navigate the twisting '''{{a|Corridors}}''' before reaching the end at '''{{a|Ansem's Study}}''', where many of the mysteries surrounding Ansem can be solved, but many more created.
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===''Kingdom Hearts coded''===
===''Kingdom Hearts coded''===
[[File:Inside Riku 06 KHREC.png|thumb|right|200px|Inside Riku's Data, the main hub of Hollow Bastion II.]]
[[File:Inside Riku 06 KHREC.png|thumb|left|200px|Inside Riku's Data, the main hub of Hollow Bastion II.]]
In ''Kingdom Hearts coded'' Hollow Bastion I is very similar to the Hollow Bastion from ''Kingdom Hearts''. Data-Sora starts his journey in the '''Castle Gates''', he then goes to the '''Waterway''' as soon as he finds the gate is locked shut to find a way to unlock the gate. After opening the gate, he soon joins with Goofy at the '''{{a|Entrance Hall (LL)}}'''. After examining the Heartless slot on a door, Data-Sora and Goofy visit the library, which is broken down into '''{{a|Library 1}}''', '''{{a|Library 2}}''', '''{{a|Library 3}}''' and '''{{a|Library 4}}''', to search for the missing emblems. Data-Sora also chases after Donald in the Waterway. After the party is set, they travel to the '''Great Crest''' via a huge lift, leading to the '''High Tower'''. After obtaining the last emblem, they can finally chase after Pete who waits in the '''Grand Hall'''. Data-Sora encounters Pete and Data-Riku in the '''{{a|Keyhole}}''', at the '''{{a|Chapel}}'''.
In ''Kingdom Hearts coded'' Hollow Bastion I is very similar to the Hollow Bastion from ''Kingdom Hearts''. Data-Sora starts his journey in the '''Castle Gates''', he then goes to the '''Waterway''' as soon as he finds the gate is locked shut to find a way to unlock the gate. After opening the gate, he soon joins with Goofy at the '''{{a|Entrance Hall (LL)}}'''. After examining the Heartless slot on a door, Data-Sora and Goofy visit the library, which is broken down into '''{{a|Library 1}}''', '''{{a|Library 2}}''', '''{{a|Library 3}}''' and '''{{a|Library 4}}''', to search for the missing emblems. Data-Sora also chases after Donald in the Waterway. After the party is set, they travel to the '''Great Crest''' via a huge lift, leading to the '''High Tower'''. After obtaining the last emblem, they can finally chase after Pete who waits in the '''Grand Hall'''. Data-Sora encounters Pete and Data-Riku in the '''{{a|Keyhole}}''', at the '''{{a|Chapel}}'''.


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