Game:Demyx: Difference between revisions

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→‎First encounter: Improved details
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====First encounter====
====First encounter====
{{Q|Defeat all of Demyx's water forms before time runs out!|Battle hint}}
{{Q|Defeat all of Demyx's water forms before time runs out!|Battle hint}}
During the first battle, Demyx does not physically attack. Instead, he summons 100 water forms that must be defeated within a time limit. To make this battle a success, it's recommended to use the "Wild Dance" [[Reaction Command#Demyx|Reaction Command]] as well as the Fire spell as many times as possible. Ethers should be stocked to refill the MP Gauge after a consecutive round of Fire spells, but HP should not be a problem, as defeating the water forms causes HP Balls to drop.
During the first battle, Demyx does not physically attack. Instead, he summons 100 water forms that must be defeated within eighty seconds. There are two types of water forms — those shaped like the {{w|Eighth note|quaver}} musical notes, and those shaped like Demyx. Striking the Demyx-shaped forms will cause them to transform into note-shaped ones. The note forms can be grabbed with the [[Reaction Command#Demyx|Reaction Command]] '''Wild Dance''', which causes damage to many forms over a large area. To make this battle a success, it is recommended to use the '''Wild Dance''' Reaction Command as well as the Fire spell as many times as possible. It should be noted that the note-shaped forms will become offensive if left untouched after appearing for some time. Ethers should be stocked to refill the MP Gauge after a consecutive round of Fire spells, but HP should not be a problem, as defeating the water forms causes HP Balls to drop.


====Second encounter====
====Second encounter====
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