Magic: Difference between revisions

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(→‎Mechanics: More information. Also, I think Coded should be included as well.)
(Undo revision 656640 by 1sam234 (talk))
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There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.
There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.


Casting magic costs MP, which can be recovered by collecting MP bubbles, attacking enemies, using restorative items such as [[Ether]]s, or by touching a [[Save Point]]. Some party members' {{c|abilities|KH}} can also restore MP, such as Goofy's MP Gift. Instead of a dedicated stat like Strength or Defense, the length of the MP gauge denotes how effective and powerful magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful. Their MP cost remains the same as it is upgraded as well.
Casting magic costs MP, which can be recovered by collecting [[MP orb]]s, attacking enemies, using restorative items such as [[Ether]]s, or by touching a [[Save Point]]. Some party members' {{c|abilities|KH}} can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.


In ''Kingdom Hearts'', [[summon]]ing is categorized as magic, and the length of the MP bar, along with some abilities, denote how long the Summon may stay on the field before being naturally dismissed.
In ''Kingdom Hearts'', [[summon]]ing is categorized as magic.


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
{{main|Magic card|Sleight#Magic Sleights|l2=Magic sleights}}
{{main|Magic card|Sleight#Magic Sleights|l2=Magic sleights}}
[[Magic card]]s represent the types of magic that appeared in ''Kingdom Hearts''. They are colored blue, as are [[summon card]]s. By using [[sleight]]s, higher-tiered magic can be used in battle, as can advanced magic techniques, such as [[Tornado]] and [[Mega Flare]]. As long as the card(s) are available to use and able to be reloaded, their use is not limited.
[[Magic card]]s represent the types of magic that appeared in ''Kingdom Hearts''. They are colored blue, as are [[summon card]]s. By using [[sleight]]s, higher-tiered magic can be used in battle, as can advanced magic techniques, such as [[Tornado]] and [[Mega Flare]].


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
There are six types of basic magic in ''Kingdom Hearts II'', which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle.
There are six types of basic magic in ''Kingdom Hearts II'', which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle.


Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a [[Drive Form]], or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. MP Charge can be chosen not to be triggered by spells in the Customize menu.
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a [[Drive Form]], or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.


[[Wisdom Form]], [[Master Form]], and [[Final Form]] have abilities that enhance the casting of magic, while [[Valor Form]] disables the use of magic and [[Limit Form]] replaces the Magic option with the Limit option.
Wisdom Form, [[Master Form]], and [[Final Form]] have abilities that enhance the casting of magic, while [[Valor Form]] and [[Limit Form]] disable the use of magic.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic.
available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic.


There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, [[Fire]] launches a homing fireball, while Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes. As another example, Cure restores HP normally, but Cura casts a regen effect on the user, and Curaga makes a temporary recovery field for a party of players to recover health.
There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have difference effects. For example, [[Fire]] launches a homing fireball, while Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
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===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
{{main|Magic command (KHREC)}}
{{main|Magic command (KHREC)}}
In ''Kingdom Hearts Re:coded'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep'' with a cooldown period and no limit on casting.
In ''Kingdom Hearts Re:coded'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep''.


They may be found in [[rare prize blox]], purchased from shops, or awarded for high ranks in boss battles. Like Birth by Sleep, they can be melded together into more powerful tiers or varieties of spells or used to integrate their element into attacks, such as Blizzard Edge, etc.<!--What else is there to say?-->
They may be found in [[rare prize blox]], purchased from shops, or awarded for high ranks in boss battles.<!--What else is there to say?-->


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{main|Magic command (KH3D)}}
{{main|Magic command (KH3D)}}
In ''Kingdom Hearts 3D: Dream Drop Distance'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded'' with a cooldown period and no limit on casting.
In ''Kingdom Hearts 3D: Dream Drop Distance'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''.


Magic commands may be purchased from shops, found in large chests, obtained through [[Ability Link]] or won from mini-games. Unlike Birth by Sleep and Re:Coded, they cannot be melded or upgraded to discover and use more powerful tiers or varied, advanced forms of spells, or be attached with items to make abilities. They must be bought as they become available in shops or found in chests.<!--What else is there to say?-->
Magic commands may be purchased from shops, found in large chests, obtained through [[Ability Link]] or won from mini-games.<!--What else is there to say?-->


==Recurring magic==
==Recurring magic==
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