Neoshadow: Difference between revisions

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No need to italicize this.
(→‎Strategy: Updated Kingdom Hearts Final Mix section to include a more detailed explanation of the fight, as it is easily one of the more complex fights in the game besides bosses. Other games may need updating)
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When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and kill it to end the fight. If Sora fails to kill the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and kill it to end the fight. If Sora fails to kill the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).


===''Other Games''===
===Other Games===
In ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts 358/2 Days'', and ''Kingdom Hearts II'', they are less rare and dangerous but are still more difficult to defeat than regular [[Shadow]]s. In ''Kingdom Hearts II'', a powerful [[Reaction Command]], Wind Dance,<ref>"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows.
In ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts 358/2 Days'', and ''Kingdom Hearts II'', they are less rare and dangerous but are still more difficult to defeat than regular [[Shadow]]s. In ''Kingdom Hearts II'', a powerful [[Reaction Command]], Wind Dance,<ref>"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows.


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