Gauges: Difference between revisions

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[[File:Drop Gauge KH3D.png|right|The Drop Gauge]]
[[File:Drop Gauge KH3D.png|right|The Drop Gauge]]
{{main|Drop System}}
{{main|Drop System}}
The '''Drop Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Its shape resembles a rounded [[Drive Gauge]], and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It has a sequence of three colored bars, cyan, yellow, and magenta, which decrease over time while the player is on the field. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier which represents the speed at which the gauge depletes; certain negative [[Status Effects]] will increase the gauge depletion speed. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]]. The gauge multiplier will increase in drop traps, when you are afflicted with sleep, etc.
The '''Drop Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Its shape resembles a rounded [[Drive Gauge]], and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It has a sequence of three colored bars, cyan, yellow, and magenta, which decrease over time while the player is on the field. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier which represents the speed at which the gauge depletes; certain negative [[Status Effects]], such as {{c|Sleep|Status}} will increase the gauge depletion speed. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]].


Once the gauge's magenta bar empties, the player enters '''Bonus Time''', and the multiplier is replace with a 30 second timer. During Bonus Time, [[Droplet]]s are dropped more frequently by enemies. Once the countdown ends, the player character automatically drops into the next character.
Once the gauge's magenta bar empties, the player enters '''Bonus Time''', and the multiplier is replace with a 30 second timer. During Bonus Time, [[Droplet]]s are dropped more frequently by enemies. Once the countdown ends, the player character automatically drops into the next character.
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==Special gauges==
==Special gauges==
===Summons' gauges===
===Summons' gauges===
This functions the same way as the Limit gauges when you use the summons' abilities. Some, like Chicken Little's "FPS" ability, will last as long as the gauge will allow, rather than the usual rules of not attacking and letting it deplete.
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===Limit Gauge===
===Limit Gauge===
<!--gauge for limits in KHII-->
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The Limit gauge for Kingdom Hearts 2 will appear when you start a Limit attack. It steadily depletes when you are not attacking, and it ends when the gauge is empty. The amount of time it'll take for the gauge to deplete depends on the Limit.
When using [[Limit]]s in ''Kingdom Hearts II'', either with a party member or a summon, the Limit gauge appears in the top right corner of the screen. It depletes at a steady rate, pausing only while Limit attacks are executed. If the gauge empties completely, the Limit will end. Alternately, if the user activates the Limit's finishing attack, the gauge is emptied, and the Limit ends.
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===Gummi Ship gauges===
===Gummi Ship gauges===
====''Kingdom Hearts''====
[[File:Gummi Ship Gauge KH.png|right]]
[[File:Gummi Ship Gauge KH.png|right]]
The gummi ship gauges are in the same style as Sora's HP/MP gauges on the bottom-right corner of the screen: ARM is the ship's "HP", while PWR is the "MP". When the gummi ship gets hit, the ARM decreases, and unless you have a cockpit with the auto-life ability to it, you will go back to the world selection screen. When you use targeting lasers and such weapons like that, the PWR decreases. Max. PWR can be increased by buying SYS. upgrades from Cid's shop after a certain point in the game, starting from 3 to 5 to maxing out at 8. Max. ARM can be increased by adding blocks to the gummi ship, some increase it more than others (Dispel-G > Shell-G > Protect-G) at the cost of movement speed.
In ''Kingdom Hearts'', the Gummi Ship has an Armor (ARM) gauge and a Power (PWR) gauge that take the place of Sora's HP and MP gauges, respectively, in both appearance and function. The length of the Armor gauge is determined by the number and type of Armor Gummis used in the ship's construction. It depletes when the Gummi Ship collides with obstables or enemy ships, or when it is hit by enemy attacks, and it is restored partially by Armor prizes and completely by Special prizes. The length of the Power gauge is initially 3 segments, and it is increased to 5 and 8 after purchasing the COM.LV2 and COM.LV3 upgrades, respectively, from Cid. The use of special weapons and tools, such as Laser Gummis or Drain-G, depletes the gauge, and it is restored one segment at a time by Power prizes and fully by Special prizes.


When you add certain parts to the gummi ship, more gauges appear. When you equip a Haste-G, the CHG gauge appears and you can sped up for a short time. Then it must recharge before trying again. Equipping a Shield-G will add the shield(SLD) gauge below the CHG gauge, and will protect the Gummi ship from damage to the ARM gauge, lasting 5 hits before disappearing. Adding more Shield-Gs will not increase the SLD gauge beyond 5.
Equipping the Gummi Ship with Haste-G or Haste2-G adds an orange Charge (CHG) gauge to the left of the Armor and Power gauges. While the ship is using a speed boost, the gauge depletes until empty, and it restores itself gradually during normal flight.


Equipping the Gummi Ship with Shield-G or Shield2-G adds a red, segmented Shield (SHD) gauge to the bottom-left of the Armor and Power gauges. The ship is protected from damage for five hits, each depleting a bar from the gauge. Shield prizes each restore one bar to the gauge, ans Special prizes fully restore the gauge.
In the Japanese releases of ''Kingdom Hearts'', the Armor (ARM), Power (PWR), and Shield (SHD) gauges are named the Shield (SLD), Energy (ENG), and Barrier (BRR) gauges, respectively.
====''Kingdom Hearts II''====
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===Damage Gauge===
===Damage Gauge===
When you have to protect allies from enemies in certain worlds, this gauge appears, in Kingdom Hearts 2 and Birth by Sleep. When the person you are guarding is hit, the gauge will either change start to change to red in KH2 or fill up in yellow in BbS. When the gauge is either full or all red, the mission fails.
During escort missions in ''Kingdom Hearts II'' and ''Kingdom Hearts Birth by Sleep'', escorted characters will have a Damage gauge appear in the top left of the screen. If the gauge fills completely or turns fully red, the mission will be failed.
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===Morale Gauge===
===Morale Gauge===
This is specific to "The Land of Dragons" world in Kingdom Hearts 2. It is basically a time gauge, gradually depleting unless you defeat enemies and collect the orbs they drop to refill it. When the gauge is all red, the mission will fail and you'll have to start over.
In [[the Land of Dragons]], Sora and company undertake a number of missions for [[Li Shang]], during which a Morale gauge appears in the top left of the screen. The gauge depletes gradually over time, and taking damage from enemies depletes it more. It is restored by collecting Morale orbs that are dropped by defeated enemies and damaged party members.
 
In the Japanese releases of ''Kingdom Hearts II'', the gauge is named the Tension gauge.
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===Clusters Gauge===
===Clusters Gauge===
This is specific to the Space Paranoids world in Kingdom hearts 2, and has different effects when used in different boss fights. The first time it appears, hitting the door will spawn them, and will make the door disappear when the gauge is full. The 2nd time, when you have to escape, a full cluster gauge from defeating enemies will freeze the screens. The 3rd time, with the fight with the Hostile Program, hitting it will spawn orbs and when it is full, will freeze it temporarily, like a Stop spell, down to the damage infliction once it is unfrozen. Collecting extra orbs will slightly extend the freezing time.
During certain events in [[Space Paranoids]], a Clusters gauge appears in the top left of the screen. Collecting orbs dropped by certain objects in the field or enemies fills the gauge. Once the gauge is full, Sora can execute a special Reaction Command, either activating a device or freezing enemies. In the former case, the gauge empties immediately, while in the later, it depletes at a continuous rate while the freeze remains in effect.
 
The Clusters gauge appears when Sora is unlocking the door to the Pit Cell, activating the energy core in the Canyon, disabling the security in the Dataspace, and battling the [[Hostile Program]].
 
In the Japanese releases of ''Kingdom Hearts II'', the gauge is named the Energy gauge.
 
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===Time Gauge===
===Time Gauge===
This is specific to the Luxord battle in Kingdom Hearts 2. This is essentially Luxord's HP gauge, and it must be depleted before you can finish him off. Your time gauge doesn't protect you from a game over, though. So if either your Time or HP gauges hits 0, you lose.
During the battle against [[Luxord]], both he and Sora will have a Time Gauge appearing the top of the screen. For Luxord, this acts as his health gauge, and it must be emptied to defeat him; however, Sora will be defeated if either his HP or Time gauges run out. Dealing damage against Luxord and winning his games depletes his gauge, while taking damage and losing games depletes Sora's gauge.


Successful reaction commands will reduce Luxord's gauge and give you a chance to heal from the dropped HP orbs and to combo him, reducing it more. When Luxord's gauge is flashing red, another timing puzzle will appear, and if you get all 4 "O"s, Luxord's Time gauge will be depleted instantly, allowing for a quick finish.
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===Berserk Gauge===
===Berserk Gauge===
This is specific to the Kingdom Hearts 2 battle with Saix. The gauge starts out full, and he will continue to attack you until the gauge depletes, and his defense will be very high. Using the weapons he drops after each attack against him wil deplete the gauge instantly. As the battle progresses and Saix's HP drops, it will fill in less time and deplete in more time.
During the battle against [[Saïx]] in ''Kingdom Hearts II'', this gauge appears at the top left of the screen. It starts out full at the beginning of the battle, and thereafter it increases at a continuous rate, speeding up when Saïx stands motionless with his arms raised. When full, Saïx will enter his berserk state at the first opportunity, becoming stronger, more aggressive, and more resistant to damage. In order to empty the gauge and revert Saïx to his normal state, Sora must use his Claymores against him with the Berserk, Eclipse, and Magna Storm Reaction Commands.
 
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