Forum:Project: Re:coded: Difference between revisions

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{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 19:28, 8 January 2013 (UTC)|default=what name do you propose for the specific 'inside the keyhole' mechanics (OC gameplay and HB gameplay is maintained through the entire world.}}
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 19:28, 8 January 2013 (UTC)|default=what name do you propose for the specific 'inside the keyhole' mechanics (OC gameplay and HB gameplay is maintained through the entire world.}}
{{neumannz|time=00:07, 9 January 2013 (UTC)|karkat="Overlay commands" is from the tutorial boxes. I can't find my manual.|Special attacks sometimes trigger when you press {{button|dsa}} at the right time while attacking. They may happen after any attack in the combo, first, second, or third. They are unrelated to compiled commands.|Most licenses in coded work the same as in Re:coded, the exceptions being the magic-replacing ones.|(I feel like we need to actually do something about covering coded, by the way)|OC gameplay is not maintained throughout the entire world, gameplay is normal outside the coliseum and in the vestibule.|I'm not sure what to name the Keyhole mechanics pages, but "Side-scrolling", "3D Shooting" (from the Config menu), and "Turn-based" seem the simplest (and easiest to link in articles). Although, since the OC Keyhole encompasses a vast majority of the world's episode, maybe we should call the relevant article "Labrynth" instead, which would cover all of the special mechanics.|I feel like Reaction Commands will take a concerted effort from people to cover properly, which I would very much like to see ([[Forum:Notes 01, (KHII, Reaction Commands) - Neumannz|this list is far from complete]]). I also propose splitting Reaction Commands for the different games.}}
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