Dustflier: Difference between revisions

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The Dustflier appears at the Station Plaza after the basic requirements for the mission have been cleared, by defeating the other six Heartless bosses. It is vital that the player have [[Glide]] or [[High Jump|Float]] equipped, preferably Glide, and the strongest Keyblade they can equip, which should be one of the strongest Keyblades in the game. The Keyblade should then be filled with either [[Gear#Ability Unit|Ability Unit]]s or [[Gear#Sight Unit|Sight Unit]]s. The Dustflier's most accurate attack is [[Fire]]-elemental and has an 80% chance of inflicting the Ignite status, so it would be wise to equip a Ring that defends against Fire damage or Ignite status, such as the [[Tears of Flame]]. The other option is to equip a ring such as Princess's Crown, which boosts HP and defense tremendously. One Gear setup that is helpful is the [[Ultimate Gear|Ultimate Gear+]] with three Ability Units, one Power Unit, and one Sight Unit. This allows you to deal a fair amount of damage per hit and get a critical hit more often. Attack magic and their inflicted status effects are very ineffective against the Dustflier; therefore, it is suggested that most or all attack magic panels are replaced with restoratives for this battle.  
The Dustflier appears at the Station Plaza after the basic requirements for the mission have been cleared, by defeating the other six Heartless bosses. It is vital that the player have [[Glide]] or [[High Jump|Float]] equipped, preferably Glide, and the strongest Keyblade they can equip, which should be one of the strongest Keyblades in the game. The Keyblade should then be filled with either [[Gear#Ability Unit|Ability Unit]]s or [[Gear#Sight Unit|Sight Unit]]s. The Dustflier's most accurate attack is [[Fire]]-elemental and has an 80% chance of inflicting the Ignite status, so it would be wise to equip a Ring that defends against Fire damage or Ignite status, such as the [[Tears of Flame]]. The other option is to equip a ring such as Princess's Crown, which boosts HP and defense tremendously. One Gear setup that is helpful is the [[Ultimate Gear|Ultimate Gear+]] with three Ability Units, one Power Unit, and one Sight Unit. This allows you to deal a fair amount of damage per hit and get a critical hit more often. Attack magic and their inflicted status effects are very ineffective against the Dustflier; therefore, it is suggested that most or all attack magic panels are replaced with restoratives for this battle.  


The best way to defeat the Dustflier is to memorize its pre-attack cues. The Dustflier's most basic and common attack is non-elemental, and has a 100% of inflicting you with a random status effect. In this attack, the Dustflier will move a short distance and then land, creating a powerful shockwave that will cover almost the entire field, as well as the ground itself. To avoid this, jump over the shockwave and continue gliding until the field fades from the ground. Alternatively, air rush or glide to the steps in front of the glass doors, just stand to dodge damage completely, this sometimes protects against the meteor breath, as the sides of the roof are solid and make the meteors explode, but the top makes the meteors go through, speed up and inflict way more damage.
The best way to defeat the Dustflier is to memorize its pre-attack cues. The Dustflier's most basic and common attack is non-elemental, and has a 100% of inflicting you with a random status effect. In this attack, the Dustflier will move a short distance and then land, creating a powerful shockwave that will cover almost the entire field, as well as the ground itself. To avoid this, jump over the shockwave and continue gliding until the field fades from the ground. Alternatively, air rush or glide to the steps in front of the glass doors, just stand to dodge damage completely, this sometimes protects against the meteor breath, as the sides of the roof are solid and make the meteors explode, but the top makes the meteors go through, speed up and inflict way more damage. Standing on the flat top of the steps grants you complete protection from the shockwave, as the Dustflier cannot land on this area, making the shockwave always lower than you.


After the Dustflier has first used its shockwave attack, the Heartless will begin a follow-up attack. The Dustflier will either flip, dash forward, or shoot a bevy of homing fireballs. If you are hit by any of these three attacks, it is extremely likely that you be inflicted with much damage and a status effect. The Earth-elemental flip has a 100% of halving your HP, the Aero-elemental dash has a 100% of inflicting the Air-Toss status, and the Fire-elemental Meteor breath has an 80% chance of inflicting the Ignite status. The first two attacks can be evaded by keeping your distance from the Dustflier while it moves across the field, while the fireballs can be avoided by continuing to glide away from them. However, the simplest way to avoid the fireballs is to, as soon as you see Dustflier preparing to launch them, glide behind one of the pillars in front of the Train Station as quickly as possible. If you do so correctly, the fireballs will almost always miss. As soon as you escape these attacks, go for the Dustflier and land at least one combo on it; sometimes you can land up to three. This is the only safe opening to attack the Dustflier; more dangerously, you could also try to attack the Dustflier just before it launches its Meteor breath attack, though this leaves you open to the barrage of fireballs that will instantly drain your HP. If you choose to do this, glide or dodge roll away immediately.
After the Dustflier has first used its shockwave attack, the Heartless will begin a follow-up attack. The Dustflier will either flip, dash forward, or shoot a bevy of homing fireballs. If you are hit by any of these three attacks, it is extremely likely that you be inflicted with much damage and a status effect. The Earth-elemental flip has a 100% of halving your HP, the Aero-elemental dash has a 100% of inflicting the Air-Toss status, and the Fire-elemental Meteor breath has an 80% chance of inflicting the Ignite status. The first two attacks can be evaded by keeping your distance from the Dustflier while it moves across the field, while the fireballs can be avoided by continuing to glide away from them. However, the simplest way to avoid the fireballs is to, as soon as you see Dustflier preparing to launch them, glide behind one of the pillars in front of the Train Station as quickly as possible. If you do so correctly, the fireballs will almost always miss. As soon as you escape these attacks, go for the Dustflier and land at least one combo on it; sometimes you can land up to three. This is the only safe opening to attack the Dustflier; more dangerously, you could also try to attack the Dustflier just before it launches its Meteor breath attack, though this leaves you open to the barrage of fireballs that will instantly drain your HP. If you choose to do this, glide or dodge roll away immediately.
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