Game:Young Xehanort: Difference between revisions

Cleanup effort. Abilities really belong in character's main article.
(English video)
(Cleanup effort. Abilities really belong in character's main article.)
Line 1: Line 1:
{{game|BBS|FMB|DDD}}
{{game|BBS|FMB|DDD}}
{{suite|Xehanort}}
{{suite|Xehanort}}
{{Expand|create= KH3D Stats and Strategy}}
<div class="tabber goright">
<div class="tabber goright">
<div title="Unknown" class="tabbertab" style="width:350px">
<div title="Unknown" class="tabbertab" style="width:350px">
Line 69: Line 70:
Young Xehanort is also the penultimate boss of ''Kingdom Hearts 3D: Dream Drop Distance'', battled by [[Riku]] as he desperately tries to save [[Sora]] from [[Master Xehanort]].
Young Xehanort is also the penultimate boss of ''Kingdom Hearts 3D: Dream Drop Distance'', battled by [[Riku]] as he desperately tries to save [[Sora]] from [[Master Xehanort]].


==Abilities==
==Strategy==
Young Xehanort has a variety of powerful attacks, all of which can defeat the player instantly if unprepared. However, nearly all of these attacks can be blocked or dodged with practice.
===''Kingdom Hearts Birth by Sleep''===
*'''Short combo''': Attacks with three quick strikes.
*'''Short combo''': Attacks with three quick strikes.
*'''Long combo''': Attacks with an extended sword combo.
*'''Long combo''': Attacks with an extended sword combo.
Line 87: Line 88:
*'''Renewal Barrier''': If the player attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the player's attack and recover a bit of health.
*'''Renewal Barrier''': If the player attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the player's attack and recover a bit of health.
*'''Time reversal''': At any random moment when the player deals damage to him, he could potentially stop and reverse time to the precise moment before the player hit him. As soon as time is restored, he uses one of his other attacks before the player can react.
*'''Time reversal''': At any random moment when the player deals damage to him, he could potentially stop and reverse time to the precise moment before the player hit him. As soon as time is restored, he uses one of his other attacks before the player can react.
===Strategy===
Young Xehanort is a powerful boss and one of the stronger enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS—Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift, with his attacks generally reducing the player's HP to 1. Xehanort is also adept in defense; he can turn mostly invisible, although he can still take damage and can be located due to his faint shimmer, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.
Young Xehanort is a powerful boss and one of the stronger enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS—Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift, with his attacks generally reducing the player's HP to 1. Xehanort is also adept in defense; he can turn mostly invisible, although he can still take damage and can be located due to his faint shimmer, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.


Line 96: Line 95:


The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Thunder Surge commands. Although Fire Surge is equally effective as a command, the [[Thunderbolt]] Command Style, triggered by the Thunder Surges, has an easier time hitting Xehanort than [[Firestorm]] does. A good way to set the deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that he goes through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, he should immediately start dashing away, normally, and heal with Cure as soon as he is clear from Xehanort. The player can also use [[Wingblade]], which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of. Even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Thunder Surge commands. Although Fire Surge is equally effective as a command, the [[Thunderbolt]] Command Style, triggered by the Thunder Surges, has an easier time hitting Xehanort than [[Firestorm]] does. A good way to set the deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that he goes through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, he should immediately start dashing away, normally, and heal with Cure as soon as he is clear from Xehanort. The player can also use [[Wingblade]], which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of. Even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{section-stub}}


==Video==
==Video==