Agrabah: Difference between revisions

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{{Game|KH1|FM1|VCAST|COM|REC|KH2|FM2|358|KHC|RCO}}
{{game|KH1|FM1|VCAST|COM|REC|KH2|FM2|358|KHC|RCO}}
{{suite}}
{{suite}}
{{World
{{World
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==Settings and Areas==
==Settings and Areas==
===''[[Kingdom Hearts (game)|Kingdom Hearts]]''===
===''[[Kingdom Hearts (game)|Kingdom Hearts]]''===
The world of Agrabah is basically divided into two parts. The first part is Agrabah itself, where the Sultan's Palace is located. [[Sora]] and his party arrive in the '''{{A|Agrabah: Plaza}}''' here, where they are confronted by their first enemies in the world. Connecting through a door is '''{{A|Agrabah: Storage}}''', with no enemies and a save point, as well as a few other goodies. Heading north from the Plaza heads to the '''{{A|Agrabah: Main Street}}'''; shimmying up the nearby pole will take [[Sora]]'s group to '''{{A|Aladdin's House}}''' and another save point. Continuing north takes them to the '''{{A|Palace Gates}}''', where the massive [[Pot Centipede]] battle begins. Heading west from Main Street sends them into the '''{{A|Agrabah: Alley}}''', while entering the high entrance to the east goes into the '''{{A|Agrabah: Bazaar}}'''. These areas interconnect on many levels, both high and low.
The world of Agrabah is basically divided into two parts. The first part is Agrabah itself, where the Sultan's Palace is located. [[Sora]] and his party arrive in the '''{{a|Agrabah: Plaza}}''' here, where they are confronted by their first enemies in the world. Connecting through a door is '''{{a|Agrabah: Storage}}''', with no enemies and a save point, as well as a few other goodies. Heading north from the Plaza heads to the '''{{a|Agrabah: Main Street}}'''; shimmying up the nearby pole will take [[Sora]]'s group to '''{{a|Aladdin's House}}''' and another save point. Continuing north takes them to the '''{{a|Palace Gates}}''', where the massive [[Pot Centipede]] battle begins. Heading west from Main Street sends them into the '''{{a|Agrabah: Alley}}''', while entering the high entrance to the east goes into the '''{{a|Agrabah: Bazaar}}'''. These areas interconnect on many levels, both high and low.


[[File:Cave of Wonders.png|thumb|right|Entrance to the Cave of Wonders.]]
[[File:Cave of Wonders.png|thumb|right|Entrance to the Cave of Wonders.]]
Leaving the city initially takes [[Sora]]'s group to the '''{{A|Desert}}''', but once the [[Carpet]] joins them they can reach the '''{{A|Desert: Cave}}''', where the [[Cave of Wonders Guardian]], which serves as the cave's entrance, must be fought as a boss battle before the party is permitted to enter. Heading in, the group enters the '''{{A|Cave: Entrance}}''', with a single boulder trap. Going forward leads them to the '''{{A|Cave: Hall}}''', a massive room full of traps such as boulders, squirting water, and, of course, [[Heartless]]. Heading through the door on the opposite side leads to the '''{{A|Bottomless Hall}}''', a narrow ledge next to a deep chasm. By dropping into the ravines throughout the Cave, [[Sora]] and his group are sent into a set of lower chambers. Continuing forward through the Bottomless Hall takes the party to the final room, the '''{{A|Treasure Room}}'''; it is from here that they eventually gain access to the '''{{A|Lamp Chamber}}''' and the [[Jafar]] boss battle. Below the Lamp Chamber is an unnamed room filled with lava and stone pillars.
Leaving the city initially takes [[Sora]]'s group to the '''{{a|Desert}}''', but once the [[Carpet]] joins them they can reach the '''{{a|Desert: Cave}}''', where the [[Cave of Wonders Guardian]], which serves as the cave's entrance, must be fought as a boss battle before the party is permitted to enter. Heading in, the group enters the '''{{a|Cave: Entrance}}''', with a single boulder trap. Going forward leads them to the '''{{a|Cave: Hall}}''', a massive room full of traps such as boulders, squirting water, and, of course, [[Heartless]]. Heading through the door on the opposite side leads to the '''{{a|Bottomless Hall}}''', a narrow ledge next to a deep chasm. By dropping into the ravines throughout the Cave, [[Sora]] and his group are sent into a set of lower chambers. Continuing forward through the Bottomless Hall takes the party to the final room, the '''{{a|Treasure Room}}'''; it is from here that they eventually gain access to the '''{{a|Lamp Chamber}}''' and the [[Jafar]] boss battle. Below the Lamp Chamber is an unnamed room filled with lava and stone pillars.


The lower chambers are mostly full of water and are navigated by swimming. The '''{{A|Dark Chamber}}''' holds a save point, a handy place for making sure [[Aladdin]] is in your party to successfully gain all of the lower chamber treasures. The '''{{A|Relic Chamber}}''', '''{{A|Hidden Room}}''', and the '''{{A|Silent Chamber}}''' also hold various treasures and triggers that only [[Abu]] can access.
The lower chambers are mostly full of water and are navigated by swimming. The '''{{a|Dark Chamber}}''' holds a save point, a handy place for making sure [[Aladdin]] is in your party to successfully gain all of the lower chamber treasures. The '''{{a|Relic Chamber}}''', '''{{a|Hidden Room}}''', and the '''{{a|Silent Chamber}}''' also hold various treasures and triggers that only [[Abu]] can access.


===''[[Kingdom Hearts: Chain of Memories]]''===
===''[[Kingdom Hearts: Chain of Memories]]''===
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|Cave of Wonders  
|Cave of Wonders  
|Entrance, in the middle of floor.
|Entrance, in the middle of floor.
|[[Laser Gummi|Comet-G]]
|[[Comet-G]]
|-
|-
|}
|}
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