Walkthrough:Kingdom Hearts/Halloween Town: Difference between revisions

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[[File:Goofy HT KH.png|left|60px]]
[[File:Goofy HT KH.png|left|60px]]
[[File:Jack Skellington KH.png|right|200px|Jack Skellington]]
[[File:Jack Skellington KH.png|right|200px|Jack Skellington]]
Once you enter {{Wtext|Guillotine Square|l}}, a puff of black smoke will appear ahead from a chimney, and a dozen {{Wtext|Search Ghosts|e}} are surrounding the square. However {{Wtext|Sora|c}} and his party are ready to attack, the Heartless aren't attacking... strange. Head to the right a bit for a cutscene, {{Wtext|The Mayor|c}} introduces {{Wtext|Jack Skellington|c}} to the party with the Heartless acting as entertainment. {{Wtext|Jack|c}} heads to the {{Wtext|Research Lab|l}} to consult the Doctor, {{Wtext|Doctor Finklestein|c}} that is. But now head to the right and enter the gates to a house, underneath the stairs there is a {{Wtext|chest|c}} with Dalmatians 67, 68 and 69. Go out and keep going right and ignore the door, head across the opening and jump to grab onto a ledge, then go into the open room and open the {{Wtext|chest|t}} to the right to get a {{Wtext|Power Up|i}}. Now head back to the door and go into the {{Wtext|Research Lab|l}}. {{Wtext|Jack|c}} wants to make a Heart with the help of the {{Wtext|Doctor|c}}, however they require a number of components to get it right, they have the container however it's locked and {{Wtext|Sora|c}} is thinking of offering help, and unlocks the Heart for them, however even with all the components the experiment fails. Then the {{Wtext|Doctor|c}} concludes that {{Wtext|Sally|c}} has the component they need for memory. Now you need to find her, she's in the {{Wtext|Graveyard|l}} but first we need to get a few treasures. Interact with the bookshelf on the left to get a {{Wtext|Torn Page|i}}. Then head out to the {{Wtext|Lab Entryway|l}} where {{Wtext|The Mayor|c}} will warn you that there is a major crisis, that the Heartless are out of control and {{Wtext|Jack|c}} assumes that maybe the experiment triggered something. Head out to {{Wtext|Guillotine Square|l}}. The Heartless are now attacking, head to the left and then left once more and go up the stairs to the {{Wtext|Graveyard|l}}. Take care of the Heartless here to allow {{Wtext|Sally|c}} some space, after they're all gone {{Wtext|Zero|c}} will appear from under his grave, {{Wtext|Jack|c}} will ask him if he's seen {{Wtext|Sally|c}} anywhere and he'll run into her behind a statue. {{Wtext|Jack|c}} then tells her that they need her memory and she holds up a bouquet of dying {{Wtext|Forget-Me-Not|i}}s, she gives them to you and says she has a bad feeling about this. Exit the area and watch the cutscene where 3 rotten kids, {{Wtext|Lock|c}}, {{Wtext|Shock|c}} and {{Wtext|Barrel|c}} converse about what they've just heard, {{Wtext|Jack|c}}'s plan, however they come to the plan of telling {{Wtext|Oogie Boogie|c}}. Once you're back at {{Wtext|Guillotine Square|l}}, head back to the {{Wtext|Research Lab|l}} and talk to the {{Wtext|Doctor|c}} for a cutscene. The {{Wtext|Doctor|c}} will tell you to talk to {{Wtext|The Mayor|c}} on where to get "surprise". In the next cutscene {{Wtext|Oogie|c}} plans on stealing the Heart and using it to control the Heartless. Now when you're back in control head back to the {{Wtext|Graveyard|l}} and interact with the slightly open coffin to get to the {{Wtext|Boneyard|l}}, head forward and talk to {{Wtext|The Mayor|c}} and he'll tell you what to do. If you get one right, a small tune will play and if you get all three right an explosion will occur off-screen. Head to the blown-up pumpkin and open the {{Wtext|chest|t}} within to get the {{Wtext|Jack-in-the-Box|i}}. Now head back to the {{Wtext|Research Lab|l}} and talk to the {{Wtext|Doctor|c}}, once he's added the component in and about to try it {{Wtext|Barrel|c}} gets in the way of him and makes him drop it with {{Wtext|Lock|c}} catching it and the three of them run off with it. Head out to {{Wtext|Guillotine Square|l}} and {{Wtext|Jack|c}} will call {{Wtext|Zero|c}} to go after them. Head to the {{Wtext|Graveyard|l}} and you'll see them escape across {{Wtext|Moonlight Hill|l}} in a bathtub. Head into the coffin to the {{Wtext|Boneyard|l}} and then go around to the second exit to {{Wtext|Moonlight Hill|l}}. At the base of the hill there's a small lever, examine it to uncurl the hill and get to the {{Wtext|Bridge|l}}. Now here there are three of {{Wtext|chests|t}} and an exit to {{Wtext|Guillotine Square|l}}. The {{Wtext|chest|t}} on the left on a ledge contains Dalmatians 40, 41 and 42. The one underneath the bridge contains a {{Wtext|Dispel-G|i}}. And lastly, the one on the right of the bridge on another ledge contains a {{Wtext|Defense Up|i}}. Now head to the gates to {{Wtext|Oogie's Manor|l}} where the bathtub is headed to.
Once you enter {{Wtext|Guillotine Square|l}}, a puff of black smoke will appear ahead from a chimney, and a dozen {{Wtext|Search Ghosts|e}} are surrounding the square. However {{Wtext|Sora|c}} and his party are ready to attack, the Heartless aren't attacking... strange. Head to the right a bit for a cutscene, {{Wtext|The Mayor|c}} introduces {{Wtext|Jack Skellington|c}} to the party with the Heartless acting as entertainment. {{Wtext|Jack|c}} heads to the {{Wtext|Research Lab|l}} to consult the Doctor, {{Wtext|Doctor Finklestein|c}} that is. But now head to the right and enter the gates to a house, underneath the stairs there is a {{Wtext|chest|c}} with Dalmatians 67, 68 and 69. Go out and keep going right and ignore the door, head across the opening and jump to grab onto a ledge, then go into the open room and open the {{Wtext|chest|t}} to the right to get a {{Wtext|Power Up|i}}. Now head back to the door and go into the {{Wtext|Research Lab|l}}. {{Wtext|Jack|c}} wants to make a Heart with the help of the {{Wtext|Doctor|c}}, however they require a number of components to get it right, they have the container however it's locked and {{Wtext|Sora|c}} is thinking of offering help, and unlocks the Heart for them, however even with all the components the experiment fails. Then the {{Wtext|Doctor|c}} concludes that {{Wtext|Sally|c}} has the component they need for memory. Now you need to find her, she's in the {{Wtext|Graveyard|l}} but first we need to get a few treasures. Interact with the bookshelf on the left to get a {{Wtext|Torn Page|i}}. Then head out to the {{Wtext|Lab Entryway|l}} where {{Wtext|The Mayor|c}} will warn you that there is a major crisis, that the Heartless are out of control and {{Wtext|Jack|c}} assumes that maybe the experiment triggered something.
 
Head out to {{Wtext|Guillotine Square|l}}. The Heartless are now attacking, head to the left and then left once more and go up the stairs to the {{Wtext|Graveyard|l}}. Take care of the Heartless here to allow {{Wtext|Sally|c}} some space, after they're all gone {{Wtext|Zero|c}} will appear from under his grave, {{Wtext|Jack|c}} will ask him if he's seen {{Wtext|Sally|c}} anywhere and he'll run into her behind a statue. {{Wtext|Jack|c}} then tells her that they need her memory and she holds up a bouquet of dying {{Wtext|Forget-Me-Not|i}}s, she gives them to you and says she has a bad feeling about this. Exit the area and watch the cutscene where 3 rotten kids, {{Wtext|Lock|c}}, {{Wtext|Shock|c}} and {{Wtext|Barrel|c}} converse about what they've just heard, {{Wtext|Jack|c}}'s plan, however they come to the plan of telling {{Wtext|Oogie Boogie|c}}. Once you're back at {{Wtext|Guillotine Square|l}}, head back to the {{Wtext|Research Lab|l}} and talk to the {{Wtext|Doctor|c}} for a cutscene. The {{Wtext|Doctor|c}} will tell you to talk to {{Wtext|The Mayor|c}} on where to get "surprise". In the next cutscene {{Wtext|Oogie|c}} plans on stealing the Heart and using it to control the Heartless. Now when you're back in control head back to the {{Wtext|Graveyard|l}} and interact with the slightly open coffin to get to the {{Wtext|Boneyard|l}}, head forward and talk to {{Wtext|The Mayor|c}} and he'll tell you what to do. If you get one right, a small tune will play and if you get all three right an explosion will occur off-screen. Head to the blown-up pumpkin and open the {{Wtext|chest|t}} within to get the {{Wtext|Jack-in-the-Box|i}}. Now head back to the {{Wtext|Research Lab|l}} and talk to the {{Wtext|Doctor|c}}, once he's added the component in and about to try it {{Wtext|Barrel|c}} gets in the way of him and makes him drop it with {{Wtext|Lock|c}} catching it and the three of them run off with it. Head out to {{Wtext|Guillotine Square|l}} and {{Wtext|Jack|c}} will call {{Wtext|Zero|c}} to go after them. Head to the {{Wtext|Graveyard|l}} and you'll see them escape across {{Wtext|Moonlight Hill|l}} in a bathtub. Head into the coffin to the {{Wtext|Boneyard|l}} and then go around to the second exit to {{Wtext|Moonlight Hill|l}}. At the base of the hill there's a small lever, examine it to uncurl the hill and get to the {{Wtext|Bridge|l}}. Now here there are three of {{Wtext|chests|t}} and an exit to {{Wtext|Guillotine Square|l}}. The {{Wtext|chest|t}} on the left on a ledge contains Dalmatians 40, 41 and 42. The one underneath the bridge contains a {{Wtext|Dispel-G|i}}. And lastly, the one on the right of the bridge on another ledge contains a {{Wtext|Defense Up|i}}. Now head to the gates to {{Wtext|Oogie's Manor|l}} where the bathtub is headed to.


Upon reaching the {{Wtext|Evil Playroom|l}}, a battle with {{Wtext|Lock, Shock and Barrel|b}} will begin. They don't have too much health, but they are small and agile, and this can make hitting them difficult. Lock-on and fight them one at a time to dispatch of them quickly.
Upon reaching the {{Wtext|Evil Playroom|l}}, a battle with {{Wtext|Lock, Shock and Barrel|b}} will begin. They don't have too much health, but they are small and agile, and this can make hitting them difficult. Lock-on and fight them one at a time to dispatch of them quickly.
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