Lucky Strike: Difference between revisions

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In ''Kingdom Hearts II Final Mix'', Lucky Rings can in fact be synthesized, and in "Critical Mode", Roxas starts with two additional Lucky Lucky. However, Lucky Lucky was removed from the weapons which previously contained it, so only seven additional Lucky Lucky can be equipped, for a total of fourteen. Furthermore, the boosts from Lucky Lucky stack linearly instead of exponentially, so this results in a drop rate increase of only 800%. As compensation for this, Sora has an additional Lucky Lucky in [[Limit Form]], which can raise the drop rate increase to 850%.
In ''Kingdom Hearts II Final Mix'', Lucky Rings can in fact be synthesized, and in "Critical Mode", Roxas starts with two additional Lucky Lucky. However, Lucky Lucky was removed from the weapons which previously contained it, so only seven additional Lucky Lucky can be equipped, for a total of fourteen. Furthermore, the boosts from Lucky Lucky stack linearly instead of exponentially, so this results in a drop rate increase of only 800%. As compensation for this, Sora has an additional Lucky Lucky in [[Limit Form]], which can raise the drop rate increase to 850%.
<!--This is based on the boost being increased to 50%, but the stacking being linear instead of exponential. Again, if wrong, please correct-->
<!--This is based on the boost being increased to 50%, but the stacking being linear instead of exponential. Again, if wrong, please correct-->
In ''Kingdom Hearts Re:coded'', Lucky Strike is a Stat Chip which increases Luck by one when installed in the [[Stat Matrix]].
In ''Kingdom Hearts Re:coded'', Lucky Strike is a Stat Chip which increases Luck by one when installed in the [[Stat Matrix]].


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