Vanitas Remnant: Difference between revisions

125 bytes removed ,  13 years ago
Stated in other parts of the strategy
(Stated in other parts of the strategy)
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When the battle begins, roll towards the boss and quickly attack, forcing him to postpone his shadow attack. There is a chance he'll use it right after dodging/being hit by your initial attack. When the using the shadow attack, either dodge rolling continuously or countering with a Shotlock is recommended. The Shotlock will not damage him but at least the player can escape being damaged. The player can (and should) block its Dark Splicer attack mid-way by using Block. Renewal Block is recommended as it restores some probably much needed HP. Vanitas Remnant is able to use a Shotlock, to avoid this, the player should jump behind him as the boss performs the attack. Here, the player can exact some free strikes, 3 at most. Trying to pull off a full combo might be risky. The boss might quickly spin in a circle around the player, summoning 2 rows of spikes that can blind the player. To avoid these, simple Jump and Superglide away, or Dodge Roll.
When the battle begins, roll towards the boss and quickly attack, forcing him to postpone his shadow attack. There is a chance he'll use it right after dodging/being hit by your initial attack. When the using the shadow attack, either dodge rolling continuously or countering with a Shotlock is recommended. The Shotlock will not damage him but at least the player can escape being damaged. The player can (and should) block its Dark Splicer attack mid-way by using Block. Renewal Block is recommended as it restores some probably much needed HP. Vanitas Remnant is able to use a Shotlock, to avoid this, the player should jump behind him as the boss performs the attack. Here, the player can exact some free strikes, 3 at most. Trying to pull off a full combo might be risky. The boss might quickly spin in a circle around the player, summoning 2 rows of spikes that can blind the player. To avoid these, simple Jump and Superglide away, or Dodge Roll.


The Remnant is most vulnerable after its X-Combo. Once it holds its Keyblade upwards and begins an energy charged combo, dodge roll around it until it jumps into the air and fires an X-Shaped beam. Either set a mine square a little bit away and wait for The Remnant to run into a mine, then use a Tornado on him, or simply roll under it and quickly let loose a Tornado. If the player has caught the boss in the spell, one can move him around depending on your current condition. If low on HP, move him further away from Ventus and use a potion once your Tornado wears off. If your HP is high/full, drop him above yourself and quickly use a Mine Square to continue to damage the boss, but be mindful that he might counter your Mine Squares by reappearing above you. Dodge Roll is recommended, as are Once More and Second Chance. Also, Ventus's LV6 finisher, Stratosphere, is able to damage the Remnant and should be used when available, as Ven is invincible while performing the Finisher (as with most, if not all, finishers.)
The Remnant is most vulnerable after its X-Combo. Once it holds its Keyblade upwards and begins an energy charged combo, dodge roll around it until it jumps into the air and fires an X-Shaped beam. Roll under it and quickly let loose a Tornado. If the player has caught the boss in the spell, one can move him around depending on your current condition. If low on HP, move him further away from Ventus and use a potion once your Tornado wears off. If your HP is high/full, drop him above yourself and quickly use a Mine Square to continue to damage the boss, but be mindful that he might counter your Mine Squares by reappearing above you. Dodge Roll is recommended, as are Once More and Second Chance. Also, Ventus's LV6 finisher, Stratosphere, is able to damage the Remnant and should be used when available, as Ven is invincible while performing the Finisher (as with most, if not all, finishers.)


Repeating the above process roughly twice should deplete the Remnant's HP to 0, netting the player victory.
Repeating the above process roughly twice should deplete the Remnant's HP to 0, netting the player victory.
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