Air Slide: Difference between revisions

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m (Quick Run moved to Air Slide: With BBS, "Quick Run" is outnumbered)
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{{Game|KH2|FM2|358|BBS}}
{{Game|KH2|FM2|358|BBS}}
{{Images|A GIF image of the Quick Run ability}}
{{Images|A GIF image of the Quick Run ability}}
{{nihongo|'''Quick Run'''|エアスライド|Ea Suraido|lit. "Air Slide"}}, also translated as '''Air Slide''' in ''[[Kingdom Hearts 358/2 Days]]'', is an [[ability]] that appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is a [[Abilities (Kingdom Hearts II)#Growth abilities|Growth ability]] learned and upgraded by leveling up [[Wisdom Form]], while in ''Kingdom Hearts 358/2 Days'', it is an [[Panel System#Ability Panels|ability panel]] that can be upgraded from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. In ''Kingdom Hearts II'', each version of "Quick Run" requires 2 AP to equip.
{{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] that appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts 358/2 Days]]'' and '''[[Kingdom Hearts Birth by Sleep]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is a [[Abilities (Kingdom Hearts II)#Growth abilities|Growth ability]] learned and upgraded by leveling up [[Wisdom Form]], while in ''Kingdom Hearts 358/2 Days'', it is an [[Panel System#Ability Panels|ability panel]] that can be upgraded from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. In ''Kingdom Hearts II'', each version of "Quick Run" requires 2 AP to equip.


In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', Quick Run allows you to perform an aerial dash at ground level while you are running, and leveling it up increases the distance covered. In ''Kingdom Hearts 358/2 Days'', Air Slide allows you to perform an aerial dash while in midair, and leveling it up increases the number of times you can dash before touching the ground. The ability is activated by pressing {{button|s}} while tilting the left analog stick in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', and by pressing {{button|DSB}} while in midair in ''Kingdom Hearts 358/2 Days''. It is useful as an evasive technique and as a faster mode of transportation.
In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', Quick Run allows you to perform an aerial dash at ground level while you are running, and leveling it up increases the distance covered. In ''Kingdom Hearts 358/2 Days'', Air Slide allows you to perform an aerial dash while in midair, and leveling it up increases the number of times you can dash before touching the ground. The ability is activated by pressing {{button|s}} while tilting the left analog stick in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', and by pressing {{button|DSB}} while in midair in ''Kingdom Hearts 358/2 Days''. It is useful as an evasive technique and as a faster mode of transportation.
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