Game:Xemnas: Difference between revisions

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After about three quarters of Xemnas's pink HP Bar have been depleted, the hooded Nobody will begin to teleport around the battlefield, ultimately increasing his speed. Escape his energy ball or slash/shield attack by keeping track of the dark cloud that surrounds him. Once Xemnas hits his orange HP Bar, however, battle difficulty increases even further. Xemnas will summon a ring of blue Ethereal Blades in the air before him, the blades firing at Sora when Xemnas gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, Xemnas shrouds the field in darkness, surrounding himself with energy. Long-range lasers will then fire from him in all directions. Remain close to Xemnas to avoid as much damage as possible. Another option of escape is to use the Glide tactic.
After about three quarters of Xemnas's pink HP Bar have been depleted, the hooded Nobody will begin to teleport around the battlefield, ultimately increasing his speed. Escape his energy ball or slash/shield attack by keeping track of the dark cloud that surrounds him. Once Xemnas hits his orange HP Bar, however, battle difficulty increases even further. Xemnas will summon a ring of blue Ethereal Blades in the air before him, the blades firing at Sora when Xemnas gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, Xemnas shrouds the field in darkness, surrounding himself with energy. Long-range lasers will then fire from him in all directions. Remain close to Xemnas to avoid as much damage as possible. Another option of escape is to use the Glide tactic.


From this point forward, Xemnas's most basic attacks gain more strength, the Nobody now summoning a ring of red blades rather than blue. The effect of this attack is still the same, but damage is increased. Xemnas's final and most dangerous tactic is an HP-draining attack, messing up Sora's commands. Once Sora's HP hits zero, Tinker Bell will revive him. As she can only be used once, the player now must rely even more on his Curaga spell. So long as the player heals periodically and follows strategy options mentioned above, Xemnas will be eventually defeated.
From this point forward, Xemnas's most basic attacks gain more strength, the Nobody now summoning a ring of red blades rather than blue. The effect of this attack is still the same, but damage is increased. Xemnas's final and most dangerous tactic is an HP-draining attack, messing up Sora's commands and causing additional damage if a wrong command is chosen. Once Sora's HP hits zero, Tinker Bell will revive him. As she can only be used once, the player now must rely even more on his Curaga spell. So long as the player heals periodically and follows strategy options mentioned above, Xemnas will be eventually defeated.


For advanced strategy, the player can try the Magic [[Gravity]] in this battle because if it hits while the Player Lock-On on Xemnas, he won't move and release any attack for a short time so Xemnas can be attacked but be ready to use Dodge Roll to avoid his counter attack. The safe way to do this is attack him exactly three hits after [[Gravity]] hits him then Dodge Roll and repeat [[Gravity]]. Prepare [[Curaga]] just in case the player need healing.
For advanced strategy, the player can try the Magic [[Gravity]] in this battle because if it hits while the Player Lock-On on Xemnas, he won't move and release any attack for a short time so Xemnas can be attacked but be ready to use Dodge Roll to avoid his counter attack. The safe way to do this is attack him exactly three hits after [[Gravity]] hits him then Dodge Roll and repeat [[Gravity]]. Prepare [[Curaga]] just in case the player need healing.
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