23,123
edits
(→Action) |
(Corrected spelling, grammar and added button templates. There's also a difference between "damage" and "damages".) |
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|'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) | |'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing | |'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing {{Button|s}} will allow Sora to smack the targeted enemy into the air. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Horizontal Slash'''||2 AP||During the period of executing an air combo, pressing | |'''Horizontal Slash'''||2 AP||During the period of executing an air combo, pressing {{Button|s}} will allow Sora to do a left-to-right slash. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Finishing Leap'''||5 AP||At the end of a combo, instead of pressing the attack button, press | |'''Finishing Leap'''||5 AP||At the end of a combo, instead of pressing the attack button, press {{Button|s}} to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing | |'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing {{Button|s}} will allow Sora to do a quick recovery and execute several air slashes surrounding him. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Slapshot'''||2 AP||Sora executes a quick diagonal slash at close range. | |'''Slapshot'''||2 AP||Sora executes a quick diagonal slash at close range. | ||
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|'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them. | |'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Guard Break'''||3 AP||Combo finisher; Sora | |'''Guard Break'''||3 AP||Combo finisher; Sora bounces back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength. | |'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength. | ||
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|'''Counterguard'''||4 AP||Sora retaliates right after successfully using Guard to block an opponent's attack(s). | |'''Counterguard'''||4 AP||Sora retaliates right after successfully using Guard to block an opponent's attack(s). | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command. | |'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through a Reaction Command. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command. | |'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through a Reaction Command. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command. | |'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through a Reaction Command. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command. | |'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through a Reaction Command. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned). | |'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through a Reaction Command (summoned ally depends on the last ally summoned). | ||
|} | |} | ||
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|'''Scan'''||2 AP||allows enemy's HP bar to be viewable while locking on it. | |'''Scan'''||2 AP||allows enemy's HP bar to be viewable while locking on it. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Aerial Recovery'''||2 AP||When Sora is knocked onto the air, pressing | |'''Aerial Recovery'''||2 AP||When Sora is knocked onto the air, pressing {{Button|c}} will allow Sora to do a quick recovery. Casting magic is available after air recovering. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Combo Plus'''||1 AP||Adds 1 hit to max ground combo. | |'''Combo Plus'''||1 AP||Adds 1 hit to max ground combo. | ||
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|'''Damage Drive'''||3 AP||Recovers Drive Gauge whenever Sora receives damage from enemies. | |'''Damage Drive'''||3 AP||Recovers Drive Gauge whenever Sora receives damage from enemies. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Drive Boost'''||3 AP||Drive | |'''Drive Boost'''||3 AP||Drive Gauge recovers faster when MP is drained to zero. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Form Boost'''||5 AP|| | |'''Form Boost'''||5 AP||Prolongs the period when Sora accesses Forms. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Summon Boost'''||5 AP|| | |'''Summon Boost'''||5 AP||Prolongs the period of summoned allies. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Combination Boost'''||4 AP|| Increase damage inflicted when attacking with Limit attacks. | |'''Combination Boost'''||4 AP|| Increase damage inflicted when attacking with Limit attacks. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; | |'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via [[Gullwing]]) EXP earned is tripled. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Leaf Bracer'''||1 AP||Allows Sora to cast Cure without being interrupted. | |'''Leaf Bracer'''||1 AP||Allows Sora to cast Cure without being interrupted. | ||
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|'''Item Boost'''||2 AP||Increase the effect of healing items. | |'''Item Boost'''||2 AP||Increase the effect of healing items. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Rage'''||3 AP||Sora's MP gauge recovers when he is hit by an enemy. This however does not work during MP charge. | |'''MP Rage'''||3 AP||Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Haste'''||3 AP||Hasten the recharge speed when the MP gauge hits zero. | |'''MP Haste'''||3 AP||Hasten the recharge speed when the MP gauge hits zero. | ||
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|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Combo Upper'''||Sora knocks enemy into the air in the middle of a combo by pressing | |'''Combo Upper'''||Sora knocks enemy into the air in the middle of a combo by pressing {{Button|s}}. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Aerial Impulse'''||Pressing | |'''Aerial Impulse'''||Pressing {{Button|s}} when executing air combos will add on a few extra attacks. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Finishing Blast'''||Combo finisher; | |'''Finishing Blast'''||Combo finisher; the equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Retaliating Smash'''||When knocked onto the air, pressing | |'''Retaliating Smash'''||When knocked onto the air, pressing {{Button|s}} will allow Sora to execute a few retaliating slashes. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Running Tackle'''||When Dashing, pressing {{button|x}} will allow Sora to hover in a circular fashion while swinging his Keyblade. | |'''Running Tackle'''||When Dashing, pressing {{button|x}} will allow Sora to hover in a circular fashion while swinging his Keyblade. | ||
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|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Dash'''||When running, rapidly press | |'''Dash'''||When running, rapidly press {{button|s}} to allow Sora to ram wildly. The equivalent of Quick Run. | ||
|} | |} | ||
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|'''[[Kingdom Key]]'''||Defender||Raises defense when HP reaches critical. | |'''[[Kingdom Key]]'''||Defender||Raises defense when HP reaches critical. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Oathkeeper]]'''||Form Boost|| | |'''[[Oathkeeper]]'''||Form Boost||Prolongs the period during using forms. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Oblivion]]'''||Drive Boost||Drive Gauge recovers faster when the MP gauge is reloading. | |'''[[Oblivion]]'''||Drive Boost||Drive Gauge recovers faster when the MP gauge is reloading. | ||
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|'''[[Hidden Dragon]]'''||MP Rage||MP recovers faster when receiving damage. | |'''[[Hidden Dragon]]'''||MP Rage||MP recovers faster when receiving damage. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Hero's Crest]]||Air Combo Boost||Increases | |'''[[Hero's Crest]]||Air Combo Boost||Increases damage inflicted when delivering an air combo finisher. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Monochrome]]'''||Item Boost||Items used on the field have greater effect. | |'''[[Monochrome]]'''||Item Boost||Items used on the field have greater effect. | ||
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|'''[[Gullwing]]'''||Experience Boost||When in critical health, EXP gained is doubled. | |'''[[Gullwing]]'''||Experience Boost||When in critical health, EXP gained is doubled. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Rumbling Rose]]'''||Finishing Plus||Two combo | |'''[[Rumbling Rose]]'''||Finishing Plus||Two combo finishers are allowed to execute simultaneously after finishing a combo. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Guardian Soul]]'''||Reaction Boost||Damage from Reaction Commands is increased. | |'''[[Guardian Soul]]'''||Reaction Boost||Damage from Reaction Commands is increased. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Wishing Lamp]]'''||Jackpot|| | |'''[[Wishing Lamp]]'''||Jackpot||Chances of getting HP, MP, Munny, and Drive Ball prizes are increased. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Sweet Memories]]'''||Lucky Lucky|| | |'''[[Sweet Memories]]'''||Lucky Lucky||Chances of receiving prize boxes are increased. See also [[Seven Lucky Lucky combo]]. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Mysterious Abyss]]'''||Blizzard Boost'''||Increase the capabilities of Blizzard abilities. | |'''[[Mysterious Abyss]]'''||Blizzard Boost'''||Increase the capabilities of Blizzard abilities. | ||
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|'''Once More'''||4 AP||Keeps Goofy at 1 HP after a combo that would normally kill Goofy.||Beat [[Oogie Boogie]] | |'''Once More'''||4 AP||Keeps Goofy at 1 HP after a combo that would normally kill Goofy.||Beat [[Oogie Boogie]] | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Sora and Goofy can use the appropriate Limit move by pressing | |'''Auto Limit'''||1 AP||Sora and Goofy can use the appropriate Limit move by pressing {{Button|t}}.||Beat [[Captain Barbossa]] | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Change'''||5 AP||Goofy automatically changes with another party member when at critical HP.||Capture [[Lock, Shock and Barrel]] | |'''Auto Change'''||5 AP||Goofy automatically changes with another party member when at critical HP.||Capture [[Lock, Shock and Barrel]] | ||
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|'''Hyper Healing'''||3 AP||When knocked out, Goofy recovers at a faster rate and more HP is restored.||Beat [[Pete]] in [[Olympus Coliseum]] | |'''Hyper Healing'''||3 AP||When knocked out, Goofy recovers at a faster rate and more HP is restored.||Beat [[Pete]] in [[Olympus Coliseum]] | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Healing'''||3 AP||When Goofy is switched for a member, his HP is automatically recovered.||Clear the | |'''Auto Healing'''||3 AP||When Goofy is switched for a member, his HP is automatically recovered.||Clear the Heartless in the Treasure Room | ||
|} | |} | ||
---- | ---- | ||
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|'''Bone Smash'''||2 AP||Throw bombs at enemies.||N/A | |'''Bone Smash'''||2 AP||Throw bombs at enemies.||N/A | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Treasure Isle'''||3 AP||Sora and Jack can use the | |'''Treasure Isle'''||3 AP||Sora and Jack can use the Limit Command "Bluff."||N/A | ||
|} | |} | ||
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|'''Healing Herb'''||3 AP||Restore party's HP at double power.||N/A | |'''Healing Herb'''||3 AP||Restore party's HP at double power.||N/A | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''King's Pride'''||3 AP||Sora and Simba can use the | |'''King's Pride'''||3 AP||Sora and Simba can use the Limit Command "Wildcat."||N/A | ||
|} | |} | ||
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*[[Kingdom Hearts Abilities]] | *[[Kingdom Hearts Abilities]] | ||
*[[Sleight]] | *[[Sleight]] | ||
[[Category: Abilities]] | [[Category: Abilities]] |
edits