Abilities (KHII): Difference between revisions

Corrected spelling, grammar and added button templates. There's also a difference between "damage" and "damages".
(Corrected spelling, grammar and added button templates. There's also a difference between "damage" and "damages".)
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|'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
|'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy into the air.
|'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing {{Button|s}} will allow Sora to smack the targeted enemy into the air.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Horizontal Slash'''||2 AP||During the period of executing an air combo, pressing square will allow Sora to do a left-to-right slash.  
|'''Horizontal Slash'''||2 AP||During the period of executing an air combo, pressing {{Button|s}} will allow Sora to do a left-to-right slash.  
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Finishing Leap'''||5 AP||At the end of a combo, instead of pressing the attack button, press Square button to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air.
|'''Finishing Leap'''||5 AP||At the end of a combo, instead of pressing the attack button, press {{Button|s}} to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.  
|'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing {{Button|s}} will allow Sora to do a quick recovery and execute several air slashes surrounding him.  
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Slapshot'''||2 AP||Sora executes a quick diagonal slash at close range.
|'''Slapshot'''||2 AP||Sora executes a quick diagonal slash at close range.
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|'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them.  
|'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them.  
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Guard Break'''||3 AP||Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken.
|'''Guard Break'''||3 AP||Combo finisher; Sora bounces back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength.  
|'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength.  
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|'''Counterguard'''||4 AP||Sora retaliates right after successfully using Guard to block an opponent's attack(s).   
|'''Counterguard'''||4 AP||Sora retaliates right after successfully using Guard to block an opponent's attack(s).   
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.
|'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through a Reaction Command.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.
|'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through a Reaction Command.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.
|'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through a Reaction Command.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.
|'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through a Reaction Command.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).
|'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through a Reaction Command (summoned ally depends on the last ally summoned).
|}
|}


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|'''Scan'''||2 AP||allows enemy's HP bar to be viewable while locking on it.
|'''Scan'''||2 AP||allows enemy's HP bar to be viewable while locking on it.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Aerial Recovery'''||2 AP||When Sora is knocked onto the air, pressing circle will allow Sora to do a quick recovery. Casting magic is available after air recovering.  
|'''Aerial Recovery'''||2 AP||When Sora is knocked onto the air, pressing {{Button|c}} will allow Sora to do a quick recovery. Casting magic is available after air recovering.  
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Combo Plus'''||1 AP||Adds 1 hit to max ground combo.  
|'''Combo Plus'''||1 AP||Adds 1 hit to max ground combo.  
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|'''Damage Drive'''||3 AP||Recovers Drive Gauge whenever Sora receives damage from enemies.
|'''Damage Drive'''||3 AP||Recovers Drive Gauge whenever Sora receives damage from enemies.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Drive Boost'''||3 AP||Drive Gauges recovers faster when MP is drained to zero.
|'''Drive Boost'''||3 AP||Drive Gauge recovers faster when MP is drained to zero.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Form Boost'''||5 AP||Prolong the period when Sora accesses Forms.
|'''Form Boost'''||5 AP||Prolongs the period when Sora accesses Forms.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Summon Boost'''||5 AP||Prolong the period of summoned allies.  
|'''Summon Boost'''||5 AP||Prolongs the period of summoned allies.  
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Combination Boost'''||4 AP|| Increase damage inflicted when attacking with Limit attacks.
|'''Combination Boost'''||4 AP|| Increase damage inflicted when attacking with Limit attacks.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; If two Experience Boosts are equipped(accessible via [[Gullwing]]) EXP earned is tripled.
|'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via [[Gullwing]]) EXP earned is tripled.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Leaf Bracer'''||1 AP||Allows Sora to cast Cure without being interrupted.
|'''Leaf Bracer'''||1 AP||Allows Sora to cast Cure without being interrupted.
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|'''Item Boost'''||2 AP||Increase the effect of healing items.
|'''Item Boost'''||2 AP||Increase the effect of healing items.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||Sora's MP gauge recovers when he is hit by an enemy. This however does not work during MP charge.
|'''MP Rage'''||3 AP||Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Haste'''||3 AP||Hasten the recharge speed when the MP gauge hits zero.
|'''MP Haste'''||3 AP||Hasten the recharge speed when the MP gauge hits zero.
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|width="70%" style="text-align:center"|'''Description'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Combo Upper'''||Sora knocks enemy into the air in the middle of a combo by pressing square.
|'''Combo Upper'''||Sora knocks enemy into the air in the middle of a combo by pressing {{Button|s}}.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Aerial Impulse'''||Pressing square when executing air combos will add on a few extra attacks.
|'''Aerial Impulse'''||Pressing {{Button|s}} when executing air combos will add on a few extra attacks.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Finishing Blast'''||Combo finisher; The equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards.  
|'''Finishing Blast'''||Combo finisher; the equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards.  
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Retaliating Smash'''||When knocked onto the air, pressing square will allow Sora to execute a few retaliating slashes.
|'''Retaliating Smash'''||When knocked onto the air, pressing {{Button|s}} will allow Sora to execute a few retaliating slashes.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Running Tackle'''||When Dashing, pressing {{button|x}} will allow Sora to hover in a circular fashion while swinging his Keyblade.  
|'''Running Tackle'''||When Dashing, pressing {{button|x}} will allow Sora to hover in a circular fashion while swinging his Keyblade.  
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|width="70%" style="text-align:center"|'''Description'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Dash'''||When running, rapidly press the square button to allow Sora to ram wildly. The equivalent of Quick Run.
|'''Dash'''||When running, rapidly press {{button|s}} to allow Sora to ram wildly. The equivalent of Quick Run.
|}
|}


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|'''[[Kingdom Key]]'''||Defender||Raises defense when HP reaches critical.
|'''[[Kingdom Key]]'''||Defender||Raises defense when HP reaches critical.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Oathkeeper]]'''||Form Boost||Prolong the period during using forms.
|'''[[Oathkeeper]]'''||Form Boost||Prolongs the period during using forms.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Oblivion]]'''||Drive Boost||Drive Gauge recovers faster when the MP gauge is reloading.
|'''[[Oblivion]]'''||Drive Boost||Drive Gauge recovers faster when the MP gauge is reloading.
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|'''[[Hidden Dragon]]'''||MP Rage||MP recovers faster when receiving damage.
|'''[[Hidden Dragon]]'''||MP Rage||MP recovers faster when receiving damage.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Hero's Crest]]||Air Combo Boost||Increases damages inflicted when delivering an air combo finisher.
|'''[[Hero's Crest]]||Air Combo Boost||Increases damage inflicted when delivering an air combo finisher.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Monochrome]]'''||Item Boost||Items used on the field have greater effect.
|'''[[Monochrome]]'''||Item Boost||Items used on the field have greater effect.
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|'''[[Gullwing]]'''||Experience Boost||When in critical health, EXP gained is doubled.
|'''[[Gullwing]]'''||Experience Boost||When in critical health, EXP gained is doubled.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Rumbling Rose]]'''||Finishing Plus||Two combo finisher are allowed to execute simultaneously after finishing a combo.
|'''[[Rumbling Rose]]'''||Finishing Plus||Two combo finishers are allowed to execute simultaneously after finishing a combo.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Guardian Soul]]'''||Reaction Boost||Damage from Reaction Commands is increased.
|'''[[Guardian Soul]]'''||Reaction Boost||Damage from Reaction Commands is increased.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Wishing Lamp]]'''||Jackpot||Chance of getting HP, MP, Munny, and Drive Ball prizes is increased.
|'''[[Wishing Lamp]]'''||Jackpot||Chances of getting HP, MP, Munny, and Drive Ball prizes are increased.
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Sweet Memories]]'''||Lucky Lucky||Chance of receiving prize boxes is increased. See also [[Seven Lucky Lucky combo]].
|'''[[Sweet Memories]]'''||Lucky Lucky||Chances of receiving prize boxes are increased. See also [[Seven Lucky Lucky combo]].
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''[[Mysterious Abyss]]'''||Blizzard Boost'''||Increase the capabilities of Blizzard abilities.
|'''[[Mysterious Abyss]]'''||Blizzard Boost'''||Increase the capabilities of Blizzard abilities.
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|'''Once More'''||4 AP||Keeps Goofy at 1 HP after a combo that would normally kill Goofy.||Beat [[Oogie Boogie]]
|'''Once More'''||4 AP||Keeps Goofy at 1 HP after a combo that would normally kill Goofy.||Beat [[Oogie Boogie]]
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Sora and Goofy can use the appropriate Limit move by pressing Triangle.||Beat [[Captain Barbossa]]
|'''Auto Limit'''||1 AP||Sora and Goofy can use the appropriate Limit move by pressing {{Button|t}}.||Beat [[Captain Barbossa]]
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Change'''||5 AP||Goofy automatically changes with another party member when at critical HP.||Capture [[Lock, Shock and Barrel]]
|'''Auto Change'''||5 AP||Goofy automatically changes with another party member when at critical HP.||Capture [[Lock, Shock and Barrel]]
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|'''Hyper Healing'''||3 AP||When knocked out, Goofy recovers at a faster rate and more HP is restored.||Beat [[Pete]] in [[Olympus Coliseum]]
|'''Hyper Healing'''||3 AP||When knocked out, Goofy recovers at a faster rate and more HP is restored.||Beat [[Pete]] in [[Olympus Coliseum]]
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Goofy is switched for a member, his HP is automatically recovered.||Clear the heartless in the Treasure Room
|'''Auto Healing'''||3 AP||When Goofy is switched for a member, his HP is automatically recovered.||Clear the Heartless in the Treasure Room
|}
|}
----
----
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|'''Bone Smash'''||2 AP||Throw bombs at enemies.||N/A
|'''Bone Smash'''||2 AP||Throw bombs at enemies.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Treasure Isle'''||3 AP||Sora and Jack can use the limit command "Bluff."||N/A
|'''Treasure Isle'''||3 AP||Sora and Jack can use the Limit Command "Bluff."||N/A
|}
|}


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|'''Healing Herb'''||3 AP||Restore party's HP at double power.||N/A
|'''Healing Herb'''||3 AP||Restore party's HP at double power.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''King's Pride'''||3 AP||Sora and Simba can use the limit command "Wildcat."||N/A
|'''King's Pride'''||3 AP||Sora and Simba can use the Limit Command "Wildcat."||N/A
|}
|}


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*[[Kingdom Hearts Abilities]]
*[[Kingdom Hearts Abilities]]
*[[Sleight]]
*[[Sleight]]
[[Category: Abilities]]
[[Category: Abilities]]
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