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In ''Kingdom Hearts'', a Critical Hit may also occur at the end of attack combos that are part of [[special abilities]]; for [[Ars Arcanum]], both the seventh and thirteenth hits are considered combo finishers able to become Critical Hits. [[Slapshot]] also has a chance of dealing a Critical Hit, while [[Counterattack]] is always considered Critical. Certain enemies also have unique reactions to being dealt a Critical Hit. For example, a Critical Hit will cause the [[Black Fungus]] to drop a rare [[Mystery Mold]], and will prevent the [[Sheltering Zone]] from splitting into a school of [[Sea Neon]]s upon its death. | In ''Kingdom Hearts'', a Critical Hit may also occur at the end of attack combos that are part of [[special abilities]]; for [[Ars Arcanum]], both the seventh and thirteenth hits are considered combo finishers able to become Critical Hits. [[Slapshot]] also has a chance of dealing a Critical Hit, while [[Counterattack]] is always considered Critical. Certain enemies also have unique reactions to being dealt a Critical Hit. For example, a Critical Hit will cause the [[Black Fungus]] to drop a rare [[Mystery Mold]], and will prevent the [[Sheltering Zone]] from splitting into a school of [[Sea Neon]]s upon its death. | ||
In ''Kingdom Hearts'', each Keyblade will generate a different sound when dealing a Critical Hit. In ''358/2 Days''{{?}}, ''Birth by Sleep''{{?}}, and ''Dream Drop Distance''{{?}}, there are no audio effects beyond those normally associated with a combo finisher, while in ''Re:coded'', a Critical Hit has a more pronounced sound than a finisher, and generates a small shower of sparks around the Keyblade. | In ''Kingdom Hearts'', each Keyblade will generate a different sound when dealing a Critical Hit along with having a unique special graphic (e.g. the Kingdom Key will have a red circle-styled flash occur). In ''358/2 Days''{{?}}, ''Birth by Sleep''{{?}}, and ''Dream Drop Distance''{{?}}, there are no audio effects beyond those normally associated with a combo finisher, while in ''Re:coded'', a Critical Hit has a more pronounced sound than a finisher, and generates a small shower of sparks around the Keyblade. | ||
==See also== | ==See also== |
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