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KrytenKoro (talk | contribs) (These captions are worthwhile, as the actual motion is quite different between games) |
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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|HD1|HD2}} | {{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|HD1|HD2}} | ||
[[File:Sliding Dash KHBBS.gif|frame|''Kingdom Hearts Birth by Sleep'' | [[File:Sliding Dash KHBBS.gif|frame|In ''Kingdom Hearts Birth by Sleep'', Sliding Dash allows the user to jet forward, propelled by a flurry of wind]] | ||
{{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|lit. "Slide Dash"}} is a technique introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to quickly close in on a target and attack. | {{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|lit. "Slide Dash"}} is a technique introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to quickly close in on a target and attack. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Sliding Dash KHRECOM.gif|right|thumb|250px|''Kingdom Hearts Re:Chain of Memories''.]] | [[File:Sliding Dash KHRECOM.gif|right|thumb|250px|In ''Kingdom Hearts Re:Chain of Memories'', Sliding Dash allows the user to pivot around their Keyblade into a sliding kick.]] | ||
In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | ||
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