Spellican: Difference between revisions

No change in size ,  9 years ago
no edit summary
No edit summary
Line 84: Line 84:
*'''Meteor Shower''': Summons meteors from the sky.
*'''Meteor Shower''': Summons meteors from the sky.
-->
-->
The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Although, Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful and must be equipped. Using these attacks can make the battle quicker. Although, be aware that neither [[Zero Graviza]] and [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] must also be equipped in the deck, since Spellican can be made to flinch with nearly any of Sora's attacks, interrupting his own attacks, and as this command hits multiple times, its almost certain to flinch him, opening it up for more hits from Sora. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack.
The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Although, Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful and must be equipped. Using these attacks can make the battle quicker. Although, be aware that neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] must also be equipped in the deck, since Spellican can be made to flinch with nearly any of Sora's attacks, interrupting his own attacks, and as this command hits multiple times, its almost certain to flinch him, opening it up for more hits from Sora. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack.


The battle begins along a road of light, on which Sora is sliding to chase down the Spellican. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora just need to pass trough Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, since it will do heavy damage to Spellican.
The battle begins along a road of light, on which Sora is sliding to chase down the Spellican. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora just need to pass trough Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, since it will do heavy damage to Spellican.
53,710

edits