Editing Kingdom Hearts 3D: Dream Drop Distance
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Unlocking abilities is done via a Dream Eater's [[Ability Link]] board; this means Dream Eaters must be in the party and leveled alongside the player. Unfortunately, some abilities are locked to the Dream Eaters instead of being permanent like in ''Birth by Sleep'', meaning the player must have the Dream Eater in the active party, or else the ability can not be used. Each Dream Eater has its own unique ability board. | Unlocking abilities is done via a Dream Eater's [[Ability Link]] board; this means Dream Eaters must be in the party and leveled alongside the player. Unfortunately, some abilities are locked to the Dream Eaters instead of being permanent like in ''Birth by Sleep'', meaning the player must have the Dream Eater in the active party, or else the ability can not be used. Each Dream Eater has its own unique ability board. | ||
Support (Red) and Spirit (Purple) abilities are permanent from the moment they are unlocked on a Spirit's ability link board. As long as you don't let the Spirit that gave you them die, or delete it, you will always have these abilities active even if they aren't in your party. | |||
Stats (Blue) abilities are never permanent, you get them from having the dream eater in your party. | |||
The game prominently features the [[Flowmotion]] system, a mechanic that allows for fluid movement around the field by interacting with the environment. By sliding into certain environmental features, or simply landing on others, Sora and Riku can kick off walls, spin around poles, grind rails and more. While using Flowmotion, the player can seamlessly transition into an attack, damaging nearby enemies. | The game prominently features the [[Flowmotion]] system, a mechanic that allows for fluid movement around the field by interacting with the environment. By sliding into certain environmental features, or simply landing on others, Sora and Riku can kick off walls, spin around poles, grind rails and more. While using Flowmotion, the player can seamlessly transition into an attack, damaging nearby enemies. |