Editing Keepers of the Arena

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Game|BBS|FMB}}
{{Game|BBS|FMB|HD2}}
{{Arena
{{Arena
  |name=Keepers of the Arena
  |name=Keepers of the Arena
  |katakana=闘技場の支配者
  |katakana=闘技場の支配者
  |romaji=Tougijou no Shihaisha
  |romaji=Tougijou no Shihaisha
  |jpname=Rulers of the Arena
  |japname=Rulers of the Arena
  |image=[[File:MA Keepers of the Arena.png|300px]]
  |image=[[File:MA Keepers of the Arena.png|300px]]
  |level=20
  |level=20
Line 26: Line 26:
  |enem9=[[Iron Imprisoner IV]]
  |enem9=[[Iron Imprisoner IV]]
}}
}}
'''Keepers of the Arena''' is the twelfth battle featured at the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.
'''Keepers of the Arena''' is the twelfth battle featured at the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.


Line 34: Line 35:
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.


During his hammer spin mode, it is wise to keep dodging due to his increased movement speed as his [[HP]] dwindles. Any three-tier [[Command Style]] will always work due to the finishers. Another method to charge the Shotlock is to equip the Damage Syphon, Once More and Second Chance abilities to absorb  and withstand the damage taken.
During his hammer spin mode, it is wise to keep dodging due to his increased movement speed as his HP dwindles. Any three-tier [[Command Style]] will always work due to the finishers. Another method to charge the Shotlock is to equip the Damage Syphon, Once More and Second Chance abilities to absorb  and withstand the damage taken.


As his HP dwindles, it is mandatory to block when he unleashes his true strength.
As his HP dwindles, It is mandatory to block when he unleashes his true strength.


===Iron Imprisoner IV===
===Iron Imprisoner IV===
Line 49: Line 50:
==Enemies==
==Enemies==
===Unversed===
===Unversed===
{|class="wikitable mw-collapsible mw-collapsed"
{|class="wikitable collapsible collapsed"
!
!
|-
|-
Line 74: Line 75:
</gallery>
</gallery>
|}
|}
{{Minigames}}
{{Minigames}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)