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| If [[Teleport]] is equipped, Aqua will sometimes teleport behind the Dark Hide instead of blocking its attack with [[Barrier]]. This leaves the Heartless vulnerable as all of its attacks are focused on what's in front of it. After losing one and a half health bars, it will reveal its true form, starting the next phase of the fight. | | If [[Teleport]] is equipped, Aqua will sometimes teleport behind the Dark Hide instead of blocking its attack with [[Barrier]]. This leaves the Heartless vulnerable as all of its attacks are focused on what's in front of it. After losing one and a half health bars, it will reveal its true form, starting the next phase of the fight. |
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| The Dark Hide can be a dangerous opponent to fight in close quarters due to its attacks but it is vulnerable to long range attacks.[[Triple Firaga]], [[Thunder Surge]] and Raid commands are recommended as they deal a lot of damage and Dark Hide is unable to dodge them. It is also vulnerable to [[Ignite]].
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| The second stage of the battle is the same as the first, with the exception of the new attacks in the boss's arsenal. Dark Hide still retains its claw swipes and spin attacks, but can now charge at Aqua, leaving a trail of flames in its wake. Also, the Dark Hide's movements become more erratic, making it hard to land hits. The [[Rhythm Mixer]] [[Command Style]] finisher deals great damage to the boss. After another round of combat, the Heartless unveils the rest of its attacks. | | The second stage of the battle is the same as the first, with the exception of the new attacks in the boss's arsenal. Dark Hide still retains its claw swipes and spin attacks, but can now charge at Aqua, leaving a trail of flames in its wake. Also, the Dark Hide's movements become more erratic, making it hard to land hits. The [[Rhythm Mixer]] [[Command Style]] finisher deals great damage to the boss. After another round of combat, the Heartless unveils the rest of its attacks. |