User talk:ShardofTruth/Archive 4: Difference between revisions

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I don't know how you can record stuff since I don't know which equipment you have but there is probabably an app somewhere that does the trick, you can probably also use youtube videos. The next step is to either extract the frames from those videos and convert them into a gif (I'm doing this with Gimp) or use a program that can do this in one step. --{{User:ShardofTruth/Sig}} 15:55, 7 May 2016 (UTC)
I don't know how you can record stuff since I don't know which equipment you have but there is probabably an app somewhere that does the trick, you can probably also use youtube videos. The next step is to either extract the frames from those videos and convert them into a gif (I'm doing this with Gimp) or use a program that can do this in one step. --{{User:ShardofTruth/Sig}} 15:55, 7 May 2016 (UTC)
::::That animation looks really good. Can you get the others?{{User:KrytenKoro/Sig}} 16:12, 13 May 2016 (UTC)
::::That animation looks really good. Can you get the others?{{User:KrytenKoro/Sig}} 16:12, 13 May 2016 (UTC)
== Got another request... ==
Now, I'll be upfront with you about this one.  ...It's not Kingdom Hearts related lol.  Not even close.  I'm undertaking a bit of a side-project with a friend, doing some DmC modding.  I'm having a difficult time getting my hands on the UI assets of all previous Devil May Cry games (1-4).  Sooo....I was kind of hopeful if you could help out with it.  Now, unfortunately, it IS a bit of an undertaking as there's four games to rife through, so if you can't, or honestly just ''don't want to'', it's perfectly alright lol.  But at least unlike with 1.5, there's plenty of platforms to pick through.  Again, it's not necessary - just helpful, and it can certainly wait!  --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 03:49, 1 June 2016 (UTC)

Revision as of 03:49, 1 June 2016

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Archives
Game Clear Data KHRECOM.png

Daybreak Town

Heartless Emblem.png
Erry - Let me think about it.
TALK - Scherzo Di Notte ~ 17:56, 9 March 2014 (UTC)
Hi Shard, I have question. Have you managed to get to the separate, playable maps from Daybreak Town? Not the hub images we have in the gallery, because a friend and I built Daybreak Town in Minecraft and we want to rebuild it to match the layout in chi. Thanks.
Shard, you there? Erry 12:51, 27 March 2014 (UTC)
Yes, sorry for the late answer. I will upload the Daybreak Town maps shortly. ShardofTruth 12:55, 27 March 2014 (UTC)
And here you go. :) ShardofTruth 13:23, 27 March 2014 (UTC)
Thanks! Erry 13:30, 27 March 2014 (UTC)

This isn't about Daybreak Town, but I do have a question. Do you have any viewable maps for KH1 worlds? Like, either you can view it in noesis or something like that. Thanks. Erry 18:57, 28 March 2014 (UTC)

I know from the HD ReMIX that the rooms are probably stored in some sort of bin files, but never could unpack them from the original game and I also never heard someone doing this and even displaying the KH1 maps. The interest in the HD ReMIX is also still very low so we probably won't see someone crack the map files for the time being. ShardofTruth 09:52, 29 March 2014 (UTC)
Alright, thanks. Erry 10:49, 29 March 2014 (UTC)

Images

Erry told me that you use a special program to get images and i would like to know what it is. Byzantinefire (talk) 16:57, 27 March 2014 (UTC)

Which images, the KHX ones? ShardofTruth 17:54, 27 March 2014 (UTC)
Yes the KHX ones. Byzantinefire (talk) 17:59, 27 March 2014 (UTC)
I'm using a simple flash decompiler for most of the files and some scripts and custom programs for the compressed ones, but these are not mine to share, sorry. ShardofTruth 18:25, 27 March 2014 (UTC)
I suppose i can wait for them to come out on the KHInsider later. Byzantinefire (talk) 19:27, 27 March 2014 (UTC)

Talk sprites

Would you be able to verify the KHD talk sprite images I uploaded? The specific problems I know of is the duplicate Riku sprite and the weird-looking Saix sprite. --Neumannz, The Dark Falcon 23:01, 2 May 2014 (UTC)

The KHD talk sprites still elude me, I really don't know where there are, there are just too many file to check. I use the same tools as Barubary though, so everything he found should really be there. But keep in mind that some of these sprites may not be part of the actual game anymore and are just leftovers, maybe that's the case for these two sprites. The sprites are stored as 2D tile map graphics that consist of three files (palette, tile and map) and in Saix case there seems to be something wrong with the palette file. This could be caused by the extracting tools or because this sprite was never intended to be used it's incomplete on purpose. Anyway to confirm if all these sprites exist in the game someone with a lot of time has to check all cutscenes. ShardofTruth 15:55, 5 May 2014 (UTC)
Forgive me for intruding, but I am willing to help check these sprites. Now that university is out, I'm playing through Days again. Although it may take me some time, checking these images will be no problem.--Xion4ever 03:37, 11 May 2014 (UTC)
That's great. I'm still trying to find a better way to extract all content but I still wouldn't be sure if it really appears in the game or not. So thank you for doing that:-) ShardofTruth 08:45, 13 May 2014 (UTC)

Birth By Sleep Final Mix Master Navigation

you think you could upload scans of the birth by sleep final mix master navigation book please? —Preceding unsigned comment added by 76.116.53.47 (talkcontribs)

I could but there is little to gain from this book besides the renders that are already all uploaded here. The BBSFM Master Navigation guide is incomplete on almost every level: There is a introductory chapter that covers all changes but there are no extra pages for the new boss battles, the Unversed missions or even the Secret Episode. If you have something specific in mind I could check if it's in there but, as I said, it's probably not worth it. ShardofTruth 17:24, 18 May 2014 (UTC)

Done with this?

DaysXionHooded.png
OPXion4EverIcon.png Hey there. Are you guys done with this image? You and Kryten were discussing it over here. Kryten marked it for deletion once you guys were finished, however, if you would rather keep it on the Wiki that's fine. We'll just have to remove the deletion template and mark it with the appropriate category. It is whatever you wish, though. Thanks!
Xion4ever Who am I? — 04:43, 19 May 2014 (UTC)
Sorry for the late answer, but I completely trust your judgement regarding unneeded and/or superseded images, there is certainly no need to keep everything and if something gets lost it can be re-uploaded.:-) ShardofTruth 20:23, 25 May 2014 (UTC)

More Talk Sprites

I'm finally continuing the fixing and transparency of the KHCOM talk sprites! The problem is that I have some that seem to be parts of the full live/animated gifs and I'm having trouble naming them, can you check the original files for the official name? The questionable sprites are ones on this page Template:Chris. Thank you! yAgIogp.pngANX219 22:53, 15 June 2014 (UTC)

I don't think there are official names for the talk sprites, they are neither named in the game files (they don't work this way) nor in the Ultimania. I think you have the make them up as you go along, which is completely fine. Heck even angry 1, angry 2 and angry 3 would suffice if you don't know what to make of them. ShardofTruth 20:15, 16 June 2014 (UTC)

MegaProject: Arise - Home Project

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KeybladeSpyMaster - I fight for the Users!
TALK - tumblr_static_png-transparent-snowflakes.png - Greetings, users. System is up, and ready for user input. - 09:25 AM Tue, June 24, 2014 MDT
CODE 0xKHWV001: SYSTEM START UP

Diamond Dust Keychain KHFM.png Because of its recently-highlighted importance, I hereby invite/encourage/slightly push you to come contribute to the discussion on the revamp of the Main Page. Thanks! Diamond Dust Keychain KHFM.png

Riku's COM moves

I'm not sure if I asked you this before, but does the Ultimania name Riku's movement abilities in COM/RECOM? --Neumannz, The Dark Falcon 17:48, 3 July 2014 (UTC)

Thanks

Man, thank you so much for your help on those COM talk sprites! Your help is greatly appreciated! I cannot thank you enough. Xion4ever 18:18, 12 July 2014 (UTC)

I'm so late for this but I would also like to thank you very much for moving the names! Basically what Xion said. :D yAgIogp.pngANX219 16:20, 23 July 2014 (UTC)
You two did way more than I did and I'm really glad this project is finished now, so thank very much in return. :) ShardofTruth 12:03, 24 July 2014 (UTC)

Dream Eaters revisited

Did you ever get around to scanning the Dream Eater abilities pages? --Neumannz, The Dark Falcon 06:01, 31 August 2014 (UTC)

Do you mean this or this or something different? I don't have the book here right now so I can only guess, but I uploaded these (1, 2, 3, 4) things previously. ShardofTruth 18:21, 1 September 2014 (UTC)

I mean like #4, only the rest of the pages. --Neumannz, The Dark Falcon 02:28, 2 September 2014 (UTC)

Hmm, I don't know why I scanned these two pages only but I will check it out on the weekend. ShardofTruth 18:38, 2 September 2014 (UTC)

Thanks. --Neumannz, The Dark Falcon 18:42, 2 September 2014 (UTC)

Scanning the rest of the pages was not really possible so I made adequate photos (hopefully, they are a bit dark though). You can find them here. ShardofTruth 13:10, 7 September 2014 (UTC)

99 Puppies

Could you please check and confirm (or not) this?--159.205.67.108 13:22, 3 September 2014 (UTC)

Done and done:-) ShardofTruth 13:10, 7 September 2014 (UTC)
Thanks for that.--159.205.67.108 16:23, 7 September 2014 (UTC)

Sig

I accidently used your sig on a welcome page. I reverted it now. Sorry. RikutheBloody 16:00, 7 September 2014 (UTC)

Block

Hey. We're in the urgent need to block this user, whom I have now given two warnings for vandalizing the wiki. Neumannz, as I understand it, is unavailable 'till Saturday, so I'm hoping you can help me with this. Thanks!

Memorial Ultimania Cover

I saw some pictures uploaded of the real thing, and it seemed the "sleeve" was actually part of the cover itself, not an actual slip-on/slip-off sleeve. Is there anyway to check if that's true? Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 16:33, 11 October 2014 (UTC)

Every Ultimania has such a sleeve (I think the majority of Japanese books has), you can see it's separate here. --ShardofTruth 16:50, 11 October 2014 (UTC)
Oh, ok then. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 16:55, 11 October 2014 (UTC)

KH3D models/3DS ROM decryption

Now that 3DS ROMs can be decrypted (and people have started extracting models and the like from them), do you think you could get KH3D models (Keyblades etc., particularly Lea's and the Grid variants), or (more likely considering you may not have have the resources needed) at least know of someone willing to do so? Ultima Spark (talk) Lofty Fantasy KH3D.png 13:13, 13 October 2014 (UTC)

If Kingdom Hearts 3D would be as popular as Smash Bros or Pokemon than the answer would probably be yes by this point. I've talked to some people interested in investigating the game files of KH3D but there is not much progress made at the moment, mainly because Square Enix always wants to be a special snowflake meaning all their files are different from the standard Nintendo equivalents and the decryption process still requires at lot of work and some special hardware.
I'm currently looking at some of the games' textures so we may be getting better Keyblade images at least but models are a completely different beast. Take Re:CoM for example, most of the game files can be extracted by this point but almost none of them are investigated because nobody really cares about them and I don't have the time (or am smart enough) do reverse engenier a file like this. I'm certain that we will see model rips of the game but not now or next month, it will still take some time. In other news: There has been some progress made on the ReMIXes and there is still some interesting stuff to uncover in thos games:-) --ShardofTruth 16:36, 13 October 2014 (UTC)
Have MayBeePah and you been able to render any of the wieldable Keyblades, so we can get a look at their details?"We're werewolves, not swearwolves." (KrytenKoro) 19:43, 3 August 2015 (UTC)
MayBeePah released all Keyblade models, currently I'm just trying to figure out how to display the TG variant/skin correctly, so I can upload them both. On a side note: The Reality Shift Keyblades are really considered as one of Sora's/Riku's Keyblade by the game and Riku should be able to use the Kingdom Key D, it even as a TG variant, maybe it's like the Light Seeker scenario in BBS. --ShardofTruth 05:51, 4 August 2015 (UTC)

Japanese

I heard from people that you know Japanese. Can you teach me? RikutheBloody 22:00, 28 October 2014 (UTC)

I know only bits and pieces, probably not even enough to order a coffee let alone speak with someone very slowly so you should ask someone with more experience:-) --ShardofTruth 19:07, 29 October 2014 (UTC)

Ok then, thanks anyway. RikutheBloody 19:57, 29 October 2014 (UTC)

Ansem - KH3D

Hey Shard, I was hoping you could help us. We're trying to fill in the stats for the Ansem's 1st and 2nd Forms in KH3D, and have come to the conclusion that we need the Enemy Base Value Stat to do it. Do you happen to have access to those, or know where those are? I think they're in the Ultimania, but I'm not entirely sure. Thanks! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 23:58, 13 November 2014 (UTC)

I'm not Shard, but I can help you with that: first, second. Tell me if you need a higher-res image. Ultima Spark (talk) Lofty Fantasy KH3D.png 05:29, 14 November 2014 (UTC)
Thanks Ultima, I wouldn't be able to get those scans anyway because my Ultimanias are far away at the moment:D --ShardofTruth 13:36, 14 November 2014 (UTC)
Okay, I'll add the informations. But for the profile and attacks, I can't read japanese... AH, and btw, is there a way to know about the Guardian's stats ? Because it has its own HP bar. -- Miniat_Braviaggron.png Braviaggron 15:04, 14 November 2014 (UTC)
The Ultimanias are usually very detailed on this kind of information, it's probably somewhere to be found in the book. --ShardofTruth 17:26, 17 November 2014 (UTC)

Kingdom Hearts Fonts

Hey Shard ! Did you rip the .ttf font files for creating the sidebar text ? Cauz I'd like to have the font please. And do you also have the font used in the menu texts ? -- Da9TvWJ.png BraviDunno 18:30, 3 December 2014 (UTC)

The games don't use a font directly but some sort of image map instead, this is all I have at the moment. I have to check [chi] again when I have the time but I think even there it's images only. --ShardofTruth 09:37, 4 December 2014 (UTC)
Okay, thanks. But do you have the texts used in the menu descriptions ? Could you get the fonts used in KH3D ? -- Da9TvWJ.png BraviDunno 12:06, 4 December 2014 (UTC)
I'm not sure about KH3D, we could have a breakthrough any day now but I will check the game again when am at home. Same goes for the texts, at least the one from BBS and KHII should be easily accessible. --ShardofTruth 14:13, 26 December 2014 (UTC)

Ultimania Question

Hey, Shard, I was hoping you could help me with a question. I've run across the infamous "20 Mysteries of Kingdom Hearts" article that was translated by a user at KHInsider (and linked on multiple occasions on the internet and here on the wiki). My question is, since I don't think using "20 Mysteries of Kingdom Hearts" counts as a source (or it won't look like one), whether those "20 Mysteries" are from the Birth by Sleep Ultimania (it was posted alongside translations for the interview from the Birth by Sleep Ultimania, so I'm guessing that's where it's most likely from) or if it's from somewhere else entirely. I'd really appreciate it if you could check that for me. Thanks! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 22:08, 11 January 2015 (UTC)

This is about Sora's first Keyblade isn't it? As far as I know there are no direct quotes regarding the reason why Sora was able to "steal" Riku's Keyblade apart from the fact that he has a strong heart and was at the right place at the right time.
Anyway, the 20 Mysteries are part of the BBS Ultimania, you can find the pages here: 1, 2, 3, 4. The Ultimanias are the only secondary sources we have aside from the interviews, so they are perfectly quotable as we have to assume that every fact is checked by Nomura and his team. ShardofTruth 18:24, 12 January 2015 (UTC)
Yes, it's about Sora's ability to wield the Keyblade in the first game (or at all, really). Anyways, thanks a ton, Shard. I owe you one! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 19:49, 12 January 2015 (UTC)

Lea's Keyblade

How did we get the image in that high definition? Is it possible to do that with the others?"We're werewolves, not swearwolves." (KrytenKoro) 14:39, 19 January 2015 (UTC)

At least model and texture ripping is possible at the moment, though MayBeePah (from Xentax) was reverse engineering the files alone and is currently the only one who can do that, although he/she seems to be willing to share this stuff over at spriters/models resource. The ingame Keyblade item images (which I also got from him/her) are really not that great resolution-wise, so I would make new renders when the models become available. -- ShardofTruth 15:52, 19 January 2015 (UTC)
Any chance they've been able to rip Young Xenny's blade?"We're werewolves, not swearwolves." (KrytenKoro) 14:05, 4 June 2015 (UTC)
It could be happen any day know, MayBeePah is currently releasing some converted models. Maybe we'll get the BBSFM HD version of Master Xehanort's Keyblade too. --ShardofTruth 14:50, 4 June 2015 (UTC)
Any chance they're planning on releasing Dream Eater eyes?"We're werewolves, not swearwolves." (KrytenKoro) 15:52, 4 June 2015 (UTC)
I'm on it. --ShardofTruth 19:13, 7 June 2015 (UTC)
Next, can we get the treasure chests?"We're werewolves, not swearwolves." (KrytenKoro) 03:04, 12 September 2015 (UTC)

BBS trophies

Semi-time-sensitive request over at Talk:Trophies, please respond at earliest convenience. Draconai (talk) 22:04, 25 January 2015 (UTC)

IRC

Do you visit there? RikutheBloody 21:56, 26 January 2015 (UTC)

Bonus Challenges

Where are the bonus challenges for the original BBSFM? Are they only available in multiplayer? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 21:40, 9 March 2015 (UTC)

I don't think there were any. You got bonus medals for multiplayer, but there were no challenges. (I think.) --Neumannz, The Dark Falcon 01:48, 10 March 2015 (UTC)
Neumannz is right, there weren't any bonus challenges in BBSFM. But there was something similar, the MVP (most valuable player) bonus, that you could get only while playing with other people, it also multiplied your gained medals by 1.5. Your basic medal reward was calculated by your placement in Damage, Friendship and Style. Each of these categories would increase your medals by 0.25% for the 1st place and 0.10% for the second place.
Since you are always first place in Damage and Style when you play alone the medals count we currently display on the match pages already include these bonuses (the medal values without these bonuses are the one currently used for the ReMIX), while using a Friendship Command automatically also gives you 1st place in Friendship (even in Singleplayer), increasing the medals by another 0.25%. This is the "trick" Kryten was talking about.
Basically this means that you will get the same amount of medals you got in the original BBS without Friendship Commands, when you complete the challenges in the ReMIX (not true for the 1.25 challenges though) but will definitely get less if you were playing multiplayer and were really good at it. On the other hand you will get more medals for Light's Lessons and Peering into Darkness (and the COmmand Board) now, as the maximum obtainable value was only 999 before. --ShardofTruth 09:36, 10 March 2015 (UTC)

χ Cards

Hey, I was wondering if this is okay for the Cards pages. If it is, I'll make it a template and start creating the pages. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 23:52, 31 March 2015 (UTC)

This looks fantastic. I have just a minor improvement suggestion. The game actually sorts the cards in this way: Power, Speed, Magic. This is done in the same vein as it's always "Sora, Donald & Goofy" or "Terra (Power), Ventus (Speed) & Aqua (Magic)".
Also, we should talk about the special cards (Moogle, Yen Sid, Fairy Godmother). The capture wiki simply lists them in their respective categories (as could we), the game's card album lists them in a special category (as seen here), because these cards can't be equipped in your deck. What do you think? Should there be another tab for these "Special" or "Other (その他)" cards or not?
I will have more time on the weekend for the card pages, so I could probably finish all pages by Monday. --ShardofTruth 07:35, 1 April 2015 (UTC)
I'll make the slight adjustment, then. As for the special cards, we could list them in a special category, if you like. That's fine with me, and if they're not equippable, than it makes the most sense to do so that way. We probably should, for the ones that apply, still list them in their respective rank pages, though, since they do have a rank. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 00:16, 5 April 2015 (UTC)

χ Coverage

Hey, Shard, first, I want to know if the card nav is okay before I move it to the actual template and move the card galleries to their respective pages. Second, I found this, and am wondering if this would be a valid summary/translation that we could use to fill the story sections of world articles for Kingdom Hearts χ. What do you think? Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 03:05, 28 April 2015 (UTC)

Oh, I didn't noticed you already changed it. I think now it's perfectly fine to use it.:D
As for Blackdrazon's summary, it's a really good starting point but a little short on the details for the wiki. I think the best way to get [chi]'s story covered is by collecting the story missions on the world's game subpage and write a summary using them and the cutscenes (which are generally more important). I just don't have not enough time to do that at the moment and you're leaving as well. I'm really sad to see you go. --ShardofTruth 18:39, 28 April 2015 (UTC)
Well, I've created the nav template and moved the two card galleries we've made to their respective pages. For the summary, I guess you're right that we'd be better off collecting the missions like you said. Yeah, I'm leaving now, and I'm sorry I'll be leaving you with all this work and not be able to help out over the next while. But I sure do appreciate all the help and encouragement you've given me during this short time on the wiki. Thanks! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 17:13, 8 May 2015 (UTC)
Thanks for all your help, the template looks great on the page, now I simply have to fill it:-D. Hopefully when you visit from time to time the coverage of KHX will have been increased. I wish you the best of luck in all your future endevours. --ShardofTruth 23:41, 8 May 2015 (UTC)

Summon Limits

Would it be possible to find the japanese for these limits? I can't find them anyone on-wiki. Thanks! TheFifteenthMember 19:48, 8 May 2015 (UTC)

You can find the Japanese terms here. --ShardofTruth 23:41, 8 May 2015 (UTC)

I might have taken notes here on them. --Neumannz, The Dark Falcon 06:39, 10 May 2015 (UTC)

And for a person without any Japanese proficiency like me, how do you transliterate the katakana into romaji? TheFifteenthMember 14:05, 10 May 2015 (UTC)
An easy way is to copy-paste the katakana in Google Translate. The romaji will appear beneath the text box. TheSilentHero 14:28, 10 May 2015 (UTC)
Eh, I considered that but wasn't sure if that was a reliable enough method. TheFifteenthMember 15:27, 10 May 2015 (UTC)

Two questions

First, I saw you uploaded new KHX Keyblade upgrades. Should I change the template to include them or are the stats not out yet? And if so, how many levels do the Keyblades have now?

Also, I wanted to ask you this before, I noticed you uploaded a texture rip of File:Glossary KH3D.png. Is it possible to get images of KH3D icons (like menu icons or Ability Link icons)? TheSilentHero 13:11, 9 May 2015 (UTC)

Currently you can only upgrade the Keyblade to level 43, so I'm not sure how to handle this with the template. Also, I just know the stats for level 43 (those were published by SE here), I didn't have the means to upgrade a single one of them yet (those Adamants are really hard to come by).
It should be possible to extract those icons, but I haven't found them yet. Maybe the game handles them differently, I don't know. Everything I've unearthed so far can be found here, maybe there is something in there that's still interesting for you. --ShardofTruth 16:54, 9 May 2015 (UTC)
I added the next three levels to the template. It now shows ??? when there are no values entered, so when you get them, you can fill them in.
There are some useful ones in there. Thanks! TheSilentHero 17:18, 9 May 2015 (UTC)
That was fast, thanks:D --ShardofTruth 17:25, 9 May 2015 (UTC)

X Keyblades

The second upgrade of these seems to match the Keyblades received by Sora. Do you know if the X story denotes these versions as special in anyway, or makes any kind of fourth wall reference to the identical forms? For example, does it call Starlight's second upgrade its "true form"?"We're werewolves, not swearwolves." (KrytenKoro) 06:29, 11 May 2015 (UTC)

Also, is there any way for us to get isolated keychain images?"We're werewolves, not swearwolves." (KrytenKoro) 06:31, 11 May 2015 (UTC)
The game doesn't acknowledge the Keyblade upgrade system at all, it's seems to be just an optional gameplay mechanic. So there is also no reason given why the Keyblades can be upgraded in the first place. Ephemera(l) for example uses the third upgrade of Starlight (wheras your party members are typically only shown with the basic variant in cutscenes), but it's never brought up in any dialogue.
As for the Keychains tokens, I will upload them shortly. --ShardofTruth 13:39, 11 May 2015 (UTC)

Fannotation

Contribute Your Facts to the Kingdom Hearts 3 Trailer Fannotation. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 22:13, 29 June 2015 (UTC)

BBS Party Member Sprites

Hey there, would you happen to know if anyone has ripped the party member sprites from BBS? Most of them are the same as their Dimension Link sprites, while the rest don't actually have Dimension Links (e.g. Prince Philip, Hercules). As far as I can search, there's nothing on the wiki. Would you be able to point me to any other resources? TheFifteenthMember 12:45, 27 July 2015 (UTC)

I ripped them, you can find all of them here. As far as I know there are only sprites for Hercules, Phillip and Jaq. --ShardofTruth 09:08, 28 July 2015 (UTC)
All of the others use the same sprite for both their party member icon and Dimension Link so that looks good. Would you be able to upload the three separately, since I don't have image software to change white backgrounds? Huge thanks! ^^ TheFifteenthMember 09:26, 28 July 2015 (UTC)
Thanks! TheFifteenthMember 18:22, 28 July 2015 (UTC)

KH1 and KHII Sprites

Are you gonna do more KHII Sprites and are you gonna do KH1 Sprites? —Preceding unsigned comment added by 76.116.53.47 (talkcontribs)

Things look bad for the KH/RECOM sprites, maybe there is a way to get them but probably not. I still have the Sora/Roxas/Mickey sprites from KHII left (which I will upload soon) but not the rest, maybe I can dig them up but don't count on it. --ShardofTruth 09:26, 30 July 2015 (UTC)

Absent Silhouette Images

I see that you are busy ripping images, so if you don't happen to get to this message, it's no big deal. I was wondering if we could possibly get some higher quality images for the Absent Silhouettes. Zexion has a pretty good one, but with 2.5 out, is it possible to get HD ones? Also, could you point towards any tutorials on how to rip images from games? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 07:11, 30 July 2015 (UTC)

The problem with the Absent Silhouettes are twofold: They are no simple sprites but animated objects and they vanish after you defeated them. To get good images of them you basically have to edit a screenshot (which Erry has done in case of Zexion's) but since there are no good screenshots available, only blurry videos, you would have to take one yourself and since they disappear, you need a save before you fight them to get one.
I would be able to take a good screenshot but I don't have savegames before they disappear and absolutely no time at the moment for a speed-run of KHIIFM until you reach Twilight Town for the 2nd time.
There is basically no difference between the original KHIIFM and its Remix version texture-wise. The sprites were mostly redrawn, some game menus and the animated command menu were upscaled but the rest stayed (almost) the same, this is most definitely true for all effects of which the Absent Silhouettes is one.
About tutorials: What you have to know is that all ripping (be it sprites, textures, models, sounds etc.) either requires an emulator (for console games), specific dumper tools or the ability to unpack game files to reach the stuff inside. The VG Resource is a good place to start since they have a wiki, ripping help subforums with tutorials and very friendly users. If you're specifically interested in ripping stuff from Kingdom Heart games we should chat sometimes, it's a lot easier this way since I don't want to write a novel here;-)
It's not as complicated as it sounds, but can be a bit time consuming and sometimes hardware demanding. --ShardofTruth 09:26, 30 July 2015 (UTC)
If I were to get better, non-blurry screenshots, would you be able to take out the backgrounds for them? I'm not too good at taking out backgrounds without leaving a white line or destroying the image.
I have both of those, we'll have to have a chat sometime then, although my schedule is rather tight, so I'm not sure how possible it would be to set up a meeting, but if you have an email that might be easier. In the meantime, I'll play around with the tutorials a bit. Hopefully this will alleviate some of the pressure off of you to rip everything. ^^ Eternal Flames KHD.pngChainoffirePizza Cut KHD.png
With an emulator I would be able to make some parts of the background disappear before making the screenshot, but good non-blurry ones (probably with a 1st person close-up) would also help a lot. I'll ask around, maybe someone has savegames to share before fighting the silhouettes.
We can also discuss the ripping stuff here, it's just the I won't answer immediatly. If you tell me, with which game(s) you'd like to start I can explain the basics. --ShardofTruth 08:04, 1 August 2015 (UTC)
If someone has save games that'd be great. If not, I can just do a quick beginner's mode run and get the 1st person close up screenshots.
Well I tried using this tutorial, but I couldn't get it to cycle through the textures on the screen. I'm attempting to get a model of memory's skyscraper (KHIIFM, PCSX2) since DE won't let The Keyhole use his renders.
By the way, I see that someone got into KH3D. Yay for official renders! Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 04:24, 2 August 2015 (UTC)
Do you really use the the 0.9.8 version of PCSX2? In later version texmod becomes useless, so you won't be able to filter the textures. Anyway, there is probably an easier way to get the model with the map viewer but I have to check this out. --ShardofTruth 08:45, 2 August 2015 (UTC)
No, I'm using 1.2.1, so what should I use? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 07:38, 4 August 2015 (UTC)
Then you need to download the 0.9.8 version from DemonBoy's Tutorial, you can't use the savestates you might have created with the 1.2.1 version, but there shouldn't be a problem with the virtual memory card. Anyway, there is an easier method to get the Memory Skycraper model. Download Noesis from here, download the Kingdom Hearts 2 plugin (by revelation) from here and the map file from here. Open the map file in Noesis and export the model of the city, now open the model in a 3D program of your choice, bam. To extracted more models from Kingdom hearts II Final Mix, please use GovanifY's KH2FM Toolkit (can be downloaded here, use the "-help" option to extract the readme.txt with instructions). --ShardofTruth 17:46, 4 August 2015 (UTC)
Bit of a problem, when I try to open/export the map file, a notification pops up that says "File could not be previewed.". Also, I tried to go to GovanifY's blogspot, (the link you gave me doesn't work, so I had to google it and it lead me to a blogspot.) and it says the blog has been discontinued (As of Janurary 2015) and when I click on the sidebar for KH2FM_Toolkit, the domain no longer exists. :/ Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 01:49, 2 September 2015 (UTC)
I'm not sure what the problem with the toolkit is, the site worked fine for me a month ago. I'm also not sure what's wrong with exporting the map. Can you view it in Noesis at least? You can toggle between various models (when the map files contains more than one) by clicking on the button with the three skeletons, so you should see more than the skybox. Also try to export from preview instead if the normal one doesn't work. --ShardofTruth 14:43, 4 September 2015 (UTC)

KHII Ultimania Q

I'm trying to figure out what it says on this page of the KHII Ultimania, particularly at the bottom section, but the complexity of the kanji and the quality of the scan togather make it very hard to tell what it's trying to say. Is it possible to get a higher quality scan of this page? --Neumannz, The Dark Falcon 23:11, 4 August 2015 (UTC)

KH13 should have the HQ scan (I'm their source), it's just not displaying for some reason. Here's the original. Ultima Spark (talk) Lofty Fantasy KH3D.png 04:04, 5 August 2015 (UTC)

Re:coded this time!

Ah, sorry to bother you again! In my quest to revamp the Party Members page, I also need the Re:coded sprites and I can't find them anywhere on the internet. Here's two screenshots to show you what I mean. Would you be able to help find them by any chance? TheFifteenthMember 22:10, 9 August 2015 (UTC)

I already extraced them ages ago, this is all I could find back then. The Spriter's Resource only lists some of them. Since my memories of Re:coded are a bit fuzzy I guess you really only need the sprites for Sora (?), Donald, Goofy, Hercules and Cloud to be uploaded, don't you? --ShardofTruth 22:40, 9 August 2015 (UTC)
For my purposes, the four party members are all I need but I'm sure the others will have other uses around the wiki too. Again, thanks a lot! TheFifteenthMember 23:22, 9 August 2015 (UTC)

Ultimania Request

Do you have the Re:coded Ultimania? If so, could you get me scans of the enemy pages, if you have the time? I would like to start adding the stats to the wiki. TheSilentHero 16:55, 12 August 2015 (UTC)

It's not about adding the stats but understanding them first, here are some discussions and examples on this topic. ShardofTruth 17:31, 12 August 2015 (UTC)
I think I understand most of it. You have to multiply the stat value of the enemy by the stat value of the enemy's level. I can't find what level the enemies are, though. Does this depend on the world, or maybe Data-Sora's level? Also, have you figured out what the value in brackets is? I think it's the stats of the bugged Heartless in the System Sectors. TheSilentHero 18:26, 12 August 2015 (UTC)
Yes, multiplying the stat values with a level is always how it works, but I think the problem was something about the EXP values being different in various scenarios. You should really talk with Pea or Kryten about this, I really don't have the time to dive into this matter at the moment, maybe next week. If you need pages scanned, tell me which and I try to get them done. --ShardofTruth 18:03, 15 August 2015 (UTC)
I'm already working on it with Pea, who has the Ultimania too. Thanks, anyway. TheSilentHero 18:15, 15 August 2015 (UTC)

Image manipulation

I can't even remember anymore, is stuff like this considered acceptable by our policies?"We're werewolves, not swearwolves." (KrytenKoro) 04:37, 17 August 2015 (UTC)

It's not manipulated, I even linked the original scan in the summary, it's the complete image. Or do you mean something different? --ShardofTruth 06:08, 17 August 2015 (UTC)
Sorry, I had not seen the latest revision. I guess changing the contrast, the color balance and saturation is an okay thing to do for scans, we don't really have a policy about that since the outcome is mostly subjective (and influenced more by the screen you look at). The reason I leave some pixels of white space around the renders is because it reduces compression effects around the image's edges when it's shrinked by the wiki software. Again, this is mostly subjective. --ShardofTruth 21:35, 17 August 2015 (UTC)

Other Sky

It's mentioned in Chapter 3 (Wonderland), the very first sentence. I don't know if we can use the name "Other Sky" though, since the novels are considered non-canon (I think). TheSilentHero 11:22, 26 August 2015 (UTC)

Thanks:D --ShardofTruth 19:08, 26 August 2015 (UTC)~

KHII command menus

Kingdom hearts ii has a command menu that changes whenever you head to a world. So I was wondering if you could extract the files for it. 76.116.53.47 03:35, 6 September 2015 (UTC)

These are just the textures, if not specified otherwise the "zz0"-variants (standard command menu) are always used for the different layers. --ShardofTruth 11:07, 6 September 2015 (UTC)

Gallery place

Then where am i supposed to put this? <gallery> File:Kingdom Hearts HD 2.8 Final Chapter Prologue 01.png File:Kingdom Hearts HD 2.8 Final Chapter Prologue 02.png File:Kingdom Hearts HD 2.8 Final Chapter Prologue 03.png File:Kingdom Hearts HD 2.8 Final Chapter Prologue 04.png File:Kingdom Hearts HD 2.8 Final Chapter Prologue 05.png </gallery> Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 16:38, 15 September 2015 (UTC)

No galleries are good for storage and they are already present on the wiki so there would be no hassle to upload images that are already there. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 16:42, 15 September 2015 (UTC)
The screenshots served absolutely no purpose on the page, you didn't even caption them. If the development and the individual game sections get longer some of them can probably return, it just looked out of place the the way it was before. --ShardofTruth 16:49, 15 September 2015 (UTC)
No one seems to complain about it on the Disney Wiki. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 16:53, 15 September 2015 (UTC)
In a strange coincidence, the KH Wiki, where this issue is being discussed, is not the Disney Wiki, where allegedly it would not be discussed.
In all seriousness, we don't need to upload every image of something that we can create."We're werewolves, not swearwolves." (KrytenKoro) 18:41, 15 September 2015 (UTC)
I was only using Disney Wiki as an example. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 18:42, 15 September 2015 (UTC)

Armored Ventus Nightmare Keyblade

Hi, are you sure that (the Kingdom Key Keyblade that is used by the Armored Ventus Nightmare) is really his Keyblade ? I expected this to be completely black and shiny. -- Da9TvWJ.png BraviDunno 13:58, 27 September 2015 (UTC)

You are right, it looks awfully similar to the Keyblade of AntiSora (Kingdom Key (AntiSora) KH.png) (which also appear at the end of DDD) but according to MayBeePah all weapon models were extracted. I image that the Keyblade of Armored Ventus Nightmare could us a different material or an additional texture to emulate the oily look and this one wasn't extracted yet. Since there is no good footagage of the Keyblade (because of the 3DS's bad resolution) I can't really say which is the case. --ShardofTruth 21:24, 27 September 2015 (UTC)

CoM Ultimania request

I know you posted scans somewhere, but I can't find them, and none of the fansites seem to have them either. Could you link me to the scan for CoM (not ReCoM) Ansem, or just give me the names of his sleights?"We're werewolves, not swearwolves." (KrytenKoro) 14:51, 8 October 2015 (UTC)

I just had the stats uploaded ages ago, I don't have any scans of the sleights at hand sorry. I can probably make some next week, do you want the other CoM bosses too? --ShardofTruth 20:48, 11 October 2015 (UTC)
If you want, but I can honestly just go on nihongo here. I'm just trying to confirm what Rockshatter was in the original Japanese game."We're werewolves, not swearwolves." (KrytenKoro) 12:31, 12 October 2015 (UTC)
Cool, that works! It confirms that "Rockshatter" only appeared in the English game, and was a translation error."We're werewolves, not swearwolves." (KrytenKoro) 15:13, 20 October 2015 (UTC)

Quick question

You've ripped quite a good bit of stuff from chi already. I was wondering if you managed to extract a high quality version of the chi logo - preferably in pieces? --Webber22 (talk) 06:40, 12 October 2015 (UTC)

I don't think there is a high-quality version to be found in the game files since the logo is always a small image ingame. There is this cutscene, where the logo is animated for the first time, so at least you can use the different pieces. I uploaded the images here. --ShardofTruth 07:56, 12 October 2015 (UTC)
Hm, I was kind of hoping it had a clean version of the complete letter, but this will also do. Thank you!  :)
Oh boy lol. I'm gonna have to bug you for just one more thing and I'll get out of your hair. Do you have the BBS HD UI textures ripped, like with KH2 HD up above? --Webber22 (talk) 16:41, 12 October 2015 (UTC)
I put everything I found in this archive, since there are so many different UI elements there are probably still things missing. If you tell me what you still need, I might be able to find it. --ShardofTruth 15:34, 13 October 2015 (UTC)
This is precisely what I was looking for. Thanks.  :) Though I'll admit, it was kind of hard to find - it seems like it's all just strewn about randomly. So with that, I think I'm all done pestering you! But I do have one last question lol - do you have like an archive online, or a blog, where you put all this stuff up? Or do you to it only by request? --Webber22 (talk) 16:59, 13 October 2015 (UTC)
I'm glad I could help you. And no, I don't have any blog or some online archive (apart from my mediafire folder, it's just a lot of unsorted stuff though), the reason being I'm often only looking through the game files to find things that can be used on the wiki and it's not really perfectly legal to upload a huge amount of game files anywhere. --ShardofTruth 17:33, 13 October 2015 (UTC)
Thanks again! :D --Webber22 (talk) 20:31, 13 October 2015 (UTC)

Pretty awesome what you can do in half an hour when you have the right assets: Speb3OK.png That was just some random thing I cooked up to see what I can do with all the stuff you included. The magic trick was actually image 355 - it allowed me to manipulate the font gradient however I wanted without messing with the logo's border. :3 Beautiful stuff! In any case, if you ever get around to uploading the rest of the logos in pieces (HD), let me know about it lol. Lots of fun stuff can be had from them. So, thanks again! --Webber22 (talk) 07:25, 16 October 2015 (UTC)

Great work on this logo it's looks convincingly offical. I think the original Kingdom Heartless logo is never in pieces apart from the cgi movie and I can't unpack the one from Kingdom Hearts II (HD) it's some kind of strange (or incomplete) image format. Maybe I get around it with some help but it seems to be the only file causing problems. I could only send you the normal non-HD version. --ShardofTruth 18:09, 17 October 2015 (UTC)
Thanks lol. And it's okay - I wanted them, but I didn't need them. What you uploaded is plenty enough. Though again I would've really liked it if that χ was a separate image itself. Did you ever get around to decompiling Unchained? --Webber22 (talk) 19:28, 17 October 2015 (UTC)
I haven't really looked into it yet because currently I'm a bit short of time. --ShardofTruth 05:45, 20 October 2015 (UTC)
It's all good. Again, thanks for everything. It was a huge help.--Webber22 (talk) 23:29, 20 October 2015 (UTC)

Render request

Would you be able to rip the model of the original Highwind raft (from any game), as well as the fetch quest items?"We're werewolves, not swearwolves." (KrytenKoro) 13:47, 29 October 2015 (UTC)

Since MayBeePah has gone into silence mode again and to this day nobody really knows how to extract the level objects of the original Kingdom Hearts, model rips are out of question I'm afraid. But I can probably make some better looking screenshots and crop them (still working on the gummi ship models by the way, I'm just constantly finding myself doing other things). I'm trying to get it done today. --ShardofTruth 06:36, 30 October 2015 (UTC)

Invitation

Hey there, Shard, this is an invitation for you to take part in our end of year event! You can sign up as either a participant or a judge and it'd be great if you could come aboard. Thanks! TheFifteenthMember 22:01, 30 October 2015 (UTC)

Another request

Hey there! This is probably too soon lol....but, can you upload the UI assets and textures for both KHFM and Re:CoM? The HD versions specifically. Thanks! --Webber22 (talk) 22:08, 4 November 2015 (UTC)

I don't have it and I really don't know how to access it. Both the original Kingdom Hearts and Re:Chain of Memories are mostly uncharted territory, all sprites/gauges I could extract in the past were made with an emulator, something that doesn't exist for the PS3 versions. All I still have are some of the non-HD UI elements like this and some very strange beta cards from ReCoM. --ShardofTruth 10:15, 7 November 2015 (UTC)

Thanks.  :) And it's alright. I'll figure something out for the rest of them.--Webber22 (talk) 19:05, 14 November 2015 (UTC)

New KHx templates

RobinIcon%28SSB4-U%29.png
TheSilentHero Elwind! — 16:03, 8 November 2015 (UTC)
Since you're the main source of KHx information, I thought I'd inform you of two new templates I created for the KHx Keyblade pages, Template:XR and Template:XRT. They (will) replace the recipe tables that are on the pages now. There's already an explanation on the template pages, but I'll explain it here, too.

XRT (short for khX Recipe Tab) will create the tab and table header depending on the value you give it. See the template page for the values. After each XRT template, you can place multiple XR templates (short for khX Recipe). Each XR template consists of one row of the table and it uses the parameters n1, n2, etc. for the name of the ingredients (which also add the image), and q1, q2, etc. for the quantity of the ingredients. Always make sure to end the list with {{XRT|c}} or the divs will mess up the page.

I will replace the current coding with the new templates this week, but I just wanted to inform you so you can use the templates when adding the recipes for the Divine Rose and other new Keyblades when they will be released.

If you don't understand something, feel free to ask.

EDIT: You can see an example of how it works on the Starlight page.


Great work, it's a lot easier now. --ShardofTruth 09:50, 10 November 2015 (UTC)

Ultimania request

Can you please link scans/cellphone photos of the KH2 and KH2FM ultimania pages for the Silver Rock? I think you've scanned them before, but I need to see whether the Ultimania claims it appears in Halloween Town. It would also help if there's any kind of bestiary for Halloween Town specifically."We're werewolves, not swearwolves." (KrytenKoro) 21:09, 24 November 2015 (UTC)

PubGalaxy's Affiliation Request

Naminé (Live talk sprite) 1 KHCOM.gif
NinjaSheik - All of this might have started with a lie...But I'm really am glad that I could meet you...
TALK - One day, the light-it will be ours, and it will bring us together. Til then, I'll be in your heart...
Hello, ShardofTruth! I'm sorry to bother you, but last night, Chainoffire brought a new affiliation request to our attention, and it's pretty important. I want to bring it to your attention. Please take a look! Thanks! Happy Thanksgiving! :D

User Image

I've tried, but they don't show up correctly when hosted offsite. Only the talkbox avatar worked out. --Webber22 (talk) 17:28, 28 November 2015 (UTC)

Thanks. That might do the trick, but currently I can't even try it out: Imgur is currently buggy (and I don't trust any other hosting site), so I'll have to wait until they sort it out. --Webber22 (talk) 19:18, 29 November 2015 (UTC)
Shit, I'm sorry - I forgot to replace my page images yesterday - slipped my mind. They've all been replaced with offsite hosting now, so you can delete the ones I uploaded to the wiki. --Webber22 (talk) 04:01, 2 December 2015 (UTC)

Please block me

Can you try to block me for ten minutes with the strongest settings, and tell me when you've done so?"We're werewolves, not swearwolves." (KrytenKoro) 19:48, 30 November 2015 (UTC)

KHχ cutscene

I wonder if you could help me with this: in the second-to-last Wonderland cutscene, whenever I play it, there's a graphic bug involving Queen of Hearts (in the last parts of the scene). I saw it in walthroughs on YouTube to display correctly, so I wonder if there's a promleb on my side, or does it display incorrectly everywhere now. Is there a possibility for you to check it?--109.173.173.78 21:43, 6 December 2015 (UTC)

You mean this glitch? This definitely didn't happen for me the first time the cutscene played, I'm not sure what changed though, maybe it's related to flash update. --ShardofTruth 22:19, 6 December 2015 (UTC)
Yes, this one. Thanks for checking.--109.173.173.78 01:18, 7 December 2015 (UTC)

Extraction Request

I have another request for you, but this one is going to be a little bit weird and different - potentially undoable! But if it can be done, it'd be awesome and could be a boon for the wiki. The HD Re:coded film contains static images with text and voice-over narration by Mickey between certain scenes. Is it possible to extract these images (without the text)? The same for 358/2 Days, but you've previously told me you had a tough time cracking 1.5. --Webber22 (talk) 04:44, 31 December 2015 (UTC)

The problem with 1.5 and 2.5 is the new model format for KHFM/KHIIFM/BBSFM, the two game movies use something entirely different. I already tried to extract them to see if some of 358/2 Days' upgraded Heartless models can be found among the files but I had no luck with the encryption of any of them. It doesn't seem to be normal sdata encryption and without a PS3 with custom firmware my methods to experiment are really limited. I'm also not that well-versed in this stuff, same with Unchained were I pretty much have the same problem. --ShardofTruth 18:53, 1 January 2016 (UTC)

Unchained cutscene

Do you have any access to Unchained cutscenes or to their text files (or maybe you play it yourself)? Do you know if there's a difference in the script between chi and Unchained in the scene where Ava talks without Chirithy (the scene is called "Unchained" in chi). I think Unchained story already reached this point. Thanks in advance.--LeafShinobi (talk) 23:02, 13 January 2016 (UTC)

There is no difference in any of the new movie scenes. Generally, the only differences I've noticed so far between the scripts of the two games (besides the integrated/expanded 1st Anniversary event) is a slightly changed monologue for the Chirithy that gives you the Strength bangle to collect Guilt (probably since the mechanic quite different in Unchained) and the dialogues with the female Keyblade wielder near the Moogle and pumpkin head Keyblade wielder who was moved to Agrabah somehow (he is near the lighthouse in Daybreak Town in [chi]).
You can find an album of these scenes here, I haven't translated them yet though. --ShardofTruth 23:38, 13 January 2016 (UTC)
Thanks for the answer.--LeafShinobi (talk) 05:16, 14 January 2016 (UTC)

Models

Do you know anything about modeling and posing software, from simple stuff like XNALara to more complex like Poser and Blender? --Webber22 (talk) 23:13, 15 January 2016 (UTC)

I have some basic knowledge how to work with blender, but not enough to succesfully rig and animate a model, I simply don't have the same time to get seriously into that. I've heard of XNALara but never worked with it. I make most of my model images with Noesis using game animations when available.
If you need a master of this craft you should contact Soxra, sadly he's not active here anymore maybe you have more luck on his Deviantart page. --ShardofTruth 09:17, 16 January 2016 (UTC)
Ah, the guy who provided the wiki with posed renders that didn't have official ones released. Nice. Thanks, I'll try and contact him. --Webber22 (talk) 17:48, 16 January 2016 (UTC)

Possessor Herd and Gummi Squad

Can you check those to confirm they are accurate? They did not already have pages created."We're werewolves, not swearwolves." (KrytenKoro) 15:54, 2 February 2016 (UTC)

Should be correct now. --ShardofTruth 20:35, 2 February 2016 (UTC)
Okay, so they are functionally groups of Possessers and Gummi Thrusters? Should we note that on the Possessor/Gummi Thruster pages, or just link them as variant species? Also, is the kana right, or fanmade?"We're werewolves, not swearwolves." (KrytenKoro) 02:06, 3 February 2016 (UTC)
You are right, technically they are just a group of these Heartless but they behave differently (e.g. coordinating their attacks), they have a different name and are counted as separate enemies in the game. The Card Corps would be another example. I'm not completely sure how to categorize them but if the game keeps them separate, maybe we should too. A list with all current enemies in [chi] can be found here. It should also be noted that you always fight against a single enemy in [chi] and even though these two look like a group they can only be attacked as one and will only attack as one themselves. For comparison in Unchained there are mixed groups of enemies or groups or Gummi Thrusters for example, but they can be attacked one by one. --ShardofTruth 09:58, 3 February 2016 (UTC)
Okay, I think the way the articles are written now works, then. What do you think?"We're werewolves, not swearwolves." (KrytenKoro) 19:00, 3 February 2016 (UTC)
Good work, I like it. --ShardofTruth 18:59, 6 February 2016 (UTC)

Raid Boss

Can you please check the info for Raid Boss, in regards to Unchained? The writeup appears to lack the official terms, and per its claim that each boss drops items from a certain set, we should probably add that to their infoboxes or to the page itself, in a table format."We're werewolves, not swearwolves." (KrytenKoro) 17:48, 27 February 2016 (UTC)

Command boards

Hey Shard, do you know what information the Ultimania has on Command Boards. We especially need confirmation on the bonus panels that appear in each world (see this thread). Thank you! TheFifteenthMember 18:10, 28 February 2016 (UTC)

I don't have the book here at the moment, I can answer you this question in two weeks but currently I have no idea. --ShardofTruth 15:40, 29 February 2016 (UTC)
No worries, take your time ^_^ TheFifteenthMember 21:32, 29 February 2016 (UTC)

Sephiroth in KH and KH2 Ultimania

Shard, can you confirm this edit? Also, I am trying to clean up the Game:Sephiroth page, and could use the scans from the KHFM and KH2 Ultimania describing his attacks (I think Sneasel got them from a different game, or a fansite). Also, please see this -- I don't know if we want to make that into a Forum, or something similar, in order to have a centralized location for Ultimania requests? Also, if you remember any of the addresses you've given in the past for zips of ultimania files, they can go there. I tried to list everyone I could find, but I know there's more 'cause I can't find where the CoM and ReCoM boss zips went, for starters."We're werewolves, not swearwolves." (KrytenKoro) 20:58, 1 March 2016 (UTC)

The edit is correct, Sephiroth is listed as level 80 in the stats table (original here). His attacks in KHII can be seen here and here, I can get scans for KH in two weeks. ShardofTruth16:53, 2 March 2016 (UTC)
Not sure if you've already provided this somewhere, but now I'm hoping to get pictures of the following:
  • Riku (each variant) in KH 1 2 3, KH2 1, Days 1 2
  • Ansem (each variant) in KH 1 2 3 4 5 6, CoM 1 2, ReCoM 1 2, DDD 1 2 3
  • Xemnas (each variant) in KH 1, KH2 1 2 3 4 5 6 7 8 9, KH2FM 1 2 3, DDD 1
I'd like to start with KH1 Ansem (World of Chaos) first, and this has no time limit. Thanks!"We're werewolves, not swearwolves." (KrytenKoro) 17:48, 4 March 2016 (UTC)
No problem, I can get them next week. I linked the already scanned pages from KH13 above. --ShardofTruth 18:41, 4 March 2016 (UTC)
For Ansem in CoM, is there a profile for the first fight, listing stats or attacks?"We're werewolves, not swearwolves." (KrytenKoro) 20:31, 5 March 2016 (UTC)
Also, why are some techniques green in Dream Drop?"We're werewolves, not swearwolves." (KrytenKoro) 17:05, 6 March 2016 (UTC)
Physical attacks are black and magical attacks are green. TheSilentHero 18:01, 6 March 2016 (UTC)
So we need a new column for DDD. Okay."We're werewolves, not swearwolves." (KrytenKoro) 19:03, 6 March 2016 (UTC)
Or not, that would mean a new Atk template too. How does it look if I just include it with the Attribute?"We're werewolves, not swearwolves." (KrytenKoro) 20:31, 6 March 2016 (UTC)
You could also use different colors. I uploaded the rest of the scans and linked them above, I also scanned the whole CoM enemy section so all differences should become apparent now. KH(FM) Sephiroth can be found here if you're still interested in him. The explanations for the enemy stats can also be found in the albums on the Ultimania talk page. --ShardofTruth 16:32, 11 March 2016 (UTC)
Should I add these links to the KHU talk page?"We're werewolves, not swearwolves." (KrytenKoro) 21:06, 11 March 2016 (UTC)
All those scans are already in the imgur albums I posted on that talk page, but if you mean the individual links, go ahead. --ShardofTruth 21:22, 11 March 2016 (UTC)

Gummi save files

Hey, Shard. I'm done with the enemy gummi ships (although I'm pretty sure Ifrit B isn't 100% correct). I also extracted the save files with the program you linked. How do I send you the save files? TheSilentHero 18:28, 6 March 2016 (UTC)

You could upload the save file on any file hoster you're comfortable with like zippyshare, mediafire, google drive, one drive, mega etc. pp. and link it here. --ShardofTruth 16:32, 11 March 2016 (UTC)
Here. TheSilentHero 19:06, 11 March 2016 (UTC)
Thank you very much, I will post the images (and check on Ifrit B too) next week, when I'm back at my place. --ShardofTruth 21:22, 11 March 2016 (UTC)
Update: I uploaded all the models from your save files SilentHero, they were a great help, I just had to correct some minor stuff occasionally. Now all that's left is are the last five B models from the original KH, I will rebuild them when I have the time. --ShardofTruth 23:37, 4 April 2016 (UTC)

Re: Ansem render

Wow, my apologies! I didn't even know he made those; they look incredible! Anyway, no hard feelings, I understand. Hallowseve97 (talk) 20:55, 15 March 2016 (UTC)

KH Remix Ends of the Earth

It seems like the Ends of the Earth model in KH 2.5 BBS is updated from the flat one in the original PSP version. Would you happen to have a model rip of that? Or even the textures. —Preceding unsigned comment added by 175.144.239.78 (talkcontribs)

Every Keyblade model got a visual overhaul in the ReMIX, most importantly Master Xehanort's Keyblade. I don't have the models here because it was too much work to sift through all the nameless (hashed) encrypted files and there is no way to view them yet. I've read that the actual format is not that much different from the one used in the original games (which isn't the case for the first ReMIX) besides being in big endian and using gtf textures obviously. That's why I can't help you with the models itself, but at least the textures can be found here. --ShardofTruth 12:18, 16 March 2016 (UTC)

KH Remix Lingering Will

Can I have the textures of Lingering Will from 2.5's KH2FM and KHBBS? Terra's armor, that is. By the way, shouldn't the model files have the textures of the keyblades? Why have you only ripped the textures? - 19 March 2016

Generally speaking the textures in KHIIFM 2.5 were only enlarged (noticeable by the pixel artifacts) while those in KHBBSFM 2.5 were redrawn or may have been preserved in higher resolution in the first place since the PSP's hardware was weaker. I packed all texture versions of Terra's and Aqua's armor in this archive, so you can see it for yourself.
As for the ripping models and textures: It's always easier to rip textures since they are often "just" images, in case of the PS3 they mostly also use the same image format in every game, so you can extract and convert them if you know what you're looking for. You can also extract the models of course (you just need beginning and length of the file) but since the stored information (geometry, bone structure, links to other models etc.) is practically different for every game, you just can't use them right away, at least not without the special tools Square Enix used to create them.
So what you would have to do is to map the model file, find out how it works and this takes knowledge, time and some talent. Some of the cool and talented people in the KH community figured these out for most of the past games but it doesn't seem there is much interest for the HD ReMIXes, maybe Final Chapter Prologue wiill ignit this spark again, who knows? --ShardofTruth 12:02, 19 March 2016 (UTC)

Juggle Pup/R&R Seal dice and eyes

Do you know if there are rips for the sides of the seal Spirits die, and the eyes of the various Spirits? I think the folder I have has the yellow eyes, but I can't find the purple, green, and blue."We're werewolves, not swearwolves." (KrytenKoro) 16:38, 28 March 2016 (UTC)

I don't have it either and still can't extract the missing eye textures. There is a good chance we'll get them with the release of Final Chapter Prologue. --ShardofTruth 14:02, 29 March 2016 (UTC)
What about the Flick Rush cards?"We're werewolves, not swearwolves." (KrytenKoro) 18:26, 1 April 2016 (UTC)
That would be no problem, but I don't know the names of these cards. Is there a list? --ShardofTruth 19:33, 1 April 2016 (UTC)
Not really, but I'm sure working together the wiki could make one. There's definitely multiple commands for each one.
While we're on that topic, would you happen to have access or video access to the Japanese version of the game? Apparently the Ultimania claims that certain Spirits get higher-level spells that don't appear in the English version (at least, not at the same levels), and we're trying to confirm whether it's a localization difference or the Ultimania is just wrong. See Talk:Majik Lapin."We're werewolves, not swearwolves." (KrytenKoro) 22:51, 1 April 2016 (UTC)

I'm fairly confident all the red cards will have multiple names. I believe they're 1A to 2C. Not confident, but fairly sure that blue cards (I believe 2D to 6F) will also have multiple names, but haven't found them yet. Not sure what the names of the slot cards are, but as far as symbols go, "Cherry", "Bell", and "7" should be fine. We should probably just name them something like "Red 1", etc. The evolved commands, though, you can probably name after their command. I don't think we need to do card backs for these, but if you have the backgrounds somewhere and want to, we could."We're werewolves, not swearwolves." (KrytenKoro) 23:01, 1 April 2016 (UTC)

The Ultimania doesn't list these, except the tie-breaker cards, which are called 7, Bell (ベル), and Cherry (チェリー). For the other cards, maybe we can find a pattern. Like, the first one seems to be used a lot for scratching/slashing attacks, and the third one is used for biting attacks.
Some time ago, I made these Lucky Dice icons from an Ultimania scan. The quality is pretty bad, but it's probably better than nothing. TheSilentHero 09:59, 2 April 2016 (UTC)
I put the two color variants of all cards in this archive, so you can upload them with the names you want.
As for the Dream Eater ability differences: I don't have the Japanese version myself, but I know someone who got this game. Maybe I can get photos of the some high-leveled Dream Eaters, so we can at least check which abilities evolve and which don't. --ShardofTruth 00:01, 3 April 2016 (UTC)
For the evolved commands, is it possible to upload those with the evolved card backs? They have Meow Wow shape."We're werewolves, not swearwolves." (KrytenKoro) 18:32, 3 April 2016 (UTC)
Okay, apparently this is more complicated than I thought, I need help with the colors. It seems there are five of them: red (attack), blue (magic), purple (status effects), green (healing) and orange (?) while only the blue, purple and green cards seem to have evolved Meow Wow variants. What I need to know is which icon is normal, which is evolved and what color the card has, so I can provide the correct images. --ShardofTruth 22:53, 3 April 2016 (UTC)
What's with the question marks?"We're werewolves, not swearwolves." (KrytenKoro) 02:00, 4 April 2016 (UTC)
Also, I've started a draft on Talk:Flick Rush, as well as a list of all Flick Rush commands in the game, including the Spirits who use them. The tiebreaker cards should have red cardbacks, since you only see the player's version of them."We're werewolves, not swearwolves." (KrytenKoro) 03:40, 4 April 2016 (UTC)
I removed the list and put in the information in your draft, the questions marks were just wild guesses. I also didn't notice before that the tiedbreaker cards use the same backgrounds as the other cards, so I'll put them on it too. I should have enough references for the colors now to get the backgrounds right. I will probably have to update the red and blue cards too since my former source was too bright, now I use the videos released my Square Enix. --ShardofTruth 10:01, 4 April 2016 (UTC)
I'm not sure what to call the orange cards either. The first one is used for rage modes and Ryu Dragon's flying, and the third one for Scan, which seem to fit the "Enhance" name, but the second is used for sound-based attacks, which isn't an enhancement. TheSilentHero 11:22, 4 April 2016 (UTC)
Hmm, it seems to be some sort of leftover category for all abilities that are not physical attacks or magic. I hope I matched the color correctly, I didn't found a good screenshot/video so I had to derive it using color correction. ShardofTruth 12:36, 4 April 2016 (UTC)
Why in all the hells does the 3DS make it impossible to take screenshot directly from the system?"We're werewolves, not swearwolves." (KrytenKoro) 22:41, 4 April 2016 (UTC)
Thank you, I'll replace the images soon. A 3DS screenshot function would have solved so many problems by now, but strangely enough it's only really coming around this console generation. ShardofTruth 22:46, 4 April 2016 (UTC)
Done and done. The purple cards should be correct, I took the colors directly from the Flick Rush video on SE's DDD website. --ShardofTruth 23:37, 4 April 2016 (UTC)
I uploaded two versions of an image to give a better shot of the orange and purple cards, if that will help. Looking at the orange cards, the common theme is that they modify the commands available (or modify percentages, in Scan's case). They unlock the commands that are purple in the "change party" Flick Rush list, so maybe we could call them "Command cards" or "Unlock cards"?"We're werewolves, not swearwolves." (KrytenKoro) 23:46, 4 April 2016 (UTC)
How about "Shift cards"? Rex Ronald Rilander (talk) 04:34, 5 April 2016 (UTC)
I can take screenshots if you want. (Go to the IRC and ask Grim-Ripper if you want to know how.) I don't think the sound card modifies the available commands, so maybe we should just call them "Other cards". TheSilentHero 07:10, 5 April 2016 (UTC)
Yeah, "Other cards" will work. I can't find any effect to the musical ones beyond appearing to slightly delay the enemy."We're werewolves, not swearwolves." (KrytenKoro) 17:03, 5 April 2016 (UTC)

Unchained Keyblades

Are you able to confirm if Moogle of Glory and Divine Rose are in Unchained?--LeafShinobi (talk) 21:52, 31 March 2016 (UTC)

Only Divine Rose at the moment. Unchained and web [chi] will most likely catch up next week so apart from some side story stuff (Crystals of Light, 2nd Anniversary and Dark Corridor Trials) the main content should be pretty much the same from then on. --ShardofTruth 22:05, 31 March 2016 (UTC)
Thanks for the information.--LeafShinobi (talk) 22:08, 31 March 2016 (UTC)

KHUX redirects

Are we going to keep the redirects from the old names of things to the new ones? Or should they be deleted? (ie. Achoo Mole -> Nosy Mole) Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 01:52, 8 April 2016 (UTC)

I think in some cases the Japanese name is left as redirect, mostly for enemies and Keyblades, but I'm not completely sure about it myself. --ShardofTruth 09:39, 8 April 2016 (UTC)
Japanese names should always be kept as a redirect. If anything is missing those redirects, we need to add them."We're werewolves, not swearwolves." (KrytenKoro) 11:47, 8 April 2016 (UTC)

Help with Unchained

Greetings! I would just like to personally offer my help with this project. If you have any questions, I can probably answer most of them. At present, I am Level 53 if that helps. Rex Ronald Rilander (talk) 22:37, 9 April 2016 (UTC)

KHUX Keyblade mandalas

Just noticed that each Keyblade has a different "mandala" on its Equip screen. Would you be able to get those as well? Do they change when the Keyblade upgrades?"We're werewolves, not swearwolves." (KrytenKoro) 21:13, 12 April 2016 (UTC)

They stay the same the whole time. As of now I would only be able to take screenshots, but I can't remove the medal slots (or their glow) without some heavy editing. I'm still confident that we'll get all of Unchained's stuff eventually, I'm working on it. But I'm also an amateur on peeking into undocumented files system, there are still many things I don't have a grasp of yet. --ShardofTruth 22:59, 12 April 2016 (UTC)

khux

I took a screenshot of this week's rankings, as well as the top five and the reasserts. Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 18:39, 18 April 2016 (UTC)

And I have last week's rankings written down. Rex Ronald Rilander (talk) 19:15, 18 April 2016 (UTC)
If one of you could check every week if the ranking rewards were changed and write them down here somewhere, that would be great.--ShardofTruth 18:12, 20 April 2016 (UTC)
As far as I know, the rewards don't change. I'll check next week to find out for sure though. Rex Ronald Rilander (talk) 21:04, 20 April 2016 (UTC)

New Keyblade Upgrades

I saw you uploaded more upgrades. In what level do they upgrade and what is the final level now? I'll update the template as soon as I can. TheSilentHero 07:05, 21 April 2016 (UTC)

They change form with level 50 which seems to be the very last level for [chi]. I don't have all recipes (they will probably be the same for every Keyblade) and stats ready, you simply need too many Electrum and they are very rare at the moment.
I don't know what this means for Unchained honestly. They already use the fourth (final?) upgrade for the Moogle of Glory, so I'm unsure if we'll ever see levels 25+ for any of the Keyblades in this game, but that could still be very well the case when they introduce an Electrum challenge too.
I'm not really happy that these new shiny effect takes so much space. I had to add more white space to the images of the other forms so they would still overlap, but they look odd now. If we only show the final upgrade in a tab like with the Unchained Keyblades it may look better if we revert the other images, I don't know. If it isn't too distracting I could also include animations for these final forms and the Moogle of Glory Keyblade forms, but they would be much smaller and rendered on a white background. --ShardofTruth 08:29, 21 April 2016 (UTC)
Are all Keychains the same as Upgrade 4? If so, we can just use a tab like with Unchained. TheSilentHero 10:35, 21 April 2016 (UTC)
Yes, the Keychains don't change at all. --ShardofTruth 10:43, 21 April 2016 (UTC)
I've updated the template. I'm not sure what would look better regarding the white space in the images. TheSilentHero 17:25, 21 April 2016 (UTC)
Thanks, looking good. --ShardofTruth 19:05, 21 April 2016 (UTC)~

I saw you updated the Keyblade pages again. What is the max level for Unchained now? TheSilentHero 14:15, 16 May 2016 (UTC)

I'm not really sure, probably 30. You could only get one of each "new" jewel needed for the upgrades past level 25 during a limited event which made Starlight the only Keyblade to even reach level 27 while the other couldn't progress past level 26. --ShardofTruth 19:56, 16 May 2016 (UTC)~
I see. In that case, I'll update the template to level 30, but make the new levels optional, so you can add them when you have the stats. TheSilentHero 17:13, 17 May 2016 (UTC)
Thank you, they didn't renew the event so we'll probably have to wait quite some time to see where this is going. --ShardofTruth 07:45, 18 May 2016 (UTC)

Rooms

Since the rooms are rippable in KHX, would you be able to help me start uploading them to this and unchained wiki? I'm going to try and go through to get the official English names of each room, but if you want to go on the Japanese names or even simply "Wonderland Room 1 KHX.png" for now, that would be fine. Probably would help to categorize these as something like "Wonderland images", etc., in addition to standard licensing. It looks like there's different versions of many rooms due to lighting effects, so I don't know what we should do there -- pick the one with the best contrast/least abnormalities, or what?"We're werewolves, not swearwolves." (KrytenKoro) 19:14, 21 April 2016 (UTC)

The rooms with different lighting are often seen in cutscenes only, additionally there are rooms that only appear in cutscenes in the first place and rooms that don't appear in Unchained at all while others won't have an official translation since no story mission starts in them. The translation list on the project world talk page should be up-to-date now. I can upload the stuff starting tomorrow if you want. --ShardofTruth 19:55, 21 April 2016 (UTC)
Where did you say the room rips were, again? I thought they were at khinsider but I can't find them."We're werewolves, not swearwolves." (KrytenKoro) 16:24, 26 April 2016 (UTC)
You can find them here: [1]. --ShardofTruth 17:06, 26 April 2016 (UTC)

Ripping request

For the KHUX Wiki's Main Page, we want to display the current events/daily dungeons. I found banners like these for the Daily Dungeons, and I was wondering if you could get the English version of these (if they have banners). TheSilentHero 11:30, 24 April 2016 (UTC)

I can make screenshots of them but that's about it at the moment. --ShardofTruth 12:50, 24 April 2016 (UTC)
I've been taking screenshots of them, and since they're rectangular a quick gimp crop should do well enough. I'll link the dropbox for all my screenshots tonight. If I forget, yell at me. And join KHUx, so you can yell at me in-game."We're werewolves, not swearwolves." (KrytenKoro) 16:23, 26 April 2016 (UTC)
I won't join since they already banned me from the rankings, most likely because I was trying to manipulate the local files that store bits of the game progress. I guess hacking millions of Lux and stealing top ranking places from legimate players is A-ok but peeking behind the curtain isn't. (´(00)`) I just don't feel like starting all over again, so I wouldn't be of any help. ShardofTruth 17:06, 26 April 2016 (UTC)
That's...awful. Were you at least able to get good data? Maybe hopefully if you file a support request and explain what you were doing, they'll reinstate you."We're werewolves, not swearwolves." (KrytenKoro) 23:36, 26 April 2016 (UTC)
Don't sweat it, that was the risk I was taking (which was not really worth it in the end, all options are extremely limited). I can still rank in the Japanese version, I'm playing the NA one just for the translations anyway. :D --ShardofTruth 07:53, 27 April 2016 (UTC)
Here's what I have so far. I included the best I could do to record the opening -- if you know a way to tape multiple mp4s together, I would love that. I've tried avidemux but it flipped them upside down for some reason."We're werewolves, not swearwolves." (KrytenKoro) 23:23, 27 April 2016 (UTC)
420 blaze it"We're werewolves, not swearwolves." (KrytenKoro) 02:21, 28 April 2016 (UTC)
At least the Kairi and grandma introductions scene can be unpacked from the game without much problems: [2] --ShardofTruth 12:14, 28 April 2016 (UTC)

Do you know at what time the Daily Dungeons change and events end? TheSilentHero 15:22, 28 April 2016 (UTC)

It should be 00:00 PDT/07:00 am UTC --ShardofTruth 16:12, 28 April 2016 (UTC)
Thanks. I think I set the countdown to the correct time. TheSilentHero 16:59, 28 April 2016 (UTC)

Unchained NPC Players

Would you be able to reconstruct the NPCs using these screenshots? I think some also show up in the Foreteller intro scene."We're werewolves, not swearwolves." (KrytenKoro) 23:20, 26 April 2016 (UTC)

I can rip the wielders that appear in the game and during story sequences but I still don't know how the Avatar system, that puts on all those clothes on your and other players' characters, works. It's much more complicated than Re:coded that's for sure. --ShardofTruth 07:53, 27 April 2016 (UTC)
What about the Foreteller intro scene?"We're werewolves, not swearwolves." (KrytenKoro) 01:44, 28 April 2016 (UTC)
I went through and identified each one. There's eight total, on a loop."We're werewolves, not swearwolves." (KrytenKoro) 02:07, 28 April 2016 (UTC)
I think I got them all now. One is always running and I'm too big of a noob with flash to get the standing position right. The last two players are part of the backgrounds and will not move at all, so the images's quality is not as good as with the others. --ShardofTruth 12:14, 28 April 2016 (UTC)
I forgot: In the latest story scene with Foreteller Ava another 20 of these guys show up (all new), but a photo of the scene would probably enough. --ShardofTruth 12:43, 28 April 2016 (UTC)
Probably, yeah. That would do well as the lead image, since the tab thing fell out of control.
Question. So far all the one's I've seen (WR, Mission 3, Mission 231) are members of the same Union. Does this hold true for the 401-411 and 420 characters, as well as the ones in the latest story scene?"We're werewolves, not swearwolves." (KrytenKoro) 18:48, 2 May 2016 (UTC)
They don't talk about it so there is no way to be sure. The 20 new players in the last cutscene are most likely gathered from different Unions, at least that's what's implied in the scenes before. I've added another three wielders from the [chi]-exclusive daily Team Battle result screen. That's 21 now, probably good enough for every x-blade out there. --ShardofTruth 20:21, 2 May 2016 (UTC)
Hah, okay. We might need to put them in a separate list, then, or rename it back to "Other Players". I'm torn.
Some questions. This one says its in the weekly Ranking. I'm assuming that's the KHX not KHUX version. Have I recorded these correctly?
Also, are those who appear in the 231 and 401/420 story quests participating in the same basic story in X, or is it a different storyline?"We're werewolves, not swearwolves." (KrytenKoro) 20:32, 2 May 2016 (UTC)
Just for clarification here are some screenshot from [chi]: Daily Team Battle, Weekly Ranking 1, Weekly Ranking 2. I'm currently unsure if any of your party members actually appears in the parade (have to check on Sunday) but unlike in Unchained the top players of your Union aren't shown at all. The order seems to be correct and the people appearing in the story mission are the same in both games, the only difference here is that pumpkin head appears in Agrabah instead of Daybreak Town. --ShardofTruth 20:52, 2 May 2016 (UTC)

Recipes

Should we just have those in a next-higher level of tab, instead of two sections for each game? I know the MoS says to have a section for each game version, but due to the unique nature of the Keyblade recipes, it seems reasonable to suggest an exception."We're werewolves, not swearwolves." (KrytenKoro) 00:07, 27 April 2016 (UTC)

I think this would be a good idea, as it is they make the page much longer without reason. --ShardofTruth 07:53, 27 April 2016 (UTC)

Continuation from TheSilentHero's Talk Page

Naminé (Live talk sprite) 1 KHCOM.gif
NinjaSheik - All of this might have started with a lie...But I'm really am glad that I could meet you...
TALK - One day, the light-it will be ours, and it will bring us together. Til then, I'll be in your heart...
Okay, whoa. Time out. I'm not quite understanding your reply, and I'm sensing some misinterpretation here. Let's address them, please.

1.) "Did we read the same conversation? You went on and on about deleting this page even after it was cleared up that it was community work that didn't work out and the others changed their opinion. What's your problem with it?"

This, for starters. I went on and on about deleting it? As I said before, I wasn't even the one who proposed for the deletion, TheFifteenthMember did, opening with the lines: "I appreciate the effort put into this but should this be deleted? It wasn't really organised and agreed upon by the community and was posted pretty late into the day so it wasn't really a proper KHWiki April Fools joke. Since all our attention was on the 10th anniversary, I don't think this page should be kept because it isn't really significant enough to be kept in the wiki archives."

Here, TheFifteenthMember questioned about whether to delete it. My first reply was, "Well, it's not like it's an actual article, but for it to be on a project page, when it's only supposed to be used for April Fools' Day? I'm with TheSilentHero and TheFifteenthMember." I agreed to the idea of the deletion because it was merely a page created for April Fools' Day. I, however, did acknowledge by my line "Well, it's not like it's an actual article," indicating that it wasn't that big of a deal because it was not even an official article. Conversation carried on, where the users who participated in said conversation were going for an "all-or-nothing" decision. So, I said, "So, final call: Yes, we keep them or no, we do not. Aside from the KH DDD HD thing, we can just delete this one since it was only made for an April Fools' joke."

Out of everyone who took part of that conversation, TheFifteenthMember was the only to put in a vote ("We should keep them.") for yes, I put in a vote for no. You, who also took part in it, said, "I'm not sure, let's vote:D", but you never actually cast it a vote. So, the vote was tied 1 to 1. Webber22 declared, "I'm indifferent to any decisions you guys make." Aside from that, no votes. Everyone else made a comment or two, but no decision was really made and/or opinions were left rather vague. It was a prank page's, after all, so it seemed that no one care for it. It was a debate I had a part in, and I wanted to see it through. I wasn't "adamant" about it, because I didn't care for it, because as I said before "it wasn't an actual page".

Few days passed, users come on and went, and the voting never took place. You can see this from the time stamps on everyone's comments. Finally, with no input in, I decided to delete it. TheSilentHero restored it, saying, "I counted the votes and it is 2 to 1 for keeping it, so I'm going to restore it." Although I saw no such thing, I left it alone. I did not clamor its restoration, because in the end, it didn't matter that much. It was a page created as a joke. If the users wanted to keep for whatever purposes, okay, fine. I didn't butt in after that. So, again, where did you get this "on and on" about? It's not like I was forcing my opinion on anyone, saying "LET'S JUST DELETE ALREADY!" I gave my opinion, and that's that. Secondly, as I pointed out already, the voting never actually happened. It was a 1 to 1 vote, and nothing was decided on, even though a couple of days passed.

2.) "Do I also have to remind you that it was also you that deleted his user images without giving him a chance to host those off-site simply because you could?"

Um...I'm sensing some tension in this line? His user images were 1.) Against wiki's policies. 2.) I was not aware that if he moved them or not when I deleted it. Looking at the time stamp, I didn't even delete it until a day has passed since you told Webber22 that fan-made images aren't allowed. Which should've been enough time for to move it offsite before I actually deleted it. This happened over a year ago, so that may be what I was thinking when I deleted it. I don't remember the time span of the events. 3.) I did say "I'm sorry" when I went to tell Webber22 I deleted it, but it was restored by you shortly afterwards. But that isn't enough to hate on someone, either. If Webber22 didn't moved it by that time, then he could've simply asked me to restore it, and the situation would've been solved. There's no need for what happened on my talk page.

3.) "Banning is really the last step that should be taken when there are threats being made, a user is harassed or we're dealing with someone who clearly make edits in bad faith and/or with malicious intent. He hurt you, that's not okay. He should apologize but he didn't therefore a warning was given, now it's time to move on. If you ban him now, simply because you can, then you are petty. I also don't really get your arguments here, first you're telling me you want to solve this problem without a ban, even got TheSilentHero involved, and now you're thinking whatever, let's ban anyway. And for the record, discussing how to deal with someone's behavior behind the stage and then coming forward with the result is kind of shady in an open forum like a wiki."

And finally, this. First, I agreed, it should be the last step. Thing is, when this whole drama was playing out, I had a look on Webber's history. If you take a look through Webber's talk page, as well as his block logs, you can see that this whole "personally attacking" users isn't a new thing with him. Take a look at Xion4ever's post, as it listed many past transgressions:

A.) Sockpuppeting/abuse of multiple accounts: Webber22 and IP address: 68.230.252.5. I conducted my own search using the "Check User" function on the wiki and also found another IP address that stemmed from Webber's, which was also blocked twice by Neumz-senpai. The account is under User talk:24.254.139.24, and the account's block logs [3]. The reason: Personally attacking users. For all of them. B.) Edit warring: As seen C.) Misconduct towards other editors: See this on Maggosh-kun's page, this on Neumz-senpai's page, and my talk page. Also seems to have gotten into a spat by Byzantinefire D.) Failure to stop wrong actions after being given a warning.

I edited a bit from Xion's points, but as you can see from 68.230.252.5, Webber's been blocked twice once by Neumz-senpai and the other time by EternalNothingnessXIII. From 24.254.139.24, also blocked twice by Neumz-senpai. From Webber22's account, once by Erry. Which leads me to my next point, regarding your words here: "If you ban him now, simply because you can, then you are petty. I also don't really get your arguments here, first you're telling me you want to solve this problem without a ban, even got TheSilentHero involved, and now you're thinking whatever, let's ban anyway."

When did I ever say that I'm banning Webber22 simply because I can? No, by wiki's policies, I have ever right to ban Webber22 for personally attacking me, a user who edits on this wiki. I'm not out to abusing my tools, you know. When this fiasco was going on, I thought about it, long and hard about what would be the right thing to do. That's why I consulted TheSilentHero and TheFifteenthMember about it, as they are now officially staff members, same as you and me, and were the most active users at the time this was happening. I discussed in the situation in length with the two of them, especially with TheSilentHero. I did the right and responsible thing by not taking action by myself, and instead contacted fellow staff members to ask them about how to handle the situation. Initially, I wanted to solve this problem without banning/blocking anyone, but that was before Webber22 decided, "This is complete nonsense, so I'm gonna treat it as such. Please don't pester me again," never ONCE truly stating the issues and backing up the accusations made against me with evidence and outright refusal to resolve the situation. Moreover, blatant disregard of the fact that, yes, Webber22 slandered me. So, no, ShardofTruth, I'm not blocking/banning Webber22 simply because I can. I also kept in mind about Webber22's previous history. These temporary blocks and bans are to allow users who violated wiki's policies to have time to level out and then come back with a cool head. These are meant to show the community is willing to give users seconds, thirds, and heck, even fourth chances to come back and be a part of the wiki. Everyone, for the lack of a better expression right now, has red in their ledger, so yeah, I support the idea of giving users another chance. It's not like the wiki haven't been through its fair share of drama regarding conflict between users. And yet, as I was reviewing everything, I saw a pattern and realized something.

If these temporary blocks/bans were to give seconds, thirds, fourths chances to users who were blocked/banned before to come back and edit properly, then why has Webber22, who has been blocked about 5 times now, still persists with addressing everyone with rudeness in one way or another? Latest target being me. How many chances is the wiki going to give a user, who has repeatedly shown no improvement to his behavior, before it's finally time to perma-ban said user? I thought about what to do and the right way to do it. And quite frankly, I'm also amazed that he wasn't perma-banned after saying this to Maggosh-kun on his talk page: "What the fuck is up with you? Was your mother repeatedly dropped while you were still in her womb? You take something so simple, something 100% confirmed, verifiable with a reliable source used MULTIPLE times on THIS SITE as a PRIMARY source, and you gotta complicate with your completely pointless bullshit. You're like a computer that keeps running an erroneous code despite the original programmer trying multiple times to correct it. You do FAR MORE HARM to this wiki than any good. Do civilization a favor and fuck off."

And not to mention insulting Maggosh-kun and Neumz-senpai on Neumz-senpai's talk page, saying, "Sorry, sorry! When I'm dealing with dumbfucks, or retards like Maggosh, I think I, I dunno, I forget my place. I've always had a really, really low patience level for dickweeds like him, so you'll have to excuse my contact - only as frequently as he continues to exist."

THESE COMMENTS should've alone warranted a perma-ban. The way I see it, the wiki has very extremely patient and pretty easy on Webber22, but I'm starting to question when a line is going to be drawn before something else happens. I'm sorry for making this post so long, and just to be clear, I'm not mad at you. I was merely confused to what you were saying on TSH's talk page and felt the need to clarify some things. Look, you don't have to agree with me blocking/banning Webber22, but you can't deny the facts. If want to discuss this with me more in-length, I'm fine with that, but maybe on Friday when I finished with my exams. Also, me calling TheSilentHero and TheFifteenthMember to the Chat? TSH was right. I did it to contain the situation, because if were to talk publicly, it could've made matters worse. Additionally, it really didn't have to do with a community as a whole, as it was a issue between two users. It might've seemed "shady" to you, but it was the logical action to take at the time.

I was the other person who voted for keeping the April Fools article ("If we really want to go for all or nothing, I say we keep the articles."). TheSilentHero 19:33, 3 May 2016 (UTC)

While I am a strong proponent of rehabilitation (though I must admit that I didn't remember Webber's full history during past events), I can also see the logic in cutting ties with someone who refuses to acknowledge that there is even an issue to resolve. I'm a bit hazy on the details of this case -- has Webber responded at all to the warning he was given? If not, I don't think we need to increase the punitive measures without a new trigger. If he has, then it's really on him to demonstrate a willingness to make amends."We're werewolves, not swearwolves." (KrytenKoro) 20:14, 3 May 2016 (UTC)
@TheSilentHero: You did in the beginning, but not after when I asked for final call. You never said anything, even when I saw you on the Who's Online thing. I figured your stance has changed about it since you didn't vote. My bad, then, TheSilentHero. My apologies.
@Kryten: Yeah, I'm, like, really shocked how much the wiki really let Webber22 get away with this. I'm actually appalled when I was reviewing his past transgressions when I trying to decide on how long should I block him. His longest block was 3 months, by Neumz-senpai. Second longest was one month. If this was a first-time thing, I would've just blocked Webber22 for 3 days or something, but when I reviewed his block logs, my mind changed because I saw how many times this one user got blocked, came back, and then get blocked again for the same reason over and over again. It made me question on what truly was the best course of action to take. And no, after the warning template was given to TheSilentHero, Webber22 refused to acknowledge the reason why he got in the first place. TheSilentHero can vouch for that since he was the one who gave it to him. So, the question is, what do you guys think that should be done here? Both you, ShardofTruth, and Kryten are both advocating something other than a block/ban.--NinjaSheik 20:55, 3 May 2016 (UTC)
So you want to ban him because despite putting the warning on Webber's userpage the situation still wasn't resolved for you. His past behavior (all addressed with blocks and warnings) and his potential future behavior serve as another main motivation. "Shady" was the wrong word to describe it, but I'm feeling I'm missing something here, why do you want him to punish him for the same things twice, was there more I don't know about? I remember Webber's past well enough to know that he really did better himself, even became Featured User not long ago. I don't think that a ban is helpful or even justified now, but that's just my opinion on this matter. --ShardofTruth 21:38, 3 May 2016 (UTC)

As far as I see, Ninja handled everything by the policy and doesn't really deserve the criticism that is being implied. We're a small community and we should not be fighting amongst ourselves, especially seeing as we're the staff. I'd like to ask that the tension ends here so that we can discuss the actual issue - Webber's actions. Unless I'm missing something, the justification for banning is very simple. He's already had his limit of warnings and yet he's committed another offence so if we're going by the book, he should be banned without question. However, seeing as he had shown some improvement from past bans, I'd rather give the benefit of the doubt and give him one more chance to reform so long as he's willing to accept his mistakes and make an effort to further better himself (and that is the major condition here). Personally, I'd give an offender a million chances if he improves himself slightly after each one. It may be against the ban policies, but I believe that these things should only be used as a framework that is adapted to suit each individual case. TheFifteenthMember 22:04, 3 May 2016 (UTC)

@ShardofTruth: One thing: That template was for the first comment. Then after receiving, that's when Webber22 posted the second one, where he went all: "I did just state it. All of the above. And where the hell do you get off on tattling? "Personally attacking you?" Good lord above. If I were to want to ask you a question and poke you on the arm to get your attention, would you press charges for aggravated assault too? When someone says "Take a chill pill", you should know, there's an actual chill pill. It's called Diazepam. But.......don't actually do that. Valium's got some weird side-effects, and has certain quirks for individuals - from psychological to physiological. So instead....just eat a pudding or something. Now, with that, reflect. Do some self-actualization. Hopefully, you'll find the root of it all. ....Honestly. Attacking you? What the hell's wrong with you? Pretty soon, I'm going to be accused for violating your fifth amendment by requesting a response." So technically, that two strikes.
@TheFifteenthMember: Thank you, TheFifteenthMember. However, during my second Chat session with TheSilentHero, we agreed that our polices are really out-of-date, and they should be reviewed and revised by the community. When blocking/banning someone, it should be handled by a case-by-case basis. That's whole other issue, though, one that should be created in a forum.--NinjaSheik 22:11, 3 May 2016 (UTC)

Well this sure turned into a mountain really fast. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 23:11, 3 May 2016 (UTC)

So, what does everyone here want to about Webber22? He obviously needs to be reprimanded, and given previous record (blocked/banned 5 times now), I don't think a simple warning template on his talk page (which, again, was for the first comment. If we wanna get technical, then Webber22's post about "tattling" count as a second attack) is gonna do the trick. So far, I've done everything by the book: I approached the user to inquire the situation, and alerted two staff members after the insults came flying in to discuss the matter. I asked a fellow admin to act a mediator, all the while trying/asking repeatedly about problem Webber22's problem is, only to be met with hostility time and time again.--NinjaSheik 20:03, 4 May 2016 (UTC)

We would like to hear your final thoughts on the Webber case. TheSilentHero 17:11, 17 May 2016 (UTC)

Could you give your opinion about the idea I posted on NinjaSheik's talk page? TheSilentHero 20:43, 24 May 2016 (UTC)

Attack animations

How feasible would it be to get animations of raid boss attacks (two for each boss) and, at the very least, the LV 6 animations for various medals? Asking because Queen Bee is going to be an issue to record."We're werewolves, not swearwolves." (KrytenKoro) 19:06, 5 May 2016 (UTC)

Getting the attack animations from any enemy is no problem at all, they weren't changed in Unchained. It's a bit more difficult for the special attack animations as some of them were either slightly changed in Unchained (to better fit the smaller screen) or are currently completely missing (e.g. Blossom Death Scythe). If these animations work the same way as in web [chi] (and can be extracted in the future) the result would look similar to the Holy animation that is already uploaded here. I still don't know how to easily change the player clothing though.
Maybe it would look better to simply record these animations in-game and make gifs out of them later. --ShardofTruth 13:01, 7 May 2016 (UTC)
Sure, let me know how and I'll do what I can with the current Queen Bee stuff."We're werewolves, not swearwolves." (KrytenKoro) 13:46, 7 May 2016 (UTC)
I've uploaded an example how the Raid Boss animations could look here.

I don't know how you can record stuff since I don't know which equipment you have but there is probabably an app somewhere that does the trick, you can probably also use youtube videos. The next step is to either extract the frames from those videos and convert them into a gif (I'm doing this with Gimp) or use a program that can do this in one step. --ShardofTruth 15:55, 7 May 2016 (UTC)

That animation looks really good. Can you get the others?"We're werewolves, not swearwolves." (KrytenKoro) 16:12, 13 May 2016 (UTC)

Got another request...

Now, I'll be upfront with you about this one. ...It's not Kingdom Hearts related lol. Not even close. I'm undertaking a bit of a side-project with a friend, doing some DmC modding. I'm having a difficult time getting my hands on the UI assets of all previous Devil May Cry games (1-4). Sooo....I was kind of hopeful if you could help out with it. Now, unfortunately, it IS a bit of an undertaking as there's four games to rife through, so if you can't, or honestly just don't want to, it's perfectly alright lol. But at least unlike with 1.5, there's plenty of platforms to pick through. Again, it's not necessary - just helpful, and it can certainly wait! --Webber22 (talk) 03:49, 1 June 2016 (UTC)