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Combo Master: Difference between revisions

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{{game|FM2|RCO|DDD|HD1}}
{{game|FM2|RCO|DDD|HD1}}
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an attack combo even if a hit does not strike the enemy.
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an attack combo even if a hit does not strike an enemy or object.  


==Mechanics==
==Mechanics==

Revision as of 16:04, 27 December 2013

Combo Master (コンボマスター Konbo Masutā?) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike an enemy or object.

Mechanics

In Kingdom Hearts Final Mix, Combo Master is a combat ability that costs 2 AP to equip.

In Kingdom Hearts II Final Mix, Combo Master is a support ability that costs 4 AP to equip.

In Kingdom Hearts Re:coded, Combo Master is a Bonus Booster ability.

In Kingdom Hearts 3D: Dream Drop Distance, Combo Master is a support ability that can be equipped once.

In Kingdom Hearts 358/2 Days, Combo Master is a default mechanic of the game.

Learning Combo Master

Kingdom Hearts Final Mix

Kingdom Hearts II Final Mix

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance