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User:TheSilentHero/Zandbak

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Sora Attacking.
Sora's initial attack in Kingdom Hearts II.

Attack (たたかう Tatakau?) is a command in the Kingdom Hearts. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. Most attacks deal Physical damage, with the exception of certain Forms. The type of attack used may depend on whether the user is on the ground or in the air, the distance to the target, and the number of targets.

Repeatedly using Attack results in a combo (コンボ Konbo?), a combination of attacks strung together. The number of attacks in a combo can be increased with the Combo Plus and Air Combo Plus abilities, or decreased with the Negative Combo ability. If any hit misses any target, a combo is cancelled, unless Combo Master is equipped.

The final attack of a combo is a more powerful attack, called a combo finisher (コンボフィニッシュ konbo finisshu?, lit. "combo finish"). Additional combo finishers can be used by equipping the Finishing Plus ability. In Kingdom Hearts III, up to 3 combo finishers are executed by default. The power of a combo finisher can be increased with the Combo Boost and Air Combo Boost abilities, depending on the length of the combo. The Omega Finale ability allows the user to execute a combo finisher in the middle of a combo.

The attacks in a combo can change by equipping certain abilities, or by using a Drive Form or Formchange. In Kingdom Hearts 358/2 Days, each weapon has a different combo. Some weapons have an optional Y-Combo that can be used by pressing Y when prompted.

Reprisals (カウンター Kauntā?, lit. "Counter") are a type of attack that are available after a successful block, or after being knocked away, when certain abilities are equipped.

List of attacks

Kingdom Hearts

Character Attack Element Power Crit % Crit Bonus Deflect Recoil
Sora Vertical Slash (地上縦振り
Chijō Tate Furi
?)
Weapon Strength 0% 0
Swings his weapon down. Has good vertical reach, but bad horizontal reach.
Horizontal Slash (地上横振り
Chijō Yoko Furi
?)
Weapon Strength 0% 0
Swings his weapon sideways. Has good horizontal reach, but bad vertical reach.
Thrust (地上突き
Chijō Tsuki
?)
Weapon Strength 0% 0
Thrusts his weapon forward. Moves slightly forward when attacking, making it able to reach enemies at a distance.
Spin Slash (地上回転振り
Chijō Kaiten Furi
?)
Weapon Strength +4 20% +6[KH I]
+4[KH I FM]
0
Combo finish. Swings his weapon while spinning horizontally. Has a big reach, but leaves an opening before and after the attack.
Rising Slash (上昇振り
Jōshō Furi
?)
Weapon Strength 0% 0
Jumps towards a locked-on target and swings his weapon up. Has good vertical reach.
Jump Slash (跳び込み振り
Tobi-komi Furi
?)
Weapon Strength 0% 0
Jumps towards a locked-on target and swings his weapon down. Can reach targets below Sora.
Aerial Vertical Slash (空中縦振り
Kūchū Tate Furi
?)
Weapon Strength 0% 0
Swings down his weapon while airborne. Can reach targets below Sora, but has bad horizontal reach.
Aerial Swing (空中振り上げ
Kūchū Furiage
?)
Weapon Strength 0% 0
Swings his weapon up while airborne. Has good vertical reach, but bad horizontal reach.
Aerial Spin Slash (空中回転振り
Kūchū Kaiten Furi
?)
Weapon Strength +4 20% +6[KH I]
+6[KH I FM]
0
Combo finish. While airborne, swings his weapon while spinning horizontally. Powerful and has good reach.
Counterattack Weapon Strength 100% +2[KH I]
+4[KH I FM]
0
Strike back after parrying an enemy blow. Successful counterattacks restore MP.
Vortex Weapon Strength +2 0% 0
Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep Weapon Strength +2 0% 0
Leap at an airborne enemy and strike a mighty blow.
Blitz Weapon Strength +6 20% +4 0
Strike enemies ahead of you with a powerful finishing combo.
Slapshot[KH I FM] Weapon Strength 20% +4 0
Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Sliding Dash[KH I FM] Weapon Strength 0% 0
Rush and strike a distant enemy.
Hurricane Blast[KH I FM] Weapon Strength +6 20% +4 0
From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
Ripple Drive[KH I FM] Weapon Max MP x3 +10 0%
Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Stun Impact[KH I FM] Stun Strength +4 0%
Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious.
Gravity Break[KH I FM] Percentage Strength +40 (%) 100% 0 0
Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP.
Zantetsuken[KH I FM] Percentage 250 (%) 100% 0 0
Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy.
Donald Duck Ground Attack (地上アタック
Chijō Atakku
?)
Weapon Strength 25%[1] 0 O 0
Swings his staff down. Very large attack range.
Jump Attack (ジャンプアタック
Janpu Atakku
?)
Weapon Strength 25%[1] 0 O 0
Jumps up and swings his staff down. Very large attack range.
Goofy Ground Shield Punch (地上盾パンチ
Chijō Tate Panchi
?)
Weapon Strength 0% O 0
Swings his shield forward.
Ground Spin Technique (地上回転技
Chijō Kaiten-waza
?)
Weapon Strength 0% O 0
Moves forward and spins horizontally while swinging his shield. Has good reach due to moving forward.
Aerial Shield Punch (空中盾パンチ
Kūchū Tate Panchi
?)
Weapon Strength 0% O 0
Swings his shield forward while airborne. Often used when above target.
Aerial Shield Attack (空中盾アタック
Kūchū Tate Atakku
?)
Weapon Strength 0% O 0
Jumps up with raised shield. Often used when below target.

Notes and references

  1. ^ a b Only when the Violetta is equipped.