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Combo Master: Difference between revisions

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(That is in fact the ENTIRE POINT of the ability, not a side-effect)
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{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] that appears in ''[[Kingdom Hearts II Final Mix]]'' and ''[[Kingdom Hearts Re:coded]]''. It allows the user to continue with an attack combo even if a hit does not strike the enemy.
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an attack combo even if a hit does not strike the enemy.


==Learning Combo Master==
==Learning Combo Master==

Revision as of 02:22, 18 October 2012

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Combo Master (コンボマスター Konbo Masutā?) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike the enemy.

Learning Combo Master

Kingdom Hearts II Final Mix

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance