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The icon for Kingdom Hearts Dream Drop Distance HD
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Status effect: Difference between revisions

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{{game|KH1|FM1|COM|REC|358|BBS|RCO}}
{{game|COM|REC|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM|DR}}
{{Expand|create=''Kingdom Hearts Birth by Sleep'' Status Effects, sections on Days anti-effect abilities, or create pages for them; most status effects appear in multiple games, so this page should be restructured into a list of the effects, not the games.}}
{{cleanup|details about KHUX, KH0.2}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}}
'''Status Effects '''are ailments which can affect [[Sora]], his allies, or even enemies. Status effects can be caused by enemy attacks, [[magic]], or [[sleight]]s.
{{nihongo|'''Status effects'''|状態|Jōtai|lit. "Condition"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.


==Status Effects in games==
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
===Magic caused Status Effects===
'''Stop''' - This is caused by the spell [[Stop]]. The spell causes an enemy to freeze for a certain duration of time. The frozen enemy does not receive damage when hit. Instead, all damage is done to it when Stop wears off. This effect is especially useful in the [[Phantom]] fight.


'''Burn''' - Caused by some [[Fire]]-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', status effects can be nullified by equipping certain [[accessories]].


'''Flat''' - This is caused by [[Gravity]] magic. It inflicts damage and gathers the enemies together for a certain amount of time. This is represented highly in ''[[Kingdom Hearts: Chain of Memories]]''.
==List of status effects==
===''Kingdom Hearts Chain of Memories''===
*{{h|Bind}}
*{{h|Confuse}}
*{{h|Freeze}}
*{{h|Stop}}
*{{h|Stun}}
*{{h|Terror}}


'''Doom''' - This can only be inflicted upon Sora and his party members and only in the Phantom boss fight. The Phantom will cast Doom and a timer will appear over a character's head. Once the timer runs out, the character will be KO'd and cannot be brought back into the battle. It normally gets rid of your party members before finally affecting Sora. The only way to avoid this effect is to cast Stop on the Clock Tower, which will keep the counter from going down for one minute ''real time''. Eventually, the spell will wear off and the timer will resume, forcing the player to cast Stop again.
;Special status effects
*{{h|Magnet}}{{ReCoM}}
*{{h|Percentage}}
*{{h|Synchro}}
*{{h|Warp}}


===Enemy Effects===
===''Kingdom Hearts 358/2 Days''===
'''Confusion''' - Confusion is caused by Sora and occasionally the enemies in ''Kingdom Hearts: Chain of Memories.'' It reverses the controls, making it more difficult to move and avoid attacks. In ''Kingdom Hearts Re:Chain of Memories'', some Room cards that have statues that will attack Sora and cause him to be confused. An example of this are the cherub statues in [[Olympus Coliseum]]. Certain attacks and abilities also cause this. One is Zexion's Enemy Card, Confu-Strike, which has a chance of causing confusion. A sleight with King Mickey, Inverse Burst, also induces confusion upon the enemy. The combo finisher of [[Dark Aura]] also has this effect, confusing those the flames hit, should the enemies survive the attack. It should be noted that most bosses are immune to this status effect.
*{{h|Air Toss}}
*{{h|Blind}}
*{{h|Damage Drain}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Halve HP}}
*{{h|Ignite}}
*{{h|Null Defense}}
*{{h|Radar Zap}}
*{{h|Rewound Defense}}
*{{h|Shoe-glue}}
*{{h|Silence}}


'''Poison''' - Mainly caused by [[Black Fungus]] and [[Parasite Cage]]. It causes the player to take damage at an increasing rate even while moving away from the enemy. This lasts for about 5 seconds after the initial strike.
===''Kingdom Hearts Re:coded''===
*{{h|Air Toss}}
*{{h|Blind}}
*{{h|Clock Rewind}}
*{{h|Command Lock}}
*{{h|Confuse}}
*{{h|Defense Cut}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Ignite}}
*{{h|Magnet}}
*{{h|Shoe-glue}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Stun}}


'''Stun''' - Stunning an enemy is a way of gaining an advantage in battle, yet can also be used ''by'' the enemy as a threat. While stunned, one cannot move for a short amount of time, usually until attacked. Strike Raid causes this effect in Sora's story, and Riku's second hit in his Dark Mode's three-hit combo also causes it. The Holy Burst sleight can stun as well. While bosses are typically immune to this effect, and rarely use it, Larxene's various Thunder abilities and Riku Replica's second hit in his three-hit combo also cause stunning.
===''Kingdom Hearts Birth by Sleep''===
*{{h|Bind}}
*{{h|Blind}}
*{{h|Confuse}}
*{{h|Disappear}}
*{{h|Doom}}
*{{h|Freeze}}
*{{h|Ignite}}
*{{h|Magnet}}
*{{h|Mini}}
*{{h|Poison}}
*{{h|Sleep}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Zero Gravity}}


===Positive Effects===
===''Kingdom Hearts 3D: Dream Drop Distance''===
'''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''Kingdom Hearts''. While Aero does appear in ''Kingdom Hearts: Chain of Memories'', it is used for offense and does not have the Air Shield affect. [[Xaldin]] uses a similar ability in ''[[Kingdom Hearts II]]''.
*{{h|Bind}}
*{{h|Blind}}
*{{h|Command Seal}}
*{{h|Confuse}}
*{{h|Disappear}}
*{{h|Freeze}}
*{{h|Magnet}}
*{{h|Mini}}
*{{h|Poison}}
*{{h|Sleep}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Stun}}
*{{h|Time Bomb}}
*{{h|Unnamed Julius status}}
*{{h|Zero Gravity}}


'''Invincibility''' - An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in Olympus Coliseum, [[Hercules]] is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.
;Positive status effects
*{{h|Auto-Life}}
*{{h|Combo Assist}}
*{{h|Drain}}
*{{h|Haste}}
*{{h|Protect}}
*{{h|Regen}}
*{{h|Shell}}
*{{h|Spirit Roar}}


====''Kingdom Hearts''====
;Flick Rush only
*'''Sora''' - Some Summons negate harm to Sora, like [[Dumbo]].
*{{h|Black Fog}}
*'''Hercules''' - He is within a state of Invincibility when fought until hit with a barrel. Periodically, he can switch back to his Invincible state. Denoted by a yellow glow surrounding his body.
*{{h|Freeze}}<!--Not a mistake, the JP name is different-->
*'''Black Fungus''' - It can become Invincible for a short period of time.
*{{h|Shock}}
*{{h|Submerge}}


====''Kingdom Hearts II''====
===''Kingdom Hearts Union χ''===
*'''[[Undead Pirate]]s''' - Cannot be attacked unless in the moonlight.
*{{h|Paralysis}}
*{{h|Poison}}
*{{h|Sleep}}
 
===''Kingdom Hearts III''===
*{{h|Burn}}
*{{h|Cloud}}
*{{h|Doom}}{{RM}}
*{{h|Electrify}}
*{{h|Freeze}}
*{{h|Honey}}
*{{h|Leech HP}}{{RM}}
*{{h|Pep Talk}}
*{{h|Sneeze}}
*{{h|Stun}}
 
===''Kingdom Hearts Dark Road''===
*{{h|Paralysis}}
*{{h|Poison}}
*{{h|Sleep}}
 
==Negative status effects==
===Air-toss===
The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by {{c|Aero|element}}-type commands, Wind-type attacks in ''Kingdom Hearts 358/2 Days'', and abilities like [[Aero Finish]] or [[Aero Counter]].<!--
 
Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory.
 
--><gallery>
File:Air-tossed KHD.png|Roxas suffering from Air-toss.
File:Air-tossed KHREC.png|Data-Sora suffering from Air-toss.
</gallery>
 
===Bind===
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].
 
===Black Fog===
The {{nihongo|'''Black Fog'''|黒霧|Kokumu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance'', exclusive to Flick Rush. It causes the majority of the Spirit icons on the bottom screen to be covered with a black fog for ten seconds, making it difficult to see. This status effect can only be inflicted by using [[Dark Mist]].
 
===Blind===
The {{nihongo|'''Blind'''|暗闇|Kurayami|lit. "Darkness"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It hinders its victim's ability to successfully land attacks. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', Blind often causes physical attacks to miss. In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. [[Lock-On]] and [[Shotlock]]s are also disabled. {{c|Dark|element}}-type commands, [[Blackout]], and Flower-type attacks in ''Kingdom Hearts 358/2 Days'' are able to cause Blind.
<!--Data-Sora can prevent himself from being afflicted with Blind by equipping the [[Night Lenses]] accessory.
--><gallery>
File:Blinded KHD.png|Xion suffering from Blind.
File:Blinded KHBBS.png|A Scrapper suffering from Blind.
</gallery>
 
===Burn===
The {{nihongo|'''Burn'''|バーン|Bān}} status effect appears in ''Kingdom Hearts III''. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. Each jump from the second onward causes the victim to lose 5% HP, however this cannot bring the victim's HP below 1.
 
===Clock Rewind===
The {{nihongo|'''Clock Rewind'''|クロックレベル1|Kurokku Reberu 1|lit. "Clock Level 1"}} status effect appears in ''Kingdom Hearts Re:coded''. It resets Data-Sora's clock gauge to level 1 and prevents it from being filled.<!--
 
Data-Sora can prevent Clock Rewind status effect by equipping the [[Heat Sink Belt]] accessory.
 
--><gallery>
File:Clock Rewound KHREC.png|Data-Sora suffering from Clock Rewind.
</gallery>
 
===Cloud===
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic.
 
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.
 
===Command Lock===
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}.<!--
 
Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.
 
--><gallery>
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock.
</gallery>
 
===Confuse===
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]].
 
In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse.


====''Kingdom Hearts 358/2 Days''====
*'''Heartless''' -  When paired with a [[Barrier Master]], all enemies are protected from all damage until it is defeated or if the Barrier Master's book has been knocked away..
<gallery>
<gallery>
File:Invincible (days).png|A Fire Plant under a Barrier Master's protection and now invincible
File:Confused KHBBS.png|A Scrapper suffering from Confuse.
File:Confused KH3D.png|A Cera Terror suffering from Confuse.
</gallery>
</gallery>


==''Kingdom Hearts 358/2 Days''==
===Damage Drain===
<!--which accessories?-->
The {{nihongo|'''Damage Drain'''|ダメージ吸収|Damēji Kyūshū|lit. "Damage Absorption"}} status effect appears in ''Kingdom Hearts 358/2 Days''. When struck with an attack inflicting Damage Drain, the character's HP damage is absorbed by the attacking enemy, healing them. Damage Drain is inflicted by Water-type attacks.
In ''[[Kingdom Hearts 358/2 Days]]'', there are many status effects in the game that have not appeared in previous installments. Each effect corresponds to an Organization member's respective attribute, and each member is resistant to their own element's status effect, with the percentage of resistance increasing with increasing character level. Furthermore, there is a special accessory for each status effect that renders the player immune to it. The effects are expressed by different icons to represent different ailments, which appear over the affected character's head. Many enemies have attacks which can inflict status ailments that reduce or negate combat and movement abilities. All effects subside after a brief period of time, or they can be cured quickly by using a [[Panacea]].
 
===Defense Cut===
The {{nihongo|'''Defense Cut'''|防御ダウン|Bōgyo Daun|lit. "Defense Down"}} status effect appears in ''Kingdom Hearts Re:coded''. It cuts down Data-Sora's Defense, causing him to take more damage from enemy attacks.<!--


====Null Defense====
Data-Sora can prevent Defense Cut status effect by equipping the [[Adamant Belt]] accessory.
Attacks inflict damage without regard to the character's defense. Typically caused by Nil-based magic and attacks.
*This status effect is prevented by the Anti-Nil ability which can be equipped through various armors and accessories.
====Shoe-glue====
Represented by the "1 Ton" icon that appears over the character's head, this status ailment makes characters unable to jump or perform aerial combos. Typically caused by Gravity/Space-based magic and attacks.
*This effect is prevented by the Anti-Space ability which can be equipped through various armors and accessories.
====Air-toss====
Represented by the green tornado that appears over the character's head, this ailment makes characters airborne and incapable of action or recovery while in midair, and will also make them take more damage when struck. The effect only lasts until the character lands back on the ground. Typically caused by Aero-based magic and attacks.
*This effect is prevent by the Anti-Wind ability which can be equipped through various armors and accessories.
====Freeze====
Represented when ice forms around the character, they become incapable of action. To break free of it, the player must press the A button rapidly.  Typically caused by Blizzard-based magic and attacks.
*This effect is prevented by the Anti-Ice ability which can be equipped through various armors and accessories.
====Halve HP====
Certain enemies are capable of attacks that reduce a character's attacks by half of their max [[Hit Points|HP]]. Typically caused by Earth-based magic and attacks.
*This effect is prevented by the Anti-Earth ability which can be equipped through various armors and accessories.


====Flip-foot====
--><gallery>
Represented by question marks (??) that appear above the character's head, this ailment reverses movement controls (identical to the Confusion effect listed above). Typically caused by Illusion-based magic and attacks.
File:Defense Cut KHREC.png|Data-Sora suffering from Defense Cut.
*This effect is prevented by the Anti-Illusion ability which can be equipped through various armors and accessories.
</gallery>
====Silence====
Represented by a speech bubble with an ellipsis ("...") that appears over the character's head, the character becomes incapable of casting magic. Typically caused by Moon-based magic and attacks.
*This effect is prevented by the Anti-Moon ability which can be equipped through various armors and accessories.
====Ignite====
When the character catches on fire, they continue to lose HP until the fire goes out (identical to the Burn effect listed above). Typically caused by Fire-based magic and attacks.
*This effect is prevented by the Anti-Fire ability which can be equipped through various armors and accessories.
====Damage Drain====
The ability of some enemies to continually draw HP out of a character, replenishing their own.  Typically caused by Water-based magic and attacks.
*This effect is prevented by the Anti-Water ability which can be equipped through various armors and accessories.
====Rewind Defense====
Represented by a blue shield with "Lv. 1" appearing over the character's head, their defense is reduced to their first level's defense for a short period of time. Typically caused by Time-based magic and attacks.
*This effect is prevented by the Anti-Time ability which can be equipped through various armors and accessories.
====Blind====
Represented by sunglasses which appear over the character's head, attacks attempted by said character are more likely to miss. Typically caused by Flower and Dark-based magic and attacks.
*This effect is prevented by the Anti-Flower ability which can be equipped through various armors and accessories.
====Jolt====
When a character is surrounded by electricity, they are damaged by up to 10% of their HP when coming into contact with any ally (which will also damage said ally), enemies, and even walls and environment objects. Typically caused by Thunder-based magic and attacks.
*This effect is prevented by the Anti-Lightning ability which can be equipped through various armors and accessories.
====Radar Zap====
The map displayed on the lower screen whites out for a short period of time. Typically caused by Light-based magic and attacks.
*This effect is prevented by the Anti-Light ability which can be equipped through various armors and accessories.


===Doom===
The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''.<!--Not a status in other games-->
It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?-->
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds.
Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.
<gallery>
<gallery>
File:Ignited.png|An ignited Roxas
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
File:Frozen.png|A frozen Scarlet Tango
File:Air_tossed.png|An air-tossed Roxas
File:Blinded.png|A blinded Xion
File:Mute.png|A silenced Roxas
</gallery>
</gallery>


==''Kingdom Hearts Birth by Sleep''==
===Electrify===
In ''Kingdom Hearts Birth by Sleep'' status effects also make appearance. [[Terra], [[Ventus]], and [[Aqua]] can all inflict status effects to enemies as well as being able to receive them from enemies such as the [[Chrono Twister]] and [[Stopga]], however within the [[Mirage Arena]], opponents can use these spells against the player.
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].
 
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
 
A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie. <!--
 
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory.
 
In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members cannot go below 1 HP, however enemies can be reduced to 0 HP from the discharge.
 
--><gallery>
File:Jolted KHREC.png|Data-Sora suffering from Jolt.
</gallery>
 
===Flip-foot===
The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. While under Flip-foot, movement controls are reversed, similar to {{c|Confuse|status}}. Additionally, it prevents Roxas and Data-Sora from locking on to enemies or automatically directing attacks at enemies. In ''Kingdom Hearts 358/2 Days'', Flip-foot is inflicted by Illusion-type attacks.<!--
 
Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory.
 
--><gallery>
File:Flip-footed KHD.png|Roxas suffering from Flip-foot.
File:Flip-footed KHREC.png|Data-Sora suffering from Flip-foot.
</gallery>
 
===Freeze===
The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
 
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.
 
In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].
 
Data-Sora can prevent the Freeze status effect by equipping the [[Blizzard Charm]] accessory.
 
In ''Kingdom Hearts III'', Freeze immobilizes the victim as usual, but it has no effect on the damage the victim takes, and will end when the victim is attacked. It also disables safeguards, meaning that enemies such as the [[Large Body]] can be attacked from points where they would normally be invulnerable while frozen.
<gallery>
Frozen KHD.png|A Scarlet Tango suffering from Freeze.
Frozen KHREC.png|Data-Sora suffering from Freeze.
Frozen KHBBS.png|A Wild Bruiser suffering from Freeze.
Frozen (Flick Rush) KH3D.png|A frozen touch screen in Flick Rush.
</gallery>
 
===Halve HP===
The {{nihongo|'''Halve HP'''|HP半減|HP Hangen|lit. "HP Halve"}} status effect appears in ''Kingdom Hearts 358/2 Days''. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks.
 
===Honey===
The {{nihongo|'''Honey'''|ハニー|Hanī}} status effect appears in ''Kingdom Hearts III''. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown. Honey is inflicted by attacks from the [[Hunny Blasters]] and [[Hunny Launcher]] [[Formchange]]s.


===Ignite===
===Ignite===
Terra, Ventus, Aqua or the enemy is burned and receives damage periodically. Ignite can be dealt by Fire-based Deck Commands, such as [[Ignite]] or [[Fire Dash]].
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]].
===Confuse===
 
Terra, Ventus, Aqua or the enemy is confused and ways of walking are flipped where forward is backward and vice versa. Confuse can be dealt by the [[Confuse]] magic Deck Command.
A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Meowjesty]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!--
===Posion===
 
Terra, Ventus, Aqua or the enemy is poisoned and receives damage periodically. Poison can be dealt by Poison-based Deck Commands, such as [[Poison]] or [[Poison Edge]].
Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory.
 
--><gallery>
File:Ignited KHD.png|Roxas suffering from Ignite.
File:Ignited KHREC.png|Data-Sora suffering from Ignite.
File:Ignited KHBBS.png|A Scrapper suffering from Ignite.
</gallery>
 
===Leech HP===
The '''Leech HP''' or '''HP Break'''<!--Names taken from the in-game code. The japanese name is unavailable there.--> status effect appears in ''Kingdom Hearts III Re Mind''. The victim gets their max HP cut to how much they have after the hit that inflicts Leech HP. Leech HP is inflicted by {{ns|Game|Xion}}'s Recreated Data's lasers, {{ns|Game|Master Xehanort}} Recreated Data's double-blade attack, and {{ns|Game|Yozora}}'s charged slash attack.
 
<gallery>
File:Leech HP KHIIIRM.png|Sora's HP afflicted with Leech HP.
</gallery>
 
===Magnet===
The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands.
 
===Mini===
The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command.
 
<gallery>
File:Minimized KHBBS.png|A Scrapper suffering from Mini.
</gallery>
 
===Null Defense===
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.
 
===Paralysis===
The {{nihongo|'''Paralysis'''|麻痺|Mahi}} status effect appears in ''Kingdom Hearts Union χ'' and ''Kingdom Hearts Dark Road''. It paralyzes the victim and prevents them from selecting certain cards from the hand.
 
===Percentage===
The {{nihongo|'''Percentage'''|割合|Wariai}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by the [[Gravity]] Magic Card, and related Sleights such as [[Gravity Raid]].
 
===Poison===
The {{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]].
<gallery>
File:Poisoned Sora KH.png|Sora suffering from Poison.
File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison.
</gallery>
 
===Radar Zap===
The {{nihongo|'''Radar Zap'''|ナビマップ無力化|Nabi Mappu Muryoku-ka|lit. "Navigation Map Shutoff"}} status effect appears in ''Kingdom Hearts 358/2 Days''. It disables the area map that appears on the bottom Nintendo DS screen, replacing it with a large image resembling a glaring light. Radar Zap is inflicted by Light-type attacks.
 
===Rewound Defense===
The {{nihongo|'''Rewound Defense'''|防御LV.1|Bōgyo LV.1|lit. "Defense LV.1"}} status effect appears in ''Kingdom Hearts 358/2 Days''.  It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks.
<gallery>
File:Rewound Defense KHD.png|Roxas suffering from Rewound Defense.
</gallery>
 
===Shock===
The {{nihongo|'''Shock'''|感電|Kanden}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance'', exclusive to Flick Rush. It causes the Spirit icons on the bottom screen to be charged with electricity for ten seconds. While charged with electricity, the Spirits cannot be switched out and cards cannot be reloaded. This status effect can only be inflicted by using the evolved command, [[Thundaga]].
 
===Shoe-glue===
The {{nihongo|'''Shoe-glue'''|ジャンプ不能|Janpu Funō|lit. "Jump Inability"}} status effect appears in ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded''. It prevents the victim from jumping, although they are still capable of automatically jumping to attack airborne enemies. In ''Kingdom Hearts 358/2 Days'', Shoe-glue is inflicted by Space-type attacks.<!--
 
Data-Sora can prevent Shoe-glue status effect by equipping the [[Feather Charm]] accessory.
 
-->
 
===Silence===
The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by Moon-type attacks in ''Kingdom Hearts 358/2 Days''.
<gallery>
File:Silenced KHD.png|Roxas suffering from Silence.
</gallery>
 
===Sleep===
===Sleep===
The enemy is set to sleep for a period of time where they won't attack nor respond to attacks. Sleep can be dealt by the [[Sleep]] magic Deck Command.
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in  ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases<!-- by how much? -->.
 
In ''Kingdom Hearts  Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect.
 
<gallery>
File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep.
File:Sleep KH3D.png|A Chef Kyroo suffering from Sleep.
</gallery>
 
===Slow===
The {{nihongo|'''Slow'''|スロウ|Surou}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]].
 
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
<!--
 
Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory.
 
--><gallery>
File:Slowed KHREC.png|Data-Sora suffering from Slow.
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow.
</gallery>
 
===Sneeze===
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off.
 
===Stop===
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage the moment they take each hit. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].
 
<gallery>
File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop.
</gallery>
 
===Stun===
===Stun===
Terra, Ventus, Aqua or the enemy is stunned for a short period of time. Stun can be dealt by Thunder-based commands such as [[Stun Edge]] and [[Thunder Surge]].
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]].
===Mini===
 
Terra, Ventus, Aqua or the enemy is minimized to a small size and is prone to much more damage than normal. Mini can be dealt by the [[Mini]] magic Deck Command.
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough.
===Stop===
 
Terra, Ventus, Aqua or the enemy is stopped for a period of time. Stop can be dealt by Stop-based Deck Commands, such as [[Time Splicer]] and Stopga.
In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned.
===Slow===
 
The enemy is slowed down giving the player more time to attack the enemy. Slow can be dealt by the Slow magic Deck Command.
In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku bring the [[Armored Ventus Nightmare]]'s HP to 1 with [[Nightmare Clash]] results in the enemy getting stunned.
 
In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
 
In ''[[Kingdom Hearts Melody of Memory]]'', enemies that require multiple hits to be defeated can potentially be stunned, with the chance to stun determined by the attacker's strength stat. Stunned enemies will not deplete the party's HP when missed.
 
<gallery>
File:Stunned KHBBS.png|A Flood suffering from Stun.
</gallery>
 
===Submerge===
The {{nihongo|'''Submerge'''|水没|Suibotsu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance'', exclusive to Flick Rush. It covers the bottom screen in water for fifteen seconds, reducing the sliding speed of cards to 0.15 times. This status effect can only be inflicted by using [[Waterga]].
<gallery>
Submerged KH3D.png|A submerged touch screen in Flick Rush.
</gallery>
 
===Terror===
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight.
 
===Time Bomb===
The {{nihongo|'''Time Bomb'''|タイムボム|Taimu Bomu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the [[Time Bomb]] magic command.
 
Time Bomb functions similarly to [[#Doom|Doom]].
 
===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured. It is inflicted by [[Julius]]'s Crush Press attack while he is electrified.
<gallery>
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''.
</gallery>
 
===Warp===
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]], except when used by Lexaeus.
 
===Zero Gravity===
The {{nihongo|'''Zero Gravity'''|無重力「ゼログラビデ」|Mujūryoku/Zero Gurabide}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It encases the victim with an anti-gravity field that floats them above the ground and inflicts continual damage. If the victim is attacked while inside the field, they will be set rapidly spinning, causing them to be {{c|confuse|status}}d once the field dissipated. Zero Gravity is caused by [[Zero Gravity]] magic, as well as [[Gravity Strike]], [[Dream Sparkle]], and [[Miracle Dance]].<!--Transcendence?-->
 
<gallery>
File:Zero Gravity (Status) KHBBS.png|A Bruiser suffering from Zero Gravity.
</gallery>
 
==Positive status effects==
===Auto-Life===
The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts 358/2 Days'', it is provided by equipping the '''Auto-Life''' panel, which can be leveled up by linking '''Auto-Life LV+''' panels into it to increase the amount of HP restored. In ''Kingdom Hearts III'', it is provided by having a [[Kupo Coin]] in possession.
 
===Combo Assist===
The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice with a single attack, and is provided with the [[Combo Assist]] technique.
 
The [[Double Strike]] ability has the same effect as Combo Assist and is provided by [[Roxas]]'s enemy card and [[Peter Pan]]'s D-Link.
<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."-->
{{sec-stub}}
 
===Drain===
The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by like [[Drain]]. [[Chicken Little]]'s summon in ''Kingdom Hearts II'' and the combo finisher of [[Darkest Fears]] have a similar effect.
 
===Haste===
The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique.
 
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
{{sec-stub}}
 
===Pep Talk===
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura.
 
===Protect===
The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.
 
===Regen===
The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]].
 
The [[Tinker Bell]] and [[Peter Pan]] summons, the [[Cura]] spell in ''Kingdom Hearts 358/2 Days'', [[Regen-L]] and the HP Regen [[EZ Code]] have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively.


===Shell===
The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.


==''Kingdom Hearts Re:coded''==
===Spirit Roar===
In ''Kingdom Hearts Re:coded'' status effects also make appearance. Data-Sora can inflict status effects to enemies through the use of magic commands or his Keyblade's Overclock ability such as Attach Fire. Data-Sora can prevent receiving status effect by equipping certain accessories.
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.


===Ignite===
Data-Sora or the enemy is burned and receives damage periodically. Ignite can be dealt by Fire magic or Attach Fire Overclock ability.
===Jolt===
Data-Sora or the enemy is shocked. Jolt can be dealt by Thunder magic or Attach Thunder ability.
===Air-toss===
Data-Sora or the enemy is tossed into the air, immobilized, and descends slowly. Air-toss can be dealt by Aero magic or Attach Aero ability.
===Slow===
Data-Sora or the enemy will move slowly. Slow can be dealt by Slow magic or Attach Slow ability.
[[Category:Game elements]]
[[Category:Game elements]]

Revision as of 18:31, 2 May 2024

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Status effects (状態 Jōtai?, lit. "Condition"), or Status Ailments, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain elements; for example, the Jolt status is inflicted by many Thunder element attacks.

The status effect system was formally introduced in Kingdom Hearts Chain of Memories. In Kingdom Hearts, conditions such as Stun and Percentage that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include Kurt Zisa's Silence ability, Enemy Card effects, License effects, the Barrier Master's Invincibility Barrier technique, and the Vanish spell.

The majority of status effects automatically go away over time, but negative status effects can be removed early using the Panacea, Elixir, and Megalixir items or the Esuna command. In Kingdom Hearts 358/2 Days, a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping Level Up or Ring Panels. In Kingdom Hearts Re:coded, status effects can be nullified by equipping certain accessories.

List of status effects

Kingdom Hearts Chain of Memories

Special status effects

Kingdom Hearts 358/2 Days

Kingdom Hearts Re:coded

Kingdom Hearts Birth by Sleep

Kingdom Hearts 3D: Dream Drop Distance

Positive status effects
Flick Rush only

Kingdom Hearts Union χ

Kingdom Hearts III

Kingdom Hearts Dark Road

Negative status effects

Air-toss

The Air-toss (吹き上げ Kukiage?) status effect was introduced in Kingdom Hearts 358/2 Days. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by Aero-type commands, Wind-type attacks in Kingdom Hearts 358/2 Days, and abilities like Aero Finish or Aero Counter.

Bind

The Bind (バインド Baindo?) status effect was introduced in Kingdom Hearts Chain of Memories. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like Bind and Binding Strike.

Black Fog

The Black Fog (黒霧 Kokumu?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance, exclusive to Flick Rush. It causes the majority of the Spirit icons on the bottom screen to be covered with a black fog for ten seconds, making it difficult to see. This status effect can only be inflicted by using Dark Mist.

Blind

The Blind (暗闇 Kurayami?, lit. "Darkness") status effect was introduced in Kingdom Hearts 358/2 Days. It hinders its victim's ability to successfully land attacks. In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, Blind often causes physical attacks to miss. In Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. Lock-On and Shotlocks are also disabled. Dark-type commands, Blackout, and Flower-type attacks in Kingdom Hearts 358/2 Days are able to cause Blind.

Burn

The Burn (バーン Bān?) status effect appears in Kingdom Hearts III. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. Each jump from the second onward causes the victim to lose 5% HP, however this cannot bring the victim's HP below 1.

Clock Rewind

The Clock Rewind (クロックレベル1 Kurokku Reberu 1?, lit. "Clock Level 1") status effect appears in Kingdom Hearts Re:coded. It resets Data-Sora's clock gauge to level 1 and prevents it from being filled.

Cloud

The Cloud (クラウド Kuraudo?) status effect appears in Kingdom Hearts III. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using Aero magic.

In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.

Command Lock

The Command Lock (コマンド禁止 Komando Kinshi?, lit. "Command Ban") status effect, called Command Seal (コマンド封印 Komando Fūin?) in Kingdom Hearts 3D: Dream Drop Distance, was introduced in Kingdom Hearts Re:coded. It prevents the player from using any commands, similar to Silence.

Confuse

The Confuse (混乱「コンフュ」 Konran/Konfyu?) status effect was introduced in Kingdom Hearts Chain of Memories. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the Vile Phial will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like Confuse and Confusion Strike, certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked by enemies like the Mandrake, being attacked while affected by Zero Gravity.

In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.

Damage Drain

The Damage Drain (ダメージ吸収 Damēji Kyūshū?, lit. "Damage Absorption") status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Damage Drain, the character's HP damage is absorbed by the attacking enemy, healing them. Damage Drain is inflicted by Water-type attacks.

Defense Cut

The Defense Cut (防御ダウン Bōgyo Daun?, lit. "Defense Down") status effect appears in Kingdom Hearts Re:coded. It cuts down Data-Sora's Defense, causing him to take more damage from enemy attacks.

Doom

The Doom (死の宣告「デス」[?] Shi no Senkoku/Desu?, lit. "Death Sentence"/"Death") status effect was introduced in Kingdom Hearts Birth by Sleep.

It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to Time Bomb. It is inflicted by the Dark Haze command and the Doom (Death Sentence) technique, which is possessed by the Phantom and Marluxia's third form. Each game has slightly different mechanics to Doom's countdown; in Kingdom Hearts, Death Sentence is tied to the minute hand of the Clock Tower, and can be delayed by casting Stop on the clock face, while in Kingdom Hearts Re:Chain of Memories, it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in Kingdom Hearts Birth by Sleep it is a straight five second countdown.

In addition, Marluxia's Absent Silhouette and Replica Data in Kingdom Hearts II Final Mix inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's level and is reduced by one each time Sora is hit by the Graceful Dahlia, although it can be refilled using the Restore Count reaction command. The Unknown in Kingdom Hearts Birth by Sleep also inflicts a similar status effect using his energy web[?] technique, which traps the protagonist and must be negated by tapping X quickly enough[?] within four seconds.

Marluxia's data in Kingdom Hearts III Re Mind uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.

Electrify

The Electrify (帯電 Taiden?, lit. "Electrification") status effect, also called Jolt, was introduced in Kingdom Hearts 358/2 Days. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in Kingdom Hearts 358/2 Days and up to 12.5% in Kingdom Hearts Re:coded—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by Thunder-type commands and attacks, and abilities like Thunder Finish and Thunder Counter.

A variation of Jolt can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Thunder. It causes them to move slowly and jerkily, but it does not inflict damage.

A similar effect can be inflicted on Maleficent's Goons in Kingdom Hearts Birth by Sleep, causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie.

Flip-foot

The Flip-foot (移動異常 Idō Ijō?, lit. "Movement Disorder") status effect was introduced in Kingdom Hearts 358/2 Days. While under Flip-foot, movement controls are reversed, similar to Confuse. Additionally, it prevents Roxas and Data-Sora from locking on to enemies or automatically directing attacks at enemies. In Kingdom Hearts 358/2 Days, Flip-foot is inflicted by Illusion-type attacks.

Freeze

The Freeze (凍結「フリーズ」 Tōketsu/Furīzu?) status effect was introduced in Kingdom Hearts Chain of Memories. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple damage if attacked while frozen. It is typically caused by Blizzard-type and Ice-type commands and attacks, and abilities like Blizzard Finish and Blizzard Counter. Airborne targets of Freeze will drop to the ground for as long as they are frozen.

A variation of Freeze can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Blizzard. It immobilizes them for a few moments.

In Kingdom Hearts 3D: Dream Drop Distance, a variation of Freeze (氷結 Hyōketsu?), exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using Ice Zone.

Data-Sora can prevent the Freeze status effect by equipping the Blizzard Charm accessory.

In Kingdom Hearts III, Freeze immobilizes the victim as usual, but it has no effect on the damage the victim takes, and will end when the victim is attacked. It also disables safeguards, meaning that enemies such as the Large Body can be attacked from points where they would normally be invulnerable while frozen.

Halve HP

The Halve HP (HP半減 HP Hangen?, lit. "HP Halve") status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks.

Honey

The Honey (ハニー Hanī?) status effect appears in Kingdom Hearts III. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown. Honey is inflicted by attacks from the Hunny Blasters and Hunny Launcher Formchanges.

Ignite

The Ignite (炎上「バーン」 Enjō/Bān?, lit. "Burn") status effect was introduced in Kingdom Hearts 358/2 Days. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by Fire-type commands and attacks, and abilities like Fire Finish and Fire Counter.

A variation of Ignite can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Fire. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on Maleficent's Goons in Kingdom Hearts Birth by Sleep, as well as Meow Wow, Meowjesty, Sir Kyroo and Lord Kyroo in Kingdom Hearts 3D: Dream Drop Distance, which are depicted as being on fire in all versions of the game.

Leech HP

The Leech HP or HP Break status effect appears in Kingdom Hearts III Re Mind. The victim gets their max HP cut to how much they have after the hit that inflicts Leech HP. Leech HP is inflicted by Xion's Recreated Data's lasers, Master Xehanort Recreated Data's double-blade attack, and Yozora's charged slash attack.

Magnet

The Magnet (マグネ Magune?) status effect was introduced in Kingdom Hearts Re:Chain of Memories. The victim is immobilized and is pulled into the magnetic vortex created by Magnet and Magnet-type commands.

Mini

The Mini (ミニマム Minimamu?, lit. "Minimum") status effect appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the Mini magic command.

Null Defense

The Null Defense (防御力無効化 Bōgyo-ryoku Mukō-ka?, lit. "Defense Disable") status effect appears in Kingdom Hearts 358/2 Days. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.

Paralysis

The Paralysis (麻痺 Mahi?) status effect appears in Kingdom Hearts Union χ and Kingdom Hearts Dark Road. It paralyzes the victim and prevents them from selecting certain cards from the hand.

Percentage

The Percentage (割合 Wariai?) status effect was introduced in Kingdom Hearts Chain of Memories. It shaves off a fraction of the victim's remaining HP. It is caused by the Gravity Magic Card, and related Sleights such as Gravity Raid.

Poison

The Poison (ポイズン/毒 Poizun/Doku?) status effect appears in Kingdom Hearts, Kingdom Hearts Birth by Sleep, Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts Union χ, and Kingdom Hearts Dark Road. It gradually depletes the victim's HP. Poison is inflicted by commands like Poison and Poison Edge, and enemies like the Black Fungus and Vile Phial.

Radar Zap

The Radar Zap (ナビマップ無力化 Nabi Mappu Muryoku-ka?, lit. "Navigation Map Shutoff") status effect appears in Kingdom Hearts 358/2 Days. It disables the area map that appears on the bottom Nintendo DS screen, replacing it with a large image resembling a glaring light. Radar Zap is inflicted by Light-type attacks.

Rewound Defense

The Rewound Defense (防御LV.1 Bōgyo LV.1?, lit. "Defense LV.1") status effect appears in Kingdom Hearts 358/2 Days. It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks.

Shock

The Shock (感電 Kanden?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance, exclusive to Flick Rush. It causes the Spirit icons on the bottom screen to be charged with electricity for ten seconds. While charged with electricity, the Spirits cannot be switched out and cards cannot be reloaded. This status effect can only be inflicted by using the evolved command, Thundaga.

Shoe-glue

The Shoe-glue (ジャンプ不能 Janpu Funō?, lit. "Jump Inability") status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It prevents the victim from jumping, although they are still capable of automatically jumping to attack airborne enemies. In Kingdom Hearts 358/2 Days, Shoe-glue is inflicted by Space-type attacks.

Silence

The Silence (沈黙「サイレンス」 Chinmoku/Sairensu?) status effect was introduced in Kingdom Hearts 358/2 Days. It prevents the victim from using magic, similar to Command Lock. Silence is inflicted by Moon-type attacks in Kingdom Hearts 358/2 Days.

Sleep

The Sleep (スリプル/睡眠 Suripuru/Suimin?) status effect appears in Kingdom Hearts Birth by Sleep, Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts Union χ, and Kingdom Hearts Dark Road. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like Sleep or Joint Force. In Kingdom Hearts 3D: Dream Drop Distance, when the player character is affected by Sleep, his Drop Gauge speed increases.

In Kingdom Hearts Re:Chain of Memories, enemies can begin battle asleep if fought within Sleeping Darkness rooms or hit by certain props, but the status is considered the same as the Stun effect.

Slow

The Slow (スロウ Surou?) status effect was introduced in Kingdom Hearts Birth by Sleep. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like Slow or Twisted Hours, or by abilities like Attach Slow and Counter Slow.

No Heart in Kingdom Hearts Birth by Sleep Final Mix inflicts a similar status effect using his time warp pillar[?] technique.

Sneeze

The Sneeze (スニーズ Sunīzu?) status effect appears in Kingdom Hearts III. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off.

Stop

The Stop (ストップ Sutoppu?) status effect was introduced in Kingdom Hearts. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In Kingdom Hearts 3D: Dream Drop Distance, when the player character is affected by the Stop status, they only get immobilized and take the damage the moment they take each hit. Stop is inflicted by commands like Stop, Time Splicer, and Twisted Hours, or by enemies like the Chrono Twister.

Stun

The Stun (気絶「スタン」 Kizetsu/Sutan?) status effect was introduced in Kingdom Hearts. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by Aero-based commands, Mine-based commands, Quake, Thunder Surge, Sign of Faith, Faithcharge, Rockbreaker, Balloon spells and weapon abilities such as Sonic Blade, Stun Impact, and Strike Raid.

In Kingdom Hearts Chain of Memories, specific enemy cards will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the Lasting Daze map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's AP is high enough.

In Kingdom Hearts Birth by Sleep, failing to complete Surprise! 1 and Surprise! 2 successfully results in the user becoming stunned.

In Kingdom Hearts 3D: Dream Drop Distance, having Riku bring the Armored Ventus Nightmare's HP to 1 with Nightmare Clash results in the enemy getting stunned.

In Kingdom Hearts III, stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.

In Kingdom Hearts Melody of Memory, enemies that require multiple hits to be defeated can potentially be stunned, with the chance to stun determined by the attacker's strength stat. Stunned enemies will not deplete the party's HP when missed.

Submerge

The Submerge (水没 Suibotsu?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance, exclusive to Flick Rush. It covers the bottom screen in water for fifteen seconds, reducing the sliding speed of cards to 0.15 times. This status effect can only be inflicted by using Waterga.

Terror

The Terror (テラー Terā?) status effect appears in Kingdom Hearts Chain of Memories. It strike fear into the heart of the victim, preventing them from approaching the player. It is inflicted by the Terror sleight.

Time Bomb

The Time Bomb (タイムボム Taimu Bomu?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the Time Bomb magic command.

Time Bomb functions similarly to Doom.

Unnamed Julius status

This unnamed status effect appears in Kingdom Hearts 3D: Dream Drop Distance. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In Kingdom Hearts Dream Drop Distance HD, the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured. It is inflicted by Julius's Crush Press attack while he is electrified.

Warp

The Warp (デジョン Dejon?, lit. "Dezone") status effect appears in Kingdom Hearts Chain of Memories. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In Kingdom Hearts Birth by Sleep, no experience is earned from enemies defeated in this way, though in Kingdom Hearts Chain of Memories this was limited to the Warp technique itself. Warp is caused by the Warp and Warpinator techniques, and by combo finishers under the effect of Warp Break, except when used by Lexaeus.

Zero Gravity

The Zero Gravity (無重力「ゼログラビデ」 Mujūryoku/Zero Gurabide?) status effect appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance. It encases the victim with an anti-gravity field that floats them above the ground and inflicts continual damage. If the victim is attacked while inside the field, they will be set rapidly spinning, causing them to be confused once the field dissipated. Zero Gravity is caused by Zero Gravity magic, as well as Gravity Strike, Dream Sparkle, and Miracle Dance.

Positive status effects

Auto-Life

The Auto-Life (リレイズ Rireizu?, lit. "Re-raise") status effect was introduced in Kingdom Hearts. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the Auto-Life technique. In Kingdom Hearts and Kingdom Hearts II, it is provided by summoning Tinker Bell or Peter Pan respectively. In Kingdom Hearts 358/2 Days, it is provided by equipping the Auto-Life panel, which can be leveled up by linking Auto-Life LV+ panels into it to increase the amount of HP restored. In Kingdom Hearts III, it is provided by having a Kupo Coin in possession.

Combo Assist

The Combo Assist (コンボアシスト Kombo Asishuto?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to strike enemies twice with a single attack, and is provided with the Combo Assist technique.

The Double Strike ability has the same effect as Combo Assist and is provided by Roxas's enemy card and Peter Pan's D-Link.

Drain

The Drain (ドレイン Dorein?) status effect was introduced in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by like Drain. Chicken Little's summon in Kingdom Hearts II and the combo finisher of Darkest Fears have a similar effect.

Haste

The Haste (ヘイスト Heisuto?) status effect was introduced in Kingdom Hearts 3D: Dream Drop Distance. It increases the speed of the user's movement or techniques, and is provided by the Haste technique.

No Heart in Kingdom Hearts Birth by Sleep Final Mix inflicts a similar status effect using his time warp pillar[?] technique.

Pep Talk

The Pep Talk (応援 Ōen?, lit. "Support") status effect appears in Kingdom Hearts III. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the Pep Talk technique, indicated by a glowing red aura.

Protect

The Protect (プロテス Purotesu?) status effect was introduced in Kingdom Hearts 3D: Dream Drop Distance. It decreases the damage taken from physical attacks by 50%, and is provided by the Protect technique.

Regen

The Regen (リジェネ Rijene?) status effect was introduced in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like Regen or Cure Sun.

The Tinker Bell and Peter Pan summons, the Cura spell in Kingdom Hearts 358/2 Days, Regen-L and the HP Regen EZ Code have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively.

Shell

The Shell (シェル Sheru?) status effect is introduced in Kingdom Hearts 3D: Dream Drop Distance. It decreases the damage taken from magic attacks by 50%, and is provided by the Shell technique.

Spirit Roar

The Spirit Roar (スピリットロア Supiritto Roa?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance. It increases the strength of the player character's attacks and magic by 50%, and is provided by the Spirit Roar technique, indicated by a glowing red aura.