Editing Red Nocturne

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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}}
{{expand|create=Attack descriptions}}
{{game|KH1|FM1|COM|REC|KHC|RCO|HD1|HD2|KHX}}
{{suite}}
{{suite}}
{{youmay|the Heartless|[[Red Nocturne (Gummi Ship)|the Gummi Ship Blueprint]]}}
{{Enemy
{{Character
  |name=Red Nocturne
  |name=Red Nocturne
  |katakana=レッドノクターン
  |katakana=レッドノクターン
Line 8: Line 8:
  |fr=Nocturne Rouge
  |fr=Nocturne Rouge
  |de=Pyrozipfler
  |de=Pyrozipfler
  |image=[[File:Red Nocturne KH.png|150px]]
  |image=[[File:Red Nocturne KH.png|150px]]  
  |tab2=KHCOM
  |tab2=KHX
  |image2=[[File:Red Nocturne KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |image2=[[File:Red Nocturne KHX.png|150px]]  
  |tab3=KHX
  |sprite1=[[File:Red Nocturne KHCOM.png|Field sprite in Kingdom Hearts: Chain of Memories]]
|image3=[[File:Red Nocturne KHX.png|150px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts: Chain of Memories
  |game3=Kingdom Hearts coded
  |game3=Kingdom Hearts coded
  |game4=Kingdom Hearts χ
  |game4=Kingdom Hearts χ
|game5=Kingdom Hearts Dark Road
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Blue Rhapsody
|s2=Yellow Opera
|s3=Green Requiem
|s4=Black Ballade
|s5=Silver Rock
|s6=Emerald Blues
|s7=Crimson Jazz
|s8=Spring Metal
|s9=Scarlet Tango
|s10=Grey Caprice
|s11=Striped Aria
|s12=Sapphire Elegy
|s13=Pink Concerto
|s14=Turquoise March
|s15=Emerald Serenade
|s16=Watermelon
|s17=Large Watermelon
|s18=Huge Watermelon
|s19=Fireworks (Heartless)
|s20=Large Fireworks
|s21=Huge Fireworks
|s22=Jack-o'-Lantern
|s23=Round Rice Cake
|s24=Large Round Rice Cake
|s25=Bitter Maccaron
|s26=Violet Waltz
  |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
  |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
  |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.
  |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.
  |journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP.
  |journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP.
|journalUX=A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance!
  |KHHP1=24
  |KHHP1=24
|KHJPHP2=90
  |KHHP2=60
  |KHHP2=60
  |KHATK1=9
  |KHATK1=9
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
  |KHDEF1=9
  |KHDEF1=9
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=6
  |KHMP1=6
|KHJPMP2=48
  |KHMP2=43
  |KHMP2=43
  |KHEXP1=1
  |KHEXP1=1
|KHJPEXP2=90
  |KHEXP2=60
  |KHEXP2=60
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 44: Line 61:
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x0.5
  |KHthun=x0.5
|KHJPgrav=x1.0
  |KHgrav=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
|KHJPreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (4%), Blaze Shard (8%), Fira Ring (1%)
  |KHreward=(2) MP Ball x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
  |KHreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
  |KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion
  |KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
  |KHseed11=8
  |KHseed11=8
Line 85: Line 97:
  |COMAP1=3
  |COMAP1=3
  |COMEXP1=3
  |COMEXP1=3
  |COMHP2=38
  |COMHP2=39
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=7
  |COMEXP2=8
  |COMHP3=41
  |COMHP3=42
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=12
  |COMEXP3=12
  |COMHP4=45
  |COMHP4=46
  |COMAP4=6
  |COMAP4=7
  |COMEXP4=16
  |COMEXP4=17
  |COMHP5=48
  |COMHP5=49
  |COMAP5=7
  |COMAP5=8
  |COMEXP5=21
  |COMEXP5=21
  |COMHP6=52
  |COMHP6=53
  |COMAP6=8
  |COMAP6=9
  |COMEXP6=25
  |COMEXP6=26
  |COM7=r
  |COM7=r
  |COMHP7=55
  |COMHP7=56
  |COMAP7=10
  |COMAP7=10
  |COMEXP7=30
  |COMEXP7=30
  |COM8=r
  |COM8=r
  |COMHP8=58
  |COMHP8=60
  |COMAP8=11
  |COMAP8=11
  |COMEXP8=32
  |COMEXP8=35
  |COM9=r
  |COM9=r
  |COMHP9=62
  |COMHP9=63
  |COMAP9=12
  |COMAP9=13
  |COMEXP9=36
  |COMEXP9=39
  |COM12=r
  |COM12=r
  |COMHP12=111
  |COMHP12=112
  |COMAP12=12
  |COMAP12=13
  |COMEXP12=80
  |COMEXP12=86
  |COMHP13=118
  |COMHP13=119
  |COMAP13=13
  |COMAP13=14
  |COMEXP13=91
  |COMEXP13=93
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=Absorb
  |COMfire=Absorb
Line 124: Line 136:
  |COMthun=x0.5
  |COMthun=x0.5
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=O
  |COMgrav=x1.0
  |COMstun=O
  |COMstun=x1.0
  |COMstop=O
  |COMstop=x1.0
  |COMwarp=O
  |COMwarp=x1.0
  |COMbind=O
  |COMbind=x1.0
  |COMconf=O
  |COMconf=x1.0
  |COMterr=O
  |COMterr=x1.0
  |ReCOM1=s
  |COMmagn=x1.0
  |ReCOMHP1=30
  |COMfree=x1.0
|ReCOMAP1=3
|ReCOMEXP1=3
|ReCOMHP2=33
|ReCOMAP2=4
|ReCOMEXP2=8
|ReCOMHP3=36
|ReCOMAP3=5
|ReCOMEXP3=12
|ReCOMHP4=40
|ReCOMAP4=6
|ReCOMEXP4=17
|ReCOMHP5=43
|ReCOMAP5=7
|ReCOMEXP5=21
|ReCOMHP6=47
|ReCOMAP6=8
|ReCOMEXP6=26
|ReCOM7=r
|ReCOMHP7=50
|ReCOMAP7=10
|ReCOMEXP7=30
|ReCOM8=r
|ReCOMHP8=53
|ReCOMAP8=11
|ReCOMEXP8=35
|ReCOM9=r
|ReCOMHP9=57
|ReCOMAP9=12
|ReCOMEXP9=36
|ReCOM12=r
|ReCOMHP12=104
|ReCOMAP12=13
|ReCOMEXP12=80
|ReCOMHP13=111
|ReCOMAP13=14
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Fire Boost
  |ability=Fire Boost
  |desc=Increase the strength of Fire abilities.
  |desc=Increase the strength of Fire abilities.
  |duration=1 reload
  |duration=1 reload
  |CP=20
  |CP=20
  |COMMP=8
  |value=1, 2, 4
|ReCOMMP=12
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Traverse Town, Wonderland, Castle Oblivion
  |COMworld=Traverse Town, Wonderland, Castle Oblivion
|CODHP=0.31
|CODSSHP=0.51
|CODDEF=0.31
|CODEXP=1.25
|CODloc1=Traverse Town
|CODLVL1=5
|CODloc2=Traverse Town
|CODenc2=Questploration
|CODLVL2=23
|CODloc3=Wonderland
|CODenc3=Questploration
|CODLVL3=23
|CODloc4=Agrabah
|CODLVL4=35
|CODloc5=Castle Oblivion
|CODLVL5=60
|CODSSloc1=Wonderland
|CODSSsec1=C
|CODSSLVL1=14
|CODSSloc2=Wonderland
|CODSSsec2=D
|CODSSLVL2=20
|CODSSloc3=Agrabah
|CODSSsec3=B
|CODSSLVL3=35
|CODSSloc4=Agrabah
|CODSSsec4=E
|CODSSLVL4=70
|CODSSloc5=Hollow Bastion Part I
|CODSSsec5=B
|CODSSLVL5=78
|COD2Dloc1=Traverse Town
|COD2DLVL1=8
|COD3Dloc1=Wonderland
|COD3DHP1=22
|COD3DSTR1=45
|COD3DDEF1=5
|COD3DEXP1=12
|COD3Dloc2=Wonderland
|COD3Denc2=Giant
|COD3DHP2=141
|COD3DSTR2=45
|COD3DDEF2=50
|COD3DEXP2=50
|COD3Dloc3=Hollow Bastion Part II
|COD3DHP3=46
|COD3DSTR3=93
|COD3DDEF3=11
|COD3DEXP3=139
|COD3Dloc4=Hollow Bastion Part II
|COD3Denc4=Giant
|COD3DHP4=307
|COD3DSTR4=98
|COD3DDEF4=110
|COD3DEXP4=670
|COD3Dreward=HP prize x1-2, Munny x12<br>HP prize x20-40, Munny x40 (Giant)
|CODlabHP=0.19
|CODlabDEF=0.31
|CODlabEXP=0.94
|CODlabloc1=Layers 2-4
|CODlabLVL1=20
|CODlabloc2=Layers 6-10
|CODlabLVL2=25
|CODlabloc3=Layers 11-13
|CODlabLVL3=27
|CODlabloc4=Layers 16-17
|CODlabLVL4=35
|CODlabloc5=Layers 21-22
|CODlabLVL5=37
|CODlabloc6=Layer 24
|CODlabLVL6=37
|CODlabloc7=Layer 27
|CODlabLVL7=40
|CODlabreward=HP prize x1-3
|CODfire=x0.00
|CODbliz=x1.40
|CODthun=x1.00
|CODaero=x1.00
|CODigni=X
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
|CODreward=HP prize x1-4, Munny x10
|CODreward1=Fire (1.00%)
|CODreward2=Fire Blast (1.00%)
|CODreward3=Fire Edge (1.00%)
|CODreward4=Fira (0.05%)
|CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion
|CODSSworld=Wonderland, Agrabah, Hollow Bastion Part I
|DRep1=Episode 1
|DRep1r=1
|DRslv1=3|DRsbp1=4
|DRep2=Episode 2
|DRep2r=2
|DRslv2=13|DRsbp2=28
|DRslv3=33|DRsbp3=112
|DRep4=Episode 3|DRep4r=3
|DRslv4=27|DRsbp4=75
|DRslv5=33|DRsbp5=112
|DRslv6=37|DRsbp6=129
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=3|DRwbp1=4
|DRwrank2=★★|DRwlv2=13|DRwbp2=28
|DRwrank3=★★★|DRwlv3=27<ref name="LVL">33 prior to August 12, 2020.</ref>|DRwbp3=75<ref name="BP">112 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=37|DRwbp4=129
|DRw5=Wonderland|DRw5r=4
|DRwrank5=★|DRwlv5=3|DRwbp5=4
|DRwrank6=★★|DRwlv6=13|DRwbp6=28
|DRwrank7=★★★|DRwlv7=27<ref name="LVL" />|DRwbp7=75<ref name="BP" />
|DRwrank8=★★★★|DRwlv8=37|DRwbp8=129
|DRe1=Winning Streak
|DRelv1=2|DRebp1=3
|DRe2=Daily Challenge
|DRelv2=3|DRebp2=4
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=3|DRtbp1=4
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=13|DRtbp2=28
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=27|DRtbp3=75
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=37|DRtbp4=129
|DRphys=Weak
|DRfire=Resist
|DRwind=Weak
|DRattack=Magic
|DRpass1=HP +1
|DRpass2=Magic Resist +1
|DRpass3=HP +1
|DRpass4=Magic +1
|MOMattack=Weak
|MOMair1=Standard
|MOMair2=Ranged Attack
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Red Nocturne''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Red Nocturne''' is an [[Emblem Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''.


==Design==
==Design==
The Red Nocturne has a smooth, conical, red body with a [[Heartless]] emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
A Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.


Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.


==Strategy==
==Strategy==
===''Kingdom Hearts''===
===Attacks===
*The Red Nocturne launches a fireball at its target.
*'''Fire Missiles''':
*The Red Nocturne cloaks itself in flames and rushes at its target.
*'''Flames with cannons''':


Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
Red Nocturnes utilize [[Fire]] magic, although they treat it very much like [[Blizzard]] magic in that they shoot it. In compensation, Red Nocturnes are weak to Blizzard magic, which deals a large amount of damage, as well as awarding Sora [[Tech Points]]. Because they are Fire-like enemies, Red Nocturnes absorb any kind of Fire spell cast upon them by any party member.


[[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref>
If timed correctly, Sora can earn Tech Points for blocking attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Fire Missile <!--it's the basic fireball attack--> in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively. An additional 2 Tech Points can be earned if the Fire Missile attack is deflected back at the Red Nocturne in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Blizzard and [[Gravity]], 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 12 Tech Points can be earned for blocking the Fire Missile attack in ''Kingdom Hearts''</ref><ref>After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Blizzard, 9 Tech Points can be earned in ''Kingdom Hearts''.</ref>
 
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Red Nocturne
|v11=O|v12=O|v14=O
|card2=Red Nocturne
|v21=O|v22=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x2.0{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Surprisingly powerful.}}
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|—|x2.5{{KHCoM}}<br>x3.0{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.}}
{{atk-c|com}}
 
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|Ignite (medium)|1.00<ref>0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).</ref> [1.16]|△|Gathers flames overhead, then shoots a fireball straight ahead.}}
{{atk-c|rec}}
 
;Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Far (Single)|Fire|0.8|90%|0%|Early|Shoots a fireball straight ahead.}}
{{atk-c|lab}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist|1}}
 
{{-}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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