Editing Kingdom Hearts Dream Drop Distance HD

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*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
*There have been minor changes regarding bosses:
*There have been minor changes regarding bosses:
**The glitches that can be caused by the Reality Shift on {{ns|Game|Ansem, Seeker of Darkness}} have been fixed.<ref> The glitches on the 3DS version included:<br>- First form only : using Sliding Crescent can cause Ansem to tilt upwards or downwards, the same happens when he uses Rush while Riku is floating above or underneath him. Triggering the Reality Shift there causes Ansem to keep his tilted posture, and causes his attacks to be less effective, if not, ineffective. When the Dark Figure protects him, he can also go flying around the arena's ceiling when tilted backwards. On the PS4, he will reset the posture. <br>- Second form only : Being able to alter the direction Ansem is facing by hitting him sideways or triggering the Reality Shift on his side (Firaga Burst can also make him face backwards). Once he rallies he will stick to whatever direction he's facing unless he uses Dark Rush (he only does at very close range). Since the direction Ansem pulls Riku towards during the start of Dark Matter depends on the direction Ansem is facing, this can also get altered. During Dark Matter, the spheres always appear in front of Ansem, but if he is facing backwards, and if Riku gets caught by the Dark Web attack, he will be pulled out of bounds into the spheres. On the PS4, he resets his direction after he rallies regardless.<br>- Both forms : Being able to stunlock Ansem by repetitively using the Attack command right after the Reality Shift until he ends up at 1HP, where he retains the HP, thus using something else afterwards will finish him off. On the PS4 he won't stagger from a hit after a Reality Shift.</ref>
**The glitches that can be caused by the Reality Shift on {{ns|Game|Ansem, Seeker of Darkness}} have been fixed.<ref> The glitches on the 3DS version included:<br>- First form only : using Sliding Crescent can cause Ansem to tilt upwards or downwards, the same happens when he uses Rush while Riku is floating above or underneath him. Triggering the Reality Shift there causes Ansem to keep his tilted posture, and causes his attacks to be less effective, if not, ineffective. When the Dark Figure protects him, he can also go flying around the arena's ceiling when tilted backwards. <br>- Second form only : Being able to alter the direction Ansem is facing by hitting him sideways or triggering the Reality Shift on his side (Firaga Burst can also make him face backwards). Once he rallies he will stick to whatever direction he's facing unless he uses Dark Rush (he only does at very close range). Since the direction Ansem pulls Riku towards during the start of Dark Matter depends on the direction Ansem is facing, this can also get altered. During Dark Matter, the spheres always appear in front of Ansem, but if he is facing backwards, and if Riku gets caught by the Dark Web attack, he will be pulled out of bounds into the spheres. On the PS4, he resets his direction after he rallies regardless.<br>- Both forms : Being able to stunlock Ansem by repetitively using the Attack command right after the Reality Shift until he ends up at 1HP, where he retains the HP, thus using something else afterwards will finish him off. On the PS4 he won't stagger from a hit after a Reality Shift.</ref>
**{{ns|Game|Young Xehanort}}'s stats have been reduced, notably his HP.
**{{ns|Game|Young Xehanort}}'s stats have been reduced, notably his HP.


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