Editing Forum:Notes 30, (All, Tutorial Transcripts) - TheFifteenthMember

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===First, Get Down the Basics===
===First, Get Down the Basics===
;Controls <small>('''Unlocked:''' Start of Dive to the Heart)</small>
;Controls
Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump.
Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump.


*'''The "Attack" Command''' <small>('''Unlocked: First fight of Dive to the Heart''')</small><br>
*'''The "Attack" Command'''<br>
Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>!
Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>!


*'''The Command Deck''' <small>('''Unlocked: Third fight of Dive to the Heart''')</small><br>
*'''The Command Deck'''<br>
The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>.
The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>.


*'''Auto-Jump''' <small>('''Unlocked: After first conversation with Wakka.''')</small><br>
*'''Auto-Jump'''<br>
Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context.
Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context.


*'''Adjusting the Camera''' <small>('''Unlocked: Start of Dive to the Heart''')</small><br>
*'''Adjusting the Camera'''<br>
Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera.
Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera.


*'''Locking On''' <small>('''Unlocked: At the start of the second fight of Dive to the Heart''')</small><br>  
*'''Locking On'''<br>
Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets
Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets


;The HP Gauge <small>('''Unlocked:First fight of Dive to the Heart''')</small>
;The HP Gauge
The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>.
The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>.


;The Map <small>('''Unlocked: Start of Destiny Islands''')</small>
;The Map
On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas.
On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas.


;Save Points <small>('''Unlocked: Reach first save point.''')</small>
;Save Points
Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress.
Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress.


===Keep Those Abilities Flowing===
===Keep Those Abilities Flowing===
;Overclocks <small>('''Unlocked: After first raising the Clock gauge to level 2''')</small>
;Overclocks
Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier.
Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier.


;Finish Commands <small>('''Unlocked: After first raising the Clock gauge to level 2.''')</small>
;Finish Commands
<small>''Page 1/2''</small><br>
After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>!
After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>!


<small>''Page 2/2''</small><br>
;The Clock Ability Tree
Afterwards, your clock level will<br>return to 1, and <font color=blue>your abilities for clock<br>levels 2 through MAX will deactivate</font>.
 
;The Clock Ability Tree <small>('''Unlocked: Upgrade a Keyblade.''')</small>
Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time.
Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time.


*'''Choosing Abilities''' <small>('''Unlocked: Upgrade a Keyblade.''')</small><br>
*'''Choosing Abilities'''<br>
By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree.
By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree.


===Leave No Spoils Unclaimed===
===Leave No Spoils Unclaimed===
;EXP (Experience) <small>('''Unlocked: After levelling up for the first time''')</small>
;EXP (Experience)
<small>''Page 1/2''</small><br>
You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip.
You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip.


<small>''Page 2/2''</small><br>
;Prizes
Install <font color=blue>Level Up</font> chips in the main menu's<br><font color=blue>Stat Matrix</font> to <font color=blue>increase your level</font>.
 
;Prizes <small>('''Unlocked: After first fight of Dive to the Heart''')</small>
Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>.
Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>.


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If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy!
If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy!


*'''Stat Chips''' <small>('''Unlocked: Report back to Wakka after breaking your first rare prize blox.''')</small><br>
*'''Stat Chips'''<br>
<font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes.
<font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes.


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===Use the Stat Matrix to Power Up===
===Use the Stat Matrix to Power Up===
;The Stat Matrix <small>('''Unlocked: Open the Stat Matrix''')</small>
;The Stat Matrix
Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers.
Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers.


*'''Installing Chips''' <small>('''Unlocked: Open the Stat Matrix''')</small><br>
*'''Installing Chips'''<br>
Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip.
Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip.


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A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point.
A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point.


*'''Bonus Boosters/Support Abilities''' <small>('''Unlocked: Access a Bonus Booster.''')</small><br>
*'''Bonus Boosters/Support Abilities'''<br>
Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>.
Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>.


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Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>.
Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>.


*'''CPUs''' <small>('''Unlocked: Open the Stat Matrix''')</small><br>
*'''CPUs'''<br>
All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix.
All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix.


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===Upgrade Commands with Conversion===
===Upgrade Commands with Conversion===
;The Command Matrix <small>('''Unlocked: View the Command Matrix.''')</small>
;The Command Matrix
In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat.
In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat.


*'''Installing Commands''' <small>('''Unlocked: View an empty command panel.''')</small><br>
*'''Installing Commands'''<br>
When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>.
When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>.


*'''CP (Command Points)''' <small>('''Unlocked: Insert a new command into the Command Matrix.''')</small><br>
*'''CP (Command Points)'''<br>
<small>''Page 1/2''</small>
Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>.
Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>.
<small>''Page 2/2''</small>
Install new commands with a <font color=blue>[!]</font> in two adjacent<br>blue slots, and you can then <font color=blue>convert</font> them into<br>a powerful new command.


*'''Converting Commands'''<br>
*'''Converting Commands'''<br>
Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>.
Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>.


*'''Test-Converting Commands''' <small>('''Unlocked: Test-convert a command.''')</small><br>
*'''Test-Converting Commands'''<br>
If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle.
If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle.


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:<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels.
:<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels.


*'''Item Commands''' <small>('''Unlocked: Obtain an item command.''')</small><br>
*'''Item Commands'''<br>
<font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>.
<font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>.


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===Arm Yourself and Accessorize===
===Arm Yourself and Accessorize===
;The Gear Matrix <small>('''Unlocked: Visit the Gear Matrix.''')</small>
;The Gear Matrix
Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board.
Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board.


*'''Keyblade Chips''' <small>('''Unlocked: Select the Keyblade slot in the Gear Matrix.''')</small><br>
*'''Keyblade Chips'''<br>
The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade.
The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade.


*'''Finish Command Chips''' <small>('''Unlocked: Select the Finish Command slot in the Gear Matrix.''')</small><br>
*'''Finish Command Chips'''<br>
<font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX.
<font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX.


*'''Accessory Chips''' <small>('''Unlocked: Select the Accessory Chip slot in the Gear Matrix.''')</small><br>
*'''Accessory Chips'''<br>
Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>.
Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>.


===Revisit Worlds to Uncover Secrets===
===Revisit Worlds to Uncover Secrets===
;Selecting a World
;Selecting a World
Choose <font color=blue>Select a World</font> from t<small>('''Unlocked:''')</small>savehe save menu to<br><font color=blue>replay episodes</font> you have completed, challenge<br>world bosses in <font color=blue>Score Attack</font>, or just head in<br>to explore.
Choose <font color=blue>Select a World</font> from the save menu to<br><font color=blue>replay episodes</font> you have completed, challenge<br>world bosses in <font color=blue>Score Attack</font>, or just head in<br>to explore.


*'''Replaying Episodes'''<br>
*'''Replaying Episodes'''<br>
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===Smash Bugs in the System Sectors===
===Smash Bugs in the System Sectors===
;System Sectors <small>('''Unlocked: Enter a System Sector.''')</small>
;System Sectors
The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>.
The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>.


*'''Locating Backdoors''' <small>('''Unlocked: Come into contact with a backdoor.''')</small><br>
*'''Locating Backdoors'''<br>
<small>''Page 1/2</small><br>
<small>''Page 1/2</small><br>
To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br>
To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br>
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As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>.
As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>.


*'''Sector Debug''' <small>('''Unlocked: Enter a System Sector.''')</small><br>
*'''Sector Debug'''<br>
Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal.
Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal.


*'''SP (Sector Points)''' <small>('''Unlocked: Obtain SP''')</small><br>
*'''SP (Sector Points)'''<br>
While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector.
While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector.


*'''Terminals''' <small>('''Unlocked: Find a terminal.''')</small><br>
*'''Terminals'''<br>
Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>.
Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>.


*'''Links''' <small>('''Unlocked: Find a link.''')</small><br>
*'''Links'''<br>
Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next.
Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next.


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===Becoming a Blox Expert===
===Becoming a Blox Expert===
;Blox <small>('''Unlocked: After first conversation with Selphie''')</small>
;Blox
Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>.
Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>.


*'''Blox Types''' <small>('''Unlocked: Destroy a rare prize blox.''')</small><br>
*'''Blox Types'''<br>
The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed.
The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed.


*'''Rare Prize Blox''' <small>('''Unlocked: Destroy a rare prize blox.''')</small><br>
*'''Rare Prize Blox'''<br>
Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one.
Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one.


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Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality.
Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality.


;Tag Mode Settings <small>('''Unlocked: Enter the "Tag Mode" menu in the Avatar Menu.''')</small>
;Tag Mode Settings
<font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>.
<font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>.


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