Editing Forum:Notes 30, (All, Tutorial Transcripts) - TheFifteenthMember
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===First, Get Down the Basics=== | ===First, Get Down the Basics=== | ||
;Controls | ;Controls | ||
Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump. | Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump. | ||
*'''The "Attack" Command''' | *'''The "Attack" Command'''<br> | ||
Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>! | Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>! | ||
*'''The Command Deck''' | *'''The Command Deck'''<br> | ||
The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>. | The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>. | ||
*'''Auto-Jump''' | *'''Auto-Jump'''<br> | ||
Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context. | Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context. | ||
*'''Adjusting the Camera''' | *'''Adjusting the Camera'''<br> | ||
Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera. | Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera. | ||
*'''Locking On''' | *'''Locking On'''<br> | ||
Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets | Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets | ||
;The HP Gauge | ;The HP Gauge | ||
The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>. | The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>. | ||
;The Map | ;The Map | ||
On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas. | On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas. | ||
;Save Points | ;Save Points | ||
Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress. | Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress. | ||
===Keep Those Abilities Flowing=== | ===Keep Those Abilities Flowing=== | ||
;Overclocks | ;Overclocks | ||
Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier. | Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier. | ||
;Finish Commands | ;Finish Commands | ||
After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>! | After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>! | ||
;The Clock Ability Tree | |||
;The Clock Ability Tree | |||
Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time. | Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time. | ||
*'''Choosing Abilities''' | *'''Choosing Abilities'''<br> | ||
By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree. | By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree. | ||
===Leave No Spoils Unclaimed=== | ===Leave No Spoils Unclaimed=== | ||
;EXP (Experience) | ;EXP (Experience) | ||
You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip. | You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip. | ||
;Prizes | |||
;Prizes | |||
Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>. | Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>. | ||
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If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy! | If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy! | ||
*'''Stat Chips''' | *'''Stat Chips'''<br> | ||
<font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes. | <font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes. | ||
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===Use the Stat Matrix to Power Up=== | ===Use the Stat Matrix to Power Up=== | ||
;The Stat Matrix | ;The Stat Matrix | ||
Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers. | Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers. | ||
*'''Installing Chips''' | *'''Installing Chips'''<br> | ||
Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip. | Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip. | ||
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A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point. | A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point. | ||
*'''Bonus Boosters/Support Abilities''' | *'''Bonus Boosters/Support Abilities'''<br> | ||
Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>. | Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>. | ||
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Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>. | Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>. | ||
*'''CPUs''' | *'''CPUs'''<br> | ||
All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix. | All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix. | ||
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===Upgrade Commands with Conversion=== | ===Upgrade Commands with Conversion=== | ||
;The Command Matrix | ;The Command Matrix | ||
In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat. | In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat. | ||
*'''Installing Commands''' | *'''Installing Commands'''<br> | ||
When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>. | When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>. | ||
*'''CP (Command Points)''' | *'''CP (Command Points)'''<br> | ||
Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>. | Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>. | ||
*'''Converting Commands'''<br> | *'''Converting Commands'''<br> | ||
Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>. | Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>. | ||
*'''Test-Converting Commands''' | *'''Test-Converting Commands'''<br> | ||
If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle. | If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle. | ||
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:<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels. | :<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels. | ||
*'''Item Commands''' | *'''Item Commands'''<br> | ||
<font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>. | <font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>. | ||
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===Arm Yourself and Accessorize=== | ===Arm Yourself and Accessorize=== | ||
;The Gear Matrix | ;The Gear Matrix | ||
Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board. | Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board. | ||
*'''Keyblade Chips''' | *'''Keyblade Chips'''<br> | ||
The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade. | The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade. | ||
*'''Finish Command Chips''' | *'''Finish Command Chips'''<br> | ||
<font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX. | <font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX. | ||
*'''Accessory Chips''' | *'''Accessory Chips'''<br> | ||
Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>. | Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>. | ||
===Revisit Worlds to Uncover Secrets=== | ===Revisit Worlds to Uncover Secrets=== | ||
;Selecting a World | ;Selecting a World | ||
Choose <font color=blue>Select a World</font> from | Choose <font color=blue>Select a World</font> from the save menu to<br><font color=blue>replay episodes</font> you have completed, challenge<br>world bosses in <font color=blue>Score Attack</font>, or just head in<br>to explore. | ||
*'''Replaying Episodes'''<br> | *'''Replaying Episodes'''<br> | ||
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===Smash Bugs in the System Sectors=== | ===Smash Bugs in the System Sectors=== | ||
;System Sectors | ;System Sectors | ||
The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>. | The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>. | ||
*'''Locating Backdoors''' | *'''Locating Backdoors'''<br> | ||
<small>''Page 1/2</small><br> | <small>''Page 1/2</small><br> | ||
To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br> | To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br> | ||
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As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>. | As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>. | ||
*'''Sector Debug''' | *'''Sector Debug'''<br> | ||
Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal. | Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal. | ||
*'''SP (Sector Points)''' | *'''SP (Sector Points)'''<br> | ||
While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector. | While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector. | ||
*'''Terminals''' | *'''Terminals'''<br> | ||
Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>. | Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>. | ||
*'''Links''' | *'''Links'''<br> | ||
Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next. | Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next. | ||
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===Becoming a Blox Expert=== | ===Becoming a Blox Expert=== | ||
;Blox | ;Blox | ||
Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>. | Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>. | ||
*'''Blox Types''' | *'''Blox Types'''<br> | ||
The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed. | The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed. | ||
*'''Rare Prize Blox''' | *'''Rare Prize Blox'''<br> | ||
Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one. | Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one. | ||
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Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality. | Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality. | ||
;Tag Mode Settings | ;Tag Mode Settings | ||
<font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>. | <font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>. | ||