Editing Forum:Notes 30, (All, Tutorial Transcripts) - TheFifteenthMember

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==358/2 Days==
==358/2 Days==
[[Forum:Notes 26, (KHD, Day-by-Day Information/Points) - Xion4ever|Obtainment/list here]]
===Day 7 (Number XIV)===
*Basic Controls
**Obtainment: Grey Area, post "Opening" cutscene
**Information:<font color=#FFFF00>Use (directional pad image, in yellow)</font> to move around. <font color=#FFFF00>Approach someone</font> and <font color=#FFFF00> press [[File:Button A.png|x20px]] <!--in yellow--></font> to talk to them.
===Day 8 (The Icing on the Cake)===
*How to Save
**Obtainment:Grey Area, start of day
**Information:<font color=#FFFF00>Press (start button, in yellow)</font> to open the <font color=#FFFF00> main menu.</font> Select <font color=#FFFF00> Save</font> from the menu to record your progress.
*Reaching High Places
**Obtainment: [[Mission 01]]
**Information, two pages: <font color=#FFFF00>Press [[File:Button B.png|x20px]] <!--in yellow--></font> to jump. You can also <font color=#FFFF00>grab ledges</font> that are otherwise out of reach. (Page 1) <font color=#FFFF00>Press (directional pad, up, in yellow)</font> while hanging to <font color=#FFFF00>pull yourself up...</font> ...or press [[File:Button B.png|x20px]] again to drop down. (Page 2)
*Adjusting the Camera
**Obtainment: [[Mission 01]]
**Information, two pages: <font color=#FFFF00> Press (select button in yellow)</font> to enter <font color=#FFFF00>freelook mode,</font> then <font color=#FFFF00>use (directional pad, in yellow)</font> to adjust the camera. Press any button other than (directional pad image) or (start button) to exit freelook mode. (Page 1) You can also <font color=#FFFF00>slide the stylus on the Touch Screen</font> to adjust the camera <font color=#FFFF00>on the fly.</font> Try it next time you need to look around! (Page 2)
*Blocked Areas
**Obtainment: [[Mission 01]]
**Information: Some areas are blocked off by <font color=#FFFF00>barricades.</font> The Organization uses these to close off areas <font color=#FFFF00>unrelated to the mission.</font>
*Treasure Chests
**Obtainment: [[Mission 01]]
**Information: <font color=#FFFF00>Press [[File:Button A.png|x20px]] while next to a chest</font> to open it. Chests contain a variety of helpful items. Collect as many as you can!
*The Backpack
**Obtainment: [[Mission 01]]
**Information, two pages: Items you collect are stored in your <font color=#FFFF00>backpack.</font> To get your backpack, <font color=#FFFF00>press [[File:Button X.png|x20px]]</font> until the <font color=#FFFF00>Items command</font> is selected, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> (Page 1) Items on the list can be <font color=#FFFF00>discarded</font>-or, in the case of recovery items, <font color=#FFFF00>used.</font> Anything you throw away will appear on the screen and can be <font color=#FFFF00>collected again.</font> (Page 2)
*RTC
**Obtainment: Mission 01
**Information: After a mission, you must make your way back to the <font color=#FFFF00>dark corridor</font> and <font color=#FFFF00>RTC</font> (return to the castle). The corridor's location is displayed on the <font color=#FFFF00>Touch Screen map.</font>
===Day 9 (Heartless)===
*Standard Attacks
**Obtainment: [[Mission 02]]
**Information: <font color=#FFFF00>Press [[File:Button A.png|x20px]]</font> to attack with the <font color=#FFFF00>Keyblade.</font> <font color=#FFFF00>Keep pressing [[File:Button A.png|x20px]]</font> with the right timing to perform a devastating <font color=#FFFF00>combo!</font>
*Prizes
**Obtainment: Mission 02
**Information: Enemies drop <font color=#FFFF00>prizes</font> when defeated.
<font color=#FFFF00>HP Prize</font>
Restores HP.
<font color=#FFFF00>Munny</font>
Serves as cash.
<font color=#FFFF00>Prize Box</font>
Contains an item.
*Locking On
**Obtainment: Mission 02
**Information: <font color=#FFFF00>Rapidly press [[File:Button R.png|x20px]] twice</font> to <font color=#FFFF00>lock on</font> to an enemy. Cycle to the <font color=#FFFF00>next target</font> by <font color=#FFFF00>pressing [[File:Button R.png|x20px]] once.</font> Rapidly press [[File:Button R.png|x20px]] twice to exit lock-on mode.
*Heart Points
**Obtainment: Mission 02
**Information: A <font color=#FFFF00>heart</font> appears where you defeat <font color=#FFFF00>certain types of Heartless.</font> You can use these <font color=#FFFF00>heart points</font> at the <font color=#FFFF00>shop.</font>
*Chaining
**Obtainment: Mission 02
**Information, three pages: Defeat enemies to start a <font color=#FFFF00>chain.</font> While chaining, a <font color=#FFFF00>ring of light</font> appears around whichever enemy you lock on to. (Page 1) That ring shrinks over time and disappears. <font color=#FFFF00>Keep hitting enemies</font> to make it bigger! Defeating enemies during a chain will earn you <font color=#FFFF00>bonus heart points.</font> (Page 2) What's more, if you <font color=#FFFF00>keep a chain going long enough,</font> your <font color=#FFFF00>heart counter will begin to flash.</font> Your chain becomes <font color=#FFFF00>unbreakable</font> during this time, giving you the chance to collect tons of hearts! (Page 3)
===Day 10 (Incomplete)===
*Mission Objectives
**Obtainment: [[Mission 03]]
**Information: Missions have a variety of <font color=#FFFF00>objectives.</font> The objective of your current mission is shown on the Touch Screen.
*The Map
**Obtainment: Mission 03
**Information: A <font color=#FFFF00>map of your current location</font> can be found on the Touch Screen. <font color=#FFFF00>Enemies in the area</font> also show up on the map. Use it to hunt them down.
*The Mission Gauge
**Obtainment: Mission 03
**Information: Make progress toward your objective, and the <font color=#FFFF00>Mission Gauge</font> will fill. Reach the <font color=#FFFF00>goal line...</font> ...and it's <font color=#FFFF00>Mission Complete!</font> But why stop there? Fill the gauge all the way, and it could pay off.
===Day 11 (Keyblade)===
*Panels
**Obtainment: Grey Area
**Information: You can now select <font color=#FFFF00>Panels</font> from the main menu. Panels allow you to <font color=#FFFF00>customize your abilities.</font> You can only access your panels <font color=#FFFF00>before missions,</font> so make them a part of your daily routine.
*Installing Panels
**Obtainment: Grey Area
**Information, three pages: Install <font color=#FFFF00>panels</font> you've obtained in <font color=#FFFF00>slots</font> in order to power yourself up! Move panels from your <font color=#FFFF00>stock</font> on the right side of the screen into the <font color=#FFFF00>slot window</font> on the left. (Page 1) Installed panels give you <font color=#FFFF00>new abilities,</font> or increase your level, HP, and other <font color=#FFFF00>stats.</font> Panels come in all varieties. Find the panel arrangement that works best for you! (Page 2) Having trouble with a mission? Don't be afraid to <font color=#FFFF00>press (Start button)</font> and <font color=#FFFF00>withdraw.</font> you can always try again, and sometimes a simple change to your panels can make all the difference. (Page 3)
*Using Magic on Missions
**Obtainment: Grey Area
**Information: Need <font color=#FFFF00>magic panels</font> for a mission? Remember, you must <font color=#FFFF00>install them before you go.</font> Don't forget! Otherwise you'll be stuck without magic.
*Magic
**Obtainment: Mission 04
**Information: To access your magic, <font color=#FFFF00>press [[File:Button X.png|x20px]]</font> until the <font color=#FFFF00>Magic command</font> is selected, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> You have a <font color=#FFFF00>limited number of magic casts,</font> but you can recover them by using <font color=#FFFF00>Ethers.</font>
*Recovery Items
**Obtainment: Mission 04
**Information, two pages: To use a recovery item, <font color=#FFFF00>use [[File:Button X.png|x20px]] to select the <font color=#FFFF00>Items command.</font> Choose an item, then <font color=#FFFF00>press [[File:Button A.png|x20px]].</font> Once you use an item, it's gone.</font> This goes for both installed items and those in your backpack. (Page 1) Items must be <font color=#FFFF00>installed in slots</font> like everything else if you want to take them along on missions. Plan in advance for tougher missions! (Page 2)
*Shortcuts
**Obtainment: Mission 04
**Information, two pages: Magic and recovery items can be set to a <font color=#FFFF00>shortcut menu. Hold [[File:Button L.png|x20px]]</font> while selecting an item or magic, then <font color=#FFFF00>press [[File:Button A.png|x20px]] [[File:Button B.png|x20px]] [[File:Button X.png|x20px]] [[File:Button Y.png|x20px]]</font> to assign it to that button. (Page 1) Next, <font color=#FFFF00>close</font> the item or magic menu. <font color=#FFFF00>Hold [[File:Button L.png|x20px]],</font> and you will see your shortcuts. While holding [[File:Button L.png|x20px]], <font color=#FFFF00>press [[File:Button A.png|x20px]] [[File:Button B.png|x20px]] [[File:Button X.png|x20px]] [[File:Button Y.png|x20px]]</font> to use that shortcut. Backpack items cannot be assigned. (Page 2)
===Day 12 (A Closed World)===
*Control Types
**Obtainment: Mission 05
**Information: <font color=#FFFF00>Type B controls</font> have been added to the <font color=#FFFF00>Config menu.</font> Type B features a <font color=#FFFF00>more flexible camera.</font> So far, you have been using Type A controls. Try both and see what clicks for you!
*Recon Missions
**Obtainment: Mission 05
**Information, two pages: For recon missions like this one, <font color=#FFFF00>approach recon points</font> and <font color=#FFFF00>press [[File:Button A.png|x20px]]</font> to examine theme. You must <font color=#FFFF00>defeat any nearby foes first.</font> Recon points you find are <font color=#FFFF00>marked on the map.</font> (Page 1) Find enough clues to make a <font color=#FFFF00>breakthrough,</font> and the <font color=#FFFF00>Mission Gauge will fill.</font> Breakthroughs reveal new recon points, allowing you to proceed with the mission. (Page 2)
===Day 13 (Deeds to be Done)===
*Limit Breaks
**Obtainment: [[Mission 06]]
**Information: Once your <font color=#FFFF00>HP falls into the yellow range, hold [[File:Button A.png|x20px]]</font> and you can activate your <font color=#FFFF00>Limit Break.</font> Your attacks will deal massive damage <font color=#FFFF00>until the white line reaches the left edge</font> of your HP gauge.
===Day 14 (Friends)===
*Holo-Missions
**Obtainment: Grey Area
**Information: Saix may stop issuing some missions after a certain date. Don't worry, though! You can always try any mission later. Just select <font color=#FFFF00>Holo-Missions</font> from the main menu.
*The Holo-Mission Menu
**Obtainment: Grey Area
**Information: All your missions, <font color=#FFFF00>whether you choose to accept them or not,</font> are stored for you as <font color=#FFFF00>Holo-Missions.</font> See if you can complete them all!
*Equipping a Weapon
**Obtainment: Grey Area
**Information: Installing a <font color=#FFFF00>weapon panel</font> transforms your weapon, <font color=#FFFF00>changing its appearance and abilities.</font> You can only install one weapon panel at a time. Each has a different feel, so give them all a try!
*Selecting a Mission
**Obtainment: Grey Area
**Information, two pages: Check in with Saix to see a list of <font color=#FFFF00>currently available missions.</font> First, <font color=#FFFF00>select a mission</font> from the list. (Page 1) This will open a <font color=#FFFF00>mission brief.</font> Use (control pad) to review the summary and objectives, then <font color=#FFFF00>press [[File:Button A.png|x20px]]</font> to embark on the mission. (Page 2)
===Day 15 (Missions)===
*Mandatory Missions
**Obtainment: Grey Area
**Information, two pages: Some of the missions you receive from the Organization are <font color=#FFFF00>mandatory.</font> These missions are <font color=#FFFF00>marked with a key.</font> (Page 1) Once all the mandatory missions are complete, you can <font color=#FFFF00>advance the data...</font> ... or choose to hold back until you've finished the full list of missions. (Page 2)
===Day 23 (Silent Companion)===
*Link Panels
**Obtainment: Grey Area
**Information, two pages: You may see the work LINK next to the description of certain panels. These are called <font color=#FFFF00>link panels.</font> When you install a link panel in a slot, a <font color=#FFFF00>link zone</font> appears around it. (Page 1) If you install a <font color=#FFFF00>compatible panel</font> inside this zone, it will <font color=#FFFF00>link up.</font> Links are the key to <font color=#FFFF00>maximizing your stats.</font> Some <font color=#FFFF00>abilities</font> can only be unlocked with the <font color=#FFFF00>right link.</font>
===Day 24 (Silence Broken)===
*Ring Panels
**Obtainment: Grey Area
**Information: Install <font color=#FFFF00>ring panels</font> to bump your stats way up. Some will even unlock <font color=#FFFF00>unique abilities.</font> Unfortunately, ring panels <font color=#FFFF00>can't be linked,</font> and you are <font color=#FFFF00>only allowed to install one.</font>
===Day 25 (Two Keys)===
*Unit Panels
**Obtainment: Grey Area
**Information: <font color=#FFFF00>Unit panels</font> link to your weapon panels. Some release your weapon's <font color=#FFFF00>innate abilities,</font> while others <font color=#FFFF00>boost Strength, Defense, or other stats.</font>
*Unlocking Slots
**Obtainment: Grey Area
**Information: Completing missions <font color=#FFFF00>unlocks additional panel slots.</font> More slots = more panels = more power for you. Who says hard work doesn't pay off?
===Day 26 (Terminated)===
*Ranks
**Obtainment: Grey Area
**Information: Saix has noted your achievements and awarded you a new <font color=#FFFF00>rank.</font> Rise through the ranks to unlock <font color=#FFFF00>new items in the shop,</font> as well as <font color=#FFFF00>new missions for Mission Mode.</font>
*The Moogle Shop
**Obtainment: Grey Area
**Information: Looks like the <font color=#FFFF00>Moogle Shop</font> is open for business! Talk to the <font color=#FFFF00>moogle</font> here in the Grey Area whenever you need the shop's services.
*Shop Services
**Obtainment: Grey Area
**Information: At the shop, you can spend <font color=#FFFF00>heart points</font> to <font color=#FFFF00>purchase</font> panels... ... or pay <font color=#FFFF00>munny</font> to <font color=#FFFF00>synthesize</font> new panels by combining the materials you have.
===Day 51 (Missing)===
*Unity Badges
**Obtainment: [[Mission 17]]
**Information: Find a mission's <font color=#FFFF00>Unity Badge</font> to <font color=#FFFF00>make it playable in Mission Mode.</font> Keep in mind that each mission has a <font color=#FFFF00>minimum rank.</font> You cannot select it unless all players qualify.
*The Bonus Gague
**Obtainment: [[Mission 17]]
**Information: Complete missions to fill up the <font color=#FFFF00>Bonus Gauge.</font> The amount varies from mission to mission. Once the gauge is full, completing additional missions will earn you <font color=#FFFF00>more rewards than usual.</font>
===Day 52 (Solitude)===
*Organization Emblems
**Obtainment:
**Information, two pages: <font color=#FFFF00>Collect the Organization emblems</font> scattered across the map. The emblems have <font color=#FFFF00>rings of light</font> around them which <font color=#FFFF00>get smaller as time elapses,</font> and eventually <font color=#FFFF00>vanish.</font> (Page 1) If you want to <font color=#FFFF00>completely fill the Mission Gauge,</font> you must grab the emblems <font color=#FFFF00>with their rings intact. Recharge</font> the rings by <font color=#FFFF00>grabbing other emblems</font> or <font color=#FFFF00>defeating enemies.</font> (Page 2)
*Level Links
**Obtainment: Grey Area; given with link panel/any time you obtain a panel with links
**Information: Some level panels <font color=#FFFF00>don't actually raise your level.</font> Instead, they generate a link zone. <font color=#FFFF00>Link up normal Level Up panels</font> to this zone to <font color=#FFFF00>multiply</font> the number of levels you gain!
===Day 71 (Reunion)===
*Challenges & Ordeal Badges
**Obtainment:
**Information, two pages: Now you can try your hand at <font color=#FFFF00>Challenges!</font> Find <font color=#FFFF00>Ordeal Badges</font> to unlock these tricky missions. Challenges show up on the Holo-Missions menu once the missions you found them in become available. (Page 1) Challenges feature special <font color=#FFFF00>restrictions,</font> and your performance will be <font color=#FFFF00>judged on different factors.</font> Perform well to earn <font color=#FFFF00>Challenge Sigils</font> you can trade in at shops for all kinds of <font color=#FFFF00>freebies.</font>
*Freebies
**Obtainment: (same requirement as for Challenges and Ordeal Badges)
**Information: You can now collect <font color=#FFFF00>freebies</font> at the shop. Rack up <font color=#FFFF00>Challenge Sigils</font> and <font color=#FFFF00>Mission Crowns...</font> ... to earn free stuff based on <font color=#FFFF00>how many you've collected</font> during Challenges and Mission Mode.
===Day 72 (Change)===
*Pursuing Targets
**Obtainment: [[Mission 21]]
**Information: Pursue the target by <font color=#FFFF00>keeping him inside your blue zone.</font> Careful! If he <font color=#FFFF00>escapes,</font> or <font color=#FFFF00>you enter his red zone,</font> you'll be caught.
===Day 74 (Trio)===
*Expanding Your Backpack
**Obtainment:Grey Area, after obtaining a backpack panel w/ links
**Information: Install a <font color=#FFFF00>Backpack</font> panel into your slots and you will be able to <font color=#FFFF00>pick up more items</font> during missions. This also means you can carry more stuff home.
===Day 79===
*Stay Out of Sight
**Obtainment: [[Mission 27]]
**Information: Careful! If you enter Lumiere's line of sight- <font color=#FFFF00>the red zone</font>- you'll be caught. This will force you to return to where you started. Find a way to advance <font color=#FFFF00>without being seen.</font>
===Day 97 (Transfer)===
*Storing and Retrieving Decks
**Obtainment: Grey Area
**Information: You can <font color=#FFFF00>store</font> your current panel arrangement in a <font color=#FFFF00>deck...</font> ...and then <font color=#FFFF00>retrieve</font> it if you need it again later. (Remember to <font color=#FFFF00>save</font> if you want to keep your decks!)
===Day 117===
*News from the Shop
**Obtainment: Grey Area
**Information: The <font color=#FFFF00>Moogle Shop</font> has some <font color=#FFFF00>brand new items</font> in stock. Take a look! You can also <font color=#FFFF00>synthesize weapon panels</font> now. Try to create a more powerful weapon!
*Phil's Training
**Obtainment: [[Mission 36]]
**Information: <font color=#FFFF00>Break barrels to earn points.</font> Chain-break them for more points! Smack one barrel into another barrel or an enemy for even MORE points!
===Day 118 (Lazy Day)===
*Grandstander
**Obtainment: [[Mission 37]]
**Information: Hit the <font color=#FFFF00>ball</font> to <font color=#FFFF00>propel it into the air. See how many times you can hit it</font> before it falls to the ground <font color=#FFFF00>five times.</font>
===Day 153 (Disjointed Days)===
*Hunting for Heartless
**Obtainment: [[Mission 45]]
**Information: Heartless are <font color=#FFFF00>hiding everywhere</font>- not just in Jack's balloons. Examine everything carefully! <font color=#FFFF00>Give Zero a bone</font> and he'll <font color=#FFFF00>show you one of the Heartless's hiding places.</font>
===Day 173 (Lies)===
*Powering Up Abilities
**Obtainment: Grey Area
**Information: Some ability panels come in multiple sizes. The ones with <font color=#FFFF00>larger link zones</font> can be <font color=#FFFF00>powered up more...</font> ...but that also leaves <font color=#FFFF00>less room for other kinds of panels.</font> Try to find the right balance.
*Auto-Glide
**Obtainment: [[Mission 53]]
**Information: You can now use <font color=#FFFF00>Auto-Glide</font> to fly. First, <font color=#FFFF00>press [[File:Button Y.png|x20px]] while jumping</font> to float. <font color=#FFFF00>Pressing [[File:Button Y.png|x20px]]</font> will take you <font color=#FFFF00>higher. Use [[File:Button B.png|x20px]]</font> to <font color=#FFFF00>descend.</font> You can now move freely with <font color=#FFFF00>(directional pad image).</font>
===Day 225 (Quietude)===
*Powering Up Limit Breaks
**Obtainment: Reaching "expert rank;" obtaining Final Limit panel
**Information: Install a <font color=#FFFF00>Final Limit</font> panel to release your <font color=#FFFF00>Limit Break's true power.</font> This also causes the white line in your HP gauge to rebound, increasing <font color=#FFFF00>how long the Limit Break lasts.</font>
===Day 300 (Shutdown)===
*Treasure Hunt
**Obtainment: [[Mission 77]]
**Information: Visit <font color=#FFFF00>suspiciously-marked spots</font> on the map and use your Keyblade to dig. Unfortunately, <font color=#FFFF00>the map is torn and you're missing part of it...</font> Where could the rest be?
===Mission Mode===
*Gathering Gates
**Obtainment: [[Mission 00]]
**Information: You can pass through <font color=#FFFF00>Gathering Gates</font> once <font color=#FFFF00>all players have gathered in front of them.</font> Standing by the gate also <font color=#FFFF00>protects you from other players' attacks.</font>
*Mission Points
**Obtainment: Mission 00
**Information: Defeat enemies or collect mission prizes to earn <font color=#FFFF00>Mission Points. The player with the most at the end wins!</font> Keep coming in first, and it might just pay off...
*Mission Mode RTC
**Obtainment: Mission 00
**Information: In Mission Mode, a <font color=#FFFF00>countdown</font> will occur once the dark corridor opens at the end of the mission. The mission will end when the timer reaches zero. <font color=#FFFF00>RTC before then</font> to earn bonus points.
===Player directed tutorials (aka, whenever you [freely] choose something)===
*The Holo-Mission Menu
**Obtainment: Whenever you click on Holo-Missions section from menu screen
**Information: All your missions, <font color=#FFFF00>whether you chose to accept them or not,</font> are stored for you as <font color=#FFFF00>Holo-Missions.</font> See if you can complete them all!


==Birth by Sleep==
==Birth by Sleep==
Line 411: Line 134:
Your current shortcut<br>is highlighted in yellow.
Your current shortcut<br>is highlighted in yellow.
<br><br>
<br><br>
In combat, you can jump<br>right to your shortcut by<br>pressing {{button|dpad}}.<ref name="left">The Left Directional Button is highlighted in red</ref>
In combat, you can jump<br>right to your shortcut by<br>pressing {{button|dpad}}.<ref>The Left Directional Button are highlighted in red</ref>


====Shotlock Commands====
====Shotlock Commands====
Line 594: Line 317:
=====Controls=====
=====Controls=====
(Unlocked when it's the player's first turn)
(Unlocked when it's the player's first turn)
When it's your turn, choose<br><font color=#FFD700>what you want to do</font>.
<br><br>
Check the bottom right to<br>see <font color=#FFD700>how you're all doing</font>.


=====Adjusting the Camera=====
=====Adjusting the Camera=====
(Unlocked when it's the player's first turn)
(Unlocked when it's the player's first turn)
{{button|t}}: Toggle Panel View,<br>which lets you move the<br>cursor around the board.<br>Hold {{button|t}} to move faster.
{{button|shoulderl}} {{button|shoulderr}}: Rotate the camera.
{{button|s}}: Switch to an overhead<br>view of the board.
<br><br>
Pres {{button|x}} to toggle the panel info window.


=====Rolling the Dice to Move=====
=====Rolling the Dice to Move=====
(Unlocked when it's the player's first turn)
(Unlocked when it's the player's first turn)
Start by choosing the <font color=#FFD700>Roll</font> to roll the die.<br>You will move forward the number of spaces you roll.
<br><br>
When you hit a fork in the road, use {{button|dpad}}<ref>All buttons are highlighted in red</ref><br>and press {{button|x}} to choose a new direction.


=====Your Command Deck=====
=====Your Command Deck=====
(Unlocked when landing on a blank tile)
(Unlocked when landing on a blank tile)
The <font color=#FFD700>deck commands you own</font> serve as your game pieces.
<br><br>
<font color=#FFD700>Symbols</font> are assigned based on command type.


=====Placing Command Cards on Panels=====
=====Placing Command Cards on Panels=====
(Unlocked when landing on a blank tile)
(Unlocked when landing on a blank tile)
Land on an empty panel, and you can pay GP<br>to <font color=#FFD700>place a command</font> there.
<br><br>
Whenever opponents land on your<br>panel, they must <font color=#FFD700>pay you a toll</font>.
{{-}}
Commands you placed on the board are powered up<br>at the end of the game...
<br><br>
...based on their value and your final rank.


=====Your GP Wallet and Wealth=====
=====Your GP Wallet and Wealth=====
(Unlocked when landing on a blank tile)
(Unlocked when landing on a blank tile)
Each player has both a <font color=#FFD700>GP Wallet</font> and <font color=#FFD700>Wealth</font>.
<br><br>
The <font color=#FFD700>GP Wallet</font> is basically<br>your spending money.
<br><br>
<font color=#FFD700>Wealth</font> is your GP Wallet <font color=#FFD700>plus</font> panels you own.
<br><br>
For you to win, your <font color=#FFD700>Wealth must<br>equal or exceed the GP Goal</font>.


=====Leveling Up Command Panels=====
=====Leveling Up Command Panels=====
(Unlocked when landing on a checkpoint for the first time)
(Unlocked when landing on a checkpoint for the first time)


You can spend GP to <font color=#FFD700>raise a panel's level</font>.
<br><br>
This increases the <font color=#FFD700>toll</font> and affects<br>how much the command will <font color=#FFD700>power up</font>.
{{-}}
You can level up any panel if you land on<br>the <font color=#FFD700>Start Panel</font> or a <font color=#FFD700>Checkpoint</font>...
<br><br>
...or level up a <font color=#FFD700>panel you own</font> if you happen to land on it.
=====Taking Over Command Panels=====
=====Taking Over Command Panels=====
(Unlocked when landing on an opponent's panel)
(Unlocked when landing on an opponent's panel)


If you land on an opponent's panel, you can<br><font color=#FFD700>pay that opponent GP</font> to take it over.
<br><br>
These commands are also <font color=#FFD700>yours to keep</font> as<br>deck commands.
=====Checkpoints and the Start Panel=====
=====Checkpoints and the Start Panel=====
(Unlocked when landing on a checkpoint for the first time)
(Unlocked when landing on a checkpoint for the first time)
<font color=#FFD700>Pass through a Checkpoint</font> to earn <font color=#FFD700>bonus GP</font><br>and <font color=#FFD700>collect one command card</font>.
<br><br>
The ones you've been<br>through are <font color=#FFD700>marked</font>.
<br><br>
Check your <font color=#FFD700>nameplate</font> to find out<br>which Checkpoints you've passed.
{{-}}
Pass through all four Checkpoints and <font color=#FFD700>then<br>pass the Start Panel</font> to collect more <font color=#FFD700>bonus GP</font><br>and <font color=#FFD700>restock your command cards</font>.
<br><br>
The bonus changes as<br>you <font color=#FFD700>complete laps</font> and<br><font color=#FFD700>acquire more panels</font>.


=====Prize Cubes and Damage Panels=====
=====Prize Cubes and Damage Panels=====
(Unlocked when landing on a Prize Cube or Damage Panel for the first time)
(Unlocked when landing on a Prize Cube or Damage Panel for the first time)
Land on a Damage Panel and some of your<br><font color=#FFD700>GP</font> will be <font color=#FFD700>absorbed</font> into the Prize Cube.
<br><br>
<font color=#FFD700>Ride the Prize<br>Cube</font> to avoid<br>taking damage.
{{-}}
Ride the Prize Cube the number of spaces shown in the star<br>to earn <font color=#FFD700>bonus GP</font> as well as the <font color=#FFD700>GP absorbed from players</font>.


=====Taking Breaks and Ending the Game=====
=====Taking Breaks and Ending the Game=====
(Unlocked ???)
(Unlocked ???)


Choose Options from the menu to take a break from the game.
<br><br>
Choose <font color=#FFD700>Continue</font>to pick up the game later.
{{-}}
If you collect commands from the board and take a break...
<br><br>
...you are permitted to install<br>them in your Command Deck.
However, you cannot <font color=#FFD700>discard</font><br>them, <font color=#FFD700>sell</font> them, or <font color=#FFD700>meld</font> them<br>into other commands. Affected<br>commands appear in <font color=#FFD700>blue</font>.
<br><br>
All commands in play are<br><font color=#FFD700>marked with a die</font>.
====Advanced Tactics====
====Advanced Tactics====


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(Unlocked when selecting "Hand" in a game for the first time)
(Unlocked when selecting "Hand" in a game for the first time)


You can play hands using different<br><font color=#FFD700>command card combinations</font>
<br><br>
Hands yield various results. With the right cards,<br>you could even <font color=#FFD700>turn the tables</font>on your opponents...
=====Bonus Panels=====
=====Bonus Panels=====
(Unlocked when landing on a Bonus Panel for the first time)
(Unlocked when landing on a Bonus Panel for the first time)
*Some commands are placed on the board<br>from the get-go.
*Land on one of these <font color=#FFD700>Bonus Panels</font> and<br>you can acquire a new <font color=#FFD700>deck command</font>, so<br>long as you pay the GP.


=====Special Panels=====
=====Special Panels=====
(Unlocked ???)
(Unlocked ???)
Land on a Special Panel for a unique surprise!
<br><br>
Each board's Special Panel does something different.<br>If you're lucky, you might run into a certain <font color=#FFD700>wannabe hero</font>...


=====GP Booster Panels=====
=====GP Booster Panels=====
(Unlocked ???)
(Unlocked ???)
GP Booster Panels <font color=#FFD700>increase the value of all panels</font>.
<br><br>
The stakes increase as players pass through...
<br><br>
...until someone<br>lands on the<br>panel. Ka-ching!


=====Zone Sweeps and Panel Chains=====
=====Zone Sweeps and Panel Chains=====
(Unlocked ???)
(Unlocked ???)


Zone Sweeps
<br><br>
*Each zone is indicated by a<br>different color.
*<font color=#FFD700>Place commands on every<br>panel</font> of one color and you<br>can sweep the zone, which<br><font color=#FFD700>boosts all the panels' values</font>.
{{-}}
Panel Chains
*Place two commands of the<br><font color=#FFD700>same symbol</font> next to each<br>other to <font color=#FFD700>boost their values</font>.
*This bonus is <font color=#FFD700>in addition</font> to<br>any Zone Sweep bonuses.
=====Differences Between Solo and Multiplayer=====
=====Differences Between Solo and Multiplayer=====
(Unlocked ???)
(Unlocked ???)


In multiplayer, you can take over opponents' panels,<br>but you <font color=#FFD700>cannot keep them as deck commands</font>.
====Bonus Panels====
 
(Unlocked when
<br><br>
 
Instead, <font color=#FFD700>medals</font> are<br>awarded for Wealth<br>and where you place.


==Re:coded "Tutorials"==
==Re:coded "Tutorials"==
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===First, Get Down the Basics===
===First, Get Down the Basics===
;Controls <small>('''Unlocked:''' Start of Dive to the Heart)</small>
;Controls
Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump.
Use {{button|dpad}} to move around.<br>Use {{button|dsb}} to jump.


*'''The "Attack" Command''' <small>('''Unlocked: First fight of Dive to the Heart''')</small><br>
*'''The "Attack" Command'''<br>
Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>!
Press {{button|dsa}} to <font color=blue>attack</font>.<br>Keep pressing to chain together a <font color=blue>combo</font>!


*'''The Command Deck''' <small>('''Unlocked: Third fight of Dive to the Heart''')</small><br>
*'''The Command Deck'''<br>
The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>.
The blue boxes above the Attack command<br>are called <font color=blue>deck commands</font>. Press {{button|dsx}} to use the<br>command in the middle box. You must wait for<br>deck commands to <font color=blue>reload between uses</font>.


*'''Auto-Jump''' <small>('''Unlocked: After first conversation with Wakka.''')</small><br>
*'''Auto-Jump'''<br>
Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context.
Keep holding {{button|dpad}} as you approach a ledge<br>and you will <font color=blue>automatically jump up or across</font>,<br>depending on context.


*'''Adjusting the Camera''' <small>('''Unlocked: Start of Dive to the Heart''')</small><br>
*'''Adjusting the Camera'''<br>
Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera.
Hold {{button|shoulderr}} and press {{button|dpad}}, or just slide<br>along the map on the Touch Screen<br>to adjust the camera.


*'''Locking On''' <small>('''Unlocked: At the start of the second fight of Dive to the Heart''')</small><br>  
*'''Locking On'''<br>
Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets
Lock on to an enemy to <font color=blue>automatically<br>keep it in your sights</font>.<br>{{button|shoulderl}} + {{button|shoulderr}} (tap): Lock on/ Exit lock-on<br>{{button|shoulderl}} + {{button|shoulderr}} (hold) + {{button|dpad}}<ref>D-Pad icon here has the up and down buttons highlighted here.</ref>: Change targets


;The HP Gauge <small>('''Unlocked:First fight of Dive to the Heart''')</small>
;The HP Gauge
The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>.
The green gauge in the lower right<br>represents your <font color=blue>HP</font>, or health.<br>If you run out of HP, it's <font color=blue>Game Over</font>.


;The Map <small>('''Unlocked: Start of Destiny Islands''')</small>
;The Map
On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas.
On the Touch Screen is a map that shows your<br>position and where to find enemies and exits.<br>Press {{button|select}} to <font color=blue>zoom the map and camera out</font><br>when you are moving through dense areas.


;Save Points <small>('''Unlocked: Reach first save point.''')</small>
;Save Points
Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress.
Enter a save point and press {{button|dsa}} to<br>open the <font color=blue>save menu</font>, where you can<br>record and save progress.


===Keep Those Abilities Flowing===
===Keep Those Abilities Flowing===
;Overclocks <small>('''Unlocked: After first raising the Clock gauge to level 2''')</small>
;Overclocks
Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier.
Attack enemies or certain objects to <font color=blue>fill up<br>the clock gauge</font>. Each time you do, you will rise<br>a <font color=blue>clock level</font>, activating an <font color=blue>ability</font> on the<br><font color=blue>Clock Ability Tree</font> and moving to the next tier.


;Finish Commands <small>('''Unlocked: After first raising the Clock gauge to level 2.''')</small>
;Finish Commands
<small>''Page 1/2''</small><br>
After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>!
After you have reached one of the endpoints<br>on the tree, <font color=blue>filling the clock gauge one last<br>time</font> will change the Attack command to <font color=blue>Finish</font>.<br>Press {{button|dsa}} to unleash a <font color=blue>devastating attack</font>!


<small>''Page 2/2''</small><br>
;The Clock Ability Tree
Afterwards, your clock level will<br>return to 1, and <font color=blue>your abilities for clock<br>levels 2 through MAX will deactivate</font>.
 
;The Clock Ability Tree <small>('''Unlocked: Upgrade a Keyblade.''')</small>
Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time.
Touch the <font color=blue>TREE icon</font> on the Touch Screen to<br>bring up the Clock Ability Tree at any time.


*'''Choosing Abilities''' <small>('''Unlocked: Upgrade a Keyblade.''')</small><br>
*'''Choosing Abilities'''<br>
By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree.
By <font color=blue>touching your choice</font> on the Clock Ability Tree,<br>you can <font color=blue>control which ability will activate next</font>.<br>Keep in mind that Finish commands are more<br>powerful at higher levels along the tree.


===Leave No Spoils Unclaimed===
===Leave No Spoils Unclaimed===
;EXP (Experience) <small>('''Unlocked: After levelling up for the first time''')</small>
;EXP (Experience)
<small>''Page 1/2''</small><br>
You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip.
You receive EXP for defeating enemies.<br>Earn enough EXP and you will receive a<br><font color=blue>Level Up</font> chip.


<small>''Page 2/2''</small><br>
;Prizes
Install <font color=blue>Level Up</font> chips in the main menu's<br><font color=blue>Stat Matrix</font> to <font color=blue>increase your level</font>.
 
;Prizes <small>('''Unlocked: After first fight of Dive to the Heart''')</small>
Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>.
Defeating enemies may cause them to<br>drop <font color=blue>prizes</font>. Collect the green ones<br>to <font color=blue>restore HP</font>.


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If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy!
If you want to shop, you will need<br>munny first. Take out enemies or break<br>prize blox to keep your wallet happy!


*'''Stat Chips''' <small>('''Unlocked: Report back to Wakka after breaking your first rare prize blox.''')</small><br>
*'''Stat Chips'''<br>
<font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes.
<font color=blue>Install</font> any <font color=blue>stat chips</font> you find in the<br><font color=blue>Stat Matrix</font> to increase your HP, strength,<br>or other attributes.


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===Use the Stat Matrix to Power Up===
===Use the Stat Matrix to Power Up===
;The Stat Matrix <small>('''Unlocked: Open the Stat Matrix''')</small>
;The Stat Matrix
Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers.
Install <font color=blue>chips</font> into the <font color=blue>slots</font> on the<br>board to gain new powers.


*'''Installing Chips''' <small>('''Unlocked: Open the Stat Matrix''')</small><br>
*'''Installing Chips'''<br>
Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip.
Start by pointing to an empty, adjacent<br> slot and pressing {{button|dsa}} to select a chip.


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A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point.
A <font color=blue>new section</font> of the Stat Matrix is<br>unlocked whenever you complete a world.<br><font color=blue>Each section has its own CPU</font> you can use<br>as a starting point.


*'''Bonus Boosters/Support Abilities''' <small>('''Unlocked: Access a Bonus Booster.''')</small><br>
*'''Bonus Boosters/Support Abilities'''<br>
Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>.
Use chips to fill in the slots between<br>these pink objects and a <font color=blue>CPU</font> to unlock<br>useful <font color=blue>support abilities</font>.


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Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>.
Each command uses up a certain amount of<br><font color=blue>system memory</font>. You cannot install a command<br>if it will cause the <font color=blue>MEMORY</font> indicator at the<br>bottom of the Touch Screen to <font color=blue>exceed 100%</font>.


*'''CPUs''' <small>('''Unlocked: Open the Stat Matrix''')</small><br>
*'''CPUs'''<br>
All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix.
All chips are powered by <font color=blue>CPUs</font>.<br>Install your first chip next to a CPU, then<br>build outward to complete the Stat Matrix.


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===Upgrade Commands with Conversion===
===Upgrade Commands with Conversion===
;The Command Matrix <small>('''Unlocked: View the Command Matrix.''')</small>
;The Command Matrix
In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat.
In this game, every action you can take<br>is represented by a <font color=blue>command</font>. Use this board<br>to <font color=blue>install</font> the commands you use in combat.


*'''Installing Commands''' <small>('''Unlocked: View an empty command panel.''')</small><br>
*'''Installing Commands'''<br>
When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>.
When you obtain a <font color=blue>new command</font>, try<br>installing it into an <font color=blue>empty blue slot</font>.


*'''CP (Command Points)''' <small>('''Unlocked: Insert a new command into the Command Matrix.''')</small><br>
*'''CP (Command Points)'''<br>
<small>''Page 1/2''</small>
Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>.
Defeat enemies and your installed commands<br>will gain <font color=blue>CP</font>. Once a command gains enough CP,<br>it will be marked with an <font color=blue>exclamation point</font>.
<small>''Page 2/2''</small>
Install new commands with a <font color=blue>[!]</font> in two adjacent<br>blue slots, and you can then <font color=blue>convert</font> them into<br>a powerful new command.


*'''Converting Commands'''<br>
*'''Converting Commands'''<br>
Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>.
Once the two commands in adjacent blue<br>slots have absorbed as much CP as they can,<br>you should <font color=blue>convert</font> them into a single, <font color=blue>more<br>powerful command</font>.


*'''Test-Converting Commands''' <small>('''Unlocked: Test-convert a command.''')</small><br>
*'''Test-Converting Commands'''<br>
If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle.
If you install commands in two adjacent blue slots,<br>they will <font color=blue>temporarily transform into a new command</font><br>which appears in the red slot. This red command is<br>the one you will take into battle.


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:<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels.
:<font color=blue><small><code>LV.</code></small></font> = have a greater effect at higher levels.


*'''Item Commands''' <small>('''Unlocked: Obtain an item command.''')</small><br>
*'''Item Commands'''<br>
<font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>.
<font color=blue>Item commands</font> like Potions are marked with a<br>numeral, and do not reload until after combat.<br>In the heat of battle, <font color=blue>you can only use the<br>quantity shown</font>. However, you can use them in<br><font color=blue>rapid succession</font>.


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===Arm Yourself and Accessorize===
===Arm Yourself and Accessorize===
;The Gear Matrix <small>('''Unlocked: Visit the Gear Matrix.''')</small>
;The Gear Matrix
Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board.
Arm yourself with a <font color=blue>Keyblade</font>, <font color=blue>accessories</font>,<br>and a devastating <font color=blue>Finish command</font> by installing<br>them in this board.


*'''Keyblade Chips''' <small>('''Unlocked: Select the Keyblade slot in the Gear Matrix.''')</small><br>
*'''Keyblade Chips'''<br>
The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade.
The <font color=blue>Clock Ability Tree</font> on the top screen<br>lists special abilities unique to each <font color=blue>Keyblade</font>.<br>You can unlock <font color=blue>secret abilities</font> (???) by<br>defeating enemies and upgrading the Keyblade.


*'''Finish Command Chips''' <small>('''Unlocked: Select the Finish Command slot in the Gear Matrix.''')</small><br>
*'''Finish Command Chips'''<br>
<font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX.
<font color=blue>Finish commands</font> are the most powerful attacks<br>in your arsenal. You can use the one you've<br>installed once the <font color=blue>clock gauge</font> reaches MAX.


*'''Accessory Chips''' <small>('''Unlocked: Select the Accessory Chip slot in the Gear Matrix.''')</small><br>
*'''Accessory Chips'''<br>
Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>.
Install accessory chips to gain a wide<br>variety of <font color=blue>new abilities</font>.


===Revisit Worlds to Uncover Secrets===
===Revisit Worlds to Uncover Secrets===
;Selecting a World
;Selecting a World
Choose <font color=blue>Select a World</font> from t<small>('''Unlocked:''')</small>savehe save menu to<br><font color=blue>replay episodes</font> you have completed, challenge<br>world bosses in <font color=blue>Score Attack</font>, or just head in<br>to explore.
Choose <font color=blue>Select a World</font> from the save menu to<br><font color=blue>replay episodes</font> you have completed, challenge<br>world bosses in <font color=blue>Score Attack</font>, or just head in<br>to explore.


*'''Replaying Episodes'''<br>
*'''Replaying Episodes'''<br>
Line 1,009: Line 557:


===Smash Bugs in the System Sectors===
===Smash Bugs in the System Sectors===
;System Sectors <small>('''Unlocked: Enter a System Sector.''')</small>
;System Sectors
The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>.
The datascape created from Jiminy's journal<br>requires code to run. This code is housed in<br>special areas called <font color=blue>system sectors</font>.


*'''Locating Backdoors''' <small>('''Unlocked: Come into contact with a backdoor.''')</small><br>
*'''Locating Backdoors'''<br>
<small>''Page 1/2</small><br>
<small>''Page 1/2</small><br>
To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br>
To fix glitches, you will first need to<br>find a <font color=blue>backdoor</font> into the <font color=blue>system sector</font>.<br>
Line 1,022: Line 570:
As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>.
As you unlock higher levels of the <font color=blue>Scan</font> ability,<br>your <font color=blue>sensor will power up</font>, revealing new<br><font color=blue>backdoors</font> that lead to <font color=blue>previously inaccessible<br>system sectors</font>.


*'''Sector Debug''' <small>('''Unlocked: Enter a System Sector.''')</small><br>
*'''Sector Debug'''<br>
Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal.
Glitches in the datascape are caused by<br>abnormal enemies inside the system sector.<br>Defeat these <font color=blue>bug baddies</font> and <font color=blue>debug the sector</font><br>to return the world to normal.


*'''SP (Sector Points)''' <small>('''Unlocked: Obtain SP''')</small><br>
*'''SP (Sector Points)'''<br>
While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector.
While inside a system sector, you will<br>rack up <font color=blue>SP</font> that can be redeemed for EXP,<br>munny, or other <font color=blue>rewards</font> once you have<br>completely debugged the sector.


*'''Terminals''' <small>('''Unlocked: Find a terminal.''')</small><br>
*'''Terminals'''<br>
Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>.
Defeat the last of the <font color=blue>bug baddies</font> inside<br>a system sector to reveal a <font color=blue>terminal</font> some-<br>where on the floor. This is your <font color=blue>way out</font>.


*'''Links''' <small>('''Unlocked: Find a link.''')</small><br>
*'''Links'''<br>
Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next.
Some system sectors contain <font color=blue>multiple floors</font>.<br>Defeat all the <font color=blue>bug baddies</font> on one floor to<br>reveal a <font color=blue>link</font> to the next.


Line 1,041: Line 589:


===Know Each World's Wacky Workings===
===Know Each World's Wacky Workings===
;Boss Stage Scoring <small>('''Unlocked: Before battling the Darkside.''')</small>
;Boss Stage Scoring
''<small>Page 1/2</small><br>''
''<small>Page 1/2</small><br>''
Defeat enemies or bash blox to release<br>prizes that increase your score. You will be<br>awarded items based on your performance.<br>
Defeat enemies or bash blox to release<br>prizes that increase your score. You will be<br>awarded items based on your performance.<br>
Line 1,240: Line 788:


===Becoming a Blox Expert===
===Becoming a Blox Expert===
;Blox <small>('''Unlocked: After first conversation with Selphie''')</small>
;Blox
Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>.
Bugs in the journal data have caused <font color=blue>blox</font><br>to pop up all over the world. You can <font color=blue>break<br>them with the Keyblade</font> to reveal prizes,<br>or use them as <font color=blue>stepping stones</font>.


*'''Blox Types''' <small>('''Unlocked: Destroy a rare prize blox.''')</small><br>
*'''Blox Types'''<br>
The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed.
The blox marked with a star ★<ref>In the game, the star isn't filled in; the icon is just an outline of a star.</ref> are called<br><font color=blue>prize blox</font>. Smash these with your Keyblade<br>to reveal the <font color=blue>treasures</font> inside.<br>Grey <font color=blue>metal blox</font> cannot be destroyed.


*'''Rare Prize Blox''' <small>('''Unlocked: Destroy a rare prize blox.''')</small><br>
*'''Rare Prize Blox'''<br>
Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one.
Blox marked with silver stars ★<br>contain valuable items. It takes three<br>hits to break one.


Line 1,278: Line 826:
Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality.
Why settle for an average avatar when<br>you can have the <font color=blue>avatar of your dreams</font>?<br>Use <font color=blue>Tag Mode</font> to unlock a huge assortment<br>of <font color=blue>parts</font> that add pizzazz and personality.


;Tag Mode Settings <small>('''Unlocked: Enter the "Tag Mode" menu in the Avatar Menu.''')</small>
;Tag Mode Settings
<font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>.
<font color=blue>Customize</font> the type of floor you send to<br>other players you meet by choosing a<br><font color=blue>Floor Code</font> (floor layout and behavior)<br>and <font color=blue>Floor Challenge</font>.


Line 1,335: Line 883:


====Flowmotion Basics====
====Flowmotion Basics====
<font color=magenta>Flowmotion</font> lets you use your environment to the fullest.
<br>
Use {{button|3dsana}} + {{button|dsy}} to slide into a wall or pole, and you will enter <font color=magenta>Flowmotion</font>.
<br>
While in Flowmotion, you can press {{button|dsb}} to jump or {{button|dsy}} to gain a burst of speed. This makes getting around much easier.
<br>
<font color=#f3c503>Slide toward that lamppost to gain a burst of speed!</font>
<br>
You don't always have to slide into Flowmotion. You can use some objects, like hand rails and ropes, <font color=magenta>just by landing on them</font>.
<br>
<font color=#f3c503>Jump onto the rail to kick into Flowmotion!</font>
<br>
That's just the tip of the iceberg. Not sure where to go? Go with the Flow!
<br>
<font color=#f3c503>Flowmotion Basics</font> tutorial complete!
====Reality Shift====
====Reality Shift====
Use <font color=magenta> Reality Shift</font> to bend the rules of the world around you.
<br>
Reality Shift works differently in each world.
;Reality Shifts
If this pink symbol appears over a target, it's time for a <font color=magenta> Reality Shift</font>!
<br>
Press {{button|dsa}} + {{button|dsx}} to trigger Reality Shift. Action will move down to the Touch Screen.
;Reality Shift<nowiki>:</nowiki> Slingshot
Touch the <font color=#f3c503>object you were targeting</font> on the Touch Screen, then slide back and aim!
<br>
Let go to launch the target in the trajectory shown and blast any enemies it hits.
<br>
<br>
<font color=#f3c503>Use Reality Shift to launch the barrels!</font>
<br>
Depending on your lock-on target, you may need to meet different requirements to get the pink Reality Shift marker to appear. For most foes, this means <font color=magenta>dealing a certain amount of continual damage</font>.
<br>
Try Reality Shift on everything! You never know what might happen.
<br>
<font color=#f3c503>Reality Shift</font> tutorial complete!
====Flowmotion Combat====
====Flowmotion Combat====
Flowmotion isn't just for getting around. You can also use it in combat.
;Flowmotion Attacks
Press {{button|dsa}} while in Flowmotion to perform a powerful <font color=magenta>Flowmotion Attack</font>.
<br>
Your basic <font color=teal>Attack</font> command will change automatically when a Flowmotion Attack is possible.
<br>
Different Flowmotions will trigger different attacks, so give everything a try!
<br>
<br>
<font color=#f3c503>Slide toward walls and poles, and use Flowmotion to defeat the enemies!</font>
<br>
Sometimes <font color=magenta>sliding into enemies</font> will trigger Flowmotion.
;Flowmotion Throws
Press {{button|3dsana}} + {{button|dsy}} to slide into a large enemy, and you will swing around that enemy.
<br>
While swinging around, press {{button|dsa}} and you can send the enemy flying.
<br>
<br>
<font color=#f3c503>Take out the enemies by sending them flying!</font>
<br>
Use Flowmotion to weave together a dynamic offense, and you'll dominate the battlefield in no time.
<br>
<font color=#f3c503>Flowmotion Combat</font> tutorial complete!
====Linking With Spirits====
====Linking With Spirits====
Sora and Riku each <font color=magenta>link with spirits</font> in their unique way.
;Linking with Spirits
Completely fill up a Spirit's <font color=magenta>Link Gauge</font>, and it will briefly lend you its power.
<br>
Sora uses <font color=magenta>Link Attacks</font> to team up with his Spirits and take on the enemy.
<br>
Riku changes <font color=magenta>Link Styles</font>, absorbing his Spirits to power up his combos for a period of time.
<br>
The Link Gauge will refill as a Spirit's attacks connect with the enemy.
<br>
To link, touch Spirit icons on the Touch Screen, or hold {{button|shoulderl}} + {{button|shoulderr}} and press either {{button|dsx}}, {{button|dsb}}, or {{button|dsa}}.
<br>
You can link with both your Spirits at once to perform a devastating <font color=magenta>Dual Link</font>.
<br>
<br>
<font color=#f3c503>Link with your Spirit to defeat the enemies!</font>
<br>
Fill up the Link Gauge of both Spirits in your party, and you can team up with both at once to perform a powerful <font color=magenta>Dual Link</font>.
<br>
To perform a Dual Link, <font color=magenta>touch the Spirit icon</font> on the Touch Screen. You can also hold down {{button|shoulderl}} + {{button|shoulderr}} and press {{button|dsa}}.
<br>
Naturally, Dual Links are much more powerful than linking with a single Spirit. Collect as many Spirits as you can, and you never know what new tricks you might unlock!
<br>
<font color=#f3c503>Linking with Spirits</font> tutorial complete!
===Game Help===
===Game Help===
====Gameplay Basics====
====Gameplay Basics====
;Mementos
<font color=magenta>Mementos</font> are optional tutorials and flashbacks. When you see the cue on the top screen...
<br>
...you can access the Memento by selecting <font color=#f3c503>Play Now</font> or <font color=#f3c503>View Now</font>. Mementos are also available from the main menu at any time.
;Save Points
Glowing circles on the ground are <font color=magenta>save points</font>. Touch the light to recover your HP.
<br>
Press {{button|dsa}} while at a save point to open the <font color=magenta>save menu</font>, where you can do the following:
<br>
Save your progress.<ref name="box">This text is displayed in a yellow text box next to an image.</ref>
<br>
Return to the World Map.<ref name="box" />
<br>
Switch between playable characters.<ref name="box" />
;The World Map
Use the <font color=magenta>World Map</font> to move between worlds. You can choose your entry point as well.
<br>
World data will appear on the Touch Screen. Each time you drop, the world's Dream Eaters and <font color=magenta>Lucky Item</font> may change.
;Dropping Between Characters
In this game, you will <font color=teal>alternate</font> between Sora and Riku to progress through the story.
<br>
To <font color=magenta>drop</font>, or switch, between characters, just touch the <font color=#f3c503>DROP</font> button on the pauses screen or the main menu.
;Earn Bonuses with Drop Points
When you drop, a screen will appear where you can spend <font color=magenta>Drop Points (DP)</font> to give the next character a bonus.
<br>
There are three ways to earn DP:
<br>
Collect these Droplets.<ref name="box" />
<br>
Find and complete this Link Portal.<ref name="box" />
<br>
Collect this Lucky Item.<ref name="box" />
;The Drop Gauge
The <font color=magenta>Drop Gauge</font> continues to decrease as you explore the field.
<br>
<font color=teal>Sleep</font> and other <font color=teal>negative statuses</font> will cause your <font color=magenta>Drop Gauge</font> to drain more quickly.
<br>
When the gauge runs out, you will enter <font color=magenta>Bonus Time</font>, and Droplets will appear more often.
<br>
After Bonus Time ends, you will drop into the next character.
;The Command Deck
You must <font color=magenta>install</font> commands to use them, In the main menu, choose <font color=#f3c503>Command Deck {{button|r}}<ref>In the game, this is a white arrow pointing to the right</ref> Edit Deck</font>.
<br>
You can assign one <font color=magenta>shortcut command</font> by highlighting it and pressing {{button|dsx}}.
<br>
To easily jump to this shortcut command in combat, just press {{button|dpad}}<ref name="left" />.
;Item Commands
<font color=magenta>Item command</font> let you use items in your stock.
<br>
You can only use a limited number of each item per battle. This number is shown in your deck.
<br>
If you are out of an item, you cannot use it, even if you leave it installed in your deck.
;Abilities
Special <font color=magenta>abilities</font> can be learned and activated which boost your stats or unlock new moves.
<br>
Abilities are obtained from Spirits.
<br>
Most abilities you obtain can be activated at any time, but <font color=teal>stat-boosting abilities</font> require that the Spirits you obtained them from stay in your party.
;Link Critical
If your basic <font color=teal>Attack</font> and a Spirit's attack connect at the same time, both attacks will power up and send opponents flying.
<br>
Performing this <font colot=magenta>link critical</font> will give your <font color=magenta>Link Gauge</font> a huge boost.
====Action Commands====
====Action Commands====
;Link Block
Press {{button|dsy}} to block just as your Spirit is attacked to warp in front of the Spirit and protect it.
<br>
Successful <font color=magenta>link blocks</font> will charge up the <font color=magenta>Link Gauge</font>.
;Air Slide / Sonic Impact
Press {{button|dsy}} while jumping to <font color=magenta>air slide</font> and move through the air at high speed.
<br>
If you have <font color=magenta>Sonic Impact</font> installed, you can press {{button|dsy}} while air sliding to gain a second burst of speed.
;Glide / Superglide
While controlling Sora, hold {{button|dsb}} while jumping to fly through the air.
<br>
Once you obtain <font color=magenta>Superglide</font>, you will be able to fly at even faster speeds.
;Shadow Slide / Shadow Strike
While controlling Riku, you can <font color=magenta>shadow slide</font> to warp behind your opponent.
<br>
<font color=magenta>Shadow Strike</font> lets you follow up with a downward slash after you reappear.
<br>
Shadow Strike must be installed <font color=#f3c503>underneath Shadow Slide</font>.
;Doubleflight
Use this ability to jump a second time while in midair.
<br>
Press {{button|dsb}} in midair to perform a second jump.
;Payback Raid / Payback Blast
<font color=magenta>Payback Raid</font> and <font color=magenta>Payback Blast</font> are counterattacks you can use after an enemy's attack sends you flying.
<br>
After you are sent flying, press {{button|dsy}} to strike back.
;Counter Rush / Counter Aura
<font color=magenta>Counter Rush</font> and <font color=magenta>Counter Aura</font> are counterattacks used after blocking an enemy attack.
<br>
Press {{button|dsa}} right after a successful block to strike back.
<br>
Counter Rush and Counter Aura must be installed <font color=#f3c503>underneath a block command</font>.
;Aerial Recovery
If an enemy attack sends you flying, you can get back in the action with an <font color=magenta>aerial recovery</font>.
<br>
After you are sent flying, press {{button|dsy}} to get yourself upright again.
;Steep Climb / Rapid Descent
Use <font color=magenta>Steep Climb</font> and <font color=magenta>Rapid Descent</font> to continue attacking enemies drifting in midair.
<br>
Just approach the drifting enemy and press {{button|dsa}} to attack.
;Sliding Sidewinder / Sliding Crescent
These commands let you transition from slide commands preformed with {{button|dsy}} into combo attacks.
<br>
Press {{button|dsa}} while sliding to attack.
<br>
<font color=magenta>Sliding Sidewinder</font> and <font color=magenta>Sliding Crescent</font> must be installed <font color=#f3c503>underneath a sliding command</font>.
====Reality Shifts====
====Reality Shifts====
;Reality Shift<nowiki>:</nowiki> Code Break
Touch the <font color=#f3c503>glowing letters</font> on the Touch Screen to piece together the code!
<br>
Each code has a different effect.
;Reality Shift<nowiki>:</nowiki> Faithline
Slide the stylus to <font color=#f3c503>connect the glowing dots</font> on the Touch Screen.
<br>
You will slide along the line you draw, dealing damage to any enemies you hit.
<br>
Complete the loop and you can continue the slide for several laps.
;Reality Shift<nowiki>:</nowiki> Bubble Burst
Hit the enemies with bubbles to trap them.
<br>
The distance between the <font color=#f3c503>center globe</font> and where you touch determines the range and power.
<br>
You can ride trapped enemies and use them against other foes.
<br>
Press {{button|dsa}} to burst the bubble and damage surrounding foes.
<br>
Press {{button|dsb}} to burst the bubble and perform a <font color=magenta>super jump</font>.
;Reality Shift<nowiki>:</nowiki> Wonder Comic
Trap enemies in a comic-book world where their ending will not be a happy one.
<br>
Use the Touch Screen and <font color=#f3c503>follow all the directions correctly</font> to blast all nearby foes.
;Reality Shift<nowiki>:</nowiki> Melody Catcher
Use the Touch Screen to <font color=#f3c503>interact with the notes and conduct</font> along with the rhythm.
<br>
In some areas, <font color=magenta>Melody Catcher</font> will change the environment and open new routes.
;Reality Shift<nowiki>:</nowiki> Nightmare's End
Slide the stylus on the Touch Screen to <font color=#f3c503>cut through the white links</font> in the chains.
<br>
Cut through all the white links to deal major damage to enemies.
;Reality Shift<nowiki>:</nowiki> Mirage Split
Slide the stylus on the Touch Screen to <font color=#f3c503>cut through the white links</font> in the chains.
<br>
Cut through all the white links to deal major damage to enemies.
====Spirits====
====Spirits====
;Creating Spirits
You can create new Spirits in two ways: from <font color=teal>recipes</font>, and from <font color=teal>scratch</font>.
<br>
To create a Spirit using a recipe, you'll need to collect the materials in advance.
<br>
Starting from scratch may allow you to create Spirits in unexpected ways.
<br>
Once you've settled on what Spirit you want to create, you can sacrifice one of your <font color=teal>deck commands</font> to give your creation a stat boost.
<br>
Your new Spirit is part of the family.
<br>
Be sure to give it a meaningful name and lots of TLC.
;Bonding with your Spirits
Touch a Spirit's <font color=#f3c503>silhouette</font> on the Touch Screen and you can pet that Spirit.
<br>
This might change a Spirit's disposition, increase your Affinity, or earn it some EXP.
<br>
Use <font color=magenta>Training Toys</font> to play with Spirits and you can help them grow.
<br>
Fighting alongside Spirits or bonding with them will earn them <font color=magenta>Link Points (LP)</font>.
<br>
LP can be spent on the <font color=magenta>Ability Link</font> board to unlock new commands and abilities for you.
<br>
Point the camera at the <font color=magenta>AR Card</font> included with this game to bond with that Spirit in AR!
<br>
You can pet Spirits in this mode, or give them certain items.
;Rescuing Spirits
If a Spirit runs out of HP, a countdown will begin. Once the timer hits zero, the Spirit will <font color=red>turn back into Dream Pieces</font>.
<br>
Don't let that happen! Get close to your Spirit and rescue it by tapping {{button|dsa}} until you fill up the gauge.
====Link Portals====
====Link Portals====
;Link Portals
Access a <font color=magenta>Link Portal</font> to face-off against -or team up with- Spirits from other worlds.
<br>
To begin, touch a <font color=#f3c503>Portal</font> on the Touch Screen. You must be zoomed in to see it.
<br>
Each portal is marked with a difficulty level, so don't bite off more than you can chew.
;StreetPass
Use <font color=magenta>StreetPass</font> to exchange Link Portals with other players.
<br>
Touch the <font color=#f3c503>Portal button</font> on the Touch Screen to place Portals or manage the Portals you have received.
====Dive Mode====
====Dive Mode====
;Dive Mode
In this mini-game, you take down enemies and collect prizes as you fall at high speed.
<br>
Your objective is to pass through the <font color=magenta>goal ring</font> that lights up once you've met certain goals.
<br>
Those goals vary from dive to dive.
<br>
Press {{button|dsa}} to attack enemies.
<br>
To defeat bosses, you will need to target their flashing weak points.
<br>
Press {{button|dsb}} to reduce speed.<ref name="box" />
<br>
Press {{button|dsy}} to quickly dodge.<ref name="box" />
<br>
Don't forget to decelerate and dodge to make it safely through the dive!
<br>
If you pick up a <font color=magenta>magic prize</font>, you can use {{button|dsx}} to perform a special <font color=magenta>magic attack</font>.


==References==
==References==
{{reflist}}
{{reflist}}

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