Editing Combo Master

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{{game|FM1|FM2|RCO|DDD|DHD|KH3|3RM}}
{{game|FM2|RCO|DDD|HD1}}
[[File:Combo Master KHIIFM.gif|thumb|250px|Sora continuing a combo without striking an enemy or object in ''Kingdom Hearts II Final Mix.'']]
[[File:Combo Master KHIIFM.gif|thumb|250px|Sora continuing a combo without striking an enemy or object in ''Kingdom Hearts II Final Mix.'' ]]
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an [[attack]] combo even if a hit does not strike an enemy or object.  
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an [[attack]] combo even if a hit does not strike an enemy or object.  


==Mechanics==
==Mechanics==
In ''[[Kingdom Hearts Final Mix]]'', Combo Master is a [[combat ability]] that costs 3 {{AP}} to equip.{{KHHD}}
In ''[[Kingdom Hearts Final Mix]]'', Combo Master is a [[combat ability]] that costs 2 AP to equip. {{KHHD}}


In ''Kingdom Hearts II Final Mix'', Combo Master is a {{c|support ability|KH2}} that costs 4 AP to equip.
In ''Kingdom Hearts II Final Mix'', Combo Master is a {{c|support ability|KH2}} that costs 4 AP to equip.
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Combo Master is a {{c|support ability|ddd}} that can be equipped once.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Combo Master is a {{c|support ability|ddd}} that can be equipped once.
In ''[[Kingdom Hearts III]]'', Combo Master is a {{c|support ability|kh3}} that costs 4 AP to equip.


==Learning Combo Master==
==Learning Combo Master==
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===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
*[[Data-Sora]] learns Combo Master by linking the CPU to the respective [[Bonus Booster]] in the fifth section of the [[Stat Matrix]].
*[[Data-Sora]] learns Combo Master by linking the CPU to the respective [[Bonus Booster]] in the to a CPU in the fifth section of the [[Stat Matrix]].


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora and [[Riku]] can purchase Combo Master from the [[Lord Kyroo]] [[Ability Link]] for 300 Link Points.
*Sora and [[Riku]] can purchase Combo Master from the [[Lord Kyroo]] [[Ability Link]] for 300 Link Points.{{fact}}
*Sora and Riku can purchase Combo Master from the [[Ryu Dragon]] Ability Link for 300 Link Points.
*Sora and Riku can purchase Combo Master from the [[Ryu Dragon]] Ability Link for 300 Link Points.{{fact}}
 
===''Kingdom Hearts III''===
*Sora learns Combo Master after filling the Laugh Gauge while battling Unversed on the [[Second Floor]].<ref>On [[Critical Mode]], Sora has Combo Master as a default ability.</ref>
*Riku has Combo Master as a default ability.
*[[Aqua]] has Combo Master as a default ability.
*[[Second Form]] has Combo Master as a form ability.
*[[Guardian Form]] has Combo Master as a form ability.
*[[Element Form]] has Combo Master as a form ability.
*[[Strike Form]] has Combo Master as a form ability.
*[[Blitz Form]] has Combo Master as a form ability.
*[[Ultimate Form]] has Combo Master as a form ability.
*[[Light Form]] has Combo Master as a form ability.
*[[Dark Form]] has Combo Master as a form ability.
*[[Double Form]] has Combo Master as a form ability.
 
===''Kingdom Hearts III Re Mind''===
*Roxas has Combo Master as a default ability.
*[[Kairi]] has Combo Master as a default ability.


==Other appearances==
==Other appearances==
*In ''[[Kingdom Hearts]]'', when Sora is standing in the water he can hit the water with a strike (or an air strike), counting as hitting an object and therefore allowing him to do two attacks without hitting anything, instead of just one. This feature is also present in ''Kingdom Hearts Final Mix'', as well as in ''Kingdom Hearts HD 1.5 ReMIX''.
In ''[[Kingdom Hearts 358/2 Days]]'', all attack combos can be fully executed regardless of whether or not a strike hits an enemy or object.
*In ''[[Kingdom Hearts 358/2 Days]]'', combo chains are not reset by missed hits.
*In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', combo chains are only reset by missed hits on [[Critical Mode]].


==Notes and references==
{{reflist}}
[[de:Kombomeister]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts 3D abilities]]
[[Category:Kingdom Hearts III abilities]]

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