Zantetsuken: Difference between revisions

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(Many enemies in KH1 are immune or resistant to percentage-based Gravity damage. It's part of the reason why Trinity Limit, which is more than twice as powerful as Zantetsuken, is seen as almost useless in this game.)
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==Mechanics==
==Mechanics==
[[File:Zantetsuken KHRECOM.gif|thumb|right|250px|When Sora uses Zantetsuken, he spins the Keyblade and rushes at the opponent, holding the weapon with a reverse grip so that its teeth strike the foe.]]
[[File:Zantetsuken KHRECOM.gif|thumb|right|250px|When Sora uses Zantetsuken, he spins the Keyblade and rushes at the opponent, holding the weapon with a reverse grip so that its teeth strike the foe.]]
In ''Kingdom Hearts Final Mix'', Zantetsuken is a [[combat ability]] that grants [[Sora]] a powerful combo finisher 30% of the time. It deals percentage-based [[Gravity]] damage equivalent to 250% of the enemy's HP and requires 2 {{AP}} to equip. Enemies that are highly resistant, if not immune to Gravity damage, such as the [[Neoshadow]], will not be affected by Zantetsuken. After hitting the target, Sora takes 34 frames to recover (1.1 seconds).
In ''Kingdom Hearts Final Mix'', Zantetsuken is a [[combat ability]] that grants [[Sora]] a powerful combo finisher 30% of the time. It deals percentage-based [[Gravity]] damage equivalent to 250% of the enemy's HP and requires 2 {{AP}} to equip. Enemies that are immune to Gravity damage, such as the [[Neoshadow]], will not be affected by Zantetsuken. After hitting the target, Sora takes 34 frames to recover (1.1 seconds).


In ''[[Kingdom Hearts: Chain of Memories]]'', Zantetsuken is an [[attack sleight]] that renders the opponent's cards unreloadable if it is used to break them, but only deals a small amount of damage. Its card combination is:
In ''[[Kingdom Hearts: Chain of Memories]]'', Zantetsuken is an [[attack sleight]] that renders the opponent's cards unreloadable if it is used to break them, but only deals a small amount of damage. Its card combination is: