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Yellow Opera

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Revision as of 18:21, 2 September 2020 by KHWikiBot (talk | contribs) (TSH, replaced: HP Ball → HP prize (3), MP Ball → MP prize (4))
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Yellow Opera

Yellow Opera

Yellow Opera KHD.png

Yellow Opera KHX.png

Field sprite in Kingdom Hearts Chain of Memories

Japanese イエローオペラ
Rōmaji Ierō Opera

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Variations
Red Nocturne
Blue Rhapsody
Green Requiem
Black Ballade
Silver Rock
Emerald Blues
Crimson Jazz
Spring Metal
Scarlet Tango
Grey Caprice
Striped Aria
Sapphire Elegy
Pink Concerto
Turquoise March
Emerald Serenade
Violet Waltz
Wicked Watermelon
Large Watermelon
Huge Watermelon
Festive Fireworks
Large Fireworks
Huge Fireworks
Jack O' Lantern
Round Rice Cake
Large Rice Cake
Bitter Macaron
Mighty Macaron
Swaying Spook
Wandering Spook
Emerald Sonata
Amber Opera
Apricot Opera
Brilliant Opera
Vermilion Samba
Marine Rumba
Gold Beat
Malachite Bolero
Yellow Opera

Kingdom Hearts
Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.
Kingdom Hearts Chain of Memories
A magic-wielding Heartless that drifts through the air.
The Yellow Opera hurls itself at enemies or attacks with Thunder.
It absorbs all lightning damage.
Kingdom Hearts 358/2 Days
These small flying Heartless strike with head-butts and Thunder magic that can't be interrupted by attacking.

TIP: Lighting-based attacks can jolt you. Coming into contact with something in that state will cost you up to 10% of your max HP.
Kingdom Hearts Re:coded
Floating, spell-slinging Heartless—but don't fall for the friendly ghost act. They will zap you with Thunder magic at the first chance they get, and zoom away if you try to go after them. Good thing they don't have much HP.
Kingdom Hearts Union χ
This enemy temporarily increases its strength before unleashing an attack. Use Speed medals to eliminate it on the double!
HP STR DEF MP rec EXP
Before rescue 24 14 12 14 3
After rescue 90 31 20 48 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(2) MP prize x 1, (15) MP prize x 1
(1) Munny x 4
Ether (8%), Thunder Shard (8%), Thundara Ring (1%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 24 14 12 14 3
After rescue 90 31 20 48 90
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 5 Yellow Opera
Seed 6 (Magic Alert): 5 Yellow Opera
Seed 1 (Shadow Battalion): 4 Yellow Opera

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Yellow Opera

Hades Cup

Seed 35 (Spiders & Magic): 3 Yellow Opera
Seed 33 (Magic Force): 4 Yellow Opera
Seed 8 (The Requiem): 2 Yellow Opera

HP STR DEF MP rec EXP
Before rescue 24 15 13 14 3
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x 1, (15) MP prize x 1
(1) Munny x 4
Ether (1%), Thunder Shard (6%), Thundara Ring (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland, End of the World
HP STR DEF MP rec EXP
Before rescue 24 15 13 14 3
After rescue 60 35 27 43 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 5 Yellow Opera
Seed 6 (Magic Alert): 5 Yellow Opera
Seed 1 (Shadow Battalion): 4 Yellow Opera

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Yellow Opera

Hades Cup

Seed 35 (Spiders & Magic): 3 Yellow Opera
Seed 33 (Magic Force): 4 Yellow Opera
Seed 8 (The Requiem): 2 Yellow Opera

Floor Basement HP AP EXP

2 11 39 4 8
3 10 42 5 12
4 9 46 7 17
5 8 49 8 21
6 7 53 9 26
12 1 112 13 86
13 119 14 93
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x1.0 Absorb x1.0
Status
Effects
Gravity Stun Stop Warp
x1.0 x1.0 x1.0 x1.0
Bind Confuse Terror Magnet Freeze
x1.0 x1.0 x1.0 x1.0 x1.0

Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Agrabah, Monstro, Neverland, Castle Oblivion
Enemy Card
Yellow Opera (card).png
Ability Duration Cost
Thunder Boost 1 reload 20 CP
Description
Increase the strength of Thunder abilities.
Hearts Munny Stun
13 11 O
Mission HP EXP STR/DEF
00 20 1 8
02 20 1 8
03 20 1 8
04 20 2 8
07 27 2 18
11 20 2 8
14 22 2 11
23 28 2 21
25 28 2 21
61 38 4 36
Fire Blizzard Thunder Aero
x5.10 x0.40 x-0.10 x1.70
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x0 x1.00
Rewards

Missions 1-14
Moonstone (24%)
Missions 15-35
Moonstone (24%)
Missions 51-61
Moonstone (24%)

World(s)
Twilight Town, Olympus Coliseum

World HP EXP Strength Defense
Traverse Town
(Questploration)
35 60 56 17
Wonderland 28 31 45 14
Wonderland
(Questploration)
35 60 56 17
Agrabah 44 134 71 22
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Ignite Freeze Jolt Air-Toss
O O X O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP prize x1-4, Munny x10
Beginner Mode Thunder (1.00%)
Standard Mode Thunder Blast (1.00%)
Proud Mode Thunder Edge (1.00%)
Critical Mode Thundara (0.05%)
Worlds
Traverse Town, Wonderland, Agrabah

World HP EXP Strength Defense
Wonderland 22 12 45 5
Hollow Bastion II 46 139 93 11
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Reward
HP prize x1-2, Munny x12
Layer HP EXP Strength Defense
Layers 2-4 20 37 52 16
Layers 6-10 22 52 58 18
Layers 11-13 23 59 61 19
Layers 16-17 27 101 71 22
Layers 21-22 28 115 74 23
Layer 24 28 115 74 23
Layer 27 30 139 78 24
Fire Blizzard Thunder Aero
x1.00 x1.00 x0.00 x1.40
Rewards
HP prize x1-3
Episode LV BP
Episode 1 3 4
13 28
Episode 2 13 28
33 112
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1
World Rank LV BP
Agrabah 3 4
★★ 13 28
★★★ 27 75
★★★★ 37 129
Wonderland 3 4
★★ 13 28
★★★ 27 75
★★★★ 37 129
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Event LV BP
Winning Streak 6 7
Daily Challenge 3 4
13 28
Physical Magic
Weak Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Resist Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Magic
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic Resist +1
Defeat 100 HP +1
Defeat 1000 Magic +1

The Yellow Opera is an Emblem Heartless introduced in Kingdom Hearts.

Design

A Yellow Opera has a smooth, conical, yellow body and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, slightly bent tip. Unlike many Heartless in its family, this tip is very long and did not curl up in Kingdom Hearts, though it did in Kingdom Hearts 358/2 Days. Like many Heartless, the Yellow Opera has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Yellow Opera's name refers to a color—in this case, yellow—and a musical term—in this case, an opera, which is a theatrical work combining drama, music, song and sometimes dance, and specifically the name refers to the score for such a work here.

Strategy

Yellow Opera utilize Thunder magic and absorbs any kind of Thunder magic cast on it, but are affected by all other types of magic. They are the fastest of their kind, and dart around, however their attacks are easily dodged. Like the rest of their family, Yellow Opera are most common in Wonderland once the Hollow Bastion keyhole is revealed.

If timed correctly, Sora can earn Tech Points in Kingdom Hearts.[3][4][5][6]

Notes and references

  1. ^ x0.8 after rescuing Kairi.
  2. ^ x0.6 after rescuing Kairi.
  3. ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  4. ^ Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Gravity, 2 Tech Points can be earned in Kingdom Hearts Final Mix.
  5. ^ After Kairi's rescue, 12 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in Kingdom Hearts.
  6. ^ After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Gravity, 9 Tech Points can be earned in Kingdom Hearts.