Warp Break (デジョンブレイク Dejon Bureiku?, lit. "Dezone Break") is an ability that appears in Kingdom Hearts Chain of Memories. It allows the user to obliterate enemies with combo finishers with a high success rate.

MechanicsEdit

Warp Break is an enemy card effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict Warp on any enemies it hits. Like with Warp, enemies do not drop prizes when hit. When used in Link Mode or against bosses that use a deck, it will instead stun the opponent. It has no effect on bosses that do not use a deck. While Warp Break is in effect, the user is immune to ice, and resistant to physical attacks, but weak against special attacks.

When used by Lexaeus, the second hit of his Combo Attack technique stuns Riku in Kingdom Hearts Chain of Memories, while it has a 2/3 chance of stunning Riku in Kingdom Hearts Re:Chain of Memories.

Learning Warp BreakEdit

Kingdom Hearts Chain of MemoriesEdit

  • The Lexaeus enemy card has Warp Break as an effect.
  • The Black Fungus enemy card can randomly activate Warp Break.
  • The Darkside enemy card can mimic an enemy's Warp Break.

See alsoEdit