User:Xelias0/DissidiaKH/Nobody Enemies

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Nobodies are, for the most part, more powerful enemies than the average Heartless, and most of them have very fast attack speeds. All Nobodies share an average resistance to Fire, Ice, Thunder, and Air damage, not having a particular weakness to any of them. Exceptions of this include Sorcerers, who are completely immune to those forms of damage, and Twilight Thorns, who have a 50% resistance.

Dusk

Dusks are fast, but rather weak Nobodies. Their attacks are rather difficult to avoid, a fact that is supplemented by the fact that they tend to appear in groups.

Attacks

Brave Attacks

Move Type Description
Grey Slither Ground The Nobody slithers on the ground and strikes the target with its head.
Naught's Lash Aerial The Nobody walks upside-down, trashing at the target with its arms.

HP Attacks

Move Type Description
Reversal Slither Ground The Nobody quickly moves behind the target and strikes them with its head.
Reversal Lash Aerial The Nobody quickly moves behind the target, walks upside-down, and thrashes them with its arms.

Battlegen

Target Condition Recommended Level Reward
Dusk Successful HP Attack Level 2 Twilight Shard
Dusk Successful Brave Attack Level 9 Serenity Stone

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Creeper

Creepers are small Nobodies with a variety of attacks. However, they are very weak, and often appear in groups and in the company of other, more powerful Nobodies. They are generally fodder enemies, much like Shadows.

Attacks

Brave Attacks

Move Type Description
Mimic Lance Aerial The Creeper mimics a Dragoon by curling into a ball, teleporting above the target, transforming into a lance, and finally piercing straight down.
Mimic Blade Ground The Creeper transforms into a large sword, then slashes at the target several times.

HP Attacks

Move Type Description
Reversal Lance Aerial The Creeper imitates a Dragoon by quickly moving behind the target, curling into a ball, teleporting above the target, and transforming into a lance before finally piercing straight down.
Reversal Blade Ground The Creeper quickly moves behind the target and transforms into a large sword. It then slashes at the target several times.

Battlegen

Target Condition Recommended Level Reward
Creeper Successful HP Attack Level 1 Dense Shard
Creeper Inflict Break Level 10 Serenity Shard

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Assassin

Assassins are moderately powerful Nobodies that have the ability to "swim" under the ground, rendering them invulnerable until they are either stunned or come out of their own accord. They have only one HP attack, "Fail Safe", which costs the Nobody half its own HP, though it cannot kill itself through this attack. Assassins often appear flanked by others of its kind or by Dusks and Creepers, and rarely appear under other circumstances.

Attacks

Brave Attacks

Move Type Description
Execution Ground The Assassin reaches its bladed arms out from the ground and, after a short pause, slashes at the target several times. This attack can be blocked to stun the Assassin for a short amount of time.
Treachery Ground The Assassin, standing above ground, pauses for several second before attacking the target with a single, highly damaging slash.

HP Attacks

Move Type Description
Fail Safe Ground The Assassin charges at the target and creates a highly damaging explosion at the cost of half its health.

Battlegen

Target Condition Recommended Level Reward
Assassin Inflict Break Level 4 Twilight Gem
Assassin Block Execution Level 11 Serenity Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Samurai

Samurais are moderately powerful Nobodies that have very fast, generally hard-to-avoid attacks. When they are not attacking, however, they barely move. Their moves are very calculated, and they will often be accompanied by Dusks or Creepers. On rarer occasions, they will be accompanied by other high-ranking Nobodies, such as Dancers.

Attacks

Brave Attacks

Move Type Description
Masamune Ground The Nobody walks straight toward the target, performing a combo of several slashes using its swords and sheaths.
Muramasa Ground The Nobody makes a single, poweful slash at the target with one sword.

HP Attacks

Move Type Description
Duel Stance Ground The Samurai kneels and does not move for several seconds, then does a swift, heavy damage slash with its swords.
Teleport Slash Ground The Samurai teleports and attacks with a single, powerful slash if the target is close enough.

Battlegen

Target Condition Recommended Level Reward
Samurai Successful Brave Attack Level 5 Dense Gem
Samurai Ex Burst Hit Level 19 Serenity Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Dragoon

Dragoons are moderately powerful Nobodies with swift attacks that usually appear in groups or flanked by Dusks. Their greatest asset is their wide attack range, which can be especially dangerous on smaller arenas or when groups of them attack.

Attacks

Brave Attacks

Move Type Description
Ride the Wind Aerial The Dragoon teleports behind the target and swings its lance.
Legion of Despair Aerial The Dragoon performs a vertical spin, swinging its lance in a wide arc.

HP Attacks

Move Type Description
Jump Aerial The Dragoon curls into a ball, teleports above its target, and pierces straight down with its lance.

Battlegen

Target Condition Recommended Level Reward
Dragoon Successful HP Attack Level 3 Dense Shard
Dragoon Ex Burst Hit Level 16 Serenity Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Sniper

Snipers are moderately powerful Nobodies that often appear in groups or flanked by lower-ranking Nobodies. Snipers are limited to one HP and Brave attack, and their sole HP attack is slow in execution and can be reflected back at the Sniper. These Nobodies, though on average having more HP, Brave points, and defensive capabilities than Dusks and Creepers, have many more weak points and openings than them, greatly diluting their danger level.

Attacks

Brave Attacks

Move Type Description
Precision Aerial The Sniper teleports close to the target and slams them with its crossbow.

HP Attacks

Move Type Description
Warp Snipe Aerial The Sniper takes aim and fires a delayed shot at the target. This shot can be relfected back at the Sniper.

Battlegen

Target Condition Recommended Level Reward
Sniper Inflict Break Level 2 Dense Stone
Sniper Inflict Break Level 23 Serenity Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Berserker

Berserkers are powerful Nobodies with a wide repertoire of attacks that can deal a great amount of damage in a short amount of time. They are quite slow until they begin attacking, at which point they move so fast and furiously that they are difficult to avoid. During some of their attacks, Berserkers will shrink in size, making it even more difficult to damage them than normal. To make matters worse, they frequently appear in groups.

Attacks

Brave Attacks

Move Type Description
Revolution Ground The Berserker plants its hammer into the ground, then swings its body around it.
Impact Crater Ground The Berserker raises its hand and its hammer flies to it, knocking back anything in the way.
Phases of Lunacy Aerial The Berserker hovers in the air and slowly rotates for several seconds before swinging its hammer.

HP Attacks

Move Type Description
Berserk Ground The Berserker becomes very small and slams its hammer down several times.
Eclipse Aerial The Berserker becomes very small and swings its hammer around several times.
Magna Storm Aerial The Berserker glows purple, flies into the air, and crashes down on the target.

Battlegen

Target Condition Recommended Level Reward
Berserker Inflict Break Level 7 Dense Crystal
Berserker EX Burst Hit Level 32 Serenity Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Dancer

Dancers are moderately powerful Nobodies that have an above-average number of Brave attacks—four—but only one HP attack. This one attack, however, does not end until the Dancer has either received damage or caught its target. They are fast in both attacking and dodging, and they tend to appear in groups or flanking other types of Nobodies, both more and less powerful.

Attacks

Brave Attacks

Move Type Description
Tango of Terror Ground The Dancer kicks the target from the side.
Furious Foxtrot Aerial The Dancer jumps up and kicks down at the target.
Ballet of Brutality Ground The Dancer kicks up at the target, sending them flying into the air.
Mad Breakdance Ground The Dancer spins on the ground, swinging its legs.

HP Attacks

Move Type Description
Waltz of the Damned Ground The Dancer assumes a low posture and glows while skating toward the target. Upon grabbing them, the Dancer swings them around and finally kicks them far away, dealing heavy damage.

Battlegen

Target Condition Recommended Level Reward
Dancer Successful HP Attack Level 9 Twilight Stone
Dancer Inflict Break Level 29 Serenity Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Gambler

Gamblers are moderately powerful Nobodies that are generally quite slow, except when executing their sole Brave attack. They tend to appear in groups of two or three, and occasionally even larger, but are not often accompanied by other types of Nobodies.

Attacks

Brave Attacks

Move Type Description
Roulette Spin Ground The Gambler spins on its head, slicing the opponent with its sharp toes.

HP Attacks

Move Type Description
Begin Game Ground The Gambler juggles its cards between its hands before conjuring a ring of Nobody thorns around the target, which damages them after a short pause.
Stop Dice Aerial The Gambler summons a large die in front of it and fires it at the target. It can be reflected back at the Gambler.

Battlegen

Target Condition Recommended Level Reward
Gambler Ex Burst Hit Level 10 Twilight Shard
Gambler Inflict Break Level 20 Serenity Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Sorcerer

Sorcerers are powerful Nobodies that manipulate cubes of nothingness to perform swift, powerful attacks. Some of Sorcerers’ attacks have a tendency to leave them wide open if they miss, but they have a complete immunity to Fire, Ice, Thunder, and Air damage and a resistance to Light and Darkness damage to compensate. They will occasionally appear in groups of two or three, and on much rarer occasions appear with different types of high-ranking Nobodies.

Attacks

Brave Attacks

Move Type Description
Guard Nothing Ground The Sorcerer summons a wall of spinning cubes in front of it. A ground version of Wall of Absent Emotions.
Arms of the Void Aerial The Sorcerer summons two rectangular prisms made of several cubes and bashes the target with them.

HP Attacks

Move Type Description
Wall of Absent Emotions Aerial The Sorcerer summons a wall of spinning cubes in front of it. An aerial version of Guard Nothing.
Empty Barrage Ground The Sorcerer summons a squared, "U" shaped set of cubes that surround the target on three sides. After a short pause, the cubes separate and strike the target several times.

Battlegen

Target Condition Recommended Level Reward
Sorcerer Inflict Break Level 1 Twilight Crystal
Sorcerer Successful Brave Attack Level 21 Serenity Crystal
Sorcerer Ex Burst Hit Level 61 Orichalcum

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Immune Immune Immune Immune 25% 25%
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune Immune Immune

Twilight Thorn

Twilight Thorns are large, powerful Nobodies that can move surprisingly fast despite their massive size. They have many attacks, and most of them are quite difficult to dodge. Their "Absolute Obliteration" HP attack is almost impossible to avoid on smaller stages, such as Castle Oblivion, though it can be interrupted before it hits to compensate. Twilight Thorns are very rarely accompanied by other Nobodies, and even then they are only Creepers.

Attacks

Brave Attacks

Move Type Description
To the Void Aerial The Twilight Thorn paralyzes the target and throws them into the air before following up with a single, powerful punch.
Absent Mobility Ground The Twilight Thorn paralyzes the target before punching them, sending them flying back.
Amorphous Crash Ground The Twilight Thorn slides its body across the stage, slamming into the target. This can be easily dodged by jumping.

HP Attacks

Move Type Description
Thorns of Emptiness Ground The Twilight Thorn stands straight and fires Nobody thorns at the target.
Thorns of Inverse Aerial The Twilight Thorn stands upside-down and fires Nobody thorns at the target.
Absolute Obliteration Ground The Twilight Thorn charges an enormous ball of darkness in its hands and throws it, causing a massive explosion.

Battlegen

Target Condition Recommended Level Reward
Twilight Thorn Successful Brave Attack Level 13 Twilight Crystal
Twilight Thorn Ex Burst Hit Level 49 Dense Crystal
Twilight Thorn Successful HP Attack Level 77 Lucid Crystal
Twilight Thorn Ex Burst Hit Level 84 Dark Crystal
Twilight Thorn Inflict Break Level 100 Orichalcum+

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 50% 50% 50% 50% 75% 25%
Status Ignite Freeze Jolt Air-Toss
Factor 50% 50% 50% 50%

Peanut Gallery

DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Whew! I'll probably change the colors on the tables to match the Nobodies later. I'll also most likely add a few Battlegens later.


DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
Did you actually put a different color for all Nobodies ? Wow... I simply asked for a single grey and silver color scheme... (It's better this way, anyway...). Oh, and impressive work by the way ! I just removed the "Moonlit Tear" and "Proof of Existence" accessories, as they can only be battlegen'd by breaking elements of Memory's Skyscraper and the Castle that Never Was, respectively.