User:TheFifteenthMember/Workshop: Difference between revisions

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Item synthesis can be accessed at [[Moogle Shop]]s where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all [[synthesis material]]s from Sora's inventory to the Moogle Shop.  
Item synthesis can be accessed at [[Moogle Shop]]s where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all [[synthesis material]]s from Sora's inventory to the Moogle Shop.  


Items can either be synthesised for the first time via '''Free Development''' or '''[[Recipe]]s'''. Items from the former menu are unlocked by synthesising more items and upgrading the moogle's rank, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesised at least once appear in the '''Creations''' tab and may be re-synthesised as many times as desired so long as the required materials are available.  
Items can either be synthesised for the first time via '''Free Development''' or '''[[Recipe]]s'''. Items from the former menu are unlocked by synthesising more items and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesised at least once appear in the '''Creations''' tab and may be re-synthesised as many times as desired so long as the required materials are available.  


''Kingdom Hearts II'' introduces new "modifier" synthesis materials that may be added to recipes of the same rank to achieve certain effects during item synthesis. [[Bright]] materials double the experience awarded to the moogle, [[Energy]] materials halve the amount of materials required, and [[Serenity]] materials can be used to upgrade some items into more powerful forms.
''Kingdom Hearts II'' introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. [[Bright]] materials double the experience awarded to the moogle, [[Energy]] materials halve the amount of materials required, and [[Serenity]] materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time.
 
A '''Rank''' out of '''C''', '''B''', '''A''', and '''S''' is assigned to each synthesis material and synthesised item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank.
 
In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development.
*Level 1 ('''Amateur Moogle''') - Recipe and Free Development items can be created.
*Level 2 ('''Novice Moogle''') - Brightness or Energy Materials can be used in recipes.
*Level 3 ('''Junior Moogle''') - Serenity Materials can be used.
*Level 4 ('''Skilled Moogle''') - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
*Level 5 ('''Senior Moogle''') - Rank C items are at half-cost.
*Level 6 ('''Artisan Moogle''') - Rank B items are at half-cost.
*Level 7 ('''Master Moogle''') - Rank A items are at half-cost.
*Level 8 ('''Superior Moogle''') - The strongest items in Free Development are unlocked.
*Level 9 ('''Primo Moogle''') - Rank S items are at half-cost.


==List of shop items==
==List of shop items==
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