User:EternalNothingnessXIII/Kingdom Hearts Birth by Sleep Walkthrough/Game Basics: Difference between revisions

(Really can't wait till I finish this section.)
 
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|Navigate the Command Board<br>Shift between Command Board options
|Navigate the Command Board<br>Shift between Command Board options
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!bgcolor="white"|Analog Stick
!bgcolor="white"|{{Button|pspana}} 
|Controls character movement (can be combined with {{Button|s}} to execute dodging techniques or {{Button|c}} to jump in a particular direction)
|Controls character movement (can be combined with {{Button|s}} to execute dodging techniques or {{Button|c}} to jump in a particular direction)
|Controls character movement (can be combined with {{Button|s}} to execute dodging techniques or {{Button|c}} to jump in a particular direction)
|Controls character movement (can be combined with {{Button|s}} to execute dodging techniques or {{Button|c}} to jump in a particular direction)
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|N/A
|N/A
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===Saving===
===Saving===
Throughout your journey, you will encounter glowing pools of light known as Save Points. These can be approached at any time to instantly replenish your character's HP, and you can also access the save menu and "World Map" option by pressing {{button|x}}. Save Points often appear before important story events unfold or a boss fight takes place, so use this to your advantage.
Throughout your journey, you will encounter glowing pools of light known as Save Points. These can be approached at any time to instantly replenish your character's HP, and you can also access the save menu and "World Map" option by pressing {{button|x}}. Save Points often appear before important story events unfold or a boss fight takes place, so use this to your advantage.
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Shotlock Commands are your character's main method of attacking enemies at long range. Each character learns several Shotlock Commands over the course of his or her journey, but only one can be equipped at a time. As some Shotlocks possess special properties such as the ability to deal elemental damage, their strength will vary depending on the situation. It is for this reason you may wish to try varying which Shotlocks you use rather than relying on a single favorite.
Shotlock Commands are your character's main method of attacking enemies at long range. Each character learns several Shotlock Commands over the course of his or her journey, but only one can be equipped at a time. As some Shotlocks possess special properties such as the ability to deal elemental damage, their strength will vary depending on the situation. It is for this reason you may wish to try varying which Shotlocks you use rather than relying on a single favorite.
====Acquiring New Commands====
====Acquiring New Commands====
Each character begins the game only with a small selection of Commands suited for his or her basic skills, but hundreds more can be earned on each of their quests. The several different ways to earn commands are as follows:
*'''Treasure Chests''' - Many treasure chests dot the worlds in which your character visits. The location of these chests vary by character, but Commands are a common reward for finding them.
*'''Drop Prizes''' - There is a chance when battling opponents that a small box with a lightning bolt on the side will be dropped along with the usual Munny and HP balls. These boxes contain rather basic and cheap Commands, often items such as Potions.
*'''Mini-Game Rewards''' - Your character can obtain rare and unique Commands by completing mini-games such as Rumble Racing and Fruitball. The best Commands, however, can be obtained on the Command Board, a board game-like mini-game in which you can purchase the Commands your character lands on with an in-game currency. Collecting Crown Stickers also can yield valuable Commands.
*'''Melding''' - When Commands have collected enough CP and have reached their maximum level (denoted by a crown symbol), they can be melded with other Commands depending on their level to forge new ones that are often rarer and much more powerful than the two Commands that made them. A majority of the game's most powerful and rare Commands can only be obtained through this method.
*'''Moogle Shop''' - The Moogle Shop appears in every world and gains new stock frequently. Whenever you complete a world, a new batch of Commands becomes available within every shop. Commands are also added to the shop's stock when you acquire them through other means, such as Command melding. The Moogle Shop is unique in the fact that once you meld Commands into a stronger form, you can always go back and purchase a duplicate of the two original Commands. The Moogle Shop in the Mirage Arena, however, is the only exception to this. Here only certain types of Commands can be obtained in a stock that only increases as your Arena Level does. Medals earned through the completion of events are spent in this Moogle Shop rather than Munny. 
====Mastering Commands====
====Mastering Commands====
With the exception of items and a small selection of spells such as Esuna, virtually all Commands are strengthened by leveling up in a similar fashion to your character. Whenever an enemy is defeated in battle, Commands in your Command Deck gain a CP amount equivalent to the amount of EXP your character earns. These Commands level up at set intervals, causing the strength of the Commands' effects to increase slightly. This applies to all Commands, be they Shotlocks, Action, or Battle Commands. When a Command reaches maximum level, it is considered "mastered" and a gold crown appears next to its level on the Commmand Deck screen. Any Commands granted abilities through Command melding also permanently transfer those abilities to your character. While you may seek to level up only one predetermined Command Deck, it is recommended you switch new Commands in for those that reach maximum level so that all CP you gain can be put to good use.
====Melding Commands====
====Melding Commands====
The easiest way to obtain the game's rarer and more powerful Commands is to make them yourself. This is done through Command melding. Whenever a Command hits maximum level, it has the ability to fuse with any other Command you've obtained, granted it is at a certain level. The various crystals you gain throughout your character's journey also can be added to the mixture, allowing the Command that results from whatever fusion you attempt to possess an ability. Regardless of what Commands are combined and whether crystals are used or not, the resulting Command is often very powerful and cannot be obtained through other means.
There are over 500 different recipes for new Commands within the game. You need not memorize them yourself, however, as the game tells you once you select the Meld Command option from the Command Decks menu which Commands are eligible to be used as melding ingredients. Note that if a particular Command is dimmed out when you wish to use it as an ingredient, it does not mean that it cannot be used; You simply do not have any Commands capable of fusing with it.
There are a couple twists to the melding system, however. One is that exclusive recipes exist for each character, thus a recipe that works for one character may not work for another. It is also possible to make a rare Command unintentionally, which happens at random. An example of this is the combination of Thunder and Confusion Strike to make Thunder Surge. For Terra, there is a 5% chance this combination will instead result in the powerful Ars Solum Command. 
=====Collecting Recipe Books=====
=====Collecting Recipe Books=====
===Creating and Mastering Abilities===  
Your character will find Recipe Books within certain treasure chests across the worlds they visit. These allow you to see for yourself the resulting Command a particular combination would make before the fusion actually takes place. If you have not obtained the required recipe for a certain Command combination, the name of the new Command a fusion produces will simply appear as "???" until you do so.
 
====Creating and Mastering Abilities====
Through the usage of the various crystals you obtain throughout your character's journey, the new Commands that result from Command melding can be granted special abilities. These abilities are given to your character while the Command possessing the ability is in his or her Command Deck, and once that Command has reached maximum level, your character learns the ability permanently (the ability is removed otherwise as soon as the underleveled Command leaves your character's Command Deck).
 
There are 30 possible abilities that can be learned in the entire game, all of which are only obtainable through Command melding. Abilities make vital contributions to character growth, providing increases in HP, increasing resistance to certain elements, et cetera. Which ability is granted to a new Command depends on which crystals were used to make it. For example, the Abounding Crystal attaches abilities which increase the number of prizes or EXP your character receives for defeating enemies. Using this crystal when fusing Zero Gravira and Magnet would yield the Link Prize Plus ability, which increases the number of D-Link prizes dropped in combat. If a Shimmering Crystal is used on that same combination of Commands, however, the resulting ability is Thunder Boost, which increases the damage dealt by your character's Thunder-based Commands.
 
As mentioned above, your character gains the benefits of an ability for as long as the Command possessing it is in his or her Command Deck. As soon as this Command is removed, the effects of its ability are removed unless the Command has been mastered. If this is the case, the ability becomes a permanent asset to your character. Some abilities, such as Once More, can only be learned a single time. Other abilities, such as Thunder Screen, can be learned multiple times and have cumulative effects.
 
All your character has learned, is capable of learning again, or has equipped via a Command can be viewed in the Abilities section of the Camp Menu. Each ability has to be created at least once to appear on this list, however. Otherwise, it appears as "???" until you have done so.
 
===Using the Command Gauge===
===Using the Command Gauge===
The Command Gauge, which sits atop your Command Deck in the bottom left-hand corner of the screen, is the key to unleashing some of the game's most powerful attacks. As you strike opponents with the Keyblade or execute offensive Commands, the gauge will fill by a certain amount, which varies depending on the technique used. If you allow time to pass between periods of offense, the Command Gauge will begin to drain. Thus it is necessary to fight aggressively in order to make the most of this gameplay element.
The Command Gauge, which sits atop your Command Deck in the bottom left-hand corner of the screen, is the key to unleashing some of the game's most powerful attacks. As you strike opponents with the Keyblade or execute offensive Commands, the gauge will fill by a certain amount, which varies depending on the technique used. If you allow time to pass between periods of offense, the Command Gauge will begin to drain. Thus it is necessary to fight aggressively in order to make the most of this gameplay element.
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====Friend Links====
====Friend Links====
In addition to the D-Links your character forges during his or her journey, you can also do this with the characters of other players you meet in the Mirage Arena. The basic parameters of these Friend Links are based on that of other players' chosen characters (either Terra, Ventus, or Aqua), and they feature the Command Deck and Finisher of that character. Some abilities, however, will be sealed until you collect emblems for the Friend Link, as with the D-Links present in the game. You can have up to eight Friend Links available for use at a single time. Deleting them in the D-Link section of the Camp Menu is the only way to obtain room for others.
In addition to the D-Links your character forges during his or her journey, you can also do this with the characters of other players you meet in the Mirage Arena. The basic parameters of these Friend Links are based on that of other players' chosen characters (either Terra, Ventus, or Aqua), and they feature the Command Deck and Finisher of that character. Some abilities, however, will be sealed until you collect emblems for the Friend Link, as with the D-Links present in the game. You can have up to eight Friend Links available for use at a single time. Deleting them in the D-Link section of the Camp Menu is the only way to obtain room for others.
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