User:EternalNothingnessXIII/Kingdom Hearts Birth by Sleep Walkthrough/Game Basics: Difference between revisions

 
(7 intermediate revisions by the same user not shown)
Line 116: Line 116:
|Navigate the Command Board<br>Shift between Command Board options
|Navigate the Command Board<br>Shift between Command Board options
|-
|-
!bgcolor="white"|Analog Stick
!bgcolor="white"|{{Button|pspana}} 
|Controls character movement (can be combined with {{Button|s}} to execute dodging techniques or {{Button|c}} to jump in a particular direction)
|Controls character movement (can be combined with {{Button|s}} to execute dodging techniques or {{Button|c}} to jump in a particular direction)
|Controls character movement (can be combined with {{Button|s}} to execute dodging techniques or {{Button|c}} to jump in a particular direction)
|Controls character movement (can be combined with {{Button|s}} to execute dodging techniques or {{Button|c}} to jump in a particular direction)
Line 134: Line 134:
|N/A
|N/A
|}
|}
===Saving===
===Saving===
Throughout your journey, you will encounter glowing pools of light known as Save Points. These can be approached at any time to instantly replenish your character's HP, and you can also access the save menu and "World Map" option by pressing {{button|x}}. Save Points often appear before important story events unfold or a boss fight takes place, so use this to your advantage.
Throughout your journey, you will encounter glowing pools of light known as Save Points. These can be approached at any time to instantly replenish your character's HP, and you can also access the save menu and "World Map" option by pressing {{button|x}}. Save Points often appear before important story events unfold or a boss fight takes place, so use this to your advantage.
Line 148: Line 149:


The last option, "Load Game," allows you to, as its name implies, open the save menu and select a different saved game to load. This should only be used as a last resort, as you will lose any unsaved progress from before the battle you were defeated in and will force you to play from where you last saved your game in the newly loaded save file.
The last option, "Load Game," allows you to, as its name implies, open the save menu and select a different saved game to load. This should only be used as a last resort, as you will lose any unsaved progress from before the battle you were defeated in and will force you to play from where you last saved your game in the newly loaded save file.
===The Command System===
====The Command Deck====
The conerstone of ''Kingdom Hearts Birth by Sleep'' is ultimately acquiring, melding, and mastering Commands. Aside from basic combos, Command Styles, and Finish Commands (which are detailed below), everyone of your character's Commands can be found in his or her Command Deck. These techniques include anything from the ability to jump and block to the usage of Potions and other items, let alone casting spells like Firaga and Thundaga or unleashing special physical attacks such as Ars Solum or Blitz. You can prepare up to three different Command Decks that can be switched at any time for use in battle in the Command Decks section of the Camp Menu. Each Command Deck consists of three different sections:
*'''Battle Commands'''
*'''Action Commands'''
*'''Shotlock Commands'''
Battle Commands are special attacks, spells, and items your characters can execute via {{button|t}}. Your characters acquire these Commands throughout their quest, and they can be equipped to the Command Deck in the Camp Menu. Those Commands in the Command Deck are always visible on the bottom left-hand corner of the screen, where you can shift through them by pressing {{button|u}} and {{Button|d}} on the D-pad. The game begins with only three available slots in which to place Commands, but your characters will gain a grand total of eight over the course of their journey. While a majority of Commands take up only one slot each, more powerful ones take up two spaces with Friend Commands such as Trinity Limit taking up three. Battle Commands become sealed off temporarily and need to reload for varying periods of time after usage before they can be utilized again.
Action Commands are your character's innate abilities, which they can execute at any time you like. Action Commands include basic functions such as jumping and blocking, but they also have more advanced versions such as gliding or counterattacking. These techniques are learned as the game progresses. There are enough slots in your character's Command Deck to equip one of each type of Action Command, thus you do not have to choose between them, but it is recommended that you replace basic abilities such as Block with more advanced versions once you obtain them such as Renewal Block, as these upgraded Commands often have additional beneficial effects when used.
Shotlock Commands are your character's main method of attacking enemies at long range. Each character learns several Shotlock Commands over the course of his or her journey, but only one can be equipped at a time. As some Shotlocks possess special properties such as the ability to deal elemental damage, their strength will vary depending on the situation. It is for this reason you may wish to try varying which Shotlocks you use rather than relying on a single favorite.
====Acquiring New Commands====
Each character begins the game only with a small selection of Commands suited for his or her basic skills, but hundreds more can be earned on each of their quests. The several different ways to earn commands are as follows:
*'''Treasure Chests''' - Many treasure chests dot the worlds in which your character visits. The location of these chests vary by character, but Commands are a common reward for finding them.
*'''Drop Prizes''' - There is a chance when battling opponents that a small box with a lightning bolt on the side will be dropped along with the usual Munny and HP balls. These boxes contain rather basic and cheap Commands, often items such as Potions.
*'''Mini-Game Rewards''' - Your character can obtain rare and unique Commands by completing mini-games such as Rumble Racing and Fruitball. The best Commands, however, can be obtained on the Command Board, a board game-like mini-game in which you can purchase the Commands your character lands on with an in-game currency. Collecting Crown Stickers also can yield valuable Commands.
*'''Melding''' - When Commands have collected enough CP and have reached their maximum level (denoted by a crown symbol), they can be melded with other Commands depending on their level to forge new ones that are often rarer and much more powerful than the two Commands that made them. A majority of the game's most powerful and rare Commands can only be obtained through this method.
*'''Moogle Shop''' - The Moogle Shop appears in every world and gains new stock frequently. Whenever you complete a world, a new batch of Commands becomes available within every shop. Commands are also added to the shop's stock when you acquire them through other means, such as Command melding. The Moogle Shop is unique in the fact that once you meld Commands into a stronger form, you can always go back and purchase a duplicate of the two original Commands. The Moogle Shop in the Mirage Arena, however, is the only exception to this. Here only certain types of Commands can be obtained in a stock that only increases as your Arena Level does. Medals earned through the completion of events are spent in this Moogle Shop rather than Munny. 
====Mastering Commands====
With the exception of items and a small selection of spells such as Esuna, virtually all Commands are strengthened by leveling up in a similar fashion to your character. Whenever an enemy is defeated in battle, Commands in your Command Deck gain a CP amount equivalent to the amount of EXP your character earns. These Commands level up at set intervals, causing the strength of the Commands' effects to increase slightly. This applies to all Commands, be they Shotlocks, Action, or Battle Commands. When a Command reaches maximum level, it is considered "mastered" and a gold crown appears next to its level on the Commmand Deck screen. Any Commands granted abilities through Command melding also permanently transfer those abilities to your character. While you may seek to level up only one predetermined Command Deck, it is recommended you switch new Commands in for those that reach maximum level so that all CP you gain can be put to good use.
====Melding Commands====
The easiest way to obtain the game's rarer and more powerful Commands is to make them yourself. This is done through Command melding. Whenever a Command hits maximum level, it has the ability to fuse with any other Command you've obtained, granted it is at a certain level. The various crystals you gain throughout your character's journey also can be added to the mixture, allowing the Command that results from whatever fusion you attempt to possess an ability. Regardless of what Commands are combined and whether crystals are used or not, the resulting Command is often very powerful and cannot be obtained through other means.
There are over 500 different recipes for new Commands within the game. You need not memorize them yourself, however, as the game tells you once you select the Meld Command option from the Command Decks menu which Commands are eligible to be used as melding ingredients. Note that if a particular Command is dimmed out when you wish to use it as an ingredient, it does not mean that it cannot be used; You simply do not have any Commands capable of fusing with it.
There are a couple twists to the melding system, however. One is that exclusive recipes exist for each character, thus a recipe that works for one character may not work for another. It is also possible to make a rare Command unintentionally, which happens at random. An example of this is the combination of Thunder and Confusion Strike to make Thunder Surge. For Terra, there is a 5% chance this combination will instead result in the powerful Ars Solum Command. 
=====Collecting Recipe Books=====
Your character will find Recipe Books within certain treasure chests across the worlds they visit. These allow you to see for yourself the resulting Command a particular combination would make before the fusion actually takes place. If you have not obtained the required recipe for a certain Command combination, the name of the new Command a fusion produces will simply appear as "???" until you do so.
====Creating and Mastering Abilities====
Through the usage of the various crystals you obtain throughout your character's journey, the new Commands that result from Command melding can be granted special abilities. These abilities are given to your character while the Command possessing the ability is in his or her Command Deck, and once that Command has reached maximum level, your character learns the ability permanently (the ability is removed otherwise as soon as the underleveled Command leaves your character's Command Deck).
There are 30 possible abilities that can be learned in the entire game, all of which are only obtainable through Command melding. Abilities make vital contributions to character growth, providing increases in HP, increasing resistance to certain elements, et cetera. Which ability is granted to a new Command depends on which crystals were used to make it. For example, the Abounding Crystal attaches abilities which increase the number of prizes or EXP your character receives for defeating enemies. Using this crystal when fusing Zero Gravira and Magnet would yield the Link Prize Plus ability, which increases the number of D-Link prizes dropped in combat. If a Shimmering Crystal is used on that same combination of Commands, however, the resulting ability is Thunder Boost, which increases the damage dealt by your character's Thunder-based Commands.
As mentioned above, your character gains the benefits of an ability for as long as the Command possessing it is in his or her Command Deck. As soon as this Command is removed, the effects of its ability are removed unless the Command has been mastered. If this is the case, the ability becomes a permanent asset to your character. Some abilities, such as Once More, can only be learned a single time. Other abilities, such as Thunder Screen, can be learned multiple times and have cumulative effects.
All your character has learned, is capable of learning again, or has equipped via a Command can be viewed in the Abilities section of the Camp Menu. Each ability has to be created at least once to appear on this list, however. Otherwise, it appears as "???" until you have done so.
===Using the Command Gauge===
===Using the Command Gauge===
The Command Gauge, which sits atop your Command Deck in the bottom left-hand corner of the screen, is the key to unleashing some of the game's most powerful attacks. As you strike opponents with the Keyblade or execute offensive Commands, the gauge will fill by a certain amount, which varies depending on the technique used. If you allow time to pass between periods of offense, the Command Gauge will begin to drain. Thus it is necessary to fight aggressively in order to make the most of this gameplay element.
The Command Gauge, which sits atop your Command Deck in the bottom left-hand corner of the screen, is the key to unleashing some of the game's most powerful attacks. As you strike opponents with the Keyblade or execute offensive Commands, the gauge will fill by a certain amount, which varies depending on the technique used. If you allow time to pass between periods of offense, the Command Gauge will begin to drain. Thus it is necessary to fight aggressively in order to make the most of this gameplay element.
Line 157: Line 199:


Once you perform either of these options, the Command Gauge will deplete to zero. Luckily, you are immediately able to return to the offensive to begin building it back up again.
Once you perform either of these options, the Command Gauge will deplete to zero. Luckily, you are immediately able to return to the offensive to begin building it back up again.
===Command Styles===
===Command Styles===
As you fill your Command Gauge, the game keeps track of what actions you take to do so. If you use enough Commands of a certain type to trigger a Command Style, your character will switch to that style when the Command Gauge is full. For example, the Thunderbolt Command Style will activate whenever you favor the usage of Thunder-attributed spells and attacks to fill the Command Gauge. If you vary the Commands used while filling the Command Gauge, your character will switch to the Command Style you've triggered most.
As you fill your Command Gauge, the game keeps track of what actions you take to do so. If you use enough Commands of a certain type to trigger a Command Style, your character will switch to that style when the Command Gauge is full. For example, the Thunderbolt Command Style will activate whenever you favor the usage of Thunder-attributed spells and attacks to fill the Command Gauge. If you vary the Commands used while filling the Command Gauge, your character will switch to the Command Style you've triggered most.
Line 192: Line 235:
To summon a D-Link, press {{Button|r}} on the D-pad and select a D-Link from the list that appears in place of the Command Deck by pressing {{button|t}}. Upon the link's initiation, your character's HP is instantly replenished and his or her Command Deck is replaced with a set of Commands available to the D-Link. Your character cannot use Command Styles or Finish Commands while a D-Link is present, but he or she ''can'' utilize the D-Link's exclusive Finisher.       
To summon a D-Link, press {{Button|r}} on the D-pad and select a D-Link from the list that appears in place of the Command Deck by pressing {{button|t}}. Upon the link's initiation, your character's HP is instantly replenished and his or her Command Deck is replaced with a set of Commands available to the D-Link. Your character cannot use Command Styles or Finish Commands while a D-Link is present, but he or she ''can'' utilize the D-Link's exclusive Finisher.       
====Managing Dimension Links====
====Managing Dimension Links====
The D-Links section of your Camp Menu offers many useful tools with which you can manage your obtained Dimension Links. For instance, you can view the Command Deck each D-Link will grant you the usage of. You also can select whether a particular Dimension Link will use its basic or advanced Finisher (granted you've unlocked it by obtaining emblems) with {{button|L1}} and {{button|r1}} or turn a D-Link off entirely so its name doesn't appear in your list of available links during combat with {{button|t}}.
====Collecting Emblems====
====Collecting Emblems====
Your character's available Dimension Links can be strengthend from their base level by defeating the various Unversed he or she comes across while trekking across the worlds. At times when a D-Link is present, enemies will drop star-shaped emblems that, when collected, change your D-Link's Command Deck and add a new ability to it, such as the ability to automatically deflect some magic attacks. Your D-Link also may obtain a stronger Finisher. You can only collect two emblems for each Dimension Link before they reach maximum level. Note that chances of an emblem being dropped the first time is higher than the drop rate of the second.
====Friend Links====
====Friend Links====
In addition to the D-Links your character forges during his or her journey, you can also do this with the characters of other players you meet in the Mirage Arena. The basic parameters of these Friend Links are based on that of other players' chosen characters (either Terra, Ventus, or Aqua), and they feature the Command Deck and Finisher of that character. Some abilities, however, will be sealed until you collect emblems for the Friend Link, as with the D-Links present in the game. You can have up to eight Friend Links available for use at a single time. Deleting them in the D-Link section of the Camp Menu is the only way to obtain room for others.
{{-}}
<center>[[User:EternalNothingnessXIII/Kingdom Hearts Birth by Sleep Walkthrough|Main Page]] | [[User:EternalNothingnessXIII/Kingdom Hearts Birth by Sleep Walkthrough/Story Walkthroughs|Next Page -->]]</center>
automoderated
15,833

edits