Trinity Armor: Difference between revisions

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==Strategy==
==Strategy==
By now, the player should have a relatively strong sense of Terra, Ventus, or Aqua's strengths and weaknesses, so knowing how and when to use a certain technique should not be an issue. Not only will the player have access to [[Shotlock]]s, [[Dimension Link|D-Link]]s, and [[Command Style]]s, but they also will have help from the two other playable characters that were not selected at the beginning of the game, who act as party members. These two other characters have a high power level and do not need to be healed. Should they faint, they will automatically revive themselves with time. As the Trinity Armor is comprised of thee separate parts, each will need to be defeated to clear the battle. Thus, having patience is a must. Depending on the playable character you chose, a different strategy will be needed for each. While the battle will be generally the same for all three characters, one must rely heavily on each character's separate strengths and weaknesses to turn the tide of the battle (Terra will excel in strength, Aqua magic, and Ventus speed).
By now, the player should have a relatively strong sense of Terra, Ventus, or Aqua's strengths and weaknesses, so knowing how and when to use a certain technique should not be an issue. Not only will the player have access to [[Shotlock]]s, [[Dimension Link|D-Link]]s, and [[Command Style]]s, but they also will have help from the two other playable characters that were not selected at the beginning of the game, who act as party members. These two other characters have a high power level and do not need to be healed. Should they faint, they will automatically revive themselves with time. As the Trinity Armor is comprised of three separate parts, each will need to be defeated to clear the battle. Thus, having patience is a must. Depending on the playable character you chose, a different strategy will be needed for each. While the battle will be generally the same for all three characters, one must rely heavily on each character's separate strengths and weaknesses to turn the tide of the battle (Terra will excel in strength, Aqua magic, and Ventus speed).


At the start of the battle, immediately Lock-On to one of the limbs. This most likely will be the legs. Begin an immediate offense, but be sure to keep at a constant hit-and-run strategy. A majority of the battle will be spent trying to avoid the Trinity Armor's various long-range laser attacks, so this is important to do. At first, the complete Trinity Armor will attempt to bombard Terra, Ventus, and Aqua with energy balls. Several will spawn, and to top it off, the Trinity Armor will then rush at the player's character. Guard or Reflect (depending on which character chosen) can be used to avoid it. It can also attack by punching. Any counter-type Deck Command can be chained to the player's blocking technique to avoid damage while still harming the boss. Continue an onslaught of attacks and dodge when necessary, and eventually the limbs that the player has Locked-On to will be destroyed, dropping much-needed HP balls as a result.  
At the start of the battle, immediately Lock-On to one of the limbs. This most likely will be the legs. Begin an immediate offense, but be sure to keep at a constant hit-and-run strategy. A majority of the battle will be spent trying to avoid the Trinity Armor's various long-range laser attacks, so this is important to do. At first, the complete Trinity Armor will attempt to bombard Terra, Ventus, and Aqua with energy balls. Several will spawn, and to top it off, the Trinity Armor will then rush at the player's character. Guard or Reflect (depending on which character chosen) can be used to avoid it. It can also attack by punching. Any counter-type Deck Command can be chained to the player's blocking technique to avoid damage while still harming the boss. Continue an onslaught of attacks and dodge when necessary, and eventually the limbs that the player has Locked-On to will be destroyed, dropping much-needed HP balls as a result.