KH1 icon.png
FM1 icon.png
COM icon.png
REC icon.png
KH2 icon.png
FM2 icon.png

Trinity

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: story; Trinity Limit in CoM and KH2

File:TrinityMarkSpot.png
Sora, spotting a Blue Trinity mark in Traverse Town.

Trinity is a special ability introduced in Kingdom Hearts. The ability is represented by a symbol composed of three hearts connected by a circle.

Mechanics

In Kingdom Hearts, Sora can activate the "Trinity" ability while standing on a Trinity Mark while Donald and Goofy are in the party. This will cause the trio to perform an action respective to the mark's color, which usually results in opening a new path or revealing a rare treasure. The friends learn five different Trinity commands throughout their journey, each with a different color, as well as the combat ability "Trinity Limit". Certain Trinity Marks must be activated to progress through the story, but most are optional and only required for completing Jiminy's Journal. Almost all Trinity Marks can be activated at any point in the game, with the exclusion of a single Red Trinity Mark in Oogie's Manor in the original Kingdom Hearts. In that version of the game, the mark causes a small storage shed to disappear when activated, but the mark disappears once the manor is destroyed in the battle against Oogie Boogie. In Kingdom Hearts Final Mix, this Mark is moved under the arch below the manor, so that it is still accessible after the battle, but it will still cause the shed to disappear when activated.

Trinity Abilities

Trinity Mark (Blue) KH.pngTrinity Jump

The first obtained in the game and by far the most common, Trinity Jump (トリニティジャンプ Toriniti Janpu?) is learned after defeating the Guard Armor boss in Traverse Town. The blue marks represent the ability Trinity Jump; Sora, Donald and Goofy bounce on the floor, shaking treasure loose from somewhere above them, or accessing higher levels. Although this is the first mark to be learned, activating blue Trinities are not required to complete the game.

Trinity Mark (Red) KH.pngTrinity Charge

Second to be discovered, Trinity Charge (トリニティスマッシュ Toriniti Sumasshu?, lit. "Trinity Smash") is learned after sealing the Keyhole at Deep Jungle. Sora, Donald and Goofy will charge at a wall or barrier and break it, revealing a new path. Trinity Charge is required at some points in the game to progress the story, especially in Traverse Town.

Trinity Mark (Green) KH.pngTrinity Ladder

The third Trinity ability, Trinity Ladder (トリニティスタワー Toriniti Tawā?, lit. "Trinity Tower") is learned after Agrabah is locked. They represent Trinity Ladder, where Sora, Donald, and Goofy climb on top of each other to reach something up high. The green Trinity is required at one point in Neverland; it must also be used to access the Moogle shop above Cid's store in Traverse Town and activate item synthesis.

Trinity Mark (Yellow) KH.pngTrinity Push

The fourth Trinity ability to be learned and the rarest of them with only a total of four in the game, Trinity Push (トリニティスショヴ Toriniti Shovu?, lit. "Trinity Shove") allows Sora, Donald and Goofy push a heavy object around. In order to obtain this mark, Sora must win the Hercules Cup in Olympus Coliseum; he promptly puts it to good use by using it to reveal the Coliseum's Keyhole.

Trinity Mark (White) KH.pngTrinity Detect

The fifth and final ability that Sora, Donald, and Goofy learn is Trinity Detect (トリニティスディテクト Torinity Ditekuto?); the trio raise and point their weapons, summoning a treasure chest. It is learned after Riku is defeated for the first time in Hollow Bastion. This Trinity is not required to complete the game, but does net some useful things, especially the Lady Luck Keyblade and the Violetta staff for Donald.

Symbols Trinity Limit.pngTrinity Limit

Main article: Trinity Limit

The strongest Trinity ability is actually an attack, and is the only Trinity ability to reappear in later games. The technique consists of Sora creating an intricate Trinity mark on the ground and activating it with his Keyblade. It consumes all of the party's MP, but deals enough damage to wipe out any minor enemies within its area of effect, unless they are temporarily invulnerable, like the Shadow, Neoshadow, or Black Fungus. It is learned after completing the Hades Cup.

List of Trinity Marks

World Location Notes Reward
Traverse Town First District In front of the restaurant tables. Transported to balcony with Postcard in chest.
First District In the left corner near the world exit. 120 munny
Third District In the alley running behind the Lady and the Tramp fountain. Camping Set and 60 munny
Magician's Study On the floor near the main entrance. Mega-Ether and 50 munny
Wonderland Lotus Forest In the alcove to the right where you can give the flower a Potion. Potion, Ether, Tent, and MP balls
Lotus Forest After the boulder comes out of the flower, grow big and move the boulder into the water, shrink back down and then jump up the Lilly Pads into the hidden area. Camping Set and MP balls
Olympus Coliseum Coliseum Gates Under the right hand statue. Dalmatians 22, 23, & 24
Coliseum Gates Under the left hand statue. Mythril Shard
Deep Jungle Camp Near the Lab Equipment. Dalmatians 34, 35 & 36
Climbing Trees On the topmost ledge, near the Tree House entrance. Dalmatians 31, 32 & 33[KH I]/Thundara-G[KH I HD]
Agrabah Bazaar In the middle of the floor. Mega-Ether and 200 munny
Cave of Wonders Silent Chamber, right in front of the steps. Thunder-G
Monstro Mouth On the platform on top of the tall rock in the center of the Mouth. Potion x2, Cottage, and munny
Chamber 5 On the ground right in front of the lower entrance from Chamber 6. Cottage and munny
Throat In the center of the floor of the room. Mythril Shard and munny
Hollow Bastion Dungeon Center of the room. Mega-Potion, Mega-Ether, Cottage, and HP balls
Great Crest Right-hand lower balcony, near the landing point for the large magic lift. Megalixir, Cottage x2, and MP balls
World Location Notes Reward
Traverse Town First District At the end of the short alley behind the Item Shop. Opens access to Alleyway and 99 Puppies chest.
Alleyway On the drainage grate on the end of the alley near the Dalmatians' House. Access to Secret Waterway
Second District On top of the Gizmo Shop roof in Second District, along the back wall. Access to bell which reveals Keyhole.
Agrabah Cave of Wonders Treasure Room, in front of statue. Mythril Shard and 333 munny
Halloween Town Oogie's Manor In the first room after crossing the bridge. (In Kingdom Hearts, this trinity cannot be reached after Oogie's Manor is defeated).
In Kingdom Hearts Final Mix, the location is the arch below the manor.
Mythril Shard
Hollow Bastion Entrance Hall Second floor, in front of the tusked stone statue. Emblem Piece
World Location Notes Reward
Traverse Town Accessory Shop In the middle of the floor. Lowers ladder to Synthesis Shop.
Wonderland Rabbit Hole Where Sora and the party enter at the beginning of the world. Elixir
Bizarre Room In the fireplace. Mythril Shard
Olympus Coliseum Coliseum Gates To the left of the main entrance in front of the Tournament Rankings Mythril
Deep Jungle Treetop Right in the center of the area. Hard to see because of the foliage on the ground. Mythril Shard and HP Balls
Agrabah Storage Room In front of the shelf. Power Up[KH I]/AP Up[KH I FM]
Monstro Mouth On the roof of Gepetto's ship; requires High Jump. Mythril Shard
Neverland Cabin In the middle of the floor. Access to Captain's Cabin
Hollow Bastion Library Second floor, same area as the table and save point. Reach book on shelf.
World Location Notes Reward
Traverse Town Mystical House In the back of the house, on the stack of crates. Access to Power Up[KH I]/AP Up[KH I FM]
Olympus Coliseum Lobby Next to the stone Phil asks you to move. Olympus Coliseum Keyhole
Agrabah Cave of Wonders Hall, in front of pillar. Gain access to new basement chamber.
Neverland Hold On the left hand door on the upper level. Access to Orichalcum, Dispel-G[KH I]/Dark Matter[KH I FM], Aero Element and Dalmatians 85, 86 & 87
World Location Notes Reward
Traverse Town Secret Waterway In the middle of the passage, where the short tunnel connects with the main tunnel. Orichalcum
Wonderland Lotus Forest In the closed off area that can be reached through the painting on the wall of the Bizarre Room. Lady Luck
Olympus Coliseum Coliseum Gates On the ground in the very center of the area. Violetta
Deep Jungle Cavern of Hearts In front of the Keyhole. Orichalcum
Agrabah Cave: Entrance Entrance, in the middle of floor. Comet-G[KH I]/Ifrit Belt[KH I FM].
Halloween Town Moonlight Hill To the left of the entrance, near a broken segment of wall. Comet-G[KH I]/Dalmatians 67, 68, & 69[KH I FM]
Monstro Chamber 6 In the low-lying area behind the tallest "step". Thundaga-G[KH I]/Dark Matter[KH I FM].
Atlantica Triton's Palace On the floor in the center of the spiral shell structure. Orichalcum
Neverland On Deck On the Poop deck of the ship. Meteor-G[KH I]/Dalmatians 43, 44, & 45[KH I FM]
Hollow Bastion Rising Falls Shallow pool where Riku takes the Keyblade. Firaga-G[KH I]/Thundaga-G[KH I FM]

Trivia