Treasure Magnet: Difference between revisions

m (TSH, replaced: Kingdom Hearts: Chain of Memories → Kingdom Hearts Chain of Memories (4))
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD|DHD|KH3}}
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect.
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect.


Line 14: Line 14:


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.
In ''[[Kingdom Hearts III]]'', Treasure Magnet is a {{c|support ability|kh3}} that costs 1 AP to equip. It extends the distance that prizes can be drawn in from, adding 3 meters with one ability equipped and 6 meters with two or more abilities equipped.


==Learning Treasure Magnet==
==Learning Treasure Magnet==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Sora]] learns Treasure Magnet at levels 12 and 30 with the [[Dream Rod]], levels 27 and 39 with the [[Dream Shield]], and levels 33 and 60 with the [[Dream Sword]].
*[[Sora]] learns Treasure Magnet at levels 33 and 60 with the [[Dream Sword]], levels 12 and 30 with the [[Dream Rod]], and levels 27 and 39 with the [[Dream Shield]].
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45.
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45.
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.
Line 25: Line 27:


===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
*Sora learns Treasure Magnet at levels 36 and 75 with the Dream Sword, levels 9 and 72 with the Dream Rod, and levels 30 and 57 with the Dream Shield.
*Donald learns Treasure Magnet at levels 34 and 39.
*Donald learns Treasure Magnet at levels 24 and 39.
*Goofy learns Treasure Magnet at levels 18 and 51.
*Goofy learns Treasure Magnet at levels 18 and 51.
*Aladdin has Treasure Magnet as a default ability.
*Aladdin has Treasure Magnet as a default ability.
Line 38: Line 40:


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
*Sora learns Draw at level 28 with the Dream Sword, level 25 with the Dream Rod, and level 47 with the Dream Shield.
*Donald learns Draw after saving the [[Medallion]].
*Donald learns Draw after saving the [[Medallion]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
Line 46: Line 48:
*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].{{FMII}}
*Sora learns Draw once [[Limit Form]] reaches level 4.{{FMII}}
*[[Limit Form]] has Draw as a default ability.{{FMII}}
*Master Form has an additional copy of Draw as a default ability.{{FMII}}


====Gummi====
====Gummi Ability====
[[File:GA Draw.png|left]]
[[File:GA Draw.png|right]]
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in [[Ancient Highway]] LV3.
*Draw is available as a [[Gummi Ability]] after completing Mission 1 of [[Sunlight Storm]] with a rank of E or above.
*Draw is available as a Gummi Ability after completing [[Sunlight Storm]] LV1 with a rank of E or above.
{{-}}
 
===''Kingdom Hearts II Final Mix''===
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up [[Limit Form]] to level four.
*Donald learns Draw after defending the Medallion on board the ''Interceptor''.
*Goofy learns Draw after defeating the Grim Reaper on board the ''Black Pearl''.
*[[Limit Form]] has Draw as a default ability.
*Master Form has two copies of Draw as default abilities.
*Mulan has Draw as a default ability.
*Jack Sparrow has three copies of Draw as default abilities.
*The Follow the Wind has Draw as its Equipment Ability.
*The Draw Ring has Draw as its Equipment Ability.
 
====Gummi====
[[File:GA Draw.png|left]]
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].
*Draw is available as a [[Gummi Ability]] after completing Mission 1 of [[Sunlight Storm]] with a rank of E or above.
{{-}}
{{-}}


Line 88: Line 76:
*Sora and Riku can purchase Treasure Magnet from the [[Woeflower]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Woeflower]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points.
===''Kingdom Hearts III''===
*Sora learns Treasure Magnet at level 3.
*Sora learns Treasure Magnet after scoring 23,000 or more points on the [[Orange Flan]] mini-game.
*Donald has Treasure Magnet as a default ability.
*Goofy has Treasure Magnet as a default ability.
*[[Hercules]] has Treasure Magnet as a default ability.
*[[Rapunzel]] has Treasure Magnet as a default ability.
*[[Flynn]] has Treasure Magnet as a default ability.
*[[Mike]] has Treasure Magnet as a default ability.
*Jack has Treasure Magnet as a default ability.
*Riku has two copies of Treasure Magnet as default abilities.
*[[Aqua]] has two copies of Treasure Magnet as default abilities.
*The [[Kingdom Key]] has Treasure Magnet as its equipment ability.
*The [[Junior Medal]] has Treasure Magnet as its equipment ability.
==Other appearances==
===''Kingdom Hearts Trading Card Game''===
In the ''[[Kingdom Hearts Trading Card Game]]'', Draw is the technique of {{ns|Card|Bouncywild}} and {{ns|Card|Angel Star}} Cards. When a Card with Draw is played, that player may draw one card.
==See also==
*[[Master Treasure Magnet]]
*[[Magic Treasure Magnet]]


[[de:Charmeur]]
[[de:Charmeur]]
Line 98: Line 109:
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts III abilities]]
Anonymous user