Template talk:Magic: Difference between revisions

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{{ShardofTruth|time=00:12, 6 June 2012 (UTC)|talk=The command system made magic a lot more complicated and varied that's for sure. If we include all recurring magic the template gets too crowded, if we include only magic that can inflict status effects some magic groups have to go. Because the element articles only cover the games where the element actually makes a difference gameplay mechanic wise, they're are not the best option either. Sorting the magic by it's main attribute (Organization XIII + dark) won't work either. What attribute has Reflect and is Cure a form of flower magic?<br />
{{ShardofTruth|time=00:12, 6 June 2012 (UTC)|talk=The command system made magic a lot more complicated and varied that's for sure. If we include all recurring magic the template gets too crowded, if we include only magic that can inflict status effects some magic groups have to go. Because the element articles only cover the games where the element actually makes a difference gameplay mechanic wise, they're are not the best option either. Sorting the magic by it's main attribute (Organization XIII + dark) won't work either. What attribute has Reflect and is Cure a form of flower magic?<br />
I think a satisfying solution would be to include only magic that is (subjective) more important than other, like it's done now only with more links. But still, I'm really not sure and I don't want this template to go either because its useful.}}
I think a satisfying solution would be to include only magic that is (subjective) more important than other, like it's done now only with more links. But still, I'm really not sure and I don't want this template to go either because its useful.}}
:How about, everything that doesn't appear as a command, and then all the commands in a second, expandable row? Or a separate navbox completely?{{User:KrytenKoro/Sig}} 01:57, 6 June 2012 (UTC)
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