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Super Smash Bros. Ultimate

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Super Smash Bros. Ultimate is a fighting game for the Nintendo Switch, featuring characters and properties from various Nintendo franchises, with occasional appearances from other third party properties. This is a list of all Kingdom Hearts property added to Super Smash Bros. Ultimate.

Development

In the previous Super Smash Bros. game, Super Smash Bros. for Nintendo 3DS / Wii U, an official Smash Bros. Fighter Ballot was announced for users to vote for their favorite characters as an upcoming downloadable content character. On December 15, 2015, game director Masahiro Sakurai revealed the game's final DLC character, Bayonetta, was the ballot's winner among "realizable and negotiable characters". After the announcement of Super Smash Bros. Ultimate, Sakurai revealed that the ballot was primarily used to determine the newcomer roster for that game instead, and on October 5, 2021, he revealed that Sora was the real winner of the ballot, having gotten permission to include Sora after a chance meeting with a Disney executive at a "certain game awards venue".

Tetsuya Nomura revealed that while Disney was eager about Sora's inclusion in Super Smash Bros., he was very picky, thinking it would be hard to pull off regarding the lore in the series.[1]

Characters

On October 5, 2021, Sora was announced as the final DLC character, and was released on October 18, 2021, as part of Challenger Pack 11.

Sora

"Sora Is Finally Here!"
—Introduction
Sora render for SSBU

Sora's default appearance is based on his outfit from Kingdom Hearts, and he wields the Kingdom Key. His alternate costumes are based on his Kingdom Hearts II outfit, his Kingdom Hearts 3D: Dream Drop Distance outfit, his Kingdom Hearts III outfit, his Timeless River outfit, Valor Form, Wisdom Form, and Ultimate Form.

Moveset

Sora excels at airborne fighting. He has a high midair jump, and is quite floaty. Sora is very light, making him easy to launch.

Standard moves
Attack Description Notes
Neutral attack A lunging downward strike, followed by a forward thrust, followed by a spinning outward strike. Resembles the ground combo from Kingdom Hearts.
Forward tilt An upward strike. If the button is tapped or held, he then performs a forward thrust and a lunging downward strike. The first hit resembles Slapshot.
Up tilt Twirls the Kingdom Key overhead.
Down tilt A kneeling inward swipe.
Dash attack A slide. Resembles Sliding Dash.
Side smash A lunging, outward strike.
Up smash An upward thrust that emits a flash of light at the tip of the Kingdom Key. Resembles Magic Flash.
Down smash Hops and then thrusts the Kingdom Key into the ground, emitting a shockwave. Resembles Finishing Leap.
Neutral air A somersaulting strike. If tapped or held, he then performs an upward strike and a downward strike. The first hit resembles Aerial Spiral.
Forward air A downward strike. If tapped or held, he then performs an upward strike and a somersaulting strike. Resembles the air combo from Kingdom Hearts.
Back air Turns around to perform an outward strike.
Up air A backflipping, upward arcing strike.
Down air A buzzsaw-like series of slashes performed by backflipping repeatedly with the Kingdom Key in tow. Based on Hurricane Blast.
Grab Reaches out with one hand.
Pummel Hits the opponent with the Kingdom Key's hilt.
Forward throw Swings the Kingdom Key downward teeth-first, bouncing the opponent in front of him.
Backward throw Spins the opponent around and throws them behind him. Resembles the Merge reaction command from the fight against Larxene's Absent Silhouette and Replica Data Kingdom Hearts II Final Mix.
Up throw Heaves the opponent upward with his free hand.
Down throw A one-handed body slam.
Floor attack Spins around and swings the Kingdom Key behind himself, then in front of himself while getting up.
Edge attack Crawls forward from the edge and thrusts the Kingdom Key at a low angle.
Special moves
Attack Name Description
Neutral special Magic Casts one of three different magic spells in sequence: Firaga, Thundaga and Blizzaga, with each use cycling through the spells in the list according to the command icon above his damage meter.

Firaga is a fireball that moves horizontally and can be tapped to fire continuously. Thundaga generates three descending thunderbolts in front of Sora, one at a time. Blizzaga fires a stream of short-ranged ice crystals, which has a very high chance of freezing opponents.

Side special Sonic Blade A high-speed thrust, with up to two additional thrusts. The first thrust will always travel horizontally. For the next two thrusts, Sora can move in different directions, or lock on to the nearest enemy.
Up special Aerial Sweep A series of leaping, spinning inward strikes.
Down special Counterattack Parries and then counterattacks any incoming attacks with an upward strike.
Final Smash Sealing the Keyhole Fires a beam from the tip of the Kingdom Key that summons a huge Keyhole. Anyone trapped inside is locked behind by a Super Smash Bros. variant of the Door to Darkness, and Sora seals the Keyhole with the same beam, causing the Door to explode.
Other moves
Attack Description Notes
Up taunt Casts Stopga, Aeroga, or Curaga, which cycle similarly to Magic. However, these spells are merely aesthetic and do not have any effect on gameplay. Sora calls out "Time!", "Wind!", and "Heal!" for each respective spell.
Side taunt Faces the screen and twirls his Kingdom Key in front of himself while grunting. Resembles one of his victory poses in Olympus Coliseum.
Down taunt Hops while raising his fist in the air and saying "Here we go!". Resembles the animation after hitting star-marked notes in Kingdom Hearts Melody of Memory.
Idle poses Twirls the Kingdom Key around, adjusting his hands as necessary to hold it again.
Looks around.
On-screen appearance Glides in from the background, lands, and hops happily while hoisting the Kingdom Key in the air before assuming his battle stance.
Victory poses Hops while raising his fist in the air. Upon landing, he spins the Kingdom Key around, and then rests it on his shoulder while saying "Yes." Resembles one of his victory poses in Olympus Coliseum.
Swings the Kingdom Key forward once, then twirls it while turning around before resting it on his shoulder while showing his back toward the screen. Resembles one of his victory poses in Olympus Coliseum.
Thrusts the Kingdom Key forward and turns it (as if locking/unlocking something), then quickly spins it around and points it upward while holding it with both hands. Resembles the summon animation for Simba in Kingdom Hearts.

Classic Mode

Classic Mode is a game mode in Super Smash Bros. Ultimate. Each character faces a unique series of battles.

Sora's Classic Mode is titled "The Light That Clears the Darkness".

Round Opponents Stage Music
Round 1 Link (Dark outfit)
Young Link (Dark outfit)
Hollow Bastion Fragments of Sorrow
Round 2 Mr. Game & Watch x5
Mr. Game & Watch (large size) x2
Mr. Game & Watch (giant size) x1
Skyworld (Battlefield form) Night of Fate
Round 3 Cloud (Advent Children outfit) Coliseum Shrouding Dark Cloud
Round 4 Robin (Male) (large size)
Robin (Female)
Robin (Male)
Kalos Pokémon League Hollow Bastion
Round 5 Ganondorf (White-haired outfit) (Giant) Find Mii (Ω Form) Destiny's Force
Round 6 Sora (Metal) Hollow Bastion (Dive to the Heart, Sora's Station) Destati
Bonus Game
Final Round Master Hand
Crazy Hand
Final Destination Destati
Sora's congratulations screen for Classic Mode in Super Smash Bros. Ultimate.
Sora's congratulations screen.

After completing Classic Mode, the credits will roll. During the credits, Blast Away! -Gummi Ship II- plays for Sora. After the credits, a congratulations screen is shown, with Sora's congratulations screen referencing Promise, the artwork for the menu of Kingdom Hearts III.

Stages

Hollow Bastion

Hollow Bastion in SSBU

Hollow Bastion is a stage included in Challenger Pack 11. It consists of a large platform designed after Hollow Bastion's walls, with pipes, stained glass, and a Heartless emblem on the front. A smaller platform floats above, with sides of stained glass, and a pattern resembling the lifts on top. The background of the stage travels through the Rising Falls, and around the castle, before returning to the Rising Falls.

When a fighter is on their final stock or low on health, or if the timer is at one minute, the stage transforms into the Dive to the Heart. The layout remains the same, but the large platform is now a generic Station, and the smaller platform now resembles part of the stained glass staircase. The background features a random Station of Sora, Riku, Roxas, Xion, Terra, Ventus, or Aqua.

Sora's, Riku's, Aqua's, and Terra's stations are from the Square Enix's Cafe's coaster design. Roxas's and Xion's stations are from the Memorial Stained Glass Clock event. Ventus's station is from Kingdom Hearts Birth by Sleep.

Spirits

Spirits are a collectible in Super Smash Bros. Ultimate, which can be used as a type of power-up. Challenger Pack 11 comes with 13 Kingdom Hearts-based spirits.

Fighter spirits

Fighter spirits are based on playable characters, and cannot be used as a power-up. Fighter spirits have two images: one from their home series, and one from Super Smash Bros. Ultimate.

No. Name Images
1,500 Sora Sora Sora render for SSBU
1,501 Sora (KINGDOM HEARTS II) Sora (Battle) KHII.png Sora's alternate costume render for SSBU
1,502 Sora (KINGDOM HEARTS 3D [Dream Drop Distance]) Sora (Battle) KH3D.png Sora's alternate costume render for SSBU
1,503 Sora (KINGDOM HEARTS III) New render of Sora from E3 2018/Kingdom Hearts Premiere Invitation events Sora's alternate costume render for SSBU
1,504 Sora (Timeless River) Sora TR KHII.png Sora (TR) render for SSBU

Primary spirits

Primary spirits are equippable spirits with attack and defense stats, and a possible trait, which provide bonuses to the character it is equipped to. They each have a class, showing their power, one of four possible types, and up to three slots for support spirits. Only one primary spirit can be equipped at a time.

No. Name Image Class Type Slots Trait
1,505 Riku Riku ★★★ Attack ⬡⬡ Sword Attack ↑
1,508 Axel Axel 2 KHD.png ★★ Attack Fire Attack ↑
1,510 Terra Terra KHBBS.png ★★ Attack Battering Items Power ↑
1,511 Ventus Ventus KHBBS.png ★★ Grab ⬡⬡ Speed ↑
1,512 Aqua Aqua KHBBS.png ★★★ Shield ⬡⬡⬡ Magic Attack ↑

Support spirits

Support spirits are equippable spirits that provide bonuses to the character they are equipped to. Support spirits have a class, like primary spirits, and a cost, which is how many of a primary spirit's slots it takes to equip it.

No. Name Image Class Cost Trait
1,506 Kairi Kairi Critical-Health Defense ↑
1,507 Roxas Roxas ★★★★ ⬢⬢⬢ Weapon Attack & Move Speed ↑↑
1,509 Xion Xion 2 KHD.png ★★ Trade-Off Attacks ↑

Spirit Battles

Spirit Battles are battles with specific conditions that serve as the main way of obtaining spirits.

No. Name Image Opponent(s) Stage Rules Conditions Music
1,505 Riku Riku Corrin (Male) (Blue outfit) Hollow Bastion (Transitions to Riku's Station) Enemy: Move Speed ↑ Hollow Bastion
1,506 Kairi Kairi Daisy (Purple outfit)
Sora
Tortimer Island None
  • Defeat the main fighter to win
  • The enemy starts the battle with a Lip's Stick
Hand in Hand
1,507 Roxas Roxas Sora (Ultimate Form outfit) Hollow Bastion (Dive to the Heart, Roxas's Station) Enemy: Move Speed ↑
Enemy: Attack Power ↑
Enemy: Health Recovery
  • Stamina Battle
  • The enemy has increased attack power after a little while
  • The enemy has increased move speed after a little while
  • The enemy starts the battle with a Killing Edge
Fragments of Sorrow
1,508 Axel Axel 2 KHD.png Roy (Purple outfit) Kalos Pokémon League (Transitions to Fire chamber) None
  • Stamina Battle
  • Fire and explosion attacks aren't as effective against the enemy
  • The enemy starts with a Hothead
Destiny's Force
1,509 Xion Xion 2 KHD.png Robin (Female)
Robin (Male) x2
Delfino Plaza (Rooftop) None
  • Defeat the main fighter to win
  • Stamina Battle
Shrouding Dark Cloud
1,510 Terra Terra KHBBS.png Chrom (Yellow outfit) Hollow Bastion (Dive to the Heart, Terra's Station) Assist Trophy Enemies (Ashley)
  • Stamina Battle
  • Hostile assist trophies will appear when the enemy's at high damage
Hollow Bastion
1,511 Ventus Ventus KHBBS.png Sora (Ultimate Form outfit)
Dark Samus (Brown outfit)
Gerudo Valley (Battlefield form) None
  • Defeat the main fighter to win
  • Stamina Battle
  • Reinforcements will appear during the battle
Shrouding Dark Cloud
1,512 Aqua Aqua KHBBS.png Lucina
Mr. Game & Watch x4
Find Mii (Ω form) Assist Trophy Enemies (Krystal)
  • Stamina Battle
  • Hostile assist trophies will appear when the enemy's at high damage
  • Reinforcements will appear after an enemy is KO'd
Night of Fate

Music

Sora's victory theme, as it appears in Super Smash Bros. Ultimate.

Challenger Pack 11 comes with 9 music tracks that can be played on the Hollow Bastion stage, and any of the original stages.

"Dearly Beloved -Swing Version-" is an additional track that can be unlocked by having save data from Kingdom Hearts Melody of Memory present.

"Blast Away! -Gummi Ship II-" is used during the credits sequence for Sora's Classic Mode.

"Destati" is played when accessing the Kingdom Hearts Spirit Board.

A special arrangement of "Hand in Hand" is used as Sora's victory theme.

"Hikari -KINGDOM Orchestra Instrumental Version-" is heard during Sora's reveal trailer.

Videos

Battling with Sora The Last Key

Trivia

  • Keeping in line with the Kingdom Hearts series's connections to the numbers thirteen and seven, Sora's inclusion in Super Smash Bros. Ultimate alludes to these numbers as well:
    • The Kingdom Hearts series added five fighter spirits, five primary spirits, and three support spirits, totaling to thirteen spirits.
    • Hollow Bastion features one of seven different Stations of Awakening in the background when transitioning to Dive to the Heart.

Notes and references