Super Smash Bros. Ultimate: Difference between revisions

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''{{ssb|Super Smash Bros. Ultimata}}'' is a fighting game for the {{w|Nintendo Switch}}, featuring property from various ''Nintendo'' properties, with occassional appearances of other properties. This is a list of all ''Kingdom Hearts'' property added to ''Super Smash Bros. Ultimate''.
{{Game|Real}}
[[File:Super Smash Bros. Ultimate logo.png|right|300px|class=invert]]
'''''{{ssb|Super Smash Bros. Ultimate}}''''' is a fighting game for the {{w|Nintendo Switch}} being the sixth game in the ''{{ssb|Super Smash Bros. (series)|Super Smash Bros.}}'' series, a fighting game franchise featuring characters and properties from various {{w|Nintendo}} franchises, with occasional appearances from other third party properties. This game introduced ''{{c|Kingdom Hearts|series}}'' content to the series in the form of [[Sora]] and various other media as downloadable content. This is a list of all ''Kingdom Hearts'' property added to ''Super Smash Bros. Ultimate''.
 
==Development==
''Super Smash Bros. Ultimate'' released on December 7, 2018 as the first game to include every characters who had previously appeared in the series, with various newcomers later added as downloadable content. In the previous game, ''{{ssb|Super Smash Bros. for Nintendo 3DS / Wii U}}'', an official Smash Bros. Fighter Ballot was announced for users to vote for their favorite characters as an upcoming downloadable content character. While game director {{w|Masahiro Sakurai}} revealed on December 15, 2015 the game's final DLC character, {{w|Bayonetta (character)|Bayonetta}}, was the ballot's winner among "realizable and negotiable characters", after the announcement of ''Super Smash Bros. Ultimate'' he revealed that the ballot was primarily used to determine the newcomer roster for that game instead. On October 5, 2021, [[Sora]] was revealed as the final newcomer added to the game, and was revealed as the real winner of the ballot. Sakurai also revealed he had gotten permission to include Sora after a chance meeting with a Disney executive at a game awards venue, and thus the final number of new characters was increased by one.
 
Tetsuya Nomura revealed that while Disney was eager about Sora's inclusion in ''Super Smash Bros.'', he had concerns that the crossover may interfere with the established ''Kingdom Hearts'' lore and thought it would be difficult to pull off. Nonetheless he was very happy with the end result after hearing the positive outpouring from fans.<ref>[https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with '''''GameInformer'', Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy''']</ref>


==Characters==
==Characters==
On October 5, 2021, [[Sora]] was announced as the final DLC character, and was released on October 18, 2021, as part of Challenger Pack 11.
On October 5, 2021, [[Sora]] was announced as the final DLC character, and was released on October 18, 2021, as part of Challenger Pack 11.
===Sora===
===Sora===
{{Q|Sora Is Finally Here!|Introduction}}
[[File:Sora (KH) SSBU.png|right|200px]]
[[File:Sora (KH) SSBU.png|right|200px]]
Sora's default appearance is based on his outfit from ''{{c|Kingdom Hearts|game}}'', and he wields the [[Kingdom Key]]. His alternate costumes are based on his ''[[Kingdom Hearts II]]'' outfit, his ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit, his ''[[Kingdom Hearts III]]'' outfit, his [[Timeless River]] outfit, [[Valor Form]], [[Wisdom Form]], and [[Ultimate Form]].
Sora's default appearance is based on his outfit from ''{{c|Kingdom Hearts|game}}'', and he wields the [[Kingdom Key]]. His alternate costumes are based on his ''[[Kingdom Hearts II]]'' outfit, his ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit, his ''[[Kingdom Hearts III]]'' outfit, his [[Timeless River]] [[Form:Sora#Timeless River version|form]], [[Valor Form]], [[Wisdom Form]], and [[Ultimate Form]].
 
<gallery>
<gallery>
Sora (KHII) SSBU.png
File:Sora (KHII) SSBU.png
Sora (KH3D) SSBU.png
File:Sora (KH3D) SSBU.png
Sora (KHIII) SSBU.png
File:Sora (KHIII) SSBU.png
Sora (TR) SSBU.png
File:Sora (TR) SSBU.png
Sora (Valor Form) SSBU.png
File:Sora (Valor Form) SSBU.png
Sora (Wisdom Form) SSBU.png
File:Sora (Wisdom Form) SSBU.png
Sora (Ultimate Form) SSBU.png
File:Sora (Ultimate Form) SSBU.png
</gallery>
</gallery>


====Moveset====
====Moveset====
Sora excels at airborne fighting. He has a high midair jump, and is quite floaty. Sora is very light, making him hard to launch.
Sora excels at airborne fighting. He has a high midair jump, and is quite floaty. Sora is very light, making him easy to launch.


;Standard moves
;Standard moves
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!style="background:#C0C0C0"|Forward tilt
!style="background:#C0C0C0"|Forward tilt
|An upward strike. If the button is tapped or held, he then performs a forward thrust and a lunging downward strike.
|An upward strike. If the button is tapped or held, he then performs a forward thrust and a lunging downward strike.
|Resembles [[Slapshot]].
|The first hit resembles [[Slapshot]].
|-
|-
!style="background:#C0C0C0"|Up tilt
!style="background:#C0C0C0"|Up tilt
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!style="background:#C0C0C0"|Neutral air
!style="background:#C0C0C0"|Neutral air
|A somersaulting strike. If tapped or held, he then performs an upward strike and a downward strike.
|A somersaulting strike. If tapped or held, he then performs an upward strike and a downward strike.
|Resembles [[Aerial Spiral]].
|The first hit resembles [[Aerial Spiral]].
|-
|-
!style="background:#C0C0C0"|Forward air
!style="background:#C0C0C0"|Forward air
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!style="background:#C0C0C0"|Backward throw
!style="background:#C0C0C0"|Backward throw
|Spins the opponent around and throws them behind him.
|Spins the opponent around and throws them behind him.
|<!--"Sora performed throws like these in the original game" when?-->
|Resembles the Merge reaction command from the fight against [[Larxene]]'s [[Absent Silhouette]] and [[Replica Data]] ''[[Kingdom Hearts II Final Mix]]''.
|-
|-
!style="background:#C0C0C0"|Up throw
!style="background:#C0C0C0"|Up throw
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![[Magic]]
![[Magic]]
|Casts one of three different magic spells in sequence: [[Firaga]], [[Thundaga]] and [[Blizzaga]], with each use cycling through the spells in the list according to the command icon above his damage meter.
|Casts one of three different magic spells in sequence: [[Firaga]], [[Thundaga]] and [[Blizzaga]], with each use cycling through the spells in the list according to the command icon above his damage meter.
Firaga is a fireball that moves horizontally, and can be tapped to fire continuously.
Firaga is a fireball that moves horizontally and can be tapped to fire continuously.
Thundaga generates three descending thunderbolts in front of Sora, one at a time.
Thundaga generates three descending thunderbolts in front of Sora, one at a time.
Blizzaga fires a stream of short-ranged ice crystals, which has a very high chance of freezing opponents.
Blizzaga fires a stream of short-ranged ice crystals, which has a very high chance of freezing opponents.
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|A high-speed thrust, with up to two additional thrusts. The first thrust will always travel horizontally. For the next two thrusts, Sora can move in different directions, or [[lock on]] to the nearest enemy.
|A high-speed thrust, with up to two additional thrusts. The first thrust will always travel horizontally. For the next two thrusts, Sora can move in different directions, or [[lock on]] to the nearest enemy.
|-
|-
!style="background:#C0C0C0"|Up aerial
!style="background:#C0C0C0"|Up special
![[Aerial Sweep]]
![[Aerial Sweep]]
|A series of leaping, spinning inward strikes.
|A series of leaping, spinning inward strikes.
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!style="background:#C0C0C0"|Final Smash
!style="background:#C0C0C0"|Final Smash
!Sealing the [[Keyhole]]
!Sealing the [[Keyhole]]
|Fires a beam from the tip of the Kingdom Key that summons a huge Keyhole. Anyone trapped inside is locked behind by a Super Smash Bros. variant of the [[Door to Darkness]], and Sora seals the Keyhole with the same beam, causing the Door to explode.
|Fires a beam from the tip of the Kingdom Key that summons a huge Keyhole. Anyone trapped inside is locked behind by a ''Super Smash Bros.'' variant of the [[Door to Darkness]], and Sora seals the Keyhole with the same beam, causing the Door to explode.
|}
|}


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|-
|-
!style="background:#C0C0C0"|Up taunt
!style="background:#C0C0C0"|Up taunt
|Casts [[Stopga]], [[Aeroga]], or [[Curaga]], which cycle similarly to Magic. However, these spells are merely aesthetic and do not have any effect on gameplay. Sora calls out "Time!", "Wind!", and "Heal!" for each respective spell.
|Casts [[Stopga]], [[Aeroga]], or [[Curaga]], which cycle similarly to Magic. These spells are purely aesthetic and do not have any effect on gameplay. Sora calls out "Time!", "Wind!", and "Heal!" for each respective spell.
|
|
|-
|-
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!style="background:#C0C0C0"|Down taunt
!style="background:#C0C0C0"|Down taunt
|Hops while raising his fist in the air and saying "Here we go!".
|Hops while raising his fist in the air and saying "Here we go!".
|Resembles the animation after hitting star-marked notes in ''[[Kingdom Hearts Melody of Memory]]''.
|Resembles the animation after hitting Star Targets in ''[[Kingdom Hearts Melody of Memory]]''.
|-
|-
!rowspan="2" style="background:#C0C0C0"|Idle poses
!rowspan="2" style="background:#C0C0C0"|Idle poses
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|[[Destati]]
|[[Destati]]
|}
|}
[[File:Sora Congratulations Screen SSBU.png|thumb|Sora's congratulations screen.]]
After completing Classic Mode, the {{ssb|credits}} will roll. During the credits, [[Blast Away! -Gummi Ship II-]] plays for Sora. After the credits, a {{ssb|congratulations screen}} is shown, with Sora's congratulations screen referencing [[:File:Promise (Art).png|Promise]], the artwork for the menu of ''[[Kingdom Hearts III]]''.
{{clear}}


==Stages==
==Stages==
===Hollow Bastion===
<center>[[File:Coaster Station Sora Blue SSBU.png|100px]][[File:Coaster Station Card SSBU.png|100px]][[File:Memorial Clock (4 o'clock) SSBU.png|100px]][[File:Memorial Clock (5 o'clock) SSBU.png|100px]][[File:Coaster Station Terra SSBU.png|100px]][[File:Memorial Clock (8 o'clock) SSBU.png|100px]][[File:Station Ventus 3 SSBU.png|100px]]</center>
[[File:Hollow Bastion SSBU.png|right|300px]]
[[Hollow Bastion]] is a stage included in Challenger Pack 11. It consists of a large platform designed after Hollow Bastion's walls, with pipes, stained glass, and a Heartless emblem on the front. A smaller platform floats above, with sides of stained glass, and a pattern resembling the lifts on top. The background of the stage travels through the Rising Falls, and around the castle, before returning to the Rising Falls.
When a fighter is on their final stock or low on health, or if the timer is at one minute, the stage transforms into the [[Dive to the Heart]]. The layout remains the same, but the large platform is now a generic station, and the smaller platform now resembles part of the stained glass staircase. The background features a random Station of Sora, Riku, Roxas, Xion, Terra, Ventus, or Aqua.
Excluding Ventus's Station, the designs of each characters' Station of Awakening are the versions used in the 15th anniversary merchandise: Sora's, Riku's, Aqua's, and Terra's stations are from the Square Enix Cafe's coaster design, while Roxas's and Xion's stations are from the [[Memorial Stained Glass Clock]] event. Ventus's station however is directly from ''Kingdom Hearts Birth by Sleep''. With hazards off, the stage does not transform into the Dive to the Heart, even in Battlefield and Ω forms.
<gallery>
File:Dive to the Heart SSBU.png|Sora's station variant of the Dive to the Heart stage.
</gallery>


==Spirits==
==Spirits==
{{ssb|Spirit}}s are a collectible in ''Super Smash Bros. Ultimate'', which can be used as a type of power-up. Challenger Pack 11 comes with 13 ''Kingdom Hearts''-based spirits.
===Fighter spirits===
{{ssb|Fighter spirit}}s are based on playable characters, and cannot be used as a power-up. Fighter spirits have two images: one from their home series, and one from ''Super Smash Bros. Ultimate''.
{|border="1" cellspacing="0" style="width:40%"
|-style="background:#696969; color:white"
!No.||Name||colspan="2"|Images
|-
!1,500||'''Sora'''||[[File:Sora KHHD.png|x100px]]||[[File:Sora (KH) SSBU.png|x100px]]
|-
!1,501||'''Sora (KINGDOM HEARTS II)'''||[[File:Sora (Battle) KHII.png|x100px]]||[[File:Sora (KHII) SSBU.png|x100px]]
|-
!1,502||'''Sora (KINGDOM HEARTS 3D [Dream Drop Distance])'''||[[File:Sora (Battle) KH3D.png|x100px]]||[[File:Sora (KH3D) SSBU.png|x100px]]
|-
!1,503||'''Sora (KINGDOM HEARTS III)'''||[[File:Sora 03 KHIII.png|x100px]]||[[File:Sora (KHIII) SSBU.png|x100px]]
|-
!1,504||'''Sora (Timeless River)'''||[[File:Sora TR KHII.png|x100px]]||[[File:Sora (TR) SSBU.png|x100px]]
|}
===Primary spirits===
{{ssb|Primary spirit}}s are equippable spirits with attack and defense stats, and a possible trait, which provide bonuses to the character it is equipped to. They each have a class, showing their power, one of four possible types, and up to three slots for support spirits. Only one primary spirit can be equipped at a time.
{|border="1" cellspacing="0" style="width:40%"
|-style="background:#696969; color:white"
!No.||Name||Image||Class||Type||Slots||Trait
|-
!1,505||'''Riku'''||[[File:Riku KHHD.png|x100px]]
|★★★||Attack||⬡⬡||Sword Attack ↑
|-
!1,508||'''Axel'''||[[File:Axel 2 KHD.png|x100px]]
|★★||Attack||⬡||Fire Attack ↑
|-
!1,510||'''Terra'''||[[File:Terra KHBBS.png|x100px]]
|★★||Attack||⬡||Battering Items Power ↑
|-
!1,511||'''Ventus'''||[[File:Ventus KHBBS.png|x100px]]
|★★||Grab||⬡⬡||Speed ↑
|-
!1,512||'''Aqua'''||[[File:Aqua KHBBS.png|x100px]]
|★★★||Shield||⬡⬡⬡||Magic Attack ↑
|}
===Support spirits===
{{ssb|Support spirit}}s are equippable spirits that provide bonuses to the character they are equipped to. Support spirits have a class, like primary spirits, and a cost, which is how many of a primary spirit's slots it takes to equip it.
{|border="1" cellspacing="0" style="width:40%"
|-style="background:#696969; color:white"
!No.||Name||Image||Class||Cost||Trait
|-
!1,506||'''Kairi'''||[[File:Kairi KHHD.png|x100px]]
|★||⬢||Critical-Health Defense ↑
|-
!1,507||'''Roxas'''||[[File:Roxas KHII.png|x100px]]
|★★★★||⬢⬢⬢||Weapon Attack & Move Speed ↑↑
|-
!1,509||'''Xion'''||[[File:Xion 2 KHD.png|x100px]]
|★★||⬢||Trade-Off Attacks ↑
|}
===Spirit Battles===
{{ssb|Spirit Battle}}s are battles with specific conditions that serve as the main way of obtaining spirits.
{|border="1" cellspacing="0" style="width:80%"
|-style="background:#696969; color:white"
!No.||Name||Image||Opponent(s)||Stage||Rules||Conditions||Music
|-
!1,505||'''Riku'''||[[File:Riku KHHD.png|x100px]]
|{{ssb|Corrin (SSBU)|Corrin}} (Male) (Blue outfit)||{{ssb|Hollow Bastion}} (Transitions to Riku's Station)||Enemy: Move Speed ↑||
*{{ssb|Stamina Mode|Stamina Battle}}
*The enemy has increased move speed
*The enemy starts the battle with a {{ssb|Black Hole}}
|{{c|Hollow Bastion|track}}
|-
!1,506||'''Kairi'''||[[File:Kairi KHHD.png|x100px]]
|{{ssb|Daisy (SSBU)|Daisy}} (Purple outfit)<br>{{ssb|Sora (SSBU)|Sora}}||{{ssb|Tortimer Island}} ||None||
*Defeat the main fighter to win
*The enemy starts the battle with a {{ssb|Lip's Stick}}
|[[Hand in Hand]]
|-
!1,507||'''Roxas'''||[[File:Roxas KHII.png|x100px]]
|{{ssb|Sora (SSBU)|Sora}} (Ultimate Form outfit)||{{ssb|Hollow Bastion}} (Dive to the Heart, Roxas's Station)||Enemy: Move Speed ↑<br>Enemy: Attack Power ↑<br>Enemy: Health Recovery||
*Stamina Battle
*The enemy has increased attack power after a little while
*The enemy has increased move speed after a little while
*The enemy starts the battle with a {{ssb|Killing Edge}}
|[[Fragments of Sorrow]]
|-
!1,508||'''Axel'''||[[File:Axel 2 KHD.png|x100px]]
|{{ssb|Roy (SSBU)|Roy}} (Purple outfit)||{{ssb|Kalos Pokémon League}} (Transitions to Fire chamber)||None||
*Stamina Battle
*Fire and explosion attacks aren't as effective against the enemy
*The enemy starts with a {{ssb|Hothead}}
|[[Destiny's Force]]
|-
!1,509||'''Xion'''||[[File:Xion 2 KHD.png|x100px]]
|{{ssb|Robin (SSBU)|Robin}} (Female)<br>{{ssb|Robin (SSBU)|Robin}} (Male) x2||{{ssb|Delfino Plaza}} (Rooftop)||None||
*Defeat the main fighter to win
*Stamina Battle
|[[Shrouding Dark Cloud]]
|-
!1,510||'''Terra'''||[[File:Terra KHBBS.png|x100px]]
|{{ssb|Chrom (SSBU)|Chrom}} (Yellow outfit)||{{ssb|Hollow Bastion}} (Dive to the Heart, Terra's Station)||Assist Trophy Enemies ({{ssb|Ashley}})||
*Stamina Battle
*Hostile {{ssb|Assist Trophy|assist trophies}} will appear when the enemy's at high damage
|{{c|Hollow Bastion|track}}
|-
!1,511||'''Ventus'''||[[File:Ventus KHBBS.png|x100px]]
|{{ssb|Sora (SSBU)|Sora}} (Ultimate Form outfit)<br>{{ssb|Dark Samus (SSBU)|Dark Samus}} (Brown outfit)||{{ssb|Gerudo Valley}} (Battlefield form)||None||
*Defeat the main fighter to win
*Stamina Battle
*Reinforcements will appear during the battle
|[[Shrouding Dark Cloud]]
|-
!1,512||'''Aqua'''||[[File:Aqua KHBBS.png|x100px]]
|{{ssb|Lucina (SSBU)|Lucina}}<br>{{ssb|Mr. Game & Watch (SSBU)|Mr. Game & Watch}} x4||{{ssb|Find Mii}} (Ω form)||Assist Trophy Enemies ({{ssb|Krystal}})||
*Stamina Battle
*Hostile assist trophies will appear when the enemy's at high damage
*Reinforcements will appear after an enemy is KO'd
|[[Night of Fate]]
|}


==Music==
==Music==
{{stub}}
[[File:Hand in Hand (Victory Theme) SSBU.ogg|thumb|Sora's victory theme, as it appears in ''Super Smash Bros. Ultimate''.]]
Challenger Pack 11 comes with 9 music tracks that can be played on the Hollow Bastion stage, and any of the original stages.
*"[[Night of Fate]]" (''Kingdom Hearts HD 1.5 ReMIX'' version)
*"[[Destiny's Force]]" (''Kingdom Hearts HD 1.5 ReMIX'' version)
*"[[Shrouding Dark Cloud]]" (''Kingdom Hearts HD 1.5 ReMIX'' version)
*"[[Hand in Hand]]" (''Kingdom Hearts HD 1.5 ReMIX'' version)
*"[[Blast Away! -Gummi Ship II-]]" (''Kingdom Hearts HD 1.5 ReMIX'' version)
*"{{c|Hollow Bastion|track}}" (''Kingdom Hearts HD 1.5 ReMIX'' version)
*"[[Scherzo Di Notte]]" (''Kingdom Hearts HD 1.5 ReMIX'' version)
*"[[Fragments of Sorrow]]" (''Kingdom Hearts HD 2.5 ReMIX'' version)
*"[[Destati]]" (''Kingdom Hearts'' version)
 
"[[Dearly Beloved|Dearly Beloved -Swing Version-]]" is an additional track that can be unlocked by having save data from ''[[Kingdom Hearts Melody of Memory]]'' present.
 
"Blast Away! -Gummi Ship II-" is used during the credits sequence for Sora's Classic Mode.
 
"Destati" is played when accessing the ''Kingdom Hearts'' Spirit Board.
 
A special arrangement of "Hand in Hand" is used as Sora's victory theme.
 
"[[Hikari -KINGDOM Orchestra Instrumental Version-]]" is heard during Sora's reveal trailer.
 
==amiibo==
[[File:Sora amiibo SSBU.png|right|150px]]
{{ssb|amiibo}} are a line of interactive figurines and cards that use near field communication technology to interact with Nintendo consoles. A ''Super Smash Bros.'' Series amiibo of Sora was announced in a Nintendo Direct held September 14, 2023, and will release on February 16, 2024. The amiibo will be compatible with ''Super Smash Bros. Ultimate'', creating a {{ssb|Figure Player}} that can participate in battles, learning from the matches and adapting its combat style while leveling up to level 50, or battle other amiibo online in {{ssb|amiibo Journey}} mode.
 
{{-}}
==Videos==
{| class="video"
! The Last Key
! Battling with Sora
! Sora amiibo
|-
| {{#widget:YouTube|id=82Q2XTJ8jWk|width=320|height=240}}
| {{#widget:YouTube|id=L-q6Gz_4Yqc|width=320|height=240}}
| {{#widget:YouTube|id=pv_Rvvxlfyk|width=320|height=240}}
|}
 
==Trivia==
*Keeping in line with the ''Kingdom Hearts'' series's connections to the numbers thirteen and seven, Sora's inclusion in ''Super Smash Bros. Ultimate'' alludes to these numbers as well:
**The ''Kingdom Hearts'' series added five fighter spirits, five primary spirits, and three support spirits, totaling to thirteen spirits.
**Hollow Bastion features one of seven different Stations of Awakening in the background when transitioning to Dive to the Heart.
*If Sora lands the final hit in a Stamina battle, the screen will fade to white, mimicking the animation that plays at the end of certain encounters in the ''Kingdom Hearts'' series.


[[Category:Games]]
==Notes and references==
{{reflist}}
{{Crossover}}
[[Category:Real-world articles]]