Sonic Blade: Difference between revisions

→‎Kingdom Hearts Chain of Memories: This is especially prevalent against floating enemies if you switch to them mid-attack or when whiffing any of the thrusts on certain targets knocked in specific directions, so you can't perform it on whiff freely like in KH1 or GBA COM
(→‎Kingdom Hearts Chain of Memories: This is especially prevalent against floating enemies if you switch to them mid-attack or when whiffing any of the thrusts on certain targets knocked in specific directions, so you can't perform it on whiff freely like in KH1 or GBA COM)
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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
In ''[[Kingdom Hearts Chain of Memories]]'', Sonic Blade is an [[attack sleight]] that allows Sora to dash back and forth across the field, and can be steered slightly up or down as it is executed. The dashes are slower than in other games, allowing the player time to add up to six additional thrusts by pressing {{button|dsa}} at the end of each dash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', the dashes automatically target an enemy and cover a greater distance, although they can miss if the target is airborne. Additional attacks are activated by pressing {{button|t}} when prompted, but the timing for the press is stricter, and pressing {{button|t}} at the wrong time cancels the sleight.
In ''[[Kingdom Hearts Chain of Memories]]'', Sonic Blade is an [[attack sleight]] that allows Sora to dash back and forth across the field, and can be steered slightly up or down as it is executed. The dashes are slower than in other games, allowing the player time to add up to six additional thrusts by pressing {{button|dsa}} at the end of each dash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', the dashes automatically target an enemy and cover a greater distance, although they can miss if the target is airborne. Additional attacks are activated by pressing {{button|t}} when prompted. However, not only is the timing stricter with pressing {{button|t}} at the wrong time canceling the sleight, but any targets that are not hit by any of the initial six thrusts will cancel the sleight regardless.
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