Sleight: Difference between revisions

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{{game|COM|REC|FA}}
{{game|COM|REC|FA}}
[[File:Sleight Screen KHRECOM.png|right|thumb|200px|The Sleight screen in ''Kingdom Hearts Re:Chain of Memories''.]]
[[File:Sleight Screen KHRECOM.png|thumb|200px|The Sleight screen in ''Kingdom Hearts Re:Chain of Memories''.]]
A {{nihongo|'''sleight'''|ストック技|Sutokku Gi|lit. "stock technique"}} is a type of special technique in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', activated by certain combinations of two or three [[cards]]. Sleights are used by [[Sora]], [[Riku]], and human and human-like bosses. Sora may learn sleights through [[level]]ing up, progressing through the story, obtaining certain cards, or opening [[treasure chest]]s, while Riku gains all of his sleights early in his story. Each sleight has certain requirements to be activated, and most require all three stockable cards to be a certain type or value. Some sleights only require two cards; these Sleights will activate if the stocked cards don't fulfill any three-card Sleight, and can be activated with only two cards if desired by "stocking" the reload card instead of one in the player's deck, or by pressing {{button|l1}} and {{button|r1}} simultaneously in ''Kingdom Hearts Re:Chain of Memories''. As sleights are activated through a combination of stocked cards, the first card in the sleight will disappear from the player's deck unless certain [[enemy card]]s are activated, but they can be recovered with high-level [[item card]]s.
A {{nihongo|'''sleight'''|ストック技|Sutokku Gi|lit. "stock technique"}} is a type of special technique in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', activated by certain combinations of two or three {{c|Cards|com}}. Sleights are used by [[Sora]], [[Riku]], and human and human-like bosses. Sora may learn sleights through [[level]]ing up, progressing through the story, obtaining certain cards, or opening [[treasure chest]]s, while Riku gains all of his sleights early in his story. Each sleight has certain requirements to be activated, and most require all three stockable cards to be a certain type or value. Some sleights only require two cards; these Sleights will activate if the stocked cards don't fulfill any three-card Sleight, and can be activated with only two cards if desired by "stocking" the reload card instead of one in the player's deck, or by pressing {{button|l1}} and {{button|r1}} simultaneously in ''Kingdom Hearts Re:Chain of Memories''. As sleights are activated through a combination of stocked cards, the first card in the sleight will disappear from the player's deck unless certain [[enemy card]]s are activated, but they can be recovered with high-level [[item card]]s.


Sora's sleights are divided into "Attack", "Magic", "Summon", and "Friend" sleights, which are categorized based on the cards they use. ''Kingdom Hearts Re:Chain of Memories'' also introduces two sleights unique to the [[Bumble-Rumble]] mini-game. Riku's sleights are divided into "Attack", "Friend", and "Duel" sleights. Unlike other sleight types, "Duel sleights" can only be used by activating a duel, and can include up to seven cards.
Sora's sleights are divided into "Attack", "Magic", "Summon", and "Friend" sleights, which are categorized based on the cards they use. ''Kingdom Hearts Re:Chain of Memories'' also introduces two sleights unique to the [[Bumble-Rumble]] mini-game. Riku's sleights are divided into "Attack", "Friend", and "Duel" sleights. Unlike other sleight types, "Duel sleights" can only be used by activating a duel, and can include up to seven cards.


Since the first card in a stocked combo is removed from the player's deck when the combo is used, the player can quickly be reduced to a few weak cards if they abuse combos without arranging them into efficient sleights. It is advised to build multiple layers of sleights into a deck, ensuring that cards may be used in multiple sleights, even after initial sleights remove cards from the deck.
Since the first card in a stocked combo is removed from the player's deck when the combo is used, unless said card is the only basic card left in the deck, the player can quickly be reduced to a few weak cards if they abuse combos without arranging them into efficient sleights. It is advised to build multiple layers of sleights into a deck, ensuring that cards may be used in multiple sleights, even after initial sleights remove cards from the deck.


The term "sleight" comes from "{{w|sleight of hand}}", a skill commonly associated with card tricks.
The term "sleight" comes from "{{w|sleight of hand}}", a skill commonly associated with card tricks.
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|Use the left  stick to control the direction of the tornado.{{ReCoM}}
|Use the left  stick to control the direction of the tornado.{{ReCoM}}
|-
|-
|{{nihongo|'''[[Deep Freeze (Command)|Freeze]]'''{{ReCoM}}|フリーズ|<br>Furīzu}}||Freezes nearby enemies. Attacking a frozen enemy deals greater damage.||Defeat [[Vexen]] on the 10th floor.||{{sleight|Blizzard|Blizzard|Stop}}
|{{nihongo|'''{{c|Freeze|ability}}'''{{ReCoM}}|フリーズ|<br>Furīzu}}||Freezes nearby enemies. Attacking a frozen enemy deals greater damage.||Defeat [[Vexen]] on the 10th floor.||{{sleight|Blizzard|Blizzard|Stop}}
|-
|-
|{{nihongo|'''{{c|Judgment|Sleight}}'''|ジャッジメント|<br>Jajjimento}}||Hurl the Keyblade toward the enemy for multiple attacks.||[[Destiny Islands]] [[Bounty]]||{{sleight|Aero|Kingdom Key|Kingdom Key}}
|{{nihongo|'''{{c|Judgment|ability}}'''|ジャッジメント|<br>Jajjimento}}||Hurl the Keyblade toward the enemy for multiple attacks.||[[Destiny Islands]] [[Bounty]]||{{sleight|Aero|Kingdom Key|Kingdom Key}}
|-
|-
|{{nihongo|'''[[Holy]]'''|ホーリー|<br>Hōrī}}||Inflict damage on a targeted enemy and all surrounding enemies.||Level 42{{KHCoM}}<br>Level 47{{ReCoM}}||{{sleight|Mega-Ether|Megalixir|Potion||Mega-Ether + Megalixir + item card}}
|{{nihongo|'''[[Holy]]'''|ホーリー|<br>Hōrī}}||Inflict damage on a targeted enemy and all surrounding enemies.||Level 42{{KHCoM}}<br>Level 47{{ReCoM}}||{{sleight|Mega-Ether|Megalixir|Potion||Mega-Ether + Megalixir + item card}}
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|Press {{button|t}} when it flashes on-screen for the joint attack. Pressing {{button|t}} when it isn't on-screen will cancel the sleight.
|Press {{button|t}} when it flashes on-screen for the joint attack. Pressing {{button|t}} when it isn't on-screen will cancel the sleight.
|-
|-
|rowspan="2"|{{nihongo|'''[[Wild Crush]]'''{{ReCoM}}|ワイルドクラッシャー|<br>Wairudo Kurasshā|lit. "Wild Crasher"}}||Carry Goofy and ram into the enemy.||rowspan="2"|Available from the beginning||rowspan="2"|{{sleight|Goofy|Donald Duck|Kingdom Key}}
|rowspan="2"|{{nihongo|'''[[Wild Crush]]'''{{ReCoM}}|ワイルドクラッシャー|<br>Wairudo Kurasshā|lit. "Wild Crusher"}}||Carry Goofy and ram into the enemy.||rowspan="2"|Available from the beginning||rowspan="2"|{{sleight|Goofy|Donald Duck|Kingdom Key}}
|-style="{{style|text|a}}"
|-style="{{style|text|a}}"
|Use the left stick to control the direction of attack.
|Use the left stick to control the direction of attack.
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!style="width:20%"|Card Combination
!style="width:20%"|Card Combination
|-
|-
|{{nihongo|'''[[Honey Storm]]'''|ハニーストーム|<br>Hanī Sutōmu}}{{ReCoM}}||''Exterminates a swarm of bees with pots of honey while blowing the rest away.''<!--no official desc: 10 bees killed-->||[[Bumble-Rumble]]||{{sleight|Wind|Honey}}<br>{{sleight|Honey|Wind}}
|{{nihongo|'''[[Honey Storm]]'''|ハニーストーム|<br>Hanī Sutōmu}}{{ReCoM}}||''Use a gust of wind to blow honeypots away, killing all bees that have appeared.''<!--no official desc: 10 bees killed-->||[[Bumble-Rumble]]||{{sleight|Wind|Honey}}<br>{{sleight|Honey|Wind}}
|-
|-
|{{nihongo|'''[[Honey Pot]]'''|ハニーポット|<br>Hanīpotto}}{{ReCoM}}||''Recovers a very large amount of Pooh's honey gauge.''<!--no official desc-->||[[Bumble-Rumble]]||{{sleight|Honey|Honey}}
|{{nihongo|'''[[Honey Pot]]'''|ハニーポット|<br>Hanī Potto}}{{ReCoM}}||''Cover Pooh with a honeypot to gradually restore the honey gauge by a large amount.''<!--no official desc-->||[[Bumble-Rumble]]||{{sleight|Honey|Honey}}
|}
|}


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|{{nihongo|'''[[Dark Firaga]]'''|ダークファイガ|<br>Dāku Figa|lit. "Dark Figa"}}||Expel dark energy in a searing blast. Only available in Dark Mode.||{{sleight|Soul Eater|Soul Eater|Soul Eater|16-25}}
|{{nihongo|'''[[Dark Firaga]]'''|ダークファイガ|<br>Dāku Figa|lit. "Dark Figa"}}||Expel dark energy in a searing blast. Only available in Dark Mode.||{{sleight|Soul Eater|Soul Eater|Soul Eater|16-25}}
|-
|-
|{{nihongo|'''[[Dark Aura]]'''|ダークオーラ|<br>Dāku Ōra}}||Rush enemies repeatedly with blade in hand. Only available in Dark Mode.{{KHCoM}}<br>Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.||{{sleight|Soul Eater|Soul Eater|Soul Eater|27}}
|{{nihongo|'''[[Dark Aura]]'''|ダークオーラ|<br>Dāku Ōra}}||Rush enemies repeatedly with blade in hand. Only available in Dark Mode.{{KHCoM}}<br>Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.{{ReCoM}}||{{sleight|Soul Eater|Soul Eater|Soul Eater|27}}
|}
|}


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|Use the left stick to control the direction of the tornado.
|Use the left stick to control the direction of the tornado.
|-
|-
|rowspan="2"|{{nihongo|'''[[Inverse Burst]]'''{{ReCoM}}|インヴァースバースト|<br>Invāsu Bāsuto}}||Multiple shots with your back against the king's. Enemies become confused when hit.Only available in Dark Mode.||rowspan="2"|{{sleight|The King|Soul Eater|Soul Eater}}
|rowspan="2"|{{nihongo|'''[[Inverse Burst]]'''{{ReCoM}}|インヴァースバースト|<br>Invāsu Bāsuto}}||Multiple shots with your back against the king's. Enemies become confused when hit. Only available in Dark Mode.||rowspan="2"|{{sleight|The King|Soul Eater|Soul Eater}}
|-style="{{style|text|a}}"
|-style="{{style|text|a}}"
|Use the left stick to control the direction of the tornado.  
|Use the left stick to control the direction of the tornado.  
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|{{nihongo|'''[[Impulse]]'''{{ReCoM}}|インパルス|<br>Inparusu}}||Knock foes into the air before a slam down to the ground, damaging multiple enemies.||Win a duel that requires you to break three cards.
|{{nihongo|'''[[Impulse]]'''{{ReCoM}}|インパルス|<br>Inparusu}}||Knock foes into the air before a slam down to the ground, damaging multiple enemies.||Win a duel that requires you to break three cards.
|-
|-
|{{nihongo|'''{{c|Dark Impulse|Sleight}}'''{{ReCoM}}|ダークインパルス|<br>Dāku Inparusu}}||Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode.||Win a duel that requires you to break three cards.
|{{nihongo|'''{{c|Dark Impulse|rec}}'''{{ReCoM}}|ダークインパルス|<br>Dāku Inparusu}}||Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode.||Win a duel that requires you to break three cards.
|-
|-
|{{nihongo|'''[[Maelstrom]]'''{{ReCoM}}|メイルストロム|<br>Meirusutoromu}}||Unleash a spinning attack on the enemy. Damage is concentrated to one enemy.||Win a duel that requires you to break five cards.
|{{nihongo|'''[[Maelstrom]]'''{{ReCoM}}|メイルストロム|<br>Meirusutoromu}}||Unleash a spinning attack on the enemy. Damage is concentrated to one enemy.||Win a duel that requires you to break five cards.
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|-
|-
|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
|The Guardian detaches itself from Ansem to attack Riku from below several times. In ''Kingdom Hearts Re:Chain of Memories'', the attack ends with a blast of dark energy.
|The Dark Figure detaches itself from Ansem to attack Riku from below several times. In ''Kingdom Hearts Re:Chain of Memories'', the attack ends with a blast of dark energy.
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|-
|-
|{{nihongo|'''Shock Slash'''{{ReCoM}}|衝撃斬|<br>Shougekizan}}
|{{nihongo|'''Shock Slash'''{{ReCoM}}|衝撃斬|<br>Shougekizan}}
|The Guardian shoots several discs of dark energy in Riku's direction.
|The Dark Figure shoots several discs of dark energy in Riku's direction.
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|-
|-
|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}<ref>Erroneously called "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''.</ref>
|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}<ref>Erroneously called "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''.</ref>
|Ansem empowers the Guardian with dark energy, the two rushing at Riku multiple times.
|Ansem empowers the Dark Figure with dark energy, the two rushing at Riku multiple times.
|{{sleight|Ansem - M|Ansem - A|Ansem - A}}{{KHCoM}}<br>{{sleight|Ansem - A|Ansem - A|Ansem - A}}{{ReCoM}}
|{{sleight|Ansem - M|Ansem - A|Ansem - A}}{{KHCoM}}<br>{{sleight|Ansem - A|Ansem - A|Ansem - A}}{{ReCoM}}
|}
|}
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