Slapshot: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts Final Mix'', Slapshot is a [[combat ability]] that costs 1 {{AP}} to equip. It allows Sora to perform a wide uppercut slash instead of his default, slower thrust when near an opponent, and has a chance of dealing a [[Critical Hit]].
In ''Kingdom Hearts Final Mix'', Slapshot is a [[combat ability]] that costs 1 {{AP}} to equip. It allows Sora to perform a wide uppercut slash instead of his default, slower thrust when near an opponent, and has a chance of dealing a [[Critical Hit]]. Due to the fast transitions between attacks, it is possible to actually skip over Slapshot without the attack even delivering.


In ''Kingdom Hearts II'', Slapshot is an [[action ability]] that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent, doing slightly more damage than a regular strike and preventing him from getting flung back if he is blocked or parried. Physical defenses such as a Large Body's front notably do not stop the attack. In ''[[Kingdom Hearts II Final Mix]]'', Sora takes slightly longer to transition to other attacks after performing Slapshot.{{fact}} Its description is erroneously switched with that of [[Dodge Slash]], but this was corrected in ''Kingdom Hearts II Final Mix''.
In ''Kingdom Hearts II'', Slapshot is an [[action ability]] that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent, doing slightly more damage than a regular strike and preventing him from getting flung back if he is blocked or parried. Physical defenses such as a Large Body's front notably do not stop the attack. In ''[[Kingdom Hearts II Final Mix]]'', Sora takes slightly longer to transition to other attacks after performing Slapshot.{{fact}} Its description is erroneously switched with that of [[Dodge Slash]], but this was corrected in ''Kingdom Hearts II Final Mix''.
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