Scream Strike: Difference between revisions

(→‎Learning Scream Strike: I don't know how to word this better, but I noticed it didn't appear until this moment, even with Team Effort equipped.)
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In ''Kingdom Hearts III'', Scream Strike is a [[Situation Command]] used by Sulley, Mike, Donald, Goofy, and [[Sora]] while Sulley and Mike are in the party. When used, the party groups together and collectively lets out a roar which stuns enemies and deals {{c|Aero|element}} damage, followed by Sora picking up Mike and throwing him at the enemy, dealing {{c|Physical|element}} damage upon Mike colliding with an enemy. The Situation Command then ends, although Mike will continue to roll around and collide with enemies for up to 10 seconds afterwards.
In ''Kingdom Hearts III'', Scream Strike is a [[Situation Command]] used by Sulley, Mike, Donald, Goofy, and [[Sora]] while Sulley and Mike are in the party. When used, the party groups together and collectively lets out a roar which stuns enemies and deals {{c|Aero|element}} damage, followed by Sora picking up Mike and throwing him at the enemy, dealing {{c|Physical|element}} damage upon Mike colliding with an enemy. The Situation Command then ends, although Mike will continue to roll around and collide with enemies for up to 10 seconds afterwards.


Upon filling the Laugh Gauge, Scream Strike will appear as a Situation Command with an infinite duration, and will end the fight when used.
Upon filling the Laugh Gauge, Scream Strike will appear as a Situation Command with an infinite duration, and will end the fight when used, having a different animation in so doing.


==Learning Scream Strike==
==Learning Scream Strike==
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