Scream Strike: Difference between revisions
→Mechanics
(→Learning Scream Strike: I don't know how to word this better, but I noticed it didn't appear until this moment, even with Team Effort equipped.) |
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In ''Kingdom Hearts III'', Scream Strike is a [[Situation Command]] used by Sulley, Mike, Donald, Goofy, and [[Sora]] while Sulley and Mike are in the party. When used, the party groups together and collectively lets out a roar which stuns enemies and deals {{c|Aero|element}} damage, followed by Sora picking up Mike and throwing him at the enemy, dealing {{c|Physical|element}} damage upon Mike colliding with an enemy. The Situation Command then ends, although Mike will continue to roll around and collide with enemies for up to 10 seconds afterwards. | In ''Kingdom Hearts III'', Scream Strike is a [[Situation Command]] used by Sulley, Mike, Donald, Goofy, and [[Sora]] while Sulley and Mike are in the party. When used, the party groups together and collectively lets out a roar which stuns enemies and deals {{c|Aero|element}} damage, followed by Sora picking up Mike and throwing him at the enemy, dealing {{c|Physical|element}} damage upon Mike colliding with an enemy. The Situation Command then ends, although Mike will continue to roll around and collide with enemies for up to 10 seconds afterwards. | ||
Upon filling the Laugh Gauge, Scream Strike will appear as a Situation Command with an infinite duration, and will end the fight when used. | Upon filling the Laugh Gauge, Scream Strike will appear as a Situation Command with an infinite duration, and will end the fight when used, having a different animation in so doing. | ||
==Learning Scream Strike== | ==Learning Scream Strike== |