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Reaction Command

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Issues: reorganize alphabetically for enemies and events; rewrite enemy reaction commands to clarify the official name of the attack they respond to; many of the English names are incorrect, and need to be checked; use https://www.youtube.com/watch?v=3lLxrbx970w for nihongo

The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.

Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing Triangle in specific contexts, the player character will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press Triangle the moment it appears; in Kingdom Hearts II, one can press Triangle until the command is initiated, suffering no penalty if Triangle is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing Triangle too early during the execution of a Sleight prevents the attack from being completed.

Kingdom Hearts

Note: Reaction commands only appear within the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix, and overlap with the party member command button.

General reaction commands

Command Description Context
Call (たのむ
Tanomu
?)
If Aladdin is in the party, Abu will touch an Ape Statue out of Sora's reach. The crystal it holds lights up and a pathway is revealed. When facing an unreachable Ape Statue in the Cave of Wonders.
If Beast is in the party, he will smash through a damaged wall to reveal a pathway. When near a damaged wall in Hollow Bastion.
Drink (のむ
Nomu
?)
Drink from a bottle. Results in growth or shrinkage. When near a bottle on the table in the Bizarre Room.
Eat (たべる
Taberu
?)
Eat the fruit you picked. Results in shrinkage. When near an edible fruit in the Lotus Forest.
Examine (しらべる
Shiraberu
?)
Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Get In (のる
Noru
?)
Hop into the bathtub to return to Oogie's manor entrance without having to go through the sewer. When near the bathtub in Oogie's Manor.
Grab On (つかまる
Tsukamaru
?)
Grab the dolphin's dorsal fin to gain fast transportation, powerful enough to swim against currents. When near the dolphin in Atlantica.
Jump Next (とびうつる
Tobiutsuru
?)
Jump from one swinging vine to another swinging vine. (Replaces Attack command in all versions of the game.) When on a swinging vine in the Vines or Vines 2.
Jump Off (とびおりる
Tobioriru
?)
Jump from a swinging vine to a leafy branch. (Replaces Attack command in all versions of the game.) When on the last sequential swinging vine in the Vines or Vines 2.
Jump On (とびつく
Tobitsuku
?)
Jump onto a swinging vine. When near a swinging vine in the Vines or Vines 2.
Lift (もちあげる
Mochiageru
?)
Lift a barrel, a pot, a pumpkin, or a crate. When near a barrel, a pot, a pumpkin, or a crate.
Mail Card (ハガキをだす
Hagaki wo dasu
?)
Mail a Postcard to receive a prize. When near the Mailbox in the First District.
Move (おす
Osu
?, lit. "Push")
Move a piece of furniture aside. When large and near a bed in the Bizarre Room.
Move (うごかす
Ugokasu
?)
Move the Teddy Bear from one chair to another. When large and near the Teddy Bear in the Bizarre Room.
Move a piece of furniture aside. When large and near a clock in the Bizarre Room.
When near a dresser in Aladdin's House.
Open (あける
Akeru
?)
Open a Treasure Chest. When near a Treasure Chest.
Open a window. When near the window inside Pooh's House.
Push (おす
Osu
?)
Press the button on the wall. When near the button on the wall in the Library in Hollow Bastion.
Pull (ひっぱる
Hipparu
?)
Ring a bell. When near the rope in the bell tower above the Gizmo Shop.
When near Jack's doorbell in Guillotine Square.
When near Pooh's doorbell in front of Pooh's House.
Pull Out (ぬく
Nuku
?)
Pull a vegetable from the ground. When near a Cabbage or Pumpkin in the garden in front of Rabbit's House.
Read (よむ
Yomu
?)
Open a book and view its contents. When near a book in the Bizarre Room.
Go to a specific area in the 100 Acre Wood. While on the 100 Acre Wood book.
Release (かいじょする
Kaijosuru
?)
Unlatch a door to open it. When near the door on the ceiling in the Bizarre Room.
Insert the Keyblade into a lock to open it. When near a lock in Agrabah.
Activates certain mechanisms. When near a switch in Hollow Bastion.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Sit (すわる
Suwaru
?)
Sit in a chair. Depending on the chair you sit in, you will either receive prizes or encounter Heartless. When near a chair in the Tea Party Garden.
Take (とる
Toru
?)
Pick a fruit from a tree. When large and near the branch with an edible fruit in Lotus Forest.
Take a book from a shelf. When near an out-of-place book on a bookshelf in the Library in Hollow Bastion.
Talk (はなす
Hanasu
?)
Speak with a non-playable character. (Replaces Attack command in the PS2 version of the game.) When near a non-playable character.
Throw (なげる
Nageru
?)
Throw a barrel, a pot, a pumpkin, or a crate. (Replaces Attack command in all versions of the game.) When carrying a barrel, a pot, a pumpkin, or a crate.
Touch (ふれる
Fureru
?)
Touch a lamp with the Keyblade to light it. When near a lamp on a wall or on the ceiling in the Bizarre Room.
Touch an Ape Statue with the Keyblade. The crystal it holds lights up and a pathway is revealed. When near an Ape Statue in the Cave of Wonders.
Trinity (トリニティ
Toriniti
?)
Use a Trinity Mark if Donald and Goofy are in the party. When standing in front of a Trinity Mark.
Turn (まわす
Mawasu
?)
Turn on a faucet. A vase grows from the floor as a result. When near a faucet on a wall in the Bizarre Room.
Spin the revolving plate inside one of the pillars. When near a revolving plate in the Library in Hollow Bastion.

Battle reaction commands

Command Description Context
Arcanum (アルカナム
Arukanamu
?)
Begin an Ars Arcanum attack. Close to an enemy.
Bash (ブレイク
Bureiku
?, lit. "Break")
Continue an Ars Arcanum attack for up to five additional hits. Each hit is different, with the fifth one providing a more powerful blow. (Replaces Attack command in the PS2 version of the game.) After the Arcanum command is selected.
Blast (フィニッシュ
Finisshu
?, lit. "Finish")
Finish a Sonic Blade attack with an even more powerful finisher. (Replaces Attack command in the PS2 version of the game.) After the fifth Rave command is selected.
Charge Up (チャージ
Chāji
?, lit. "Charge")
Hold the button down to begin a Proud Roar attack. Near Simba.
Finis (ジ・エンド
Ji Endo
?, lit. "The End")
Finish an Ars Arcanum attack with an even more powerful finisher. (Replaces Attack command in the PS2 version of the game.) After the fifth Bash command is selected.
Fire Breath (フレアブレス
Furea Buresu
?, lit. "Flare Breath")
Hold the button down to execute a Fire Breath attack. With Mushu on Sora's head.
Impact (インパクト
Inpakuto
?)
Finish a Ragnarok attack with a salvo of beams that attack the target. (Replaces Attack command in the PS2 version of the game.) After the Ragnarok command is selected.
Judgment (ジャッジメント
Jajjimento
?)
Finish a Strike Raid attack with an even more powerful finisher. (Replaces Attack command in the PS2 version of the game.) After the third Raid command is selected.
Proud Roar (プラウドロア
Puraudo Roa
?)
Release the button to execute a Proud Roar attack. Power is dependent on the amount of time the Charge Up command is depressed. While holding down the Charge Up command.
Ragnarok (ラグナロク
Ragunaroku
?)
Begin a Ragnarok attack. Beneath an enemy.
Raid (レイド
Reido
?)
Continue a Strike Raid attack for up to three additional hits. (Replaces Attack command in the PS2 version of the game.) After the Strike command is selected.
Rave (レイヴ
Reivu
?)
Continue a Sonic Blade attack for up to five additional hits. (Replaces Attack command in the PS2 version of the game.) After the Sonic command is selected.
Showtime (ショータイム
Shōtaimu
?)
Execute a Showtime attack. Near Genie.
Sonic (ソニック
Sonikku
?)
Begin a Sonic Blade attack. Up to a small distance from an enemy.
Splash (スプラッシュ
Supurasshu
?)
Hold the button down to execute a Splash attack. While riding on Dumbo's back.
Strike (ストライク
Sutoraiku
?)
Begin a Strike Raid attack. Up to a long distance from an enemy.
Trinity (トリニティ
Toriniti
?)
Begin a Trinity Limit attack. Near Donald and Goofy.

Event-specific reaction commands

Command Description Context
Cancel (やめる
Yameru
?)
End the current Magic Training session. When next to Merlin in his attic.
Rush (かけつける
Kaketsukeru
?)
Move quickly to the location of Pooh or Tigger. When next to the large tree root in the Pooh's Hunny Hunt Mini-Game in the 100 Acre Wood.
When next to an un-buried carrot in the Block Tigger Mini-Game in the 100 Acre Wood.

Kingdom Hearts Chain of Memories

Note: Reaction commands only appear within the Kingdom Hearts Re:Chain of Memories version. Unlike in other games, the names of most of these commands do not show up when the command is available.

General reaction commands

Command Description Context
Open (あける
Akeru
?)
Open a Treasure Chest. When near a Treasure Chest.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.

Battle reaction commands

Command Description Context
Combo (コンボ
Konbo
?)
Use your stocked cards to perform a combo. When there are three cards stocked up that don't result in a sleight.
DUEL! (DUEL!?) Start a Card Duel. When playing a card with the same value as the enemy's as Riku.
FINISH! (FINISH!?) Finish a Sleight that uses more than one hit. After all other "PRESS!" commands in the sleight have been used.
PRESS! (PUSH!?) Continue a Sleight that uses more than one hit. After a multi-step sleight has been activated.
Sleight (ストック技
Sutokku Gi
?, lit. "Stock Technique")
Use your stocked cards to perform a sleight. The sleight used depends on the combination of the stocked cards. When there are three cards stocked up that result in a sleight.
Stock (ストック
Sutokku
?)
Stock a card to use in a sleight. When there are less than three cards stocked up.

Event-specific reaction commands

Command Description Context
PRESS! (PUSH!?) Execute Strike Raid when a large pumpkin approaches. In the Veggie Panic minigame.
Catch Pooh's hand again. In the Whirlwind Plunge minigame.

Kingdom Hearts II

General reaction commands

Command Description Context
Examine (しらべる
Shiraberu
?)
Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Open (あける
Akeru
?)
Open a Treasure Chest. When near a Treasure Chest.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.

Enemy-specific reaction commands

Command Description Context
Aero Blade (エアロウェイブ
Earo Weibu
?, lit. "Aero Wave")
Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies. Can be used against a Rapid Thruster, following Speed Trap.
Air Twister (エアツイスター
Ea Tsuisutā
?)
Sora grabs an Air Pirate and swings it around, drawing other enemies in similar to a Magnet effect. Can be used when an Air Pirate performs its "Rush Kick" technique.
Bat Cry (バットバレット
Batto Baretto
?, lit. "Bat Bullet")
Sora latches the Keyblade onto a Hook Bat's hook. He then spins into the air with a series of attacks, hitting airborne enemies with the captured Hook Bat. Can be used when a Hook Bat performs its "Hook Somersault" technique.
Begin Game (ゲームスタート
Gēmu Sutāto
?, lit. "Game Start")
Begins game where Sora has to hit the "O" in the menu bar to earn Munny and stun any nearby Gamblers. If he hits "X" or too much time passes, he is turned into a card instead. Can be used when a Gambler performs its "Card" technique.
Against Luxord, it depletes his Time Gauge by a small amount while stunning him, clears the arena of any of his cards, and causes him to drop a large amount of HP orbs. Used against Gamblers and Luxord. The Reaction Command can be triggered if a Gambler stops and twirls the cards around.
Berserk (バーサク
Bāsaku
?)
Sora grabs the weapon left behind by a Berserker or Saïx and rides above it while his head is covered in a black and red aura, indicating a berserk state. Any nearby enemy will be pulled by the weapon like the Magnet magic. Can be used against a Berserker or Saïx when their weapon is dropped.
Bolt Reversal (リバースレイ
Ribāsu Rei
?, lit. "Reverse Ray")
Sora reflects the bolt laser of a Bolt Tower by tapping Triangle repeatedly, generating an electric explosion that destroys its antennae and stuns it, while also damaging nearby enemies. Can be used when a Bolt Tower performs its "Catch Laser" technique.
Bump (レシーブ
Reshību
?, lit. "Receive")
Sora blocks a Morning Star's slam attack, knocking it into the air. Can be used when a Morning Star performs its "Body Press" technique.
Capsule Prize (ガチャ
Gacha
?, lit. "Gacha")
Sora cranks a normal prize and a small amount of orbs out of a Bulky Vendor, which defeats it. Can be used when a Bulky Vendor has 75% or more HP left.
Clear Shot (クリアショット
Kuria Shotto
?)
Sora shoots the ice timer back at the Fortuneteller when the timer hits 1. Can be used when a Fortuneteller performs its "Freezing Verdict" technique.
Cyclone (サイクロン
Saikuron
?)
Sora leaps backwards before diving over a Soldier with an attack. Can be used when a Soldier performs its "Pouring Kick" technique.
Dispel (デスペル
Desuperu
?)
Sora tackles while surrounded by blue flames. Can be used multiple times, with the flames increasing in size. Can be used when a Shaman performs its "Will-o-Wisp" technique.
Dodge Roll (ドッジロール
Dojji Rōru
?)
Roll out of harm's way before Minute Bomb self-destructs. Can be used when a Minute Bomb performs its "Self-Destruct" technique.
Duel Stance (デュエルバウト
Dyueru Bauto
?, lit. "Duel Bout")
Sora must select "The End" (ジ・エンド Ji Endo?) in the menu bar before time is up to slash through the Samurai, but if too much time passes, Sora will lose the duel and gets slashed instead. In the Japanese version of Kingdom Hearts II Final Mix, Sora has to hit the "O" in the menu bar to slash through the Samurai; hitting any one of the three "X's" or not hitting at all will result in getting slashed. Can be used against a Samurai when it kneels.
Eclipse (ストライド
Sutoraido
?, lit. "Stride")
Sora, holding a Berserker's or Saïx's weapon, flips backwards and hits the enemy. The combo can be continued for two more attacks. Can be used against a Berserker or Saïx, following Berserk.
Fail-Safe (メルトブレイク
Meruto Bureiku
?, lit. "Melt Break")
Sora grabs an Assassin that is about to self-destruct off the ground and throws it downward, using its phasing ability against it to force it underground and muffle the explosion. This destroys the Assassin while generating a shockwave that deals damage to nearby enemies and forces other Assassins to emerge from the ground stunned. Can be used when an Assassin performs its "Self-Destruct" technique.
Full Swing (フルスイング
Furu Suingu
?)
Sora hits a midair Large Body or Fat Bandit with a charged batting strike. Can be used against a Large Body or Fat Bandit after a combo finisher hits, or following Kickback.
Guard (ガード
Gādo
?)
Blocks Large Body's toboggan attack. Can be used when a Large Body performs its "Body Attack" technique.
Grand Cross (グランドクロス
Gurando Kurosu
?)
Sora flips the Living Bone and rams it into the ground headfirst, smashing its head. Can be used against a Living Bone, following Rodeo.
Heal Stomp (スタンプヒール
Sutanpu Hīru
?, lit. "Stamp Heal")
Sora stomps a Crescendo, deflating it and healing the party. Can be used when a Crescendo performs its "Healing Trumpet" technique.
Kickback (ラッシュバック
Rasshu Bakku
?, lit. "Rush Back")
Sora rapidly attacks the Large Body six times with both arms, the final attack knocking it into the air. Can be used against a Large Body, following Guard.
Lance Tug (ランススナッチ
Ransu Sunatchi
?, lit. "Lance Snatch")
Sora grabs onto the Lance Soldier's berserk lance and flies around with it alongside the soldier, hitting multiple enemies. He then guides the lance and straight into the ground, inflicting heavy damage on the soldier and generating a shockwave that damage nearby enemies. Can be used when a Lance Soldier performs its "Reckless Lance" technique.
Learn (ラーニング
Rāningu
?, lit. "Learning")
Sora absorbs and internalizes up to nine attacks from either Xaldin or a Dragoon by rapidly using "Learn". Afterward, he can use "Jump" (ジャンプ Janpu?) with the attack button to leap into the air and stab the Keyblade onto the enemy, consuming one of the stocked attacks. Can be used against a Dragoon, after blocking its "Sweep" or "Vertical Spin Slash" techniques.
Limited Capsule (リミテッド
Rimiteddo
?, lit. "Limited")
Sora cranks a rare prize and a large amount of orbs out of a Bulky Vendor, which defeats it. Can be used when a Bulky Vendor has 25-50% HP left.
Magna Storm (マグナストーム
Maguna Sutōmu
?)
Sora, holding a Berserker's or Saïx's weapon, does a combo starting from the ground until mid-air, hitting the enemies nearby and the ones that got pulled by the weapon. This command is also used to neutralize Saïx's berserk state. Can be used against a Berserker or Saïx, following Eclipse.
Meteor Spike (メテオバスター
Meteo Basutā
?, lit. "Meteor Buster")
Sora grabs and slams a Morning Star into the ground. Can be used repeatedly. Can be used against a Morning Star, following Bump.
Prime Capsule (プレミアム
Puremiamu
?, lit. "Premium")
Sora cranks a very rare prize and a wealth of orbs out of a Bulky Vendor, which defeats it. Can be used when a Bulky Vendor has 25% or less HP left.
Quick Blade (クイックレイヴ
Kuikku Reivu
?, lit. "Quick Rave")
Dash with enough speed to disappear, and attack Magnum Loader quickly from behind. Can be used when a Magnum Loader performs its "Spike Charge" technique.
Rapid Blow (ラピッドブロー
Rapiddo Burō
?)
Sora rushes in and attacks an Aerial Knocker multiple times with somersaulting strikes. Can be used when an Aerial Knocker performs its "Triple Jab" or "Charge Punch" techniques.
Rare Capsule (レアリティ
Reariti
?, lit. "Rarity")
Sora cranks an uncommon prize and an amount of orbs out of a Bulky Vendor, which defeats it. Can be used when a Bulky Vendor has 50-75% HP left.
Release (リジェクト
Rijekuto
?, lit. "Reject")
Sora automatically defeats a Gargoyle Knight or Gargoyle Warrior by forcing a small Possessor out of the statue. Can be used against a Gargoyle Knight after blocking its attack.
Can be used against a Gargoyle Warrior after avoiding its "Spin Attack" technique.
Draws out the Possessor. Can be used against Thresholder.
Drives the Shadow Stalker out of the columns or chandelier. Can be used against Shadow Stalker.
Reversal (スライドターン
Suraido Tān
?, lit. "Slide Turn")
Sora or Roxas rapidly slides clockwise or counterclockwise behind the enemy, confusing all Dusks and Creepers in the immediate area for a short time. Can be used against a Dusk.
Sora or Roxas slide around the thorn beams. Can be used against Twilight Thorn and Xemnas.
Rising Sun (ライジングサン
Raijingu San
?)
Sora dives a good distance through the enemy up to 5 times, dealing massive damage and hitting any nearby enemies in his way. Can be used when an Armored Knight performs its "Spin Rush" or "Jump Rush" techniques.
Rodeo (ロデオ
Rodeo
?)
Ride on Living Bone's back, controlling it while causing shockwaves that damage nearby enemies. If a Shaman is riding on top, Sora seizes control. Can be used against a Living Bone, when it stands still.
Root Ravager (ルートパニック
Rūto Panikku
?, lit. "Root Panic")
Sora grabs a Creeper Plant's root and pulls, uprooting it and creating a shockwave that damages surrounding enemies and stuns it. This also uproots all Creeper Plants in the area at once. Can be used when a Creeper Plant performs its "Root Needle" technique.
Shift Shot (シフトショット
Shifuto Shotto
?)
Sora grabs then tosses a Silver Rock while it's in a ball of light, causing a small explosion. Can be used when a Silver Rock transforms into a ball of light.
Snag (キャッチ
Kyattchi
?, lit. "Catch")
Sora jumps up to grab a Surveillance Robot. Can be used when a Surveillance Robot performs its "Twin Laser" or "Charge Laser" techniques.
Sparkle Ray (スパークルレイ
Supākuru Rei
?)
Sora spins in a circle as the Surveillance Robot fires a massive laser, severely damaging all surrounding enemies. Afterwards, he throws the Surveillance Robot a short distance away. Can be used against a Surveillance Robot, following Snag.
Speed Trap (スピードキラー
Supīdo Kirā
?, lit. "Speed Killer")
Sora spins his Keyblade to stop any charging Rapid Thrusters right in front of him. Can be used when a Rapid Thruster performs its "Beak Rush" technique.
Stop Dice (ダイスストップ
Daisu Sutoppu
?, lit. "Dice Stop")
Begins game where Sora has to hit the Reaction Command when it shows a "O" to earn Munny and stun any nearby Gamblers. If he hits "X" or too much time passes, he is turned into a die instead. Can be used when a Gambler performs its "Dice" attack.
Tornado Ride (トルネドライド
Torunedo Raido
?)
Sora rides a spinning Tornado Step and extends his Keyblade, using Left Stick to move around and damage enemies. If Sora makes contact with an upward incline, the attack is instantly canceled. Can be used when a Tornado Step performs its "Propeller Charge" technique.
Warp Snipe (ワープスナイプ
Wāpu Sunaipu
?)
Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession. Can be used against Xigbar or a Sniper.
Wind Dance[1] (エリアルダンス
Eriaru Dansu
?, lit. "Aerial Dance")
Sora leaps into the air and attacks any Neoshadows above him. Can be used when a Neoshadow performs its "Fall Scratch Attack" technique.
Reversal (スライドターン Suraido Tān?, lit. "Slide Turn") Sora or Roxas rapidly slides clockwise or counterclockwise behind the enemy, confusing all Dusks and Creepers in the immediate area for a short time. Can also be used against Twilight Thorn's and Xemnas's thorn attacks, as well as Mushroom No.1. In this case, Sora or Roxas will dash around his foe's attacks whilst bringing him closer to Xemnas or Twilight Thorn, and attempt to dodge Mushroom No.1's assaults.

Against Roxas himself, Sora can use Reversal at the moment Roxas takes back his Keyblades to avoid immediate retaliation while sliding to his blind side, leaving him confused and open to attack for a moment.

When fighting against certain Nobodies such as Dusks or when avoiding certain attacks, notably from Mushroom No.1, as well as fighting against Roxas.
Quick Slide (ハイスライド Hai Suraido?, lit. "High Slide") Sora rapidly slides clockwise or counterclockwise behind Mushroom No.1, confusing it and making it open to combos. Can be used after delaying a Reversal long enough in a fight against Mushroom No.1.
Dispel (デスペル Desuperu?) When trapped in the lexicon, Sora strikes the lexicon Zexion is hiding in, freeing himself from the illusionary arena inside the book. Causes damage.

Can also be used in the Pride Lands against Shaman Heartless. The Command appears when a series of blue flames attack and encircle Sora, and Dispel allows Sora to use them against his enemies by tackling, simultaneously pushing the flames away; if used enough times, the flames will grow in size and damage enemies separate of Sora.

Used against Zexion as Absent Silhouette in the Underworld - Cave of the Dead (Inner Chamber) and his Data Battle, and a Shaman in the Pride Lands.
Struggle (あがく Agaku?) When trapped by Vexen in a block of ice, Sora can weaken the ice by repeatedly using Struggle. When trapped by Zexion in the lexicon and then trapped again, Sora can attempt to break free of the damaging spell with Struggle as well. Used against Zexion's Absent Silhouette, Zexion's Data Replica, Vexen's Absent Silhouette, and Vexen's Data Replica.
Reset (リセット Risetto?) A follow-up command after the use of Struggle reaction command against Zexion. After breaking free of the second lexicon, Sora automatically flies with high-speed towards the lexicon containing Zexion, before Dispel becomes automatically available regardless of the lexicon's health level. Used against Zexion as Absent Silhouette in the Underworld - Cave of the Dead (Inner Chamber) and his Data Battle.
Merge (アザーブレイク Azā Bureiku?, lit. "Other Break") Sora grabs Larxene by the wrist and throws her into the air behind him. He then grabs her clone, also by the wrist, and rapidly spins around her, generating enough speed to lift her up off the floor and have her spin around him. He hurls the clone at the original Larxene as she falls back down, causing them to forcibly merge and stunning her for a short time. Used against Larxene as Absent Silhouette in Port Royal - Isla de Muerta: Rock Face and her Data Battle.
Mega Impact (メガインパクト Mega Inpakuto?) Sora jumps back as his "Power Meter" increases to an amount 100 points more than Lexaeus's (equal if Lexaeus's power is 99999, the maximum), Sora then slides quickly into Lexaeus, slamming him with a massive uppercut and stunning him for a while. Used against Lexaeus as Absent Silhouette in Twilight Town - Sandlot and his Data Battle.
Restore Count (ロブカウント Robu Kaunto?, lit. "Rob Count") Sora evades Marluxia's slash and knocks his scythe out of his hands with the Keyblade. After grabbing the scythe, Sora slices Marluxia a few times, knocking him away. Sora then throws the scythe towards Marluxia, damaging him and earning back thirteen countdown numerals. In the Data Battle, the number of countdown numerals is cut in half for each successive use. Used against Marluxia as Absent Silhouette in Beast's Castle - Beast's Room and his Data Battle.
Aerial Strike (エアトランプル Ea Toranpuru?, lit. "Air Trample") Sora jumps over Marluxia's downward slash, lands on then leaps from his scythe, and knocks him into the air and across the arena. This attack deals heavy damage (2 to 4 bars of Marluxia's health, depending on the Keyblade used and level). Note that this attack does not increase the counter. Used against Marluxia as Absent Silhouette in Beast's Castle - Beast's Room and his Data Battle.
Overtaker (ランアップ Ran Appu?, lit. "Run Up") Roxas/Sora leaps at Axel, repeatedly clashing against his Chakrams in the air with his Keyblade(s). Used against Axel in the basement of the Simulated Twilight Town and his Data Battle.
Clear Light (クリア Kuria?, lit. "Clear") Roxas/Sora pounces Axel to the ground, causing multiple pillars of light to form and forcing Axel to turn the lava-covered floor back to normal. Used against Axel in the basement of the Simulated Twilight Town and his Data Battle.
Burst Edge (バーストエッジ Bāsuto Ejji?) Roxas or Sora leaps backwards to avoid Axel's attacks from the wall of flame, then throws his Keyblade spinning at Axel to damage him and knocking him close, opening him up to further attack. Used against Axel in the basement of the Simulated Twilight Town and his Data Battle.
Key Counter (キーカウンター Kī Kauntā?) When the Twilight Thorn tries to punch him, Roxas' momentarily breaks free of the restraints on his right side to dodge the Twilight Thorn's hand, and then slashes its face as it gets close. Used against the Twilight Thorn.
Lunarsault (ムーンサルト Mūnsaruto?, lit. "Moonsault") After being thrown into the air by the Twilight Thorn, Roxas narrowly vaults over its downward strike and slashes it in the head while coming down. Used against the Twilight Thorn.
Break Raid (ブレイクレイド Bureiku Reido?) After tipping Roxas off the platform, the Twilight Thorn creates a giant orb of energy to catch him with. Roxas performs an Aerial Recovery mid-fall and throws the Keyblade into the orb, causing it to explode. This leaves the Twilight Thorn stunned and allows Roxas to attack freely. Used against the Twilight Thorn.
Show Stealer (ライブジャック Raibu Jakku?, lit. "Live Jack") Show Stealer is available during the second battle against Demyx in Hollow Bastion. The Command appears when Demyx dances towards Sora while taunting him, awaiting an attack to counter by sending him flying with a sitar solo. If Show Stealer is activated, Sora moves behind Demyx and holds his Keyblade atilt, similar to a mic and imitating singing as Demyx performs the solo. He then ducks under Demyx's sudden sitar swipe and bats him into the air, leaving him vulnerable to follow-up attacks.

However, if Sora is in Anti Form when Demyx does this, the Reaction Command is activated automatically.

Used against Demyx in Hollow Bastion.
Wild Dance (ワイルドダンス Wairudo Dansu?) Sora grabs a Water Form and swings it around his head, attacking the other water forms in the area or damaging Demyx. Also used against Armored Xemnas, where it is called "Water Dance". Used against water forms in the fights with Demyx.
Break (ブレイク Bureiku?) Sora parries Xigbar's "Sniper" shot before it hits him, and reflects the bullet towards him. Used against Xigbar.
Flip/Turn (めくる Mekuru?, lit. "Turn Over") During the battle with Luxord, "Flip" flips cards to reveal the other side of the card. Cards with twisting black clocks will reduce Luxord's Time Gauge, while cards with red fiery clocks will explode, damaging Sora and depleting his own Time Gauge.
During the battle with Zexion, "Turn" is used to flip the pages of the Command Menu after Zexion locks it, revealing words that frequently provide a number of beneficial effects.[?]
Used against Luxord, Luxord's Replica Data, Zexion's Absent Silhouette, and Zexion's Replica Data.
Facedown (たちむかう Tachimukau?) Sora forcefully breaks the curse Xemnas laid on him, then rushes up the side of the tower while Xemnas jumps down from the top. (The next action command is determined by how far apart Sora and Xemnas are when the player activates it. If nothing is pressed, Xemnas will deal heavy damage to Sora.) Used against Xemnas at Memory's Skyscraper.
Clash (しりぞける Shirizokeru?, lit. "Repel") When far from Xemnas, Sora attempts to attack him, but Xemnas dodges and continues to fall downward as they pass each other without further interaction. Used against Xemnas at Memory's Skyscraper.
Break Through/Smash (うちやぶる Uchiyaburu?) After using Facedown against Xemnas, Sora and Xemnas clash with their weapons. Sora dodges several attacks and strikes Xemnas firmly from behind, dealing minor damage.
After repeatedly using Struggle to weaken Vexen's ice, Sora can break free.
Used against Xemnas at Memory's Skyscraper, Vexen's Absent Silhouette, and Vexen's Replica Data.
Finish (とどめ Todome?) When in close contact with Xemnas, Sora successfully slams his Keyblade into Xemnas's torso, knocks him downward while dashing in pursuit, then performs a combo that ends with him slamming Xemnas into the tower and dealing heavy damage. (In Kingdom Hearts II Final Mix, successfully activating this Reaction Command will leave Xemnas's Replica Data with 1 HP.) Used against Xemnas at Memory's Skyscraper.
Defend (ふせぐ Fusegu?) When Xemnas knocks Sora's Keyblade away, Riku grabs it and throws it back. The two then clash with Xemnas. Defend allows them to narrowly dodge a powerful spinning attack Xemnas unleashes. Used against Xemnas in the final battle.
Rescue (すくいだす Sukuidasu?) Riku leaps up and frees Sora from Xemnas's grip. With his Keyblade hand, he then smacks Xemnas's face multiple times with the Keyblade guard, before spinning and throwing him away. Used against Xemnas in the final battle.
Reflect (リフレクト Rifurekuto?) Sora and Riku rapidly deflect the barrage of Ethereal Blades shot by Xemnas. Riku and Sora must both survive the attack, with Triangle controlling Riku and X controlling Sora; both must be rapidly pressed. Used against Xemnas in the final battle.
Dodge Roll (スイッチロール Suitchi Rōru?, lit. "Switch Roll") Roll out of harm's way before Minute Bomb self-destructs. Can only be used against a Minute Bomb that is about to explode.
Backshuffle (バックステップ Bakkusuteppu?, lit. "Backstep") Sora leaps backward repeatedly to dodge Undead Pirate A's axe slashes. Can only be used against Undead Pirate A.
High Counter (ハイカウンター Hai Kauntā?) After Backshuffle, Sora counterattacks Undead Pirate A and sends him flying. Can only be used against Undead Pirate A, after Backshuffle.
Return Fire (リバースヒット Ribāsu Hitto?, lit. "Reverse Hit") Sora reflects shots back at Undead Pirate C, or towards his lock-on target. Can only be used against Undead Pirate C.
Firagun (ファイガン Faigan?, lit. "Figun") Sora hold his Keyblade up as the Volcanic Lord falls onto it and stabs itself. Sora then spins it around, before throwing it at the Blizzard Lord. If it is being fought alone, the Volcanic Lord will fly around and stop on its own. Can only be used against the Volcanic Lord.
Blizzagun (ブリザガン Burizagan?) Sora plugs the Blizzard Lord's ice breath, causing its power to pressurize, before letting it rapidly deflate into the Volcanic Lord. If it is being fought alone, the Blizzard Lord will fly around and stop on its own. Can only be used against the Blizzard Lord.
Inside Combo (インナーコンボ Innā Konbo?, lit. "Inner Combo") When Prison Keeper is about to "swallow" Lock, Shock, or Barrel, leap inside to attack. Used against the Prison Keeper.
Call (よぶ Yobu?) Call Pumbaa away from Shenzi, Banzai, and Ed, causing the hyenas to collide. Used against the hyenas in Pride Lands.
Freeze (フリーズ Furīzu?) When the Cluster Bar is full, halt Hostile Program's movements. Used against the Hostile Program.
Capture (キャプチャー Kyapuchā?) After depleting Lock, Shock, or Barrel's HP, knock a toy box at them to capture them. Used against Lock, Shock and Barrel in Christmas Town.
Press (おしかえす Oshikaesu?) Lock swords with Shan-Yu, tap Triangle repeatedly. Used against Shan-Yu. This then leads to Takedown if performed successfully.
Takedown (ターンブレイク Tān Bureiku?, lit. "Turn Break") After "Press" is used a successful amount of times, Sora pushes Shan-Yu away before leaping over a sword slash then smacking him with the Keyblade. Used against Shan-Yu.
Wake Up! (ウェイクアップ Weiku Appu?) Sora and Cogsworth briefly combining their power to stun Beast with an amplified bell, allowing Sora to attack him. Used in the fight with Beast.
Charge (チャージ Chāji?) When Beast's HP gets low, repeatedly tap Triangle to fill gauge. Used in the fight with Beast.
Get Up! (ゲッタラウンド Gettaraundo?, lit. "Getaround") If Charge is successful, wake up Beast, finishing the battle. Used in the fight with Beast.
Step Vault (ステップライズ Suteppu Raizu?, lit. "Step Rise") Use Dark Thorn's back to leap onto the chandelier. Used in the fight with Dark Thorn while its invisible.
Catch (キャッチ Kyatchi?) Drop chandelier to the floor after Step Vault. Used in the fight with Dark Thorn.
Pendulum Round (スピンロール Supin Rōru?, lit. "Spin Roll") After Catch, swing chandelier around, catching Dark Thorn before hurling it away and making it clearly visible. Used in the fight with Dark Thorn.
Slingshot (ターンリベンジ Tān Ribenji?, lit. "Turn Revenge") After Dark Thorn throws Sora towards a pillar, Sora uses the momentum to spin around the pillar and launch himself back at the Dark Thorn. Used in the fight with Dark Thorn.
Evade (ふせぐ Fusegu?) Sora stops Cerberus's "Trap" attack by using the Keyblade to prop open the center head's mouth. Used in the fight with Cerberus.
Jump! (かわす Kawasu?) After Evade, Sora pulls his Keyblade out of the center head's mouth to avoid the right head's bite, using the force to send himself high into the air. Used in the fight with Cerberus.
Dog Paddle (スタンビート Sutan Bīto?, lit. "Stun Beat") After Jump!, Sora charges up power and slams down, damaging and stunning Cerberus. Used in the fight with Cerberus.
Pinball (ピンボール Pinbōru?) When Pete activates his shield, Sora jumps and uses his Keyblade to knock him towards Hercules, who then breaks the shield with a punch. Used in the fight with Pete in Olympus Coliseum .
About-Face (ルートチェンジ Rūto Chenji?, lit. "Route Change") When Pete runs around in a panic, turn him around with the Keyblade and cause him to trip. Used in the fight with Pete in Timeless River .
Air Slash (アタック Atakku?, lit. "Attack") When fighting Pete in the Timeless River, when the Building Site scaffolding becomes unstable, makes Sora swing Keyblade like a propeller. Used in the final fight with Pete in Timeless River.
Phil One-Two (フィルアタック Firu Atakku?, lit. "Phil Attack") Makes Phil toss an urn into the air while Sora is on Hydra's back. Used in the fight with the Hydra; Three-headed phase.
Urninator (バレットプレス Baretto Puresu?, lit. "Bullet Press") Slam urn onto Hydra's back, stunning all three heads. Used in the fight with the Hydra; Three-headed phase.
Pegasus Run (ペガサスライド Pegasasu Raido?, lit. "Pegasus Ride") Fly on Pegasus's back past Hydra's many heads. Used in the fight with the Hydra.
Attack (たたかう Tatakau?) During Pegasus Run, slash at Hydra heads. Used in the fight with the Hydra.
Vanquish (バニッシュ Banisshu?, lit. "Banish") Slashes off a Hydra head, once its HP has been depleted. Used in the fight with the Hydra.
Twin Counter (ツインカウンタ Twuin Kaunta?) After Barbossa attacks Jack Sparrow, Sora helps Jack get back to his senses, allowing the two to perform a joint attack where Jack spins Sora around to knock Barbossa into the air. Used in the fight with Barbossa.
Sonic Dive (ソニックダイブ Sonikku Daibu?) After Twin Counter, Sora leaps from atop Jack's shoulders to slam his Keyblade into the airborne Barbossa. Used in the fight with Barbossa.
Land (ランディング Randingu?, lit. "Landing") Step on Captain Barbossa's sword to stop his combo. Used in the fight with Barbossa.
Reverse Blade (リバースエッジ Ribāsu Ejji?, lit. "Reverse Edge") After Land, strike Barbossa before he can fire his gun at Sora's head. Used in the fight with Barbossa.
Fore! (ナイスショット Naisu Shotto?, lit. "Nice Shot") Swing the Keyblade golfer-style to knock presents up onto Oogie Boogie's platform to shatter the glass floor. Used in the fight with Oogie Boogie.
Counter (カウンター Kauntā?) When Scar pounces on Sora, scratch at him and hurl him away. Used in the fight with Scar.
Slide (すべりこむ Suberikomu?) When the Storm Rider dives in towards the party, Sora slides underneath of it to dodge the attack. Used in the fight with Storm Rider.
Vertigo Toss (ライズアッパー Raizu Appā?, lit. "Rise Upper") After Sora has successfully performed the Slide Reaction command, he strikes the Storm Rider with his Keyblade to launch it high into the sky and lands as it falls to the ground, rendering it temporarily unconscious and vulnerable to attack. Used in the fight with Storm Rider.
Hang On (しがみつく Shigamitsuku?) Immediately at the start of the battle, and anytime Sora is on top of the Storm Rider, he can cling onto one of the spikes protruding from its' back to avoid falling to the ground. This is also used in the battle against boat-riding Pete in Timeless River to prevent Sora from falling off the boat's hook. Used in the fight with Storm Rider and while preventing Pete from escaping in Timeless River.
Aura Shot (オーラショット Ōra Shotto?) Knock one of Hercules's aura orbs at Hades, knocking him out of his berserk mode and dealing considerable damage otherwise. Used in the fight with Hades. Note that this Reaction Command requires Hercules.
Hinder (インターセプト Intāseputo?, lit. "Intercept") Sora stops Grim Reaper from rapidly sucking up medallions by grabbing its weapon, spinning around to dodge its claw swipes, then knocks it into the air. Used in the second fight with Grim Reaper.
Loot Launch (スナッチスロー Sunatchi Surō?, lit. "Snatch Throw") After Hinder, Sora spins the Grim Reaper's weapon to collect its skulls before sending the weapon flying at it, causing it to drop a large number of medallions. Used in the second fight with Grim Reaper.
Return (もどす Modosu?) Return cursed medallions to chest during 2nd Grim Reaper battle. Used in the second fight with Grim Reaper.
Roll Up (ロールアップ Rōru Appu?) Grab Jafar (Genie)'s genie-tail and wrap him up. Used in the fight with Genie Jafar.
Spin Burst (スピンバースト Supin Bāsuto?) After Roll Up, spin Jafar around and around, dazing him. Used in the fight with Genie Jafar.
Kickspring (フリックアウト Furikku Auto?, lit. "Flick Out") Hurl The Experiment's torso into the other parts. Used in the fight with The Experiment.
Jump (ジャンプ Janpu?) Leap onto Groundshaker's back. Used in the fight with the Groundshaker.
Fend (くいとめる Kuitomeru?) Deflect Groundshaker's giant foot from stomping Sora. If used successfully, Sora breaks through and dives to sever the rings forming Groundshaker's neck, stunning the Heartless. Used in the fight with the Groundshaker.
High Climb (クライムハイ Kuraimu Hai?, lit. "Climb High") Climb up the wall Sark summons. Used in the fight with Sark.
Needle Dive (ニードルダイヴ Nīdoru Daivu?) After High Climb, leaps from atop the wall, Keyblade-first straight into Sark's forehead, immediately knocking him out. Used in the fight with Sark.
Zone Guard (ディスクガード Disuku Gādo?, lit. "Disc Guard") Block Sark's disc attack. Used in the fight with Sark.
Disc Strike (ディスクブロー Disuku Burō?, lit. "Disc Blow") After Zone Guard, send disc back at Sark. Used in the fight with Sark.
Delete (デリート Derīto?) Begins beam attack to erase the MCP. (Requires Tron) Used in the fight with the MCP.
Charge (チャージ Chāji?) Repeatedly tap Triangle to erase MCP's data, damaging it gradually. Used in the fight with the MCP.
Block (ガード Gādo?, lit. "Guard") Sora rapidly swings his Keyblade to parry all of Sephiroth's single-stroke rapid sword slices in one motion (only applies to Sephiroth's Flash combo). Used in the fight with Sephiroth.
Recovery Run (リカバリーラン Rikabarī Ran?) Sora dives towards Leon and spins around him while holding his Keyblade outward to knock away surrounding enemies, then helps him back onto his feet. Used when protecting the gate at the Borough on the first visit to Hollow Bastion, if Leon runs out of HP.
Juggle Parry (ブロックトス Burokku Tosu?, lit. "Block Toss") Sora juggles one of the pieces of junk that Pete throws at him. Used during the event battle in Timeless River when Pete is escaping with the Cornerstone of Light.
Overhand (アタック Atakku?, lit. "Attack") After juggling a piece of junk, Sora hits it back at Pete, dealing damage. Used during the event battle in Timeless River when Pete is escaping with the Cornerstone of Light.
Grab On (つかまる Tsukamaru?) Once Pete's boat crashes, Sora jumps and grabs onto the boat's hook. Used during the event battle in Timeless River when Pete is escaping with the Cornerstone of Light.
Riding Shot (ライドショット Raido Shotto?, lit. "Ride Shot") Riku fastens onto one of the buildings summoned by Xemnas as Sora knocks the building towards Xemnas with his Keyblade. Used during the second battle against Armored Controller Xemnas after he flings Sora and Riku away and summons buildings.
Meteor Rain (メテオレイン Meteo Rein?) After performing Riding Shot, Riku slices the building into pieces and uses the pieces to break Xemnas's shield. Used during the second battle against Armored Controller Xemnas.

Event-specific reaction commands

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Command Description Context
Ask for Help
Sora ask Cogsworth to open the hidden passage. Used in Beast's Castle after rescuing Cogsworth.
Restore
Restore Cogsworth's strength so he can continue holding the lever. Used in Beast's Castle on the secret passage while trying to light all the lamps.
Sprinkle
Together with Mrs. Potts, Sora uses the Keyblade to light the lamp. Used in Beast's Castle on the secret passage while trying to light all the lamps.
D-charge
Charges up the Drive Gauge while playing as Mickey, If the player succeeds in fully charging the Drive Gauge the command will change to Healing Light. Used by Mickey in an attempt to revive Sora.
Healing Light
Healing Light appears after Mickey's Drive Gauge is fully charged, it restores all of Sora's HP, MP and Drive. Used by Mickey after successfully charging up the Drive Gauge.
Call over
Sora signals Minnie to follow him. Used during the escort mission in Disney Castle while a distance away from Minnie.
Faith
Sora and Minnie summon a pillar of light that damages and drives off nearby enemies. Used during the escort mission in Disney Castle while surrounded by enemies and near Minnie.
Ready, Go!
Start a Mushroom XIII minigame. Used near a Mushroom XIII member.
Mega-Laser
After fully charging the "Energy" meter, Riku activates a giant Laser that deals massive damage. Used on Xemnas Dragon Form in the World That Never Was.

Kingdom Hearts Birth by Sleep

General reaction commands

Command Description Context
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character.
Open (あける
Akeru
?)
Open a Treasure Chest. Large chests initiate an animation; Terra forcefully taps the chest, Ventus throws his Keyblade in the air before tapping the chest, and Aqua twirls her Keyblade like a baton before tapping the chest. When near a Treasure Chest.
Examine (しらべる
Shiraberu
?)
Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.
Use Transporter ([citation needed]
[citation needed]
?)
Teleport between the two platforms in the Hub of the Mirage Arena. When standing on the circles at the edge of each platform.
Log In ([citation needed]
[citation needed]
?)
Open the menu to choose a Mirage Arena event. When near the machine in the Hub.
Start ([citation needed]
[citation needed]
?)
Begin a Mirage Arena event. When standing in the centre of the Hub after choosing a Mirage Arena event.
Proceed (先へすすむ
Saki e Susumu
?, lit. "Proceed Ahead")
Continue to the Foyer. When Terra is near Cinderella after escorting her to the end of the Corridor.
Goal (ゴール!
Gōru!
?)
End an escort sequence. When Ventus is near Snow White after escorting her to the small clearing in the Deep Woods or when Aqua is near Jaq after escorting him to the entrance of the mousehole in the Wardrobe Room.

Battle reaction commands

Command Description Context
Counter Hammer (リベンジスタンプ Ribenji Sutanpu?, lit. "Revenge Stamp") Counterattack by striking the ground and attacking surrounding enemies with the aftershock. After blocking an attack as Terra.
Counter Rush (リベンジラッシュ Ribenji Rasshu?, lit. "Revenge Rush") Unleash a flurry of blows. After blocking an attack as Ventus.
Counter Blast (バリアクラッカー Baria Kurakkā?, lit. "Barrier Cracker") Shatter a barrier and send it flying into enemies. After blocking an attack as Aqua.
Reversal Slash (ターンスラッシュ Tān Surasshu?, lit. "Turn Slash") Perform an aerial attack after sliding behind the enemy. After using Reversal as Ventus.

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Event-specific reaction commands

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Kingdom Hearts 3D: Dream Drop Distance

General reaction commands

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Enemy-specific reaction commands

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Event-specific reaction commands

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Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-

Kingdom Hearts III

  1. ^ Called "Aerial Dance" in Jiminy's Journal.